Kenadian wrote...
Air Quotes wrote...
Kenadian wrote...
Air Quotes wrote...
Kenadian wrote...
I don't see much point to it if you're taking out 4 out of 7 mods for the weapon. Why it can't use the barrels, I don't know. If it's some kind of visual justification, see the Reegar. If you think it's a matter of balance then...yea, no.
Taking out 3 really:
Heavy barrel
Heavy barrel + Pierce combo
ULM
Ammo will partially work. Meaning spare ammo will be increased, but the clip ammo won't. Or we could meke Kessler a 2 shot, that become 3 or 4 after the ammo mod. (depends on the damage)
It needs to have drawbacks. Unique and pretty harsh drawbacks.
The ammo mod is a clip mod, they'd probably have to make a separate mod for it to affect spare ammo, so I'd say make the clip two shots. ULM I can totally see and would be a balance against casters. Saying that the barrel mods wouldn't work made me think the cranial trauma thingy was included in that. If it isn't, that's much better. Also, as an aside, the new barrel from unreleased mods is a 40% damage bonus, no AP bonus IIRC. Also, if I'm understanding correctly, normal AP still works?
I though the new barrel mod gives you 40% damage and some piercing but increase weight?![]()
Anyway, Kessler could be a 2 shotter. And, yes Cranial should work. Also normal AP should make other 3 barrels pierce cover and make the main barrel pierce even more.
Yea, IIRC it's just a 40% damage bonus plus the weight increase. If that gave more AP too, then awesome.
I think a super-powerful two-shot pistol/shotgun with the Cranial mod and AP mod would be...a suped up Talon? That sounds like it'd be really fun to use on a Turian.
Yeap. A harder hitting Talon with only 4 pellets instead of 6, more accurate, more recoil, lower clip, heavier, maybe even slower reload.
Modifié par Air Quotes, 02 octobre 2012 - 02:24 .





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