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You know by catering to all the groups you will fail.


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#1
marktcameron

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I would rather you would cater to one group so it doesn't end up being like resident evil 6

#2
Dhiro

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By that you mean your group, I assume?

#3
Shadow Fox

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Dhiro wrote...

By that you mean your group, I assume?

Obviously

#4
marktcameron

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Just cater to one that's all doesn't matter mixing game mechanics never works.

#5
deuce985

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Well, I can point you to several games that "cater" to multiple audiences and find good balance between the two...

Just because one game fails at doing it, doesn't mean they all do...

#6
Icinix

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At the risk of ire and sounding like a tool - I actually feel that their last few games have been to focused and not aimed at a broad enough audience..

#7
Guest_Cthulhu42_*

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Arcane Warrior Mage Hawke wrote...

Dhiro wrote...

By that you mean your group, I assume?

Obviously

That's a bad idea. They should cater to my group instead.

#8
marktcameron

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At the risk of ire and sounding like a tool - I actually feel that their last few games have been to focused and not aimed at a broad enough audience.. What have you been smoking

#9
Sacred_Fantasy

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I'm more concern they cater to a certain group who do not want to roleplay but wanting to direct interactive movie character with romance or maybe JRPG fans. A wrong kind of focus group.

#10
Foolsfolly

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marktcameron wrote...

I would rather you would cater to one group so it doesn't end up being like resident evil 6


How about this. Until we see the game we hold off on these types of discussions. I swear if DA3 turns into a first person shooter or a third person shooter or a Minecraft clone I will be right there with you screaming.

Until then it costs us nothing to assume they're making a tactical RPG where the PC and three companions use skills, level up, and finish side quests.

#11
Icinix

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marktcameron wrote...

At the risk of ire and sounding like a tool - I actually feel that their last few games have been to focused and not aimed at a broad enough audience.. What have you been smoking


Only the good stuff. Image IPB

But seriously - removal of character races, auto dialogue, more focused characters and stories, less customisable squad mates etc etc.

That doesn't seem to me to be to aiming at a broad audience - that seems to be cutting out the features for a broad audience and creating a more focused range of people.

#12
Vandicus

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Wait... Is he debating... with himself?

*EDIT

Ah nvm, he apparently tried to quote someone and messed up, so it looked like he was launching a counterargument against himself.

Modifié par Vandicus, 03 octobre 2012 - 05:42 .


#13
Dhiro

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They should cater to my group, it's the gayest of them all and therefore inherently superior.

#14
Foolsfolly

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Dhiro wrote...

They should cater to my group, it's the gayest of them all and therefore inherently superior.


My team of dedicated and over-worked scienticians have crunch'd all the numbers and captain'd all variables. And they ensure me this statement is correct.

#15
Maria Caliban

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marktcameron wrote...

I would rather you would cater to one group so it doesn't end up being like resident evil 6

I'd rather they just cater to one person: Me.

But apparently that's not financially feasible... or something. Excuses, excuses.

#16
upsettingshorts

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marktcameron wrote...

Just cater to one that's all doesn't matter mixing game mechanics never works.


Except all the instances where it does.

#17
marktcameron

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DAO 3.79 million DA2 1.45 million

#18
Meltemph

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I would prefer them not to cater to any group and just make the best game they can, without depending too heavily on focus testing or meeting milestones(good luck with this one and EA, but perhaps BW doesnt need to worry about the terribad milestones set by publishers).

#19
Icinix

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Maria Caliban wrote...

marktcameron wrote...

I would rather you would cater to one group so it doesn't end up being like resident evil 6

I'd rather they just cater to one person: Me.

But apparently that's not financially feasible... or something. Excuses, excuses.


I had a game that was catered to me once...

..it was called Mass Effect - and it was beautiful.

#20
Allan Schumacher

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Just as an observation, I think a game like Baldur's Gate 2 appeals to a wide range of people, and I think we see some of it as some of the discussions between Project Eternity fans that disagree what it means to capture the spirit of the Infinity Engine games.

