Nomen Mendax wrote...
TMZuk wrote...
This pretty much hits the head on the nail, IMO. Aside that I disagree that games has gotten better. I don't think DA:O was better than BG2. It was good, yes, and had a few areas were it superceded BG2, but as a whole, no! The only truly great CRPG I have played the past five or six years was Fallout: New Vegas. And that wasn't excactly polished. 
But I agree very much when you argue that games today suffer from to much focus-testing. They feel unoriginal, contrived and, oh so politically correct . Which studio today would dream up a game like Dungeon Keeper? Or Carmageddon?
The hardware is so much better today, but all the major studios has become as gutless as Hollywood, terrified of venturing outside the well-trodden path. Resulting in forgettable, play-it-safe, uninspired games. Like DA2. Which failed anyway, because it was boring and lack-luster.
I am very curious to see how Wasteland 2 and Project Eternity comes out, and how the major developers will react, if these two games are succesful. Here's to hoping for more daring, less catering to stereo-types.
I don't think that's fair at all. I preferred BG2 to DA2 but I don't see how it was any more daring or controversial than DA2. It was set in one of the most bland fantasy settings ever, explicitly designed to appeal to as many people as possible and features a fairly conventional fantasy plot. Fallout and PST were much more unconventional than BG2.
While I've been very critical of it I think DA2 tried to do many things that were different and unusual for CRPGs. There is no world threatening crisis, your character doesn't start off as anyone special, there is no one obvious villain, and so on.
I think we might be talking past each other. I know that the ~setting~ in BG2 was conventional, but the ~execution~ was done in such a stunning manner, that it is still remembered and played by so many people. The size, the epic scope and the journey was just awe inspiring. It was ~anything~ but lackluster and boring. But of course, if you look a purely the setting, FO and PS:T were much more original games, and hats off to the sadly defunct Black Isle for giving us such gemstones.
Dragon Age 2 had some interesting ideas, but they were sadly extremely poorly executed, as were the whole game. Simply because the world was not believable. The people you fought - a flaw shared with DA:O - were not people, but hapless trash. The majority of the citizens of the city were statues you could not interact with, but who'd keep working or arguing while spells and swords were flying around their ears. Bloodmagic could be used anywhere and everywhere, in front of a templar if you would, and noone would respond, you couldn't commit a crime even if you wanted to, as there was nothing to interact with in an illegal manner. It was, in short, boring and bland.
If Obsidian can make a game like Fallout: New Vegas, where all the NPCs are "real", in the sense that you can interact with them, steal from them, attack them or exchange a few words with them, with an old engine like Gamebryo, then why can't Bioware offer interaction on at least that level? Feeling the world around your character, that's what makes a game come alive.
Bioware attempted to cater to the WOW crowd, the action crowd as well as the roleplay crowd, and only managed to create a game that was unsatisfying on all levels.
Modifié par TMZuk, 04 octobre 2012 - 04:07 .