Actual Armor
#76
Posté 03 octobre 2012 - 09:42
DA2, there were some armor sets I thought just looked awesome. Specifically, I loved the Champion armor set, though there was occasionally some cooler looking armor sets earlier in the game. There were also a lot of just bad looking armors. I felt a lot more torn in DA2 between trying to wear armor I thought looked cool, and armor that had good stats.
I think they just need more variety of good looking armors. In DA2, it was pretty obvious that the Champion armor was what we were supposed to wear at the end of the game. I would have preferred it if there were 2 or 3 armor sets that have equally good, if not different, stats, but all had cool, different looks.
#77
Posté 03 octobre 2012 - 09:48
Arppis wrote...
As long as it's not like the heavy armors in the DA:0, those walking fridges looked silly. Not to mention, there was like only 1 style per armor class.
DA2 looked much better in this aspect. What I want is armor that doesn't look TOO heavy and cumbersome.
I couldn't disagree more. Dragon Age: Origins blended aesthtics and utility excellently in my opinion:
The lack of style variation is fair criticism I think, though I don't think DA II necessarily did a lot to improve this.
To imply however, that DA II's armours were less heavy and cumbersome is absurd:
There were others that also looked ridiculous, with spikes galore. There were some armours I did like in DA II, even more so than ones in DA: O, though this was spoiled as they were (for the most part) impossible to acquire as a set. Many of the armours featured in the item packs (which I've only seen pictures of since I never pruchased the packs themselves) seem like a step in the right direction.
Modifié par King Cousland, 03 octobre 2012 - 10:03 .
#78
Posté 03 octobre 2012 - 09:56
#79
Guest_BrotherWarth_*
Posté 03 octobre 2012 - 10:01
Guest_BrotherWarth_*
marshalleck wrote...
BrotherWarth wrote...
Go back and actually read my post. I was giving the Dragon Age series credit for not having armors like that.
This one?BrotherWarth wrote...
For the most part I would say they've done a good job keeping the oversexed, juvenile designs out of Dragon Age. Isabela
See, that's exactly what I'm talking about.
Where are you seeing any accusation of Dragon Age having chainmail bikinis and the like?
#80
Posté 03 octobre 2012 - 10:02
Wulfram wrote...
The DA2 examples you picked are hardly typical. And one is King Cailan's Armour, with less bulky shoulders.
Darn, misplaced that one (meant for it to go under the "Armours I liked" line).
They aren't typical, but the armours that were typical aren't really an improvement. Many have huge, bulky shoulders and spikes shooting out here and there.
#81
Posté 03 octobre 2012 - 10:03
But that doesn't just extend to 'coverage.' Big blocky suits of armor for male characters that look like they have pauldrons that weigh 100 pounds a piece, are just as silly and ridiculous as the armors where a female character is showing cleavage or bearing her midriff.
Lets see some stuff like this:


















#82
Guest_BrotherWarth_*
Posté 03 octobre 2012 - 10:04
Guest_BrotherWarth_*
Wulfram wrote...
The DA2 examples you picked are hardly typical. And one is King Cailan's Armour, with less bulky shoulders.
Psst. This is where you post pictures to make a counter argument.
#83
Posté 03 octobre 2012 - 10:11
#84
Posté 03 octobre 2012 - 10:17
Wulfram wrote...
Using historical designs would make them look far more distinctive and interesting than going for the standard Fantasy stuff.
Agreed.
Take some historical designs and putting your own stamp on them would be more unique than the generic fantasy RPG armors (with Pauldrons of Ridiculousness +20) that we've seen a thousand times before.
#85
Posté 03 octobre 2012 - 10:20
Das Tentakel wrote...
marshalleck wrote...
Ooh ooh, can I?DarkKnightHolmes wrote...
Define "cool".
Pretty much anything by Frank Frazetta and Boris Vallejo.
Seriously, though, Boris Vallejo?
We're 100% in Xena territory (minus the textile bits) now, but, well, if that's how you roll:?.
It's a free forum...
Oh, wait...

