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#76
BubbleDncr

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In DA:O, all the armor for my rogue I felt pretty much looked the same. I never felt conflicted about choosing between what looked cool and what had the best stats - tho I did think the Felons Coat looked the best, and had the best stats. But in general, I would say rogue armor was boring looking. Mage and Warrior had some cool looking armor, and some boring looking armor, so I occasionally had to decide between looks and stats.

DA2, there were some armor sets I thought just looked awesome. Specifically, I loved the Champion armor set, though there was occasionally some cooler looking armor sets earlier in the game. There were also a lot of just bad looking armors. I felt a lot more torn in DA2 between trying to wear armor I thought looked cool, and armor that had good stats.

I think they just need more variety of good looking armors. In DA2, it was pretty obvious that the Champion armor was what we were supposed to wear at the end of the game. I would have preferred it if there were 2 or 3 armor sets that have equally good, if not different, stats, but all had cool, different looks.

#77
King Cousland

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Arppis wrote...

As long as it's not like the heavy armors in the DA:0, those walking fridges looked silly. Not to mention, there was like only 1 style per armor class.

DA2 looked much better in this aspect. What I want is armor that doesn't look TOO heavy and cumbersome.


I couldn't disagree more. Dragon Age: Origins blended aesthtics and utility excellently in my opinion:

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The lack of style variation is fair criticism I think, though I don't think DA II necessarily did a lot to improve this. 

To imply however, that DA II's armours were less heavy and cumbersome is absurd:
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There were others that also looked ridiculous, with spikes galore. There were some armours I did like in DA II, even more so than ones in DA: O, though this was spoiled as they were (for the most part) impossible to acquire as a set. Many of the armours featured in the item packs (which I've only seen pictures of since I never pruchased the packs themselves) seem like a step in the right direction. 
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Modifié par King Cousland, 03 octobre 2012 - 10:03 .


#78
Wulfram

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The DA2 examples you picked are hardly typical. And one is King Cailan's Armour, with less bulky shoulders.

#79
Guest_BrotherWarth_*

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marshalleck wrote...

BrotherWarth wrote...

Go back and actually read my post. I was giving the Dragon Age series credit for not having armors like that.


This one?

BrotherWarth wrote...

For the most part I would say they've done a good job keeping the oversexed, juvenile designs out of Dragon Age. Isabela


See, that's exactly what I'm talking about.


Where are you seeing any accusation of Dragon Age having chainmail bikinis and the like? 

#80
King Cousland

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Wulfram wrote...

The DA2 examples you picked are hardly typical. And one is King Cailan's Armour, with less bulky shoulders.


Darn, misplaced that one (meant for it to go under the "Armours I liked" line). 

They aren't typical, but the armours that were typical aren't really an improvement. Many have huge, bulky shoulders and spikes shooting out here and there. 

#81
Han Shot First

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I too hope that the armor designs look practical and realistic.

But that doesn't just extend to 'coverage.' Big blocky suits of armor for male characters that look like they have pauldrons that weigh 100 pounds a piece, are just as silly and ridiculous as the armors where a female character is showing cleavage or bearing her midriff.

Lets see some stuff like this:



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#82
Guest_BrotherWarth_*

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Wulfram wrote...

The DA2 examples you picked are hardly typical. And one is King Cailan's Armour, with less bulky shoulders.


Psst. This is where you post pictures to make a counter argument.

#83
Das Tentakel

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marshalleck wrote...

DarkKnightHolmes wrote...

Define "cool".

Ooh ooh, can I?

Pretty much anything by Frank Frazetta and Boris Vallejo.


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Seriously, though, Boris Vallejo?


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We're 100% in Xena territory (minus the textile bits) now, but, well, if that's how you roll:?.

It's a free forum...

Oh, wait...

#84
Han Shot First

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Wulfram wrote...

Using historical designs would make them look far more distinctive and interesting than going for the standard Fantasy stuff.


Agreed.

Take some historical designs and putting your own stamp on them would be more unique than the generic fantasy RPG armors (with Pauldrons of Ridiculousness +20) that we've seen a thousand times before.

#85
marshalleck

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Das Tentakel wrote...

marshalleck wrote...

DarkKnightHolmes wrote...

Define "cool".

Ooh ooh, can I?

Pretty much anything by Frank Frazetta and Boris Vallejo.


Posted Image

Seriously, though, Boris Vallejo?


Posted Image

We're 100% in Xena territory (minus the textile bits) now, but, well, if that's how you roll:?.

It's a free forum...

Oh, wait...


Posted Image

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Modifié par marshalleck, 03 octobre 2012 - 10:23 .


#86
Wulfram

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BrotherWarth wrote...

Wulfram wrote...

The DA2 examples you picked are hardly typical. And one is King Cailan's Armour, with less bulky shoulders.


Psst. This is where you post pictures to make a counter argument.


Well, here's some of the more typical heavy armour in the game.  Not necessarily the best

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One of them has relatively bulky shoulders, but not to the degree of Origins.  And I do really like the bit of Hawke's starting armour that King Cousland likes.

Modifié par Wulfram, 03 octobre 2012 - 10:23 .


#87
Fiacre

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marshalleck wrote...

Wulfram wrote...

Using historical designs would make them look far more distinctive and interesting than going for the standard Fantasy stuff.

Nah, you'd end up with DAO all over again: aesthetically forgettable. Though I don't doubt some people would find this desirable.


