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N7 Kessler Heavy Pistol


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#51
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Kenadian wrote...

Air Quotes wrote...

Kenadian wrote...

Air Quotes wrote...

Kenadian wrote...

I don't see much point to it if you're taking out 4 out of 7 mods for the weapon. Why it can't use the barrels, I don't know. If it's some kind of visual justification, see the Reegar. If you think it's a matter of balance then...yea, no.


Taking out 3 really:

Heavy barrel
Heavy barrel + Pierce combo 
ULM

Ammo will partially work. Meaning spare ammo will be increased, but the clip ammo won't. Or we could meke Kessler a 2 shot, that become 3 or 4 after the ammo mod. (depends on the damage)

It needs to have drawbacks. Unique and pretty harsh drawbacks. 


The ammo mod is a clip mod, they'd probably have to make a separate mod for it to affect spare ammo, so I'd say make the clip two shots. ULM I can totally see and would be a balance against casters. Saying that the barrel mods wouldn't work made me think the cranial trauma thingy was included in that. If it isn't, that's much better. Also, as an aside, the new barrel from unreleased mods is a 40% damage bonus, no AP bonus IIRC. Also, if I'm understanding correctly, normal AP still works?


I though the new barrel mod gives you 40% damage and some piercing but increase weight? :unsure: 

Anyway, Kessler could be a 2 shotter. And, yes Cranial should work.  Also normal AP should make other 3 barrels pierce cover and make the main barrel pierce even more. 


Yea, IIRC it's just a 40% damage bonus plus the weight increase. If that gave more AP too, then awesome.

I think a super-powerful two-shot pistol/shotgun with the Cranial mod and AP mod would be...a suped up Talon? That sounds like it'd be really fun to use on a Turian.


Yeap. A harder hitting Talon with only 4 pellets instead of 6, more accurate, more recoil, lower clip, heavier, maybe even slower reload. 

Modifié par Air Quotes, 02 octobre 2012 - 02:24 .


#52
Kenadian

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Well, one thing to keep in mind is that the slower reload is at best a slight drawback. Reload cancelling effectively cuts any reload time in half, if not more.

#53
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Kenadian wrote...

Well, one thing to keep in mind is that the slower reload is at best a slight drawback. Reload cancelling effectively cuts any reload time in half, if not more.


Still, you will HAVE to reload cancel. And maybe mess up. :happy: 

#54
Kenadian

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Air Quotes wrote...

Kenadian wrote...

Well, one thing to keep in mind is that the slower reload is at best a slight drawback. Reload cancelling effectively cuts any reload time in half, if not more.


Still, you will HAVE to reload cancel. And maybe mess up. :happy: 


Me? Mess up? Unpossible.

#55
capn233

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Air Quotes wrote...

Well I just threw in some numbers. Remember - no damage mods and no cloak sniper damage bonus for it. The damage could be lowered, that's fine with me. But it should be THE hardest hitting pistol per shot.

The thing about this sort of arms race is that a couple of pistols probably do too much damage per shot considering the relative state of the weapon classes and the the whole weight capacity mechanic...

Talon X 702dmg per shot... topping that just hurts other classes, IMO.

If you want the small barrel portion to do a fair amount of damage, then consider something like maybe 75dmg per shot on them and then maybe 320dmg for the main barrel for 545 total damage, which would be slightly above the Paladin... although it would be harder to get all the damage on target.

However, I think you could simplify the weapon idea and find a niche that isn't really occupied right now.  Trade out the multibarrel concept for a little simplicity... and make this something like a more rapid fire powerful pistol.

Give it 8 shot capacity, 220 rpm for the ROF, and about [158.4-198] damage with weight [1.3-.8] and slightly worse movement accuracy than the Saber, with substantial recoil and you might have something that is fairly different while still being somewhat simple to implement.

#56
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capn233 wrote...

Air Quotes wrote...

Well I just threw in some numbers. Remember - no damage mods and no cloak sniper damage bonus for it. The damage could be lowered, that's fine with me. But it should be THE hardest hitting pistol per shot.

The thing about this sort of arms race is that a couple of pistols probably do too much damage per shot considering the relative state of the weapon classes and the the whole weight capacity mechanic...

Talon X 702dmg per shot... topping that just hurts other classes, IMO.

If you want the small barrel portion to do a fair amount of damage, then consider something like maybe 75dmg per shot on them and then maybe 320dmg for the main barrel for 545 total damage, which would be slightly above the Paladin... although it would be harder to get all the damage on target.

However, I think you could simplify the weapon idea and find a niche that isn't really occupied right now.  Trade out the multibarrel concept for a little simplicity... and make this something like a more rapid fire powerful pistol.

Give it 8 shot capacity, 220 rpm for the ROF, and about [158.4-198] damage with weight [1.3-.8] and slightly worse movement accuracy than the Saber, with substantial recoil and you might have something that is fairly different while still being somewhat simple to implement.




NO. I had enough of Eagles. The whole point IS to make a HEAVY hitting HEAVY pistol that stays HEAVY. 

#57
Learn To Love Yourself

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I'm all for it if the characters hold it like an SMG is supposed to be held, just to aggravate the OCD people who will then not be able to use it, as well as the current SMGs. Bahahhaa

#58
DS Monkfish

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Well, others have commented on possible changes. I'm not going to. I'll just say that I want this, badly. NOW.

#59
Zero132132

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I don't think they can program in the inability to use certain mods with a given weapon.

#60
Agueybana

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Air Quotes wrote...

TaliPhoenix wrote...

How would you switch between firing modes? Also you do realise you just locked out half the mods for the pistol?


