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N7 Paladin Guide: ICE and FIRE


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#1
Rudest

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Introduction:

The Paladin protects his allies and smites his foes! The combat docterine of this vigilant tech-warrior is versatility. To play a paladin is to know what role your team might need you to be filling at any given time. Your melee is powerful, survivability solid, crowd control undeniably effective,  and your debuffing power vast.  Keep an eye on your team. Support them.

It took me awhile to click with this class. Many aspects of him seem straight foward on paper, but are much more complex in play. I think the Paladin, hands down, is the most complex class to utilize properly. Once you have it down however, it's like riding a bike.

This guy has it all; Melee, Crowd Control, Debuffs, Damage, Survivability! You can slide into whatever position your team needs you. This is a short guide on how I play him. In all likelyhood it's probably nothing new. It might not be the best way, but I garrantee you it's a lot of fun. ^_^

Power Spec and Reasoning:

Energy Drain: Damage/Drain/Armor Boost
-Damage or Radius: Damage to boost your shield stripping, or Radius for long range CC!
-Drain/Armor Boost: Crucial survival tools!

Snap Freeze: Reach/Cryo Explosion/Weakness
-Reach: Helps you hit more guys, or debuff further when pinned down!
-Cryo Explosion: This one is preference really. Both have evolutions have their applications!
-Weakness: To decimate armored targets. This is what rounds out your dps, and allows you to support your team.

N7 Paladin Training:
-Preference: This tree is all up to you. I prefur Power+Capacity/Power/Weapon Damage. But any combination can work here. I like to keep my loadout light and boost my energy drain. It really depends on what weapon load out you forsee yourself using most!

Shield MasteryMelee/Shield Recharge/Fire Melee
-Melee: We're using our shield as a weapon with this build!
-Shield Recharge: Preference here! I barely deploy my shield, and when I do--I find on gold it's base hp is enough.
-Fire Melee: The damage over time means you can knock an opponent down, and move on to the next one. In a duel with a phantom, it damages her while you bash her to death! Thanks to recent updates, fire explosions are near instant; Bash + Snap Freeze = Boom! Good times!

Weapons and Gear:

What I like:
 
Mattock: AP Mod + Omni-Blade + Warp
Talon: AP Mod + Melee Stunner + Any Ammo type
Wraith: Choke + Blade + AP Ammo
Pirnah: Choke + Blade + AP Ammo
Carnifex: AP Mod + Melee Stunner + Any Ammo
Paladin: AP Mod + Melee Stunner + Any Ammo
Indra: Ap Mod + Damage Barrel + Any Ammo

I prefured the versatility offered in both the Mattock and the Wraith. Your weapon choice, is again, completely up to you. Whatever feels right in the hands of the player will ultimately be the deciding factor here. The range allows you to support from a distance when need be, soften up targets that are far away, and generally be useful where ever you find yourself on the battlefield. Both weapons are still extremely proficient in our target distance; melee.

Choosing a Weapon:

You want to choose a weapon you are comfortable with---this is of the utmost importance. My list are suggestions that I've had success with, but anything not on that list is viable! Stats are secondary to your own personal proficency with the weapon in question. You want to keep a light load out. Your powers are litterally your life blood in this build. A weapon with a melee attatchment is not strictly neccessary either. Make sure the weapon plays to your strengths as a player. 

Gear: Juggernaut Shield, Cylconic Modulator, Strength Enhancer.

Tactics: 

Primary:
Your primary mode of engagement starts with energy drain or cyro; you either stripping a defense of softenning the opponent up. This is followed by assualting your foe with your shield or your weapon depending on the distance. The shield packs a signifigant amount of force. It will stagger phantoms, and send regular infantry flying. The DoT from Fire Melee will generally finish up a melee'd foe before he stands back up. Your shield + Snapfreeze will cause an explosion. Use this to your advantage!

Crowd Control:
Snap Freeze and Energy Drain are both forms of CC, the rule of thumb is that you use Snap Freeze on unprotected enemies and Energy Drain on protected enemies---Note that energy drain is great for stunning opponents outside Snap Freeze's range. It's very important to make this decsisions on the fly, when you are approaching your foe.

