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Origins Character Immortality


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#1
Dragonsword007

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   I was wondering if the Dragon Age story was going to allow you to continue with the original character you created in Dragon Age: Origins.  After all, there were several hints that the character ("Toons" we used to call them in the early days of the computer D&D role playing days) you created had become immortal.
   Flemeth notices something "very different" about you in the first meeting in the Korcari Wilds, "Do I believe?  I believe I do", she says as she steps up to talk to you.  During the Soldier's Peak DLC you drink the potion created by Avernus which is his alchemical culmination of all of his research up to that point which kept him alive for 300? years.  And finally when you meet the Conner abomination in Redcliffe he states he "can't see him", "Look at him/her, breathing and not dying in the slightest", the strongest indication of all that the character has somehow become immortal.
   I would love to see the story line continue, two or three centuries into the future.  Your great-great-great-grandchildren have sought you out to save them from the Sixth Blight the way you saved the world from the Fifth.  Your angst about always having to move on because everyone around you always dies and you continue.
   Maybe even a meeting with Flemeth or Morrigan who is being giving extended life because of the "god-child" she birthed.  So many possibilities to continue the original character.  I hope Bioware will consider it.

#2
BubbleDncr

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Nope. They've stated many times that each game will have a new protagonist.

#3
MorningBird

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While I don't think the PC from Origins is ever going to return as a playable character, you can... pretty much assume anything you want, I guess? The endings are left open-ended for that very reason.

However... I don't believe (insofar as canon goes) that the Warden is immortal. Flemeth believes there's something different about your Warden because... they're the PC. XD That pretty much makes them the only one who can unite Ferelden in time to defeat the Blight. That makes them 'different', special.

Not everyone drinks Avernus' potion. You can choose to destroy it instead.

I don't really remember the Connor encounter at Redcliffe, but if what you quoted is accurate, well, it seems like a stretch to take that as 'proof' of the Warden's immortality. It's more like 'proof' of their aptitude for combat.

Like I said though, if your own personal head-canon is that your Warden drank Avernus' potion, and a side-effect of that action was longevity/immortality, that's cool. My own personal head-canon is that it cured my Warden of the 'taint', like Fiona, because I am a sucker for happy endings and did not want my Warden to take the final decent into the Deep Roads for their Calling. QQ

I'm not really expecting BW to address that in future games though, and a part of me kind of hopes they don't. I don't want my Warden's chapter in DA to be reopened because the story I have for them in my head would inevitably be changed as a result. I'd rather get a fresh character and story then get a definitive 'canon' conclusion in a future game. D:

Modifié par MorningBird, 03 octobre 2012 - 12:09 .


#4
Dragonsword007

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I wasn't aware that Bioware had stated every game was to have a new protagonist, that's a shame.  You work so hard building up your character and will never use him again. (except for the Expansion mod: Awakening).  I've been an RPG Fantasy Realm player since the mid 80's with the old SSI Pool of Radiance games.  What I really enjoyed in my game series was the ability to continue with a "favorite" character throughout the whole series.  In old rpg series you often took your character from a young lad or lass of 18 and unless you found some youth potions along the way you could wind up at the end of the series with a toon over the age of 60.

As for the character's immortality in Dragon Age origins, saying Flemeth sees something in the toon because he's a main character is too superficial and not looking below the surface.

What I was getting at is that Flemeth is a powerful "Abomination" and so was Conner.  The demons in both of them could see into a person in ways none of us can.  Our medical science tells us that our bodies are deteriorating constantly as we get older; basically, dying every day.  But I take Conner's comment, "breathing and not dying in the slightest.", to mean that he can see that the main character is alive and breathing, but the demon in Conner can see that none of his body organs or cells are deteriorating or dying.

Flemeth's demon recognized there was something special about you.  That something special reacted with the potion you drank during the joining to not only give you the powers of a Grey Warden, but also to make you immortal.  When you drink Avernus' potion that only opens doors to new abilities.

Oh well, we'll never get to find out one way or the other if there's to be a new antagonist everytime and you never get the chance to continue with the Hero of Ferelden or the Champion of Kirkwall.

#5
Travie

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I really hope we'll be able to see our wardens from DA:O.

Still have my fingers crossed for a comic opening that lets you pick your major decisions from the past games like Mass Effect got...

#6
Henioo

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If my Warden was immortal, the death animations were totally unneccessary.