They fire all at once. And yes, I do realize I locked it out of some mods to keep it balanced. ;)


Why not have one fire mode active when hip firing and another come on-line when aiming down the barrel?

#61
XxIveGotKrabsxX

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Tallnesss wrote...

soo... presenting the nerf sharpshot?

Posted Image


Fixed your image for you

Modifié par XxIveGotKrabsxX, 02 octobre 2012 - 03:57 .


#62
Agueybana

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XxIveGotKrabsxX wrote...

Tallnesss wrote...

soo... presenting the nerf sharpshot?

Posted Image


Fixed your image for you


If it's good enough to use, would that be waht it turns into anyway?

#63
XxIveGotKrabsxX

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Agueybana wrote...

If it's good enough to use, would that be waht it turns into anyway?


I think he was trying to show the "N7 Kessler" is not an original design, but rather this real Nerf gun re-coated in N7 paint and stickers.

They're some minor differences, but the overall design is the same

Modifié par XxIveGotKrabsxX, 02 octobre 2012 - 04:07 .


#64
BIOFAN

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that looks like its been through hell...can't i get a new one? :?

Modifié par BIOFAN, 02 octobre 2012 - 04:07 .


#65
Tallnesss

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BIOFAN wrote...

that looks like its been through hell...can't i get a new one? :?


its 14.99 at toys r us and it comes already nerfed for ya!

Modifié par Tallnesss, 02 octobre 2012 - 04:09 .


#66
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Zero132132 wrote...

I don't think they can program in the inability to use certain mods with a given weapon.


I think they definetely can. Or if they can't just make sure the mod has no effect. (that they certainly can)

#67
Unfair_Banana

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The art looks great. But the fact that you have to keep it from using mods kinda shows how OP it is.

#68
DeadeyeCYclops

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Air Quotes wrote...

Kenadian wrote...

Well, one thing to keep in mind is that the slower reload is at best a slight drawback. Reload cancelling effectively cuts any reload time in half, if not more.


Still, you will HAVE to reload cancel. And maybe mess up. :happy: 


So for those of us who dont cheat the game and reload cancel the gun will suck.. yeah no thx

#69
N7 Whiskey

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As much as I am against yet more heavy pistols that are better than assault rifles, this one is F'n awesome! Also whoever did the artwork gets a shot of Bulliet Rye Whiskey (cookies are for wimps).

#70
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Unfair_Banana wrote...

The art looks great. But the fact that you have to keep it from using mods kinda shows how OP it is.


Not taking barrel mods or ULM is a part of the design, not because it's OP. Kessler comes out in a hurry, packing a lot of firepower. Current mods just don't work on it. The main barrel is too high caliber to take conventional mods and the pistol has to be made of heavy, sturdy materials to deal with the recoil and powerful rounds. ULM just can't cut it. 

#71
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DeadeyeCYclops78 wrote...

Air Quotes wrote...

Kenadian wrote...

Well, one thing to keep in mind is that the slower reload is at best a slight drawback. Reload cancelling effectively cuts any reload time in half, if not more.


Still, you will HAVE to reload cancel. And maybe mess up. :happy: 


So for those of us who dont cheat the game and reload cancel the gun will suck.. yeah no thx


Reload canceling is not a cheat. It's a legit game mechanic approved and endorsed by the devs. 

Modifié par Air Quotes, 02 octobre 2012 - 04:51 .


#72
DeadeyeCYclops

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Air Quotes wrote...

DeadeyeCYclops78 wrote...

Air Quotes wrote...

Kenadian wrote...

Well, one thing to keep in mind is that the slower reload is at best a slight drawback. Reload cancelling effectively cuts any reload time in half, if not more.


Still, you will HAVE to reload cancel. And maybe mess up. :happy: 


So for those of us who dont cheat the game and reload cancel the gun will suck.. yeah no thx


Relaod canceling is not a cheat. It's a legit game mechanic approved and endorsed by the devs. 

 just because they cant fix it, therfore allow it in no way changes it from a cheat to a non cheat for me thx

#73
Nitrocuban

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Do want

#74
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DeadeyeCYclops78 wrote...

Air Quotes wrote...

DeadeyeCYclops78 wrote...

Air Quotes wrote...

Kenadian wrote...

Well, one thing to keep in mind is that the slower reload is at best a slight drawback. Reload cancelling effectively cuts any reload time in half, if not more.


Still, you will HAVE to reload cancel. And maybe mess up. :happy: 


So for those of us who dont cheat the game and reload cancel the gun will suck.. yeah no thx


Relaod canceling is not a cheat. It's a legit game mechanic approved and endorsed by the devs. 

 just because they cant fix it, therfore allow it in no way changes it from a cheat to a non cheat for me thx


LOL. No. Reload canceling exists since ME2. Christina Norman put it in intentionaly. And if they wanted to fix it they easily could. 

Modifié par Air Quotes, 02 octobre 2012 - 04:55 .


#75
DeadeyeCYclops

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yeah sure just because you ppl are dumb enough to believe lies, dont think that i am, sorry reload cancelling is cheating period, always has been and always will be in my eyes, and i still outscore ppl who try to do it...damn what a shame
 if its not a exploit then why even have a normal reload time for weapons just have them ALWAYS rleoad cancel whe u do a normal reload, its ignorant to try and claim its not a exploit that they have no clue how to fix, if its such a damn feature then make every weapon reload canell automatically then maybe i will  change my mind about it being a "accepted" way to cheat

Modifié par DeadeyeCYclops78, 02 octobre 2012 - 05:00 .