Cerberous Dragoons:
Dragoons are not as difficult to take down as people would have you believe. While snapefreeze will debuff them, Energy Drain will stun them as long as they are not leaping or in an attacking animation. Often times it is more beneficial to energy drain. If they are attacking you go ahead and snap freeze them---But if you've caught them before they've leapt hit them with energy drain. It is also worth noting, that your shield bash will get them off of you momentarily.

Phantoms:
Fighting a Phantom is exciting and very low risk once you get it down. Energy Drain her for your armor boost, use Snapfreeze if you can use the terrain to block her shots. Lock onto her, then melee, while pressing S to back away. Melee again as soon as you can. This process should take less far less than a second, and your character should barely move a step--it's almost a stutter in time, nothing more--this seems to keep me from getting impaled. You can keep her stun locked and bash her to death--or if she staggers dramatically, you can simply shoot her in the face.

Armored Targets: 
You handle these as you would any other spec that includes Snap Freeze---You debuff your target, and your team focuses it down. Pretty simple! No meleeing involved! Reach evolution in snap freeze helps alot here, you can bunker down behind cover debuff your target from a greater distance.

Shield Defence:
Using your shield to defend other players who are capping objectives is a situational thing. I rarely ever do it; you are far more useful drawing the fire or killing the threats. The best situation is if you think it will buy time. Blocking an Atlas Rocket that would reset the player who is capping for example. Or, if they are taking fire, jump between them and the fire and put it down. Very very situational. It's not advised to camp in any one location, holding the line with your shield, unless strictly neccessary. You are generally more useful debuffing and attacking! 

Misc Tactics:
-Staying near another class with a powerful debuff (Such as Proxy Mine for example) is a great idea in public matches. Together you will shred armor.

-Energy Drain can be used to finish off a target wile you reload or if you want it dead immediately without having to aim--applicable to niche situations.

-Snap Freeze can be used to finish off Phantoms or other enemeis who have retreated behind cover or even on the other side of walls---Snap Freeze ignores walls and cover, remember this, because it's applicable to many situations!

On Tech Burst/Explosions:
http://social.biowar...6464/1#14517006
This thread is an excellent reference to the explosion potential of the Paladin! While not strictly neccessary to know, this information will improve your game! Credit to MikeSlackenerny for sharing this insight!

Modifié par Rudest, 26 octobre 2012 - 07:27 .


#2
N7 Whiskey

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I can't remember which weapon I was using when this worked, but if you time it right you can use Energy Drain to detonate airborn enemies for a nice Fire Explosion. I'd shoot them once, then melee wouldn't kill them, then ED would detonate in the air. Was awesome. Gonna have to do some more testing with weapons to do it again.

#3
Arppis

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You know, the Paladin does loads of damage even without speccing to melee damage. Not to mention you can strike again in quick succession.

#4
Rudest

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@Buckshot: ooo That is very interesting!

>.> Funny accident happened tonight! I think this guy might be one of my favorites now lol

@Arrpis: True! But the more melee the better, you get more force multiplyer if I'm not mistaken. And? The faster something is dead? The better!

Modifié par Rudest, 03 octobre 2012 - 05:07 .


#5
palmof40sorrows

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I disagree on the radius. Radius is always better to me than a marginal increase in damage. While yes, Snap Freeze is good crowd control, it cannot hit a group of enemies across the map and strip them of their shields. While this might not do YOUR character any good, it is still of invaluable use to your teammates.

As to the flame shield, I believe other more well-heeled players have shown that against Phantoms the cryo shield evo can insta-freeze her once her shields are down, which to me is much more useful than a DOT effect. The flame special effect is WAYYY cooler though, no pun intended.

Love the class, and, after all, to each their own playstyle.

#6
Rudest

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@Palm: This is true! Again, it's another preference related issue. So many viable ways to spec this class! Radius, is indeed, a great evolution. I take it on my Salarians. I'll amend that, for preference.

