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Don't have multiple game modes - The full RPG experience only.


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#1
AdmiralDavidAnderson

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Please DAIII team, don't use different modes. I think it is fairly stupid and yes I know you don't have to play a certain mode but the fact that Mass Effect 3 had an option where you don't even get dialogue choices is beyond a joke.

Please no 'Action' modes.

This may not bother others but it bothers me that the option is there, even though you don't have to use it.

Bioware games should primarily be an RPG with slight hints of action. Not the damn other way around. Fans don't want an action game, they want an RPG.

Cheers.

#2
Sainna

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You know very well they will add an action mode but...IMPROVE IT!

Action mode now! Replaces Da3 with the latest CoD game with brand new models and voice acting, guns are replaced with staffs that fire magical firebolts.

#3
DarkKnightHolmes

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Who the hell even played Action mode in their first playthrough?

*Waits for someone to reply*

#4
berelinde

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For a moment, I thought you were asking to do away with the difficulty slider. I'm glad to see you are not.

I didn't play ME3, or any other ME game because 1) I don't do sci-fi, and 2) if I want to play an action RPG, I'll play Diablo, but it would surprise me if "Action mode" were included in a DA product. It really isn't that kind of franchise.

#5
Wulfram

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I don't think Action mode was really the problem in ME3. Though the way the auto-dialogue made you wonder if you'd some how got stuck on action mode was.

And the "Story Mode" that amounted to settting the game on "ludicrously easy" was surely harmless.

Bioware will no doubt have stats on whether people actually used them, which will surely inform their decisions.

#6
ev76

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Well if they add action mode, should we expect as much auto dialogue as was in me3? Might be a reason why me3 had or seemed to have a lot more auto dialogue than previous installments.

#7
FINE HERE

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How could they even implement action mode in an rpg???
Also, I had no idea there was an action mode...

#8
BouncyFrag

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Needs obligatory magical gun turret section like that bit in ME2 when you take out those crafty pyjaks. Nugs would serve as a worthy substitute and its what Duncan would have us do.

Modifié par BouncyFrag, 02 octobre 2012 - 06:46 .


#9
Wulfram

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In DA it should be called a "Tactics" mode maybe

#10
highcastle

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The Narrative mode in ME3 was just a difficulty slider. How does it hurt anyone to let people play the game on a level that allows them to beat it? Especially a BioWare game, which tend to be known for involving stories. Giving people the chance to still experience the story even if they can't handle the combat brings more people into the game universe and broadens the audience. Inclusivity is not a bad thing.

I also highly doubt BioWare would drop nightmare modes for anyone who can handle the combat and wants the challenge. So really I don't see the problem.

#11
upsettingshorts

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AdmiralDavidAnderson wrote...

This may not bother others but it bothers me that the option is there, even though you don't have to use it. 


That sounds like a personal problem.

#12
Guest_Puddi III_*

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How petty.

#13
The Teyrn of Whatever

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AdmiralDavidAnderson wrote...

Please DAIII team, don't use different modes. I think it is fairly stupid and yes I know you don't have to play a certain mode but the fact that Mass Effect 3 had an option where you don't even get dialogue choices is beyond a joke.

Please no 'Action' modes.

This may not bother others but it bothers me that the option is there, even though you don't have to use it.

Bioware games should primarily be an RPG with slight hints of action. Not the damn other way around. Fans don't want an action game, they want an RPG.

Cheers.


Why does it bother you if BioWare tries to cater to people who want to focus on action or people who want the action dumbed down so they can focus on story? So long as there is a full RPG mode, everyone is happy.

Some of these threads are really starting to ****** me off and/or causing me to facepalm. This one and the one about removing save file imports most of all!

#14
Meltemph

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Upsettingshorts wrote...

AdmiralDavidAnderson wrote...

This may not bother others but it bothers me that the option is there, even though you don't have to use it. 


That sounds like a personal problem.



Umm, duh?  However, it is a personal problem, that has a reason for being worried.  Entertaining this type of idea is a philisophical look on the design of a game.  If this mentaility is part of thje design of the game, I would think it would pretty natural to effect the game in some form(even if it is just a mentality).

It is much in the same vein of giving people options, even though most wont ever choose those options.  The fact that it is there is enough for people to get more appretiation over the choice.  If the choice is there for something like a action mode, then there is nothing wrong with worrying that it may infact effect the development mentality of the game as well.

Could it be an unfounded worry and in the end not take away from the game? Sure.  However, there is nothing wrong with being concerned over an option that can/could indicate the direction of a game.

#15
Realmzmaster

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Why would the OP want to take away choice or limit? If the game allows for Story or Action mode , but does not affect the full RPG experience why not?

Modifié par Realmzmaster, 08 octobre 2012 - 08:01 .


#16
Meltemph

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the one about removing save file imports most of all!


I think the premise of that idea is solid, and not sure why it would make you facepalm. Continuity has been a problem, imo, with bioware games and the choices they give you since BG. If you are going to give us choices, much more personal to the chacracter agency and less to the setting altering choices we typically are given, I would agree. However, normally we get choices where the choices are so huge that the significants of those choices get trivialized because of it.

If they are going to continue that trend, me personally, I would prefer them not to use save imports, specifically to give the writers more freedom.

#17
InfinitePaths

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Why can't we have defend waves from zombies(Leliana model zombies,becouse it shows the irony).I think DA3 can beat CoD and Battlefeild 3 :D!!.Also people want an RPG,so get an RPG rifle so we can have a multiplayer PvP action game with RPG guns,that is what the fans want!

P.S:By fans I don't mean the things that cools you at summer but people

Modifié par HeriocGreyWarden, 08 octobre 2012 - 08:10 .


#18
Wifflebottom

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highcastle wrote...

The Narrative mode in ME3 was just a difficulty slider. How does it hurt anyone to let people play the game on a level that allows them to beat it? Especially a BioWare game, which tend to be known for involving stories. Giving people the chance to still experience the story even if they can't handle the combat brings more people into the game universe and broadens the audience. Inclusivity is not a bad thing.

I also highly doubt BioWare would drop nightmare modes for anyone who can handle the combat and wants the challenge. So really I don't see the problem.


It was not just a difficulty slider, the previous games already had those. But the inclusion of an 'action mode' impacted on the conversation choices in the game which is what people were afraid of. Action mode made the choices automatic and randomized so to make the game more streamlined they decreased the amount of dialogue choices you had throughout the game, no one has a problem with making the game easier the problem is taking away conversation options.

#19
Aleya

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I don't think they will. The great thing about ME was that it managed to attract both traditional shooter AND traditional RPG fans. The game modes in ME3 were meant to reflect that.

The DA franchise was never meant to attract action fans. Swords and magic are just never going to do it for the hardcore CoD crowd. I don't think Bioware's willing to waste time and money implementing something only a fraction of the players might consider using.

#20
SafetyShattered

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Considering that the DA team and ME are completely different I really don't believe that something like that is going to happen. I know that DA is becoming more action focused but I really don't believe it'll go that far, at least for quite a while.