Cutlass Jack wrote...
I won't be happy unless I ride into Orlais on a sickly yellowish horse and my father's old sword to join the Queen's guard.
If I could accidently run into members of that guard, (at least three of them) and challenge them to duels in the process, that would be even better. Of course the duels should be interrupted by the arrival of the Templars.
D'ARTANGNAN!
EDIT - To add something useful. I think, since the game is revolving around, at least on the surface, around the conflict between the templars and the mages, origin options should involve choosing how your character was affected, which can determine initial interactions with factions and characters, but of course it would be easy to change those reactions quite early on.
Example: A) Some variation on templers killed or conscripted your family,

some variation on mages killed your family, or C) mages and templers destroyed your village in a battle
These seem simple and banal, but I am just using examples. You could add things that are less centered on the mage/templer war, former city guard driven out by the war, traveling merchant or merchant family destroyed or had its goods siezed in the civil or mage/templer wars. Of course there are variations on this - Templars, in desperation, conscripted your sibling. She/He was killed by a group of revolutionists. This provides quite a bit of variable reaction on the player's part. You can hate the templers. understand their desperation but still disagree, hate the mages for either making conscription necessary or for killing your sibling, sympathize with the mages for being as much victums as your sibling, or just generally hate everyone.
Then of course you are recruited for the inquisition, because, you know, nobody expects them.
Modifié par Rylor Tormtor, 03 octobre 2012 - 01:50 .