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Let us disable the minimap


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26 réponses à ce sujet

#1
Sylvius the Mad

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By revealing, in advance, what's around corners, or whether there's a path hidden behind that bush, the minimap can get in the way of good exploration gameplay.

Please let us turn it off.

#2
Maclimes

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Or at least have it only reveal areas we have already explored. Don't show that there's a room behind that wall until we've discovered and opened the secret door.

#3
Zack_Nero

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I say, disable it when were in combat.

#4
Sylvius the Mad

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Maclimes wrote...

Or at least have it only reveal areas we have already explored. Don't show that there's a room behind that wall until we've discovered and opened the secret door.

A fog of war would be a nice compromise, but probably harder to implement.

Modifié par Sylvius the Mad, 02 octobre 2012 - 08:25 .


#5
Darth Death

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As long as it's optional, then I'm fine.

#6
Kail Ashton

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Normally i'd take the common sense baseball bat to this thread, but if it's optional then whatever, enjoy gimping yourselves all you want

#7
Guest_Trista Faux Hawke_*

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Darth Death wrote...

As long as it's optional, then I'm fine.


This. Sometimes laziness prevails. Minimap helps. 

#8
TsaiMeLemoni

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I love my minimap, but I am fine with it only revealing the locations you've already explored.

#9
Sylvius the Mad

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Kail Ashton wrote...

Normally i'd take the common sense baseball bat to this thread, but if it's optional then whatever, enjoy gimping yourselves all you want

Common sense says the PC shouldn't know what's around corners or behind obstructions.  Common sense says the minimap needs to go.

#10
marshalleck

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Just make the game moddable so the community can tailor to their liking, Bioware.

#11
MichaelStuart

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I support this suggestion.
I find mini-maps always take up too much of the screen.

#12
Cutlass Jack

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Just tape a piece of paper onto your monitor corner. Problem solved!

More seriously I don't mind the option, so long as its optional.

#13
wsandista

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I think this is a great idea. More options are always good.

#14
Guest_EntropicAngel_*

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Sylvius the Mad wrote...

A fog of war would be a nice compromise, but probably harder to implement.


They did it for KotOR.

#15
Wulfram

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Well, it wouldn't be an awful idea to have it toggleable just because I might not want it taking up screen real estate for some reason.

Though I personally reject the notion of there being such a thing as good exploration gameplay.

#16
syllogi

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Having the option to turn it off would be fine, but I'm personally more interested in getting the Survival skill from DA:O, so I can relive the glory of cheesing entire rooms of enemies through locked doors with Storm of the Century.

#17
Sylvius the Mad

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Wulfram wrote...

Well, it wouldn't be an awful idea to have it toggleable just because I might not want it taking up screen real estate for some reason.

Though I personally reject the notion of there being such a thing as good exploration gameplay.

Really?  You're wandering down a forested path, and there's a side-trail that leads to quest content, but you have no reason to believe the trail is there, and it's hidden behind a tree.  You don't think finding that trail is fun?

#18
Icinix

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I like my map, and missed it when they removed it from the later ME games.

But I do support customisable HUDs, being able to turn off unused sections or expand others is always a welcome feature.

#19
Wulfram

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Sylvius the Mad wrote...

Really?  You're wandering down a forested path, and there's a side-trail that leads to quest content, but you have no reason to believe the trail is there, and it's hidden behind a tree.  You don't think finding that trail is fun?


No, I find it a tedious chore.

#20
filetemo

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Sylvius the Mad wrote...
  You don't think finding that trail is fun?


It may be funny for completionists, but it's the same problem than the absence of branching narrative: there's a high chance the less attentive/dedicated/hardcore player may miss content, and then complain the game is too short.

Some people wants the content be shown on their faces so they can play it ASAP. And yes, some people play RPGs but they do not like exploration.

You know that feeling of "I'm stuck because I do not know which item do I need to advance in the quest so I have to backtrack the map without really knowing what I'm looking for"?

Many people loved it. I hate it.

#21
Sylvius the Mad

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Wulfram wrote...

Sylvius the Mad wrote...

Really?  You're wandering down a forested path, and there's a side-trail that leads to quest content, but you have no reason to believe the trail is there, and it's hidden behind a tree.  You don't think finding that trail is fun?


No, I find it a tedious chore.

Well then, don't turn off the minimap.

#22
AlanC9

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Sylvius the Mad wrote...

A fog of war would be a nice compromise, but probably harder to implement.


Yeah, there seems to be something aabout 3D that makes this almost unworkable.

#23
Vaeliorin

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Sylvius the Mad wrote...

Maclimes wrote...
Or at
least have it only reveal areas we have already explored. Don't show
that there's a room behind that wall until we've discovered and opened
the secret door.

A fog of war would be a nice compromise, but probably harder to implement.

Fog
of war would be good.  But it needs to work right.  I once got stuck
for a couple hours in Durlag's Tower because I kept walking by a hallway
that I didn't know was there because the fog of war over it never
disappeared.  It was only by accident that I finally found it, and while
I was very relieved to have found it, I was horribly annoyed at the
same time because there was no way that my character could have missed
seeing it.

AlanC9 wrote...

Sylvius the Mad wrote...
A fog of war would be a nice compromise, but probably harder to implement.

Yeah, there seems to be something aabout 3D that makes this almost unworkable.

It works fine in XCOM:Enemy Unknown.

#24
hexaligned

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If they had the time, it would be nice if they added a scalable customizable UI, sort of like the one RIft has, if anyone else plays that. It allows you to remove any of the UI elements you don't want, as well as scale them all to whatever size you want, and move them to wherever on the screen you want them.

#25
Sylvius the Mad

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Vaeliorin wrote...

Fog of war would be good.  But it needs to work right.  I once got stuck for a couple hours in Durlag's Tower because I kept walking by a hallway that I didn't know was there because the fog of war over it never disappeared.  It was only by accident that I finally found it, and while I was very relieved to have found it, I was horribly annoyed at the same time because there was no way that my character could have missed seeing it.

A movable camera probably would have prevented that.

I recall a subway tunnel in Fallout 3 that I missed in three separate searches of the area, and when I finally found it it was clear that my character totally could have just missed it three times.  It was very cleverly disguised.