DeadeyeCYclops78 wrote...
like i said just because you guys as a community are stupid enough to think devs tell nothing but truth is not my fault, like i said if its a "feature" then they need to make every gun reload cancell on its own without having to do anything or just reduce the relad times down to reload cancel levels for every reload.
Developers lie, this is a instance where they lied and said oh yeah its a feature when its really not, its a exploit to force guns into reloading faster than they should. period.
Some things from other threads about this same thing.
Cyonan wrote...
The only thing I would like to know is: If reload cancelling is unintended, then why does the Coalesced.bin file have a variable to control what time in the reload animation that it occurs?
Rokayt wrote...
Yeah, I just confirmed Cyonians statement.
Why is there a base reload duration, and a "Reload cancel reload duration" in coalesced?
All the sudden, the anti reload canceling argument falls apart.
Now you say that it's cheating BUT. THERE ARE NUMBERS FOR RELOAD CANCELING IN THE COALESCED.BIN FILE.
Seriously dood. Do a search.
http://social.biowar.../index/13971179If you can't do it. Learn.
Modifié par Ziegrif, 02 octobre 2012 - 05:14 .