Modifié par Alanza Demonica, 28 décembre 2009 - 12:44 .
The High Dragon.
#1
Posté 28 décembre 2009 - 12:41
#2
Posté 28 décembre 2009 - 12:47
As for what you get, I can't remember everything, but I know you get a Dragon Scale, the Storm Talons (Mage gloves that increase the damage of a particular element), a Pure B*tch Braid for Dog, and possibly a unique Battleaxe as well.
#3
Posté 28 décembre 2009 - 12:54
I've done so in both my games at Lvl 14-15.
Remember to save first, you don't HAVE to fight the dragon to do the Gauntlet and get to The Ashes.
You can always come back later.
The death of the Dragon also causes a short-cut to the mountain-top from the lower temple to open.
This helps in getting all the loot back to camp!
My best tactic is to call the dragon into the semi-circular structure on the right below her perch.
This at least seems to hamper her movement to an extent.
Run your party out of the structure as she is landing.
Cast an AOE in the back side of the Dragon, I suggest blizzard.
She is large enough that it should not affect your party if you keep them in front of her.
I have found that getting behind her is not that helpful. Her kick and tail-sweep attacks are devestating.
I'd also suggest the Grandmaster Paralyze rune.
Between the blizzard and rune you should be able to keep her out of action at least a quarter of the time.
You should still stock up on health and lyrium potions ... just in case.
More info here:
http://dragonage.wik...iki/High_Dragon
Modifié par KilrB, 28 décembre 2009 - 01:08 .
#4
Posté 28 décembre 2009 - 12:59
Meanwhile use Wynne for healing and Morrigan/Leliana/player character for damage dealing.
#5
Posté 28 décembre 2009 - 02:00
When you begin the fight, have your tank call the High Dragon. I usually fight him in the central open area just past the end of the ramp. Position any archers / mages on the ramp spread out from one another. Have any melee dps that's not tanking wait away from the tank until the dragon is called, then have then move and attack the side of the dragon (don't attack the rear directly, lest you get hit with tail sweeps). A rogue with combat movement should be able to be in a position to backstab fairly easily.
As far as the fight goes, its then tank and spank. If the Dragon starts to use flame breath, move any characters bar the tank out of the way if they're inside it's effect, though if you give them fire resist / warmth balms you shouldn't need to worry. The only awkward moment is if the Dragon bites and incaps your tank. That's the moment to cast Forcefield on your tank. If you don't have that, then you've no choice but to heal your tank like mad. Else, he'll almost certainly die as a result of that attack, hence why forcefield is such a boon here. Depending on your chars levels and how well built they are, your healer / tank may need to lyrium pot / health poultice, and it may take a while to go down.
On my most recent campaign on nightmare, I had a party of DW Warrior, Zevran (Cunning Dagger build), Leliana (Cunning Archer build) and Wynne (healbot/CC), all around level 15-ish. The dragon went down within a minute or so, and used his CC move right near the end of the fight. So if you've got a decent build, it shows that the dragon can be taken down quickly.
Modifié par Must have name, 28 décembre 2009 - 02:01 .
#6
Posté 28 décembre 2009 - 02:34
#7
Posté 28 décembre 2009 - 02:39
- 1 tank should be the only one in range.
- 1 spirit healer to cast Regeneration, Heal, and Group Heal for the AoE damage.
- 2 ranged of any type.
As Stormstrider32 already said, Force Field saves any character that is grabbed by the dragon, and it's a must. Other than the above, just remember to bring lots of potions and it really should go well.
#8
Posté 28 décembre 2009 - 03:16
me (rouge - dual wield but that's unimportant), Alistair, Morrigan and Wynne
set me and alistair to ranged weapons and spaced us each at a corner - kiddie corner from each other. Placed wynne behind a wall and then morrigan kiddie corner from her. none of my characters were within "blizzard" range of each other at the start.
Summoned the high dragon. Immediately cast force field and repositioned morrigan and anyone too close to the dragon. Attacked with wynne, alistair and myself and let morrigan run around using CoC, winters grasp, etc...wynne healed whoever got attacked. need plenty of lyrium potions and a few good poultices...takes a while but it's relatively easy.
#9
Posté 28 décembre 2009 - 03:32
It's not a good idea to attack the dragon with 3 fighters, because when all 3 are hit healing them could take too long.
Instead fight the dragon directly with only one fighter and let the others attack him with bows / crossbows. Your mage then can easily heal the direct fighter when hit. If your direct fighter is an arcane warrior with ice spells and has himself/herself the ability to heal, together with Wynne as healing mage the fight is kinda easy.
#10
Posté 28 décembre 2009 - 05:51
I should probably level up a bit more, get Wynne and then return?
#11
Posté 28 décembre 2009 - 05:55
#12
Posté 28 décembre 2009 - 05:57
Flemeth was actually a much harder battle because the space was so much more confined...