#7
Maclimes

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Henioo wrote...

If my Warden was immortal, the death animations were totally unneccessary.


I think, in this instance, "immortal" is being used to mean "won't die as a result of the passage of time", not "can't be killed".

#8
Henioo

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In that case, I think all Grey Wardens are immortal. The taint sustains them, and until they are physically killed, they wander the Deep Roads.

I.e. Larius.

Modifié par Henioo, 24 octobre 2012 - 05:44 .


#9
Scott Sion

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Henioo wrote...

In that case, I think all Grey Wardens are immortal. The taint sustains them, and until they are physically killed, they wander the Deep Roads.

I.e. Larius.


Larius survived only because of Corypheus's call, if it hadn't been for that he would have been dead not addled.

#10
Henioo

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plnero wrote...

Henioo wrote...

In that case, I think all Grey Wardens are immortal. The taint sustains them, and until they are physically killed, they wander the Deep Roads.

I.e. Larius.


Larius survived only because of Corypheus's call, if it hadn't been for that he would have been dead not addled.


Speculations.

#11
Sanunes

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Henioo wrote...

In that case, I think all Grey Wardens are immortal. The taint sustains them, and until they are physically killed, they wander the Deep Roads.

I.e. Larius.


During the first game its mentioned that Wardens actually will die sooner because of the taint and will go to the Deep Roads to die.

#12
Henioo

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Sanunes wrote...

Henioo wrote...

In that case, I think all Grey Wardens are immortal. The taint sustains them, and until they are physically killed, they wander the Deep Roads.

I.e. Larius.


During the first game its mentioned that Wardens actually will die sooner because of the taint and will go to the Deep Roads to die.


But none actually died without being killed.

No one but the warden who goes for his or her Calling knows what's going on down there.

#13
Pauravi

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Dragonsword007 wrote...

  there were several hints that the character ... you created had become immortal.
   Flemeth notices something "very different" about you in the first meeting in the Korcari Wilds, "Do I believe?  I believe I do", she says as she steps up to talk to you.

Highly ambiguous statement.  Personally I always took it that Flemeth simply saw some part of what our destiny was.  For instance, to slay the archdemon.

Dragonsword007 wrote...

During the Soldier's Peak DLC you drink the potion created by Avernus which is his alchemical culmination of all of his research up to that point which kept him alive for 300? years.

No, you drank a preliminary, experimental potion that gave you some control over the powers inherent in your darkspawn blood.

Dragonsword007 wrote...

And finally when you meet the Conner abomination in Redcliffe he states he "can't see him", "Look at him/her, breathing and not dying in the slightest", the strongest indication of all that the character has somehow become immortal.

Once again, a highly ambiguous statement. I simply took it as a funny line about the fact that your character wasn't dead or dying, as the abomination would have wished.

I just don't see it.  It sounds like the wishful thinking on your part is just coloring your interpretation of some fairly innocuous lines in the most hopefuly possible way.  I'd love to see the Warden make a cameo, especially in the context of showing up alongside his LI from Origins, and I'm sure that characters from Origins will continue to show up or even play a role for some time, but I just really don't think that the Warden himself is going to play any sort of significant role in the future.

#14
PsychoBlonde

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Dragonsword007 wrote...

You work so hard building up your character and will never use him again. (except for the Expansion mod: Awakening). 


Erm, I wasn't aware that playing through a game was "work" that you do in order to have fun LATER.  I find this theory extremely odd.

I would find it extremely annoying to spend all that "work" building up a character only to start again at level 1 in the next game with all my gear and abilities mysteriously gone.

#15
UrgentArchengel

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I rather play a new character. A new class for each game. Warrior in 1. Mage in 2. Rogue for 3.

I would love to see my past protagonists appear and kick some major ass, while being extremely important to the over all plot.

#16
Scott Sion

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Henioo wrote...

Sanunes wrote...

Henioo wrote...

In that case, I think all Grey Wardens are immortal. The taint sustains them, and until they are physically killed, they wander the Deep Roads.

I.e. Larius.


During the first game its mentioned that Wardens actually will die sooner because of the taint and will go to the Deep Roads to die.


But none actually died without being killed.

No one but the warden who goes for his or her Calling knows what's going on down there.


There have bound to have been some Grey Wardens that died from the taint instead of the going to the deep roads. This isn't a matter of speculation.

#17
Dragonsword007

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Maclimes wrote...