#21
Fast Jimmy

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I hope no catering companies read this thread. They will be terribly, terribly confused.

#22
upsettingshorts

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Fast Jimmy wrote...

I hope no catering companies read this thread. They will be terribly, terribly confused.


Unless they're strictly kosher.  Then they're nodding along understandingly.

Mix the cheese genre with the meat genre?!

#23
Meltemph

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Allan Schumacher wrote...

Just as an observation, I think a game like Baldur's Gate 2 appeals to a wide range of people, and I think we see some of it as some of the discussions between Project Eternity fans that disagree what it means to capture the spirit of the Infinity Engine games.



BG2 even though it had mass appeal for its time, was never something other then a bunch of people trying to make a great game, less politics and ect(the nature of the industry has obviously changed).  This isnt to say that you guys dont do this now, but I doubt there was near as much "focus testing" and ect.

The industry as a whole feels very much different in these terms now.  While I think games have gotten better and mroe polished, the industry for the past few years has been suffereing from too much focus testing and milestones, imo. Like I already said, I hope you guys have been given enough room with your game to **** most of the crap that comes along with development nowadays and just make the best damn game you guys are able to.

TL;DR: screw the groups, including "all" of them. Image IPB

Modifié par Meltemph, 03 octobre 2012 - 06:26 .


#24
Allan Schumacher

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BG2 even though it had mass appeal for it time was never something other then a bunch of people trying to make a great game, less politics and ect(the nature of the industry has obviously changed). This isnt to say that you guys dont do this now, but I doubt there was near as much "focus testing" and ect.


I don't know for certain what happened during BG2's development, so I can't really comment unfortunately.

I just used it as an example because it's typically considered the shining example and often apex of BioWare's gaming library, but when one person discusses it I find often there's an assumption regarding consensus over what makes it great. (I go into much more detail in the Project Eternity forum on the Off Topic board. Don't want to go too off topic but I did want to clarify why I used the example).

#25
Meltemph

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Allan Schumacher wrote...



BG2 even though it had mass appeal for it time was never something other then a bunch of people trying to make a great game, less politics and ect(the nature of the industry has obviously changed). This isnt to say that you guys dont do this now, but I doubt there was near as much "focus testing" and ect.


I don't know for certain what happened during BG2's development, so I can't really comment unfortunately.

I just used it as an example because it's typically considered the shining example and often apex of BioWare's gaming library, but when one person discusses it I find often there's an assumption regarding consensus over what makes it great. (I go into much more detail in the Project Eternity forum on the Off Topic board. Don't want to go too off topic but I did want to clarify why I used the example).


Oh ya, I agree, I think a lot of that though is that there wasnt really a "core/casual" gamer during that era(BG2 came near the end of it, imo) so it was easier to believe the game was made for me/you/ect.  As for the develpmment of BG2... I obviously dont know all teh interworkings at all either, besides the interviews I remember reading when the game released.  My point was more about how much mroe different the industry was during that "era" vs where the industry is now, specially the pc realm.  Didnt mean to say I know how they did things, only simply because the industry was different that even with the politics that were around back then, there was less red tape as a whole ,imo, with the industry. 

This is where I think DA(2) specifically and BW in general, gets the fans that believe that they are no longer the "focus".  It's just that the industry now is very different, where most companies internally(and externally) classify the gamers now, in sub-sections, so now there is a us vs them mentality and DA and other BW games get the flak from this.

When people say they want BW to cater to their group for DA, I dont think they are wrong in saying you are not focusing on "their group".  Because, now the industry has changed so much that the people who played BG2 and loved it are in completely different "sub-groups" in the industry so now to appeal to all your orignal fans, does infact, require trying to make a game for all the groups.

Just, I'm of the philosophy if a development company has a good idea, and you trust them to make a good game you shouldnt make them worry about a group or whatnot and who will like the game from these groups or not, because the game if good, will sell well and get "groups" to play it and if it doesnt, complain to marketing.  Image IPB 

But ya, definitely get the reference differences you were alluding to. 

Modifié par Meltemph, 03 octobre 2012 - 06:50 .