#13
Posté 28 décembre 2009 - 06:36
To beat her its possible with single character and a bow at almost any level, without healing, pots or fire protection. Just need to know the right spot(s) where to shoot from..
If you wanna beat her with "style" (whatever that means ..) above advices sound about right.
#14
Posté 28 décembre 2009 - 07:01
ijmorris wrote...
the levels actually don't matter if you approach the battle the right way tactically...It just takes longer at lower levels...
Flemeth was actually a much harder battle because the space was so much more confined...
Ofcourse the levels matter, otherwise noone would bother to level...
Much harder until You get inside the levelrange the fight is intended for, it only scales up and down within those levellimits...
Can't remember the numbers, but they're stated here on the forum by BW posters...
And tactics differ much with groupcomposition and abilities You have and ofc levels, for that said reason... Hard to put forcefield on people if You don't have the spell yet...
Just save before You call the old lady and try a few of the different pointer people have given here... Find the way YOU like to do it, always also a question of playstyle and personal preferrenses.
But very much killable the old bat yes^^
#15
Posté 28 décembre 2009 - 07:46
My first game I took her on in the open with PC(SnS), Alister, Morrigan, and Wynne.
Had to reload about 6 times.
Every time I seemed to make some headway she would do that "flying slam" move and then maul my entire party to death.
This time I called her into the semi-circular structure and between that, blizzard, and the Grandmaster Paralyze rune she never got the chance ...
Party was PC(2H), Sten, Oghren, and Morrigan.
Modifié par KilrB, 28 décembre 2009 - 07:51 .
#16
Posté 28 décembre 2009 - 08:09
Setup was this:
Indomitable + Greater Warmth Balm + Rock Salve and then just "chop chop chop" with Yusaris until she was dragon burgers.
#17
Posté 29 décembre 2009 - 07:02
For the second attempt, I decided to go back to MMO Aggro Control 101, and focus on keeping the aggro on Alistair. I equipped Alistair with some additional fire resit jewelry and simply moved him down into the open area at the bottom of the stairs and moved each of my ranged characters out to their max effective ranges. I had Wynne place a Symbol of Warding on him and activated kinetic Weapons to give him some additional damage, and then had him blow the horn. For the first 25% of the Dragons health, Alistair attacked, Taunted and used health poultices any time his health hit 75% or lower while all the other characters used ranged weapons and healing, but no heavy damage or hex spells until I was sure the Dragon was safely locked on Alistair. One useful note is that there seem to be a couple ways to get the dragon to release its bite attack: either use forcefield on Alistair, or use any ability that would normally stun or knock down another character ( both Winters Grasp and Stonefist come to mind). I simply used a stonefist from Wynne whenever the dragon grabbed Alistair. After Alistair had a firm grasp on Aggro, I started conservatively casting spells to speed the process, but the whole process only took a couple of minutes even without pouring on the damage.
That is a lot of words to describe my actual strategy, which was simply to let the tank do the majority of the damage and use everyone else as support if you want a fairly easy fight. Do NOT be shy about using health poultices!
#18
Posté 29 décembre 2009 - 07:21
While battling the thing, I set both Morrigan and Wynne to healing only and lyrium drinking once mana is over. Sten indomitable, PC mark of death on dragon. Was watching mostly the health. If some went down too fast, I clicked on the damaged one and used a potion. If someone went into the mouth, cone of colded the dragon (although it seems like the patch now makes the mouthed party member freeze too, or whatever). Kept spellcasters as far as I could, but just in position for a cone of cold. The battle was definitely over when Dragon went to 50% health, when it decided it was "wiser" to just bomb the party with fireballs. When it was at 10% health, the thingy stopped attacking for about 5 seconds for no apparent reason. Don't know why, but it wasn't battle changing either way. Finishing blow made by the dual wielder.
Party was all on 13 but the PC which was on 14 (level of course
#19
Posté 29 décembre 2009 - 07:52
I would think the mouth move would be faster than walking into CoC range?
#20
Posté 29 décembre 2009 - 07:54
dark-lauron wrote...
In my last run I had PC rogue DW, Morrigan Cone of Colder and alternative healer, Wynne Healer and... alternative cone of colder, Sten, Dual wielding Yusaris with cold damage runes mostly.
While battling the thing, I set both Morrigan and Wynne to healing only and lyrium drinking once mana is over. Sten indomitable, PC mark of death on dragon. Was watching mostly the health. If some went down too fast, I clicked on the damaged one and used a potion. If someone went into the mouth, cone of colded the dragon (although it seems like the patch now makes the mouthed party member freeze too, or whatever). Kept spellcasters as far as I could, but just in position for a cone of cold. The battle was definitely over when Dragon went to 50% health, when it decided it was "wiser" to just bomb the party with fireballs. When it was at 10% health, the thingy stopped attacking for about 5 seconds for no apparent reason. Don't know why, but it wasn't battle changing either way. Finishing blow made by the dual wielder.
