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October 2 Multiplayer Balance Changes


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#51
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uzivatel wrote...

Neofelis Nebulosa wrote...

GAH!!!

How many times do we need to stress that damage isn't the thing that the Wraith needs more of, it's the rate of fire!
The Claymore can outshoot the Wraith when reload cancelling and it can even outshoot the Wraith if you're reload cancelling on that weapon too. It blows the Wraith away in spike damage, burst DPS AND Sustained DPS.
The Wraith needs a significant rate of fire increase, not more damage!

Thats why reload cancelling is bad idea.
Then again I am pretty sure there are many people out there who do not reload cancel and they are going to enjoy those buffs.


Reload cancelling isn't a bad idea. And doubly so in this case where it shows a very real issue with the Wraith.

What BioWare changes are doing is having the Wraith creep closer and closer to Claymore performance without having the guns strenghts in mind.

The Wraith is supposed to be a lighter high damage shotgun that deals Claymore comparable damage with the versitality of being able to split the damage in two shots.
The weapon is lacking in DPS, not raw damage. Wraith raw per shot damage is perfectly fine. What's lacking is the DPS and the logical change is to increase the rate of fire.

It can't be that a reload cancelled Claymore can fire a second time as fast as the Wraith can do the second shot of its clip. THERE is the problem, not the per shot damage.

#52
JustinSonic

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What? Responder Loadout? Hmmmmm....


But anyhow, I'm liking these. The Argus might be useful now, and the Black Widow may be useful as well.

...and, of course, I'm always in favor of a Wraith buff. :)

#53
kyles3

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Reload-canceling a Claymore can be more trouble than its worth for certain kits on console. The Wraith buffs are greatly appreciated.

#54
ASmoothCriminalx

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I think the wraith's damage was fine. a tweak to it's fire rate or that delay before reloading would have made it more tolerable to use.

Still, excited to see the buffs and the new weapon. And I was wondering when Densified Ammo would be fixed. Good going.

#55
Ziegrif

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Argus dmg buff! Yaaaay!... So does it need another one? ^^;
Mabbe I should try out the wraith for once.
Oh raider raider raider. o.o Toys Toys toys toys.
SPOIL US MORE!!

#56
Oni Dark Clown

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Ziegrif wrote...

Argus dmg buff! Yaaaay!... So does it need another one? ^^;
Mabbe I should try out the wraith for once.
Oh raider raider raider. o.o Toys Toys toys toys.
SPOIL US MORE!!


Only if you eat all you'r Veggies.

#57
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Elecbender wrote...

death_for_sale wrote...

The problem with the Wraith is the RoF, not the damage. The Crusader damage increase doesn't help it, it still is the only shotgun that cannot bypass shieldgate. I'll have to test the Argus, but I think it is a step in the right direction.


Shield gate was lowered from 100% to 75%.

Or did you forget?


That is besides the point. Due to the multi-pellet nature of other shotguns, they ignore shieldgate entirely. The Crusader fires a single projectile like a SR, therefore it is affected by shieldgate.

This, as well as the learning curve on aiming the Crusader, means that you could put a ton of damage on it and it still suffers compared to other shotguns.

#58
oO Stryfe Oo

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Eric Fagnan wrote...

PoetryAvenger wrote...

The Perception wrote...

Responder Loadout? Is that medic gear?!?!


I was wondering if anyone else noticed that.


/wavehands
You didn't see anything here...


I...I didn't see anything there.

<goes to other threads to complain about lack of new content>

#59
Ziegrif

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Oni Dark Clown wrote...

Ziegrif wrote...

Argus dmg buff! Yaaaay!... So does it need another one? ^^;
Mabbe I should try out the wraith for once.
Oh raider raider raider. o.o Toys Toys toys toys.
SPOIL US MORE!!


Only if you eat all you'r Veggies.


But I already do! I have a healthy diet already!
50% veggies, 25% carbs and 25% meats!

#60
Elecbender

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death_for_sale wrote...

Elecbender wrote...

death_for_sale wrote...

The problem with the Wraith is the RoF, not the damage. The Crusader damage increase doesn't help it, it still is the only shotgun that cannot bypass shieldgate. I'll have to test the Argus, but I think it is a step in the right direction.


Shield gate was lowered from 100% to 75%.

Or did you forget?


That is besides the point. Due to the multi-pellet nature of other shotguns, they ignore shieldgate entirely. The Crusader fires a single projectile like a SR, therefore it is affected by shieldgate.

This, as well as the learning curve on aiming the Crusader, means that you could put a ton of damage on it and it still suffers compared to other shotguns.


No they do not.

A pellet's partial damage is "sacrificed" to this mechanic for lack of better term.  You can easily tell with a weapon such as the Arc Pistol.

However if you can one-shot a Centurion or Geth Hunter/Pyro on Gold with a Disciple or Scimitar I concede because apparently more rounds = better.

#61
a ViciousFerret

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Woah Crusader. :D

#62
Koenig888

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Thanks for the Black Widow buff. My SI has been waiting a long time for this. The gear buffs are nice too.

#63
solidprice

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Thanks i like all the buffs. Awesome work. keep up the good work.

#64
ZombieGambit

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I'm disappointed at the weapon damage gear changes...

Single weapon and dual weapon damage gears should have been buffed (20% and 15% respecitively) instead of having Densified Ammo nerfed since there's very little incentive to use them, particularly when the dual weapon gears are for uncommon weapon combos.

