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Should powers, skills, items or class influence the storyline?


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8 réponses à ce sujet

#1
Inprea

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I'm sure everyone or most everyone reading this has been here. Your priest, cleric, paladin have come upon a dieing man gasping for breath. Now even though you have plenty of spells to heal minor, moderate and even critical wounds plus quite possibly the ability to bring the dead back to life so long as the person hasn't been dead for more then 24 hours there is nothing you can do for this man. Why? Does he have some horrible curse that prevents healing? No. He was stabbed by some bandits dagger and plot that completely ignores what you are.

Oh but you aren't a priest, cleric or paladin? But you do have a vast stock of healing potions and perhaps scrolls. So you can just let him drink one. Nope. Apparently the stab wound in his stomach stops him from drinking fluids. Oh but it's not a fluid you're packing. Rather it's a healing salve or poultice. Oh well still no. The stab wound from a common bandit using an ordinary knife somehow negates all healing.

I detest this so much. I don't just refer to saving lives of course. Your a blood mage one of the things people fear you the most for is the ability to take control of their body and even warp their minds. Now some little thief or rogue has an item you desire and is in the middle of dashing away from you. Do you respond by taking control of the very blood within their veins and force them to walk back to you? No. Do you boil their blood so that they pass out and well hopefully die? No. Do you take hold of their mind shredding it into a thousand little bits reducing them to a helpless lump of flesh? No. You run after them even though they clearly out pace you.

I know that developers want to add some drama into a story at times or some obstacle but I hate it when this involves completely negating the players character and their abilities. A blood mage should not have to persuade the guard to open the door or find a key. They should shatter the guard's will, cease control of their body and have the guard open the door like the meat puppet he is.

I strongly believe that skills, items, powers and classes should factor into cut scenes in which they are applicable.

#2
Guest_Puddi III_*

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I find your first example easily handwaved away in the DA setting since it doesn't have resurrection spells (Leliana snark aside) and I just figure some wounds are too grievous for healing spells and poultices.

But yes, class and such should come into play. Especially, like, if you're a shapeshifter.

#3
Plaintiff

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I would be all for unlocking unique sidequests depending on your class and specialisation. I don't agree that they should impact heavily on the main story.

#4
Auintus

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The devs said they were aiming for class and spec to have a greater impact on the storyline.

#5
Guest_IIDovahChiiefII_*

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I would love a major penalty..."Major penalty"
but with how mass effects implemented choices reactions where more or so glimps of cause.i dont see this idea taking off as nothing more then dust being carried by a whisper

#6
wsandista

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Yes.

#7
Inprea

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Filament wrote...

I find your first example easily handwaved away in the DA setting since it doesn't have resurrection spells (Leliana snark aside) and I just figure some wounds are too grievous for healing spells and poultices.

But yes, class and such should come into play. Especially, like, if you're a shapeshifter.


Life Ward: The caster places a protective ward on an ally that automatically restores health when the ally falls close to death.


All it requires is for the person to fall close to death or in other words still be alive when cast on the person and it will restore them. It makes no mention or allowances for how severe the injury is only that they be alive before it's cast. They are also spells that remove injuries. Those two bits indicate that there is no such thing as too severe of an injury.

There is also Wynn's revival from death via the spirit. Anders revival from death through justice assuming he was left at the keep and it fell during the battle. Neither of these have a twenty four hour buffer but Wynne clearly says that she died protecting some of the other mages.

#8
CELL55

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As far as storyline goes, I think that there should definitely be a difference between mages and non-mages. What with being able to make bend the laws of physics and thermodynamics to your will.

On the small scale, conversation-wise, I would like to see class or origin options done in the same vein as companion options. Like how in some conversations you can ask Aveline to exert her authority as guard captain, or ask Varric to be awesome.

#9
Silverfox4

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Bloodmage and class should effect the story. Imagine the replayability in the story if each replay would be different.