Mods for PS3?
#1
Posté 28 décembre 2009 - 10:57
Will mods come to the PS3? There certainly has been loads of rumours!
Thanks
Mike
#2
Posté 28 décembre 2009 - 11:00
They are not going to allow community made mods to be released for the ps3.
Any DLC that bioware creates has to go through certification from Sony before it can released on the ps3.
#3
Posté 28 décembre 2009 - 11:08
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I got a bit confused about your text though, OP. You completed it twice in PS3, then started on a second playthrough (that'd be third, right?) on the PC, then you went back to the PS3 to finish your third playthrough (fourth?). I am confused :-S
Modifié par Neil Decurio, 28 décembre 2009 - 11:09 .
#4
Posté 28 décembre 2009 - 11:08
Thanks for the reply.
Mike
#5
Posté 28 décembre 2009 - 11:12
Neil Decurio wrote...
The same goes for XBOX360, as far as I am aware. Mods will in a sense be exclusive to PC(/Mac?), as there are the certification process on both console platforms making it harder for user-generated content to be deployed on those systems. It's not impossible, but it would be limited at the very least on the consoles, with pre-defined hard-coded things you would be allowed to do (think Little Big Planet style). Who knows, perhaps BioWare will develop some sort ofconsole editoreditor for the consoles in the future.
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I got a bit confused about your text though, OP. You completed it twice in PS3, then started on a second playthrough (that'd be third, right?) on the PC, then you went back to the PS3 to finish your third playthrough (fourth?). I am confused :-S
I think he means he played it twice on the PC, and is on the third playthrough on the PS3 version.
#6
Posté 28 décembre 2009 - 11:15
Yep that's what I meant
#7
Posté 28 décembre 2009 - 02:31
Torias wrote...
No, Sony has complete control over what can be released on their ps3.
They are not going to allow community made mods to be released for the ps3.
Any DLC that bioware creates has to go through certification from Sony before it can released on the ps3.
You are talking about 2 seperate things here.
Yes official DLC from Bioware (i.e. Warden's Keep, Stone Prisoner, etc) needs certification from Sony.
Mods (changing of level cap, user made level) don't. It has been done with Unreal already. Granted the title wasn't very popular, but all you had to do was copy the PS3 compiled file from the PC to PS3 in the right place and there you have the mod and Sony was no where to be seen. Plus, you have Sony made games that require to a certain extent user input, mods if you will, "Little Big Planet" and the upcoming "ModNation Racers"
If anything, it's my guess, that mods for the consoles are not happening for two reasons. One, the compiler released cannot generate the proper files for the consoles and two, Microsoft, since Live is a completely closed system they, not Sony, want complete control over what is floating around on their network. And since Bioware is trying to remain console neutral, as much as possible, with this release, if one can't get it the other can't either.
Modifié par Dapliran, 28 décembre 2009 - 02:32 .
#8
Posté 31 décembre 2009 - 02:25
Anyway, TESO IV is created by Bethesda Softworks. DAO, Bioware. Don't flame me plawks. :3
-Justin
#9
Posté 18 septembre 2010 - 11:41
#10
Posté 22 février 2011 - 08:07
#11
Guest_JLee1277_*
Posté 15 avril 2011 - 06:49
Guest_JLee1277_*
#12
Posté 15 avril 2011 - 07:35
#13
Posté 16 avril 2011 - 01:50
#14
Posté 16 avril 2011 - 02:14
#15
Posté 16 avril 2011 - 01:50
#16
Posté 20 avril 2011 - 03:34
#17
Posté 30 mai 2011 - 02:38
Modifié par Wrex_Adept, 30 mai 2011 - 02:42 .
#18
Posté 22 avril 2012 - 08:29
#19
Posté 23 mai 2012 - 12:54
#20
Posté 02 juin 2012 - 05:40





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