Modifié par ZombieGambit, 03 octobre 2012 - 12:10 .


#65
Daynan

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Eric Fagnan wrote...

PoetryAvenger wrote...

The Perception wrote...

Responder Loadout? Is that medic gear?!?!


I was wondering if anyone else noticed that.


/wavehands
You didn't see anything here...


I DIDN'T SEE ANYTHING HERE. O_O

#66
BouncyFrag

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Daynan wrote...

Eric Fagnan wrote...

PoetryAvenger wrote...

The Perception wrote...

Responder Loadout? Is that medic gear?!?!


I was wondering if anyone else noticed that.


/wavehands
You didn't see anything here...


I DIDN'T SEE ANYTHING HERE. O_O

Nothing to see here. Move along.....
Image IPB
(sorry, couldn't resist)

On topic, the argus buff is good. Just did a gold match and was actually pretty darned effective.

Modifié par BouncyFrag, 03 octobre 2012 - 12:29 .


#67
IrishDeath420

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nice to see the UR's getting some love

#68
chronosaurus

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Nice buff to the Wraith. My engineers surely appreciate it.

#69
kmmd60

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Ahhh...too late to see the responder loadout.

Nice buff to the Argus. Wraith doesn't need a damage buff - ROF, where is ROF buff?

#70
uzivatel

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Neofelis Nebulosa wrote...

uzivatel wrote...

Neofelis Nebulosa wrote...

The Claymore can outshoot the Wraith when reload cancelling and it can even outshoot the Wraith if you're reload cancelling on that weapon too. It blows the Wraith away in spike damage, burst DPS AND Sustained DPS.
The Wraith needs a significant rate of fire increase, not more damage!

Thats why reload cancelling is bad idea.
Then again I am pretty sure there are many people out there who do not reload cancel and they are going to enjoy those buffs.

Reload cancelling isn't a bad idea. And doubly so in this case where it shows a very real issue with the Wraith.

What BioWare changes are doing is having the Wraith creep closer and closer to Claymore performance without having the guns strenghts in mind.

The Wraith is supposed to be a lighter high damage shotgun that deals Claymore comparable damage with the versitality of being able to split the damage in two shots.
The weapon is lacking in DPS, not raw damage. Wraith raw per shot damage is perfectly fine. What's lacking is the DPS and the logical change is to increase the rate of fire.

It can't be that a reload cancelled Claymore can fire a second time as fast as the Wraith can do the second shot of its clip. THERE is the problem, not the per shot damage.

The problem is the Claymore. Its meant to be slow, but its actually firing very fast, if you reload cancel, which obviously makes the Wraith too slow in comparison.
Making Wraith faster would make it too different from its SP counterpart and would defeat the point of Raider.

#71
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Elecbender wrote...

death_for_sale wrote...

Elecbender wrote...

death_for_sale wrote...

The problem with the Wraith is the RoF, not the damage. The Crusader damage increase doesn't help it, it still is the only shotgun that cannot bypass shieldgate. I'll have to test the Argus, but I think it is a step in the right direction.


Shield gate was lowered from 100% to 75%.

Or did you forget?


That is besides the point. Due to the multi-pellet nature of other shotguns, they ignore shieldgate entirely. The Crusader fires a single projectile like a SR, therefore it is affected by shieldgate.

This, as well as the learning curve on aiming the Crusader, means that you could put a ton of damage on it and it still suffers compared to other shotguns.


No they do not.

A pellet's partial damage is "sacrificed" to this mechanic for lack of better term.  You can easily tell with a weapon such as the Arc Pistol.

However if you can one-shot a Centurion or Geth Hunter/Pyro on Gold with a Disciple or Scimitar I concede because apparently more rounds = better.


Perhaps I mistated, but the fact is that any multi projectile weapon is going to get more damage past shieldgate than a single projectile weapon (If the weapon has enough damage to get past shields at all that is). The Crusader is essentially a SR with a huge learning curve on the aim mechanics.

#72
DragonRacer

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Woah, woah, woah... woah... woah...

Wait a minute. Did I just read that my Stronghold Package got a buff? Image IPB

Image IPB

#73
lynroy

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<------I'll take your dancing turian and raise you another dancing turian. 

DragonRacer wrote...

Woah, woah, woah... woah... woah...

Wait a minute. Did I just read that my Stronghold Package got a buff? Image IPB

Image IPB



Glad they switched the percentages on the weapon gear and I really like the Wraith and Black Widow buffs.

Modifié par lynroy, 03 octobre 2012 - 01:33 .


#74
a ViciousFerret

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Crusader needs a weight deduction, Wraith needs a RoF increase.

Adding more damage to these guns does not make them better alternatives to Claymore.

#75
iyFale

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Interesting Update. That should make my Slayer and Shadow a *bit* stronger. Though I think Slayer needs *heavy* melee buff or change. New gun? Hmm, interesting. Haven't use Argus on Gold since I found its recoil is too high but guess I'll give it a chance. Black Widow buff?? I thought it's okay in gold but now that make things better! Great! and "Singularity duration decreased to 8 seconds in preparation for the re-design of the power in the upcoming patch"? Upcoming patch? That patch better fix vanguard glitch as well as phoenix, shadow and slayer's animation problem/length!!