BETA TESTERS: Scroll down to later posts to get the latest BETA download link.
After looking at the various weather systems available, I decided to build my own version for a few reasons:-
1) I wanted to minimise setup required at build time.
2) I wanted the maximum number of weather variations possible, with as little setup.
3) I wanted to ensure my version did not have any glitches that may cause effect issues.
To this end, I have managed to create a reasonably effective system with the minimal of fuss to implement. The basic setup instructions will be as follows (currently planned):-
1) Place four sound objects in each outdoor area where the system will be used.
2) Place a single line in the area on client entered script that calls the single weather system include script.
3) OPTIONAL: Update a single variable on the area in question to 1) Desert region or 2) Snowy region.
And that's all there is to the setup! Really simple!
Furthermore, I have looked around in the official campaign sound files and effects and found some useful ones that can be used to improve the sound and look of the rain. e.g. Ground splash from the rain.
I have also allowed for seasonal effects (snow instead of rain chance) and (as mentioned above) areas that would only have sun/snow (snowy regions) or sun/desert downpour (desert regions).
Below is an extract from the script that explains some of the above. NB: There is lightning as well.
Hopefully, this will be useful to some people. I will let you know how it is going when I can.
Cheers,
Lance.
WEATHER SYSTEM FOR THE ALTHEA CAMPAIGN BY LANCE BOTELLE
RAINS INCLUDED (AUTOMATIC SWITCHING - OR MANUAL OVERRIDE INSIDE GLOBAL VARIABLE "SETWEATHER"):
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PRECIPITATION SETTINGS: 0 = OFF, 1 = WEAK, 2 = LIGHT, 3 = MEDIUM, 4 = HEAVY, 5 = STORMY, 6 = SNOW.
1 AND 2 ARE LIGHT RAIN - PLAY LIGHT RAIN (NO THUNDER AND NO LIGHTNING)
3 AND 4 ARE HEAVY RAIN - PLAY HEAVY RAIN AND DISTANT THUNDER (4 HAS 50% CHANCE LOCAL LIGHTNING/THUNDER)
5 IS STORM RAIN - PLAYS HEAVY STORM, DISTANT THUNDER AND LOCAL LIGHTNING/THUNDER
6 IS SNOW EFFECT - CAN BE MANUALLY SET TO MAKE IT SNOW. (OTHERWISE GOVERENED BY AREA SETTINGS/SEASON)
AREA SETTINGS POSSIBLE (DEFAULT 0)
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SetLocalInt on area in "WEATHERBIAS" for weather bias settings: WEATHER AREA BIAS (0, 1, OR 2)
0 = SUN, RAIN OR SNOW TO SEASON. (CHANCES OF RAIN BEING SNOW IN THE WINTER SEASONS) - DEFAULT
1 = SUN ONLY - LIKE A DESERT. (SLIM CHANCE OF TORRENTIAL DOWNPOUR AS A STORM IN WINTER SEASONS)
2 = SUN OR SNOW ONLY. (COLD REGIONS ALWAYS PRECIPITATE SNOW INSTEAD OF RAIN - SNOWY DESIGNED AREAS)
VIDEO LINK: http://www.youtube.c...bed/zJ12D_1X2Gs
Modifié par Lance Botelle, 08 octobre 2012 - 08:30 .





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