Henioo wrote...

If my Warden was immortal, the death animations were totally unneccessary.


I think, in this instance, "immortal" is being used to mean "won't die as a result of the passage of time", not "can't be killed".


Maclimes, you are completely correct. In this instance, I meant immortal as it's definition of "not aging".

#18
Maria Caliban

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Dragonsword007 wrote...

   I was wondering if the Dragon Age story was going to allow you to continue with the original character you created in Dragon Age: Origins. 

No.

plnero wrote...

There have bound to have been some Grey Wardens that died from the taint instead of the going to the deep roads. This isn't a matter of speculation.

If it's not speculation on your part, you must have some evidence of it. Can you provide us with that?

Modifié par Maria Caliban, 25 octobre 2012 - 08:33 .


#19
Scott Sion

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Maria Caliban wrote...

Dragonsword007 wrote...

   I was wondering if the Dragon Age story was going to allow you to continue with the original character you created in Dragon Age: Origins. 

No.

plnero wrote...

There have bound to have been some Grey Wardens that died from the taint instead of the going to the deep roads. This isn't a matter of speculation.

If it's not speculation on your part, you must have some evidence of it. Can you provide us with that?


Well, I believe alistair said something along the lines of "THE TAINT IS A DEATH SENTENCE". While at first you may think that when he says "DEATH SENTENCE" you go crazy and live as long as you see fit (Which is completely logical and not at all absurd), once you obtain some measure of common sense you'll come to the conclusion that "DEATH SENTENCE" means you DIE.

Oh, and I'm sure the first grey wardens didn't know the taint had an experation date. The whole "Wardens Last Walk" thing probably became a tradition after they noticed the side effect of the taint.

#20
Dragonsword007

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Pauravi wrote...

Dragonsword007 wrote...

  there were several hints that the character ... you created had become immortal.
   Flemeth notices something "very different" about you in the first meeting in the Korcari Wilds, "Do I believe?  I believe I do", she says as she steps up to talk to you.

Highly ambiguous statement.  Personally I always took it that Flemeth simply saw some part of what our destiny was.  For instance, to slay the archdemon.

I will grant that Flemeth's comment is very vague and can be seen as just a comment on meeting someone who you find very charismatic.  But I believe combined with the other examples my hypothesis of there being something very different about this individual that has a unique reaction to the potion in the joining can be valid.

Dragonsword007 wrote...

During the Soldier's Peak DLC you drink the potion created by Avernus which is his alchemical culmination of all of his research up to that point which kept him alive for 300? years.

No, you drank a preliminary, experimental potion that gave you some control over the powers inherent in your darkspawn blood.

Dragonsword007 wrote...

And finally when you meet the Conner abomination in Redcliffe he states he "can't see him", "Look at him/her, breathing and not dying in the slightest", the strongest indication of all that the character has somehow become immortal.

Once again, a highly ambiguous statement. I simply took it as a funny line about the fact that your character wasn't dead or dying, as the abomination would have wished.

I just don't see it.  It sounds like the wishful thinking on your part is just coloring your interpretation of some fairly innocuous lines in the most hopefuly possible way.  I'd love to see the Warden make a cameo, especially in the context of showing up alongside his LI from Origins, and I'm sure that characters from Origins will continue to show up or even play a role for some time, but I just really don't think that the Warden himself is going to play any sort of significant role in the future.


"...some people can read War and Peace and come away thinking it's a simple adventure story.  Others can read the ingredients on a chewing gum wrapper and unlock the secrets of the universe.....Oh Lord, you gave them eyes but they cannot see."   -Lex Luthor, Superman the Movie

#21
L. Han

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It would be really hard to bring back the Warden. The models, voice acting, etc etc. Lots of technical issues.

#22
Maria Caliban

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plnero wrote...

Well, I believe alistair said something along the lines of "THE TAINT IS A DEATH SENTENCE".


And during the Joining, Duncan says that Grey Wardens "Master their Taint." And Alistair follows that with, "Those who survive the Joining become immune to the Taint."

In fact, if you do the Dalish origin, you're tainted and dying until you do through the Joining ritual.

While we're at it, how is Alistair an expert on the Taint? He doesn't even know that slaying the Archdemon means that its soul will jump into the Warden who does so. A senior Grey Warden tells us this.

