Nomen Mendax wrote...
I agree with pretty much everything you said everything except your last paragraph. I liked BG2 but didn't think it was as much as a masterpiece as you (and lots of other people) did, but that's just personal taste.TMZuk wrote...
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I think we might be talking past each other. I know that the ~setting~ in BG2 was conventional, but the ~execution~ was done in such a stunning manner, that it is still remembered and played by so many people. The size, the epic scope and the journey was just awe inspiring. It was ~anything~ but lackluster and boring. But of course, if you look a purely the setting, FO and PS:T were much more original games, and hats off to the sadly defunct Black Isle for giving us such gemstones.
Dragon Age 2 had some interesting ideas, but they were sadly extremely poorly executed, as were the whole game. Simply because the world was not believable. The people you fought - a flaw shared with DA:O - were not people, but hapless trash. The majority of the citizens of the city were statues you could not interact with, but who'd keep working or arguing while spells and swords were flying around their ears. Bloodmagic could be used anywhere and everywhere, in front of a templar if you would, and noone would respond, you couldn't commit a crime even if you wanted to, as there was nothing to interact with in an illegal manner. It was, in short, boring and bland.
If Obsidian can make a game like Fallout: New Vegas, where all the NPCs are "real", in the sense that you can interact with them, steal from them, attack them or exchange a few words with them, with an old engine like Gamebryo, then why can't Bioware offer interaction on at least that level? Feeling the world around your character, that's what makes a game come alive.
Bioware attempted to cater to the WOW crowd, the action crowd as well as the roleplay crowd, and only managed to create a game that was unsatisfying on all levels.
I absolutely agree with what you say about using blood magic (or just magic for that matter) in DA2. There were similar issues in DAO, but they were much less noticeable since the conflict between mages and templars wasn't central to the plot.
However I don't agree that catering to people who like MMOs and action games was what resulted in DA2 being less successful. Making the combat faster paced certainly reduced my enjoyment of DA2, but other people preferred it. I believe that DA2 tried to make too many changes (different combat, voiced protoganist, and so on) combined with a more complex plot than a conventional save the world plot, all with a short development time. In particular all of the railroading, and having outcomes to events the same regardless of what you did were magnified because the plot should have been more open ended than saving the world.
Once more, I don't really think I am contradicting your opinion. I do believe they were attempting to cater to the three afore mentioned groups. And I do believe they failed. Wether they could have succeeded, given a longer development cycle and more funding, I can't say. From what I saw of DA2 ( I played quite a bit into the second act, before I gave up.) the game was so unfinished in all respects, that it would have taken a lot of time (and money) to improve significantly on it.
That I personally disliked a great many of the changes, (The voiced protagonist, the lack of freedom in character creation, the silly combat, the restrictive classes, the unresponding world, etc, etc. ) of course gives me a biased outlook, but I - and I believe many with me - saw in DA:O a step towards a modern version of the games I loved from around 2000, and I therefore forgave what I perceived as flaws. But, when presented with DA2, I could only see a huge step ~away~ from the sort of games I like, enhancing the flaws from DA:O and catering to people I do not perceive as roleplayers. All in all, a poor attempt at pleasing more people, by giving everyone to little.
So, in accord with the OP, I would like to see Bioware stop trying so hard to please, and instead develop the game they want to. Wether I will like it, if they do that, I don't know, but I doubt the result can be worse than DA2, no matter what direction they choose.
Modifié par TMZuk, 04 octobre 2012 - 07:52 .





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