Don't have multiple game modes - The full RPG experience only.
#1
Posté 02 octobre 2012 - 06:27
Please no 'Action' modes.
This may not bother others but it bothers me that the option is there, even though you don't have to use it.
Bioware games should primarily be an RPG with slight hints of action. Not the damn other way around. Fans don't want an action game, they want an RPG.
Cheers.
#2
Posté 02 octobre 2012 - 06:29
Action mode now! Replaces Da3 with the latest CoD game with brand new models and voice acting, guns are replaced with staffs that fire magical firebolts.
#3
Posté 02 octobre 2012 - 06:30
*Waits for someone to reply*
#4
Posté 02 octobre 2012 - 06:31
I didn't play ME3, or any other ME game because 1) I don't do sci-fi, and 2) if I want to play an action RPG, I'll play Diablo, but it would surprise me if "Action mode" were included in a DA product. It really isn't that kind of franchise.
#5
Posté 02 octobre 2012 - 06:34
And the "Story Mode" that amounted to settting the game on "ludicrously easy" was surely harmless.
Bioware will no doubt have stats on whether people actually used them, which will surely inform their decisions.
#6
Posté 02 octobre 2012 - 06:35
#7
Posté 02 octobre 2012 - 06:35
Also, I had no idea there was an action mode...
#8
Posté 02 octobre 2012 - 06:35
Modifié par BouncyFrag, 02 octobre 2012 - 06:46 .
#9
Posté 02 octobre 2012 - 06:37
#10
Posté 02 octobre 2012 - 06:59
I also highly doubt BioWare would drop nightmare modes for anyone who can handle the combat and wants the challenge. So really I don't see the problem.
#11
Posté 02 octobre 2012 - 07:01
AdmiralDavidAnderson wrote...
This may not bother others but it bothers me that the option is there, even though you don't have to use it.
That sounds like a personal problem.
#12
Guest_Puddi III_*
Posté 02 octobre 2012 - 07:02
Guest_Puddi III_*
#13
Posté 08 octobre 2012 - 07:53
AdmiralDavidAnderson wrote...
Please DAIII team, don't use different modes. I think it is fairly stupid and yes I know you don't have to play a certain mode but the fact that Mass Effect 3 had an option where you don't even get dialogue choices is beyond a joke.
Please no 'Action' modes.
This may not bother others but it bothers me that the option is there, even though you don't have to use it.
Bioware games should primarily be an RPG with slight hints of action. Not the damn other way around. Fans don't want an action game, they want an RPG.
Cheers.
Why does it bother you if BioWare tries to cater to people who want to focus on action or people who want the action dumbed down so they can focus on story? So long as there is a full RPG mode, everyone is happy.
Some of these threads are really starting to ****** me off and/or causing me to facepalm. This one and the one about removing save file imports most of all!
#14
Posté 08 octobre 2012 - 08:01
Upsettingshorts wrote...
AdmiralDavidAnderson wrote...
This may not bother others but it bothers me that the option is there, even though you don't have to use it.
That sounds like a personal problem.
Umm, duh? However, it is a personal problem, that has a reason for being worried. Entertaining this type of idea is a philisophical look on the design of a game. If this mentaility is part of thje design of the game, I would think it would pretty natural to effect the game in some form(even if it is just a mentality).
It is much in the same vein of giving people options, even though most wont ever choose those options. The fact that it is there is enough for people to get more appretiation over the choice. If the choice is there for something like a action mode, then there is nothing wrong with worrying that it may infact effect the development mentality of the game as well.
Could it be an unfounded worry and in the end not take away from the game? Sure. However, there is nothing wrong with being concerned over an option that can/could indicate the direction of a game.
#15
Posté 08 octobre 2012 - 08:01
Modifié par Realmzmaster, 08 octobre 2012 - 08:01 .
#16
Posté 08 octobre 2012 - 08:06
the one about removing save file imports most of all!
I think the premise of that idea is solid, and not sure why it would make you facepalm. Continuity has been a problem, imo, with bioware games and the choices they give you since BG. If you are going to give us choices, much more personal to the chacracter agency and less to the setting altering choices we typically are given, I would agree. However, normally we get choices where the choices are so huge that the significants of those choices get trivialized because of it.
If they are going to continue that trend, me personally, I would prefer them not to use save imports, specifically to give the writers more freedom.
#17
Posté 08 octobre 2012 - 08:10
P.S:By fans I don't mean the things that cools you at summer but people
Modifié par HeriocGreyWarden, 08 octobre 2012 - 08:10 .
#18
Posté 08 octobre 2012 - 08:25
highcastle wrote...
The Narrative mode in ME3 was just a difficulty slider. How does it hurt anyone to let people play the game on a level that allows them to beat it? Especially a BioWare game, which tend to be known for involving stories. Giving people the chance to still experience the story even if they can't handle the combat brings more people into the game universe and broadens the audience. Inclusivity is not a bad thing.
I also highly doubt BioWare would drop nightmare modes for anyone who can handle the combat and wants the challenge. So really I don't see the problem.
It was not just a difficulty slider, the previous games already had those. But the inclusion of an 'action mode' impacted on the conversation choices in the game which is what people were afraid of. Action mode made the choices automatic and randomized so to make the game more streamlined they decreased the amount of dialogue choices you had throughout the game, no one has a problem with making the game easier the problem is taking away conversation options.
#19
Posté 08 octobre 2012 - 08:26
The DA franchise was never meant to attract action fans. Swords and magic are just never going to do it for the hardcore CoD crowd. I don't think Bioware's willing to waste time and money implementing something only a fraction of the players might consider using.
#20
Posté 08 octobre 2012 - 08:33





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