Moreover, there's the interview David did with Thedas UK where he stated that if the Grey Wardens learned the origin of the Broodmothers, they might not let female Wardens participate in the Calling. If the Wardens just expect their members to fall down dead from the Taint, why would they be worried about female Grey Wardens becoming Broodmothers?

Here's another quote from David:

David Gaider wrote...

Darkspawn don't require food for sustenance. The corruption within them keeps them alive. They can eat... but if they do so they do it for reasons other than dietary.


Wow. It seems the Taint can 'keep you alive' such that you don't need food. I wonder what someone who's truly mastered their Taint could do with it?

Modifié par Maria Caliban, 25 octobre 2012 - 09:14 .


#23
Scott Sion

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Rickets wrote...

It would be really hard to bring back the Warden. The models, voice acting, etc etc. Lots of technical issues.


It's actually very easy...

DA3 protag: Uh-oh, it seems as if I tripped on something.

Leliana: HOLY ****! IT'S THE WARDEN (S)HE'S DEAD!!!!!!!!!

David Gaider: TROLOLOLOLOLOLOLOLOLOLOLOLOLOLOL!


....Kidding David <3

#24
Dragonsword007

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plnero wrote...

Maria Caliban wrote...

Dragonsword007 wrote...

   I was wondering if the Dragon Age story was going to allow you to continue with the original character you created in Dragon Age: Origins. 

No.

plnero wrote...

There have bound to have been some Grey Wardens that died from the taint instead of the going to the deep roads. This isn't a matter of speculation.

If it's not speculation on your part, you must have some evidence of it. Can you provide us with that?


Well, I believe alistair said something along the lines of "THE TAINT IS A DEATH SENTENCE". While at first you may think that when he says "DEATH SENTENCE" you go crazy and live as long as you see fit (Which is completely logical and not at all absurd), once you obtain some measure of common sense you'll come to the conclusion that "DEATH SENTENCE" means you DIE.

Oh, and I'm sure the first grey wardens didn't know the taint had an experation date. The whole "Wardens Last Walk" thing probably became a tradition after they noticed the side effect of the taint.


No one is disputing that Alistair told your character at the joining and at the first camp site that drinking the potion at the joining means a Grey Warden only has 30 years to live and when they feel the taint starting to overcome them they traditionally choose to go to the deep roads and fight til they die.

What I was speculating, and believe I interpreted some of the conversations in the game to indicate that you, the main character, are someone special and that your uniqueness and the joining turned you into something even more than just a Grey Warden.  Someone that could possibly live for centuries, or even longer, and maybe even have to save the world from the child that you and Morrigan created. (If you were male and took that option.)

#25
Scott Sion

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Maria Caliban wrote...
And during the Joining, Duncan says that Grey Wardens "Master their Taint." And Alistair follows that with, "Those who survive the Joining become immune to the Taint."

 

They become immune in the sense that they can't be corrupted by the Darkspawn blood when fighting them.

Maria Caliban wrote...
In fact, if you do the Dalish origin, you're tainted and dying until you do through the Joining ritual.

So what's your point here? The Dalish Warden went through the joining to save themself not to become immortal.      
 

Maria Caliban wrote...
While we're at it, how is Alistair an expert on the Taint? He doesn't even know that slaying the Archdemon means that its soul will jump into the Warden who does so. A senior Grey Warden tells us this.

 

Duncan told Alistar that it was a death sentence. I'm pretty sure they wouldn't have put Duncan in charge if he didn't know what he was talking about.
 

Maria Caliban wrote...
Moreover, there's the interview David did with Thedas UK where he stated that if the Grey Wardens learned the origin of the Broodmothers, they might not let female Wardens participate in the Calling. If the Wardens just expect their members to fall down dead from the Taint, why would they be worried about female Grey Wardens becoming Broodmothers?
 

If the death was instant then there wouldn't be a calling. There’s a chance between the time they go down there and the time that they either succumb to the taint or get killed by a darkspawn that they can be turned into a broodmother.

Maria Caliban wrote...
Here's another quote from David:
 

David Gaider wrote...
Darkspawn don't require food for sustenance. The corruption within them keeps them alive. They can eat... but if they do so they do it for reasons other than dietary.

 
Wow. It seems the Taint can 'keep you alive' such that you don't need food. I wonder what someone who's truly mastered their Taint could do with it?

Darkspawn are not the same thing as Grey Wardens... He said DARKSPAWN can survive without food not GREY WARDEN. See, one or two words can really make a difference.