As for the flame shield, against foes who aren't phantoms, smacking them and letting that last bar of health burn out before they stand back up is effective, keeps you mobile! 

Modifié par Rudest, 03 octobre 2012 - 05:12 .


#7
BluzCluez

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I find the radius spec a hinderence, really. For me, ED is just a method to keep my shields up while staying out of cover. Why reduce the number of potential shield-regenerations by stripping multiple targets at once?
Also, the damage boost helps it strip elite mooks more effectively on gold.

#8
PsychoticBiotic

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I would do this if fire explosions worked normally on the Paladin. For now I'm good with Cryo shield (even though the debuff is broken). Good guide though.

#9
Rudest

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Now with fancy picture! Yes! I am that bored!

#10
Cyanide483

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i prefer the widow as a weapon. Energy drain will assist you in making both long range / close range shots while snap freeze allows you to hit / debuff enemies through walls while you are repositioning. You already have a strong melee for up close.

Try it, just don't expect any forgiveness if you miss an energy drain in close quarters or if you miss 2-3 widow shots in a row on a phantom. If you are below average with a sniper or don't know how to reload cancel reliably 100% of the time, don't bother. This class is great for practicing how to quick-scope on as well (and quick-scoping will actually help you greatly in close-quarter combat for this build)

#11
Topographer

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Needs more Ewan Dobson
...I'm bored too.

Oh, and I should add that I use the GPS on him. Energy Drain - GPS - Melee will kill a phantom and keep your shield up at the same time. And more stagger = easier match for your whole team. 

Modifié par Topographer, 03 octobre 2012 - 06:53 .


#12
Rudest

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Cyanide483 wrote...

i prefer the widow as a weapon. Energy drain will assist you in making both long range / close range shots while snap freeze allows you to hit / debuff enemies through walls while you are repositioning. You already have a strong melee for up close.

Try it, just don't expect any forgiveness if you miss an energy drain in close quarters or if you miss 2-3 widow shots in a row on a phantom. If you are below average with a sniper or don't know how to reload cancel reliably 100% of the time, don't bother. This class is great for practicing how to quick-scope on as well (and quick-scoping will actually help you greatly in close-quarter combat for this build)


Great suggestion, I prefur a melee attatchment, but the melee is already pretty strong--So the melee attatchment isn't strictly neccessary. I suppose the Indra could be a good fit for another all-rounder weapon for those looking for a more forgiving sniper rifle.

#13
bogsters23

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 i would spec for cryo shield for more debuff.  it's just tricky to get close to the bosses but it's worth it.  bosses will die faster.  <_< 

good guide OP! ;)

Modifié par bogsters23, 03 octobre 2012 - 06:46 .


#14
koschwarz74

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experts say the cryo shield debuff doesn't work...it freezes but doesn't weaken armor.

#15
Rudest

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Thanx ^_^

#16
Maker MEDA

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koschwarz74 wrote...

experts say the cryo shield debuff doesn't work...it freezes but doesn't weaken armor.


I haven't notice it much, cuz I don't tend to use shield smack much.

Personally I like mine without the final level 6 upgrade on melee/ fitness.  I don't find myself getting up close to enemeis all that much.  Even with Shield amp IV for Platinum, I die more often then not, spec out of it altogether is better for me.  Gold should still do alright though.

I use it on Incenerate instead.  Mahahah, 3 points in it doesn't do too much, but I like it for fun.  And sometime it stagger weak organic back abit.  Never as useful as cryo blast though.

#17
JustinSonic

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Uh, did you make that graphic yourself? If so, very well done! :)

#18
Maker MEDA

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Ice and fire, it's like Game of Thrones in here. Anyone try Fire Explosion much with the Paladin? Incen & Fire Shield?

And yeah, awesome artwork BTW.

Kind of interesting when you think about it, Paladin is pretty much made for Fire or Ice explosion, what with the shield's feature and all.

Modifié par Maker MEDA, 03 octobre 2012 - 07:35 .


#19
Arppis

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I wish the fireshield would do a bit more damage.

