Party: me (DW warrior with both Berserk and Templar speced), Alistair, Morrigan, Wynne.
Notable talents/spells: Morrigan has Prison and Mana Clash and the 3rd rank of Hexes, cold up to 3rd rank, and 1st rank of lightning. Wynne has all the usual healing stuff plus Rock Armor and Stonefist, plus fire up to Flaming Weapons, plus the 3rd rank of Glyphs. Alistair has most of the shield talents including Shield Mastery, and Also has Overpower. My DW warrior has most of the DW talents, Berserking up to 3rd rank, and Templar just to wear full spell resist gear (at present she has only the Knight-Commander breastplate, the Spellward amulet, and maybe one 8% dweomer rune for a total of roughly 80% spell resist). My DW warrior also has 5 slots total on her daggers with something like one Grandmaster flame rune, one Grandmaster Lightning rune, and one Grandmaster Frost rune on the main-hand dagger.
Party tactics are set up so that everyone will auto use the smallest health. poultice if their health drops below 25% and the mages will auto use the smallest lyrium potion if their mana drops below 25%. Both mages have almost no extra willpower--all attribute points dumped straight into Magic only. Yes, they can typically consume about 2-6 small lyrium potions in longer fights with a boss present. Something like this High Dragon fight I'm pretty sure they chugged about 20 potions between the two of them. Morrigan sustains frost weapons throughout every fight and Wynne maintains flame weapons throughout every fight. Alistar keeps shield wall and threaten running 100% of the time--never uses any other shield type. My DW warrior runs around with Berserk and Momentum running 100% of the time (I use a mod to keep both of them up full time since the cooldowns are stupidly long in a way that serves no balance purpose). Tactics also run Blood Thirst 100% of the time during combat (it has a reasonably short cooldown).
Hexes are all under my direct control instead of tactics because they generate too much aggro if used early in a fight. Prison and Mana Clash are likewise not run by tactics so I can use them manually when they're most needed. Likewise with all Glyphs. Wynne will auto apply Heroic Defense and Heroic Offense via tactics to anyone attacking or being attacked by a boss or higher. Morrigan will automatically Force Field any party member who gets "grabbed", which the High Dragon will do.
That's about it for the general setup of my main party. We mow through most content on High and it's frankly too easy most of the time. During the High Dragon fight my DW warrior died twice because she garnered the most hate due to her DPS output. For a long time between the first revival and second revival, Just the other three had to keep Alistair alive but had no problem doing so. The only talent/spells I fired manually during the fight were glyphs and hexes (and as usual, casting a debuff hex on the High Dragon made him instantly ignore Alistair and go chasing all around after Morrigan--I'm still on the fence whether hexes are worth the insane aggro they bring down on a mage).
Oh, and both mages are set to "Ranged" so that they always try to keep distance from their target. And Alistair was in full Juggernaught armor by this time, with a Starfang longsword. My DW warrior's daggers weren't anything special: The Edge in main hand and Olaf's Cheeseknife in the off hand.
What else? No special salves or fire-resist gear or potions or Wades armor or anything like that. And wanted to see what would happen with my melee DPS up front and center instead of standing back plinking with arrows. I'm guessing Alistairs full set of Juggernaught armor plus Wynne's Heroic defense was more than enough to protect him from fire damage, and my DW warrior was never in front of the dragon but always flanking him. The mages were generally out of harms way because of their ranged tactics preference.
That's about it. Fight went pretty smooth overall and the only real speedbump was whether we could keep Alistair alive during the long gap my DW war was done while the first Revival was on its long cooldown. Good luck!
Modifié par shaktiboy, 30 décembre 2009 - 12:36 .





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