I actually find the DA:O desings more memorable than many, many of the DA:2 designs. (And in some cases also far more aetheticallly pleasing.)

#88
Han Shot First

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Posted Image




Who says women in armor can't also look good? Posted Image

Modifié par Han Shot First, 03 octobre 2012 - 10:25 .


#89
Guest_BrotherWarth_*

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Wulfram wrote...

BrotherWarth wrote...

Psst. This is where you post pictures to make a counter argument.


Well, here's some of the more typical heavy armour in the game.  Not necessarily the best

--snip--
One
of them has relatively bulky shoulders, but not to the degree of
Origins.  And I do really like the bit of Hawke's starting armour that
King Cousland likes.



Those are all female armors though. The male counterparts aren't much smaller than Origins armor. And the DLC armors for warriors were even bulkier than pretty much anything found in Origins.

Modifié par BrotherWarth, 03 octobre 2012 - 10:25 .


#90
Maria Caliban

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King Cousland wrote...


I couldn't disagree more. Dragon Age: Origins blended aesthtics and utility excellently in my opinion:

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Hideous. Re-skinned hideous. Cloaked in shadows such that you can't see the details, but looks to be another reskin.

Modifié par Maria Caliban, 03 octobre 2012 - 10:44 .


#91
deuce985

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Since when does Bioware have to make their armor designs "realistic" based on our own world? They might draw inspiration on some parts from this world, but Dragon Age isn't this universe. It's laws that Bioware sets forth for their own world. This is like those Mass Effect arguments trying to use real world logic with that universe. It doesn't work in a fictional universe you know very little about.

#92
Wulfram

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Realistic is a good basis for practical. And they've got to draw inspiration from somewhere, so I'd rather they got it from the real world rather than the incestuous realm of fantasy art.

#93
marshalleck

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Speaking of incestuous: high fantasy RPG. Complete with pointy-eared elves, drunk dwarves, and all.

Definitely needs to be realistic.

Modifié par marshalleck, 03 octobre 2012 - 10:49 .


#94
hobbit of the shire

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Armors should look cool AND reasonable. There is no reason that realistic armor shouldn't look utterly cool as well. By realistic, it's realistic that they could actually equip the armor without hurting themselves, and that they shouldn't be so scantily clad that even a cardboard sword could give them epic papercuts.  Men shouldn't look like they have 10-inch plate. They have to walk, after all (same goes with sword that's 2X their height). Women shouldn't look like there is more metal in their jewellery than in their clothing.

I think the DAO armors look more traditonal medieval fantasy. Suits the world. The DA2 armors are anime-like. IMHO, the series is going to the anime side of things, which I don't think it should. Anime is good in its own right, but medieval fantasy ain't anime (c.f., crazy ninja animations).

Modifié par hobbit_of_the_shire, 03 octobre 2012 - 10:53 .


#95
Han Shot First

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deuce985 wrote...

Since when does Bioware have to make their armor designs "realistic" based on our own world? They might draw inspiration on some parts from this world, but Dragon Age isn't this universe. 


There is a reason why real world armors look the way they do. They were designed to give the wearer maximum protection without over encumbering him and without reducing mobility to the point that he'd no longer be combat effective.

The problem with a lot of fantasy RPG armors is that they either show so much skin that realistically they'd cease to be effective suits of armor (usually female), or they are so ridiculously oversized and bulky that realistically the wearer wouldn't be that combat effective. (usually male)

That isn't to say that game designers should just carbon copy real world armors, but they should use them as inspiration, and try to create something that looks like it both provides protection and is practical.

#96
Maria Caliban

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Armor should look as realistic as the art team wants the armor to look.

#97
deuce985

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I'm curious, did Bioware switch art leads in DA2 or is it the same team from DAO?

#98
FINE HERE

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marshalleck wrote...

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Off topic, what the hell is that guy riding? How many legs does it have?! 6?!Posted Image


On topic: While I see a lot of plate mail and chain mail examples, what about the lighter armor for rogues? Any suggestions?

#99
Guest_Guest12345_*

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This dance again. Yeah, the whole reason this discussion even exists is because Bioware removed the player's ability to equip companions. Something we've already seen DA devs say and show they are working to change and improve in DA3. Rather than asking Bioware to design a set outfit per an individual's preference, I think the better argument is for Bioware to give the player back the choice to equip companions with cloth, light or heavy armor. Then we don't have to have this discussion anymore about what a character "should" look or dress like. 

#100
deuce985

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Han Shot First wrote...

deuce985 wrote...

Since when does Bioware have to make their armor designs "realistic" based on our own world? They might draw inspiration on some parts from this world, but Dragon Age isn't this universe. 


There is a reason why real world armors look the way they do. They were designed to give the wearer maximum protection without over encumbering him and without reducing mobility to the point that he'd no longer be combat effective.

The problem with a lot of fantasy RPG armors is that they either show so much skin that realistically they'd cease to be effective suits of armor (usually female), or they are so ridiculously oversized and bulky that realistically the wearer wouldn't be that combat effective. (usually male)

That isn't to say that game designers should just carbon copy real world armors, but they should use them as inspiration, and try to create something that looks like it both provides protection and is practical.


But it can be believable based on the lore they write in the game. It's their universe. The problem is you're looking at the game with this world in mind, it doesn't work like that. Just because it's practical here, doesn't mean it fits DA. How do you know how human bodies work in that universe? Nobody knows. That's why it's a fantasy realm...