#20
Dunvi

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Exactly how I play him - juggernaut shield, a well placed energy drain, charge while they're stunned and swing swing, snap freeze if there's lots of things still surrounding me, and the occasional shotgun blast for things a little out of reach.

Only difference is I have the cryo shield, though I've been meaning to respec because two smacks should kill a phantom - never been sync killed by a phantom with him, the stagger protects you plenty, and killing mid-range enemies that just barely survive a shield bash will be more useful to me than a temporary freezing. Also lol explosions.

I like the piranha on him, even with the nerfs. Paladin is actually the only class I like the piranha on, and the lowered clip shouldn't be a problem since if you need that many shots to clear out a spawn you aren't smacking things enough. I throw a phalanx on him for hacks and resign myself to being slightly useless at a distance, though once the SMG ULM fix comes out (whoo excited) I'll probably switch to a ULM tempest.

Modifié par Dunvi, 03 octobre 2012 - 07:48 .


#21
Rudest

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JustinSonic wrote...

Uh, did you make that graphic yourself? If so, very well done! :)


I did! The N7 Paladin of course is Bioware's, I found it pre-rendered somewhere. I do freelance graphics design as a hobby/way to make a little extra cash hehe.

Modifié par Rudest, 03 octobre 2012 - 08:00 .


#22
Rudest

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Dunvi wrote...

Exactly how I play him - juggernaut shield, a well placed energy drain, charge while they're stunned and swing swing, snap freeze if there's lots of things still surrounding me, and the occasional shotgun blast for things a little out of reach.

Only difference is I have the cryo shield, though I've been meaning to respec because two smacks should kill a phantom - never been sync killed by a phantom with him, the stagger protects you plenty, and killing mid-range enemies that just barely survive a shield bash will be more useful to me than a temporary freezing. Also lol explosions.

I like the piranha on him, even with the nerfs. Paladin is actually the only class I like the piranha on, and the lowered clip shouldn't be a problem since if you need that many shots to clear out a spawn you aren't smacking things enough. I throw a phalanx on him for hacks and resign myself to being slightly useless at a distance, though once the SMG ULM fix comes out (whoo excited) I'll probably switch to a ULM tempest.


Mmmm shield bash. When I'm host I never get sync killed. Played two games with a friend hosting, and got sync killed once! So I imagine it will happen once in every blue moon!

#23
Dunvi

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Rudest wrote...

Dunvi wrote...

Exactly how I play him - juggernaut shield, a well placed energy drain, charge while they're stunned and swing swing, snap freeze if there's lots of things still surrounding me, and the occasional shotgun blast for things a little out of reach.

Only difference is I have the cryo shield, though I've been meaning to respec because two smacks should kill a phantom - never been sync killed by a phantom with him, the stagger protects you plenty, and killing mid-range enemies that just barely survive a shield bash will be more useful to me than a temporary freezing. Also lol explosions.

I like the piranha on him, even with the nerfs. Paladin is actually the only class I like the piranha on, and the lowered clip shouldn't be a problem since if you need that many shots to clear out a spawn you aren't smacking things enough. I throw a phalanx on him for hacks and resign myself to being slightly useless at a distance, though once the SMG ULM fix comes out (whoo excited) I'll probably switch to a ULM tempest.


Mmmm shield bash. When I'm host I never get sync killed. Played two games with a friend hosting, and got sync killed once! So I imagine it will happen once in every blue moon!


I do generally have very good internet. I find I'm more sensitive to lag with some classes than others, and the Paladin is one of the most sensitive - if I'm too laggy I miss all of my melees, so I usually quit before I even get to phantom waves.

#24
Silasqtx

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I?m kinda in a hurry, so i can't read it through. I can ask a question though. What combos/explosions can you do on your own with this build?

#25
Rudest

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That's something I'm still trying to figure out myself Silas! while I do get occasional tech bursts, I'm not sure what triggers them. It's not a subject I'm well schooled on unfortunately.

I think the way it works is if they have a certain effect on them, left by a tech power, and are killed by another tech power or corresponding ammo type, they explode.

You have energy drain, snap freeze, and your ammo---so presumably, several combinations.