Party was all on 13 but the PC which was on 14 (level of course)
Same thing happened.. High Dragon stopped attacking around 10% health.. I believe Flemeth did as well.. I did them back to back when I was level 15
#21
Guest_Jack-Nader_*
Posté 29 décembre 2009 - 08:01
Guest_Jack-Nader_*
JJM152 wrote...
I chopped her in the face with a 2h sword until she died. Solo. On Nightmare.
Setup was this:
Indomitable + Greater Warmth Balm + Rock Salve and then just "chop chop chop" with Yusaris until she was dragon burgers.
hahaha, KISS methodology is always the best. Admittedly, salves is something I have completely overlooked in this game. Their mechanics make boss battles rather efortless.
#22
Posté 29 décembre 2009 - 08:06
Dunno if I can add something that haven't already been said; bring as many ranged damage dealers as possible, bring warmth balms, force field tank if grabbed etc.
#23
Posté 29 décembre 2009 - 08:30
Set up a tactic on the mage that reads Tanks' name any: heroic defense
Or you can cast manually
#24
Posté 29 décembre 2009 - 09:13
I highly recommend getting the drake scales and going to Wade for a set of normal drakescale armor, which gives awesome fire resistance. You can then go back to fight the dragon after you're done with the rest of the temple.
I did it with a mage specialized in entropy, who started battle by laying down hexes and then hitting her with entropic death (death cloud plus death hex - did over 700 damage to her). That took off enough health that I had the others play soft for long enough for the cooldowns to reset for another entropic death (I wanted the mage to get the credit).
#25
Posté 29 décembre 2009 - 11:06
1) High Dragon
The High Dragon is definitely the hardest boss in the game, at least in my opinion. Because unlike Flemeth, you don't have Wade's Superior Dragonbone armor, which is immensely helpful against the Dragons. The High Dragon has a few really annoying attacks. Firstly, it has Grab. The High Dragon grabs one of your characters, and attacks it, while that character cannot do anything. It also has Massive Attack, which is a pain, as it will hit and knock over your dual wield rogues/warriors, limiting their DPS.
My suggested party make up for this fight is a Healer mage (Wynne), a tank (Shale is the best, Alistar is alright too) and ranged DPS (Leliana, Morrigan, PC mage/archer). I only suggest one physical DPS, because if you have a dual wield rogue or something similar, they'll be knocked down too much to be really effective. If your PC is a dual wielder, just equip a bow. You'll be surprised. With a rogue, you'll be maxing dex/cun anyway, so you can use a shortbow/longbow as well as a specced archer, but without the talents. With a warrior, you'll also do fine, using a longbow if you've pumped strength, shortbow if dex. Other physical DPS is definitely possible. But I'd recommend only using Weapon/Shield or 2h, for Shield Wall/Expertise and Indomitable respectively.
Spell wise, I'd recommend Spirit Healer up to Lifeward, at least Heal, although Regeneration/Mass Rejuv would work great, and Force Field is almost a requirement unless you're very good, in which case I doubt you need a guide.
Gearwise, get the best fire-resist gear on your tank you can, but without sacrificing armor (Drakeskin is a no-go, or you'll be destroyed by the dragon's melee attacks). At this point in the game, full Juggernaut (20% resist), Ring of the Ages (20% resist) and the Creationists Chord (10%) gives you 50% fire resist, which is very nice for this battle. I'd also suggest you buy/make some lesser/greater warmth balms, as they'll help too. I'd suggest bringing about 10-15 normal/greater health poultices. You could bring more, but that would make the fight trivial, and I'd call that cheating. They're juts for emergencies.
When you're ready, position your ranged attackers at the gong, and your melee in the space in front (hard to explain, but the place where the Dragon lands). Make sure you put you party on hold, so your ranged attackers don't get aggro straight away. Then activate the gong. Run up to the Dragon and taunt with your tank. Then take your party off hold. For your healer mage, make sure your tactics are purely defensive, you don't want your mage wasting mana using fireballs and blizzard. Just make sure you heal with your mage whenever your tank gets below ~50% health. Lifeward is strongly recommended, too. If your tank gets grabbed, then cast a forcefield on him immediately. Sadly, the game doesn't realise this, and attacks your tank still, which I consider broken, but imo it's a fair way to stop grab. If you forcefield is on cooldown/you think it's cheap, then just heal through the grab. With lifeward/heal/group heal and massive armor, your tank should easily survive. From there on out, it's basically just a case of keeping your tank healed. Also, if your tank dies, and you're up on the hilly part (assuming you have no other melee attackers) the Dragon will use bellow (I think that's what it's called) which works like pull on a Revenant. If you position yourself behind the terrain though, you will stop at the terrain. This is useful, so you can stay out of melee range while you revive your tank.





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