Modifié par marshalleck, 03 octobre 2012 - 10:23 .
#86
Posté 03 octobre 2012 - 10:22
BrotherWarth wrote...
Wulfram wrote...
The DA2 examples you picked are hardly typical. And one is King Cailan's Armour, with less bulky shoulders.
Psst. This is where you post pictures to make a counter argument.
Well, here's some of the more typical heavy armour in the game. Not necessarily the best


One of them has relatively bulky shoulders, but not to the degree of Origins. And I do really like the bit of Hawke's starting armour that King Cousland likes.
Modifié par Wulfram, 03 octobre 2012 - 10:23 .
#87
Posté 03 octobre 2012 - 10:23
marshalleck wrote...
Nah, you'd end up with DAO all over again: aesthetically forgettable. Though I don't doubt some people would find this desirable.Wulfram wrote...
Using historical designs would make them look far more distinctive and interesting than going for the standard Fantasy stuff.
I actually find the DA:O desings more memorable than many, many of the DA:2 designs. (And in some cases also far more aetheticallly pleasing.)
#88
Posté 03 octobre 2012 - 10:24

Who says women in armor can't also look good?
Modifié par Han Shot First, 03 octobre 2012 - 10:25 .
#89
Guest_BrotherWarth_*
Posté 03 octobre 2012 - 10:24
Guest_BrotherWarth_*
Wulfram wrote...
BrotherWarth wrote...
Psst. This is where you post pictures to make a counter argument.
Well, here's some of the more typical heavy armour in the game. Not necessarily the best
--snip--
One
of them has relatively bulky shoulders, but not to the degree of
Origins. And I do really like the bit of Hawke's starting armour that
King Cousland likes.
Those are all female armors though. The male counterparts aren't much smaller than Origins armor. And the DLC armors for warriors were even bulkier than pretty much anything found in Origins.
Modifié par BrotherWarth, 03 octobre 2012 - 10:25 .
#90
Posté 03 octobre 2012 - 10:43
King Cousland wrote...
I couldn't disagree more. Dragon Age: Origins blended aesthtics and utility excellently in my opinion:![]()
![]()
Hideous. Re-skinned hideous. Cloaked in shadows such that you can't see the details, but looks to be another reskin.
Modifié par Maria Caliban, 03 octobre 2012 - 10:44 .
#91
Posté 03 octobre 2012 - 10:45
#92
Posté 03 octobre 2012 - 10:47
#93
Posté 03 octobre 2012 - 10:49
Definitely needs to be realistic.
Modifié par marshalleck, 03 octobre 2012 - 10:49 .
#94
Posté 03 octobre 2012 - 10:51
I think the DAO armors look more traditonal medieval fantasy. Suits the world. The DA2 armors are anime-like. IMHO, the series is going to the anime side of things, which I don't think it should. Anime is good in its own right, but medieval fantasy ain't anime (c.f., crazy ninja animations).
Modifié par hobbit_of_the_shire, 03 octobre 2012 - 10:53 .
#95
Posté 03 octobre 2012 - 10:53
deuce985 wrote...
Since when does Bioware have to make their armor designs "realistic" based on our own world? They might draw inspiration on some parts from this world, but Dragon Age isn't this universe.
There is a reason why real world armors look the way they do. They were designed to give the wearer maximum protection without over encumbering him and without reducing mobility to the point that he'd no longer be combat effective.
The problem with a lot of fantasy RPG armors is that they either show so much skin that realistically they'd cease to be effective suits of armor (usually female), or they are so ridiculously oversized and bulky that realistically the wearer wouldn't be that combat effective. (usually male)
That isn't to say that game designers should just carbon copy real world armors, but they should use them as inspiration, and try to create something that looks like it both provides protection and is practical.
#96
Posté 03 octobre 2012 - 10:54
#97
Posté 03 octobre 2012 - 10:54
#98
Posté 03 octobre 2012 - 10:56
Off topic, what the hell is that guy riding? How many legs does it have?! 6?!marshalleck wrote...
On topic: While I see a lot of plate mail and chain mail examples, what about the lighter armor for rogues? Any suggestions?
#99
Guest_Guest12345_*
Posté 03 octobre 2012 - 10:58
Guest_Guest12345_*
#100
Posté 03 octobre 2012 - 10:59
Han Shot First wrote...
deuce985 wrote...
Since when does Bioware have to make their armor designs "realistic" based on our own world? They might draw inspiration on some parts from this world, but Dragon Age isn't this universe.
There is a reason why real world armors look the way they do. They were designed to give the wearer maximum protection without over encumbering him and without reducing mobility to the point that he'd no longer be combat effective.
The problem with a lot of fantasy RPG armors is that they either show so much skin that realistically they'd cease to be effective suits of armor (usually female), or they are so ridiculously oversized and bulky that realistically the wearer wouldn't be that combat effective. (usually male)
That isn't to say that game designers should just carbon copy real world armors, but they should use them as inspiration, and try to create something that looks like it both provides protection and is practical.
But it can be believable based on the lore they write in the game. It's their universe. The problem is you're looking at the game with this world in mind, it doesn't work like that. Just because it's practical here, doesn't mean it fits DA. How do you know how human bodies work in that universe? Nobody knows. That's why it's a fantasy realm...





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