Also Maxster your post on Sovy actually is helpful and it goes a long way in proving that indeed the reapers were always as strong as ME3 made them out to be.
The only thing ME3 did is give them numbers.
You missing the point of my posts. I'm saying about how much could have been better, if EAWare didn't started to butchering own lore, dumbing down characters to a point of being retard, retconning whole game and all that. It is irrelevant how could we beat the reapers - be it conventional victory because of they being weakened from their trip to a galaxy, or a superweapon, or both. Good writing and consistent lore - that is relevant.
So because Sovereign could not defeat the galaxy by itself,and we the united galaxy killed 5 Reapers. They are somehow weaker then they have been portrayed? They did darken the skies of Earth. The entire planet was invaded,only after the Reapers destroyed Batarian defenses. The Reapers entire strategy is not based on surprise and isolation,it just happens to be one of their strategies. Obviously a race like the Reapers are more then capable of a single plan.
The Reapers have killed countless civilizations without suffering defeat. That pretty much portrays a very powerful enemy indeed.
We use their tech,while not fully understanding it. They have always been portrayed as super powerful beings,that make our civilizations look like infants in comparison. It is the Reapers theme. They are beyond our existence. Since ME1 through ME2 and into ME3.
Ok max, would it be better if I said, it took an orbital bombardment from several Fleet ships to destroy it instead?
You are right though enough ships to hold 17 million WOULD do a lot of damage, but dont forget the vast majority of their ships aren;t exactly new and up to snuff either, they just have a LOT.
and yes Dreadnaughts have a LOT of firepower..., but how many dreadnaughts do the fleets have? 50 at most? and It still takes concentrated fire from 4 of them to really break through a capital ships shields if I recall the codex?
Still doesnt really help us if all of our big ships have to focus one at time while being one shotted does it>[/quote] I'm saying that Shepard is dead on Rannoch along with part of his crew. If you use that kind of excuse about "entire quarian fleet". It is like 3-4 frigates or a cruiser using only secondary weapons. Because otherwise, Shepard is certainly and instantly annihilated. And that's all.
[/quote]Your still missing the point that destoryer are lesser class from capital ships. Even the lore says theycan take fire from an entire fleet. [/quote] Your credibility is zero now. After your laughable excuse of "indirect" hit of Harbringer main gun, that allowed Shepard to survive. Go to school, kid.
[/quote]1. It is an indirect hit. 2.The destroyer can take distance fire form a small fleet.
[/quote] And you are deliberately ignoring my points, and proof. I know, you want to enrage me to a point of name calling. And then report to the moderators. But you will fail at that. 1. 15kt explosion 19-30kt various explosions(test). And you are telling me, that indirect impact of 80kt shot saved Shepard's life? You are really deluded. And haven't even finished school. By the end class of my school 15 years ago, i knew a lot about nuclear fusion and nuclear fission. Not on university level, of course, but knew.
2. He died from those few shots anyway. [/quote] 1.Replay the ending agian...Did you see any explotion that large off of any of the harbinger blast? Added, reaper weapons a lazer weapon. The majority of it's damage is concentrated burning [/quote] I love that kind of circular logic. And complete ignorance of ME Lore.
[quote]M: Harbringer is not using his main gun, because it is shown in game, that there was no explosion of that magnitude. Reaper main gun shot impact is 80kt explosion.
D: No, he used his main gun.
M: Look, there is videos of much smaller explosion, 15-20kt. Even those explosions will completely annihilate everyone in that offensive.
D: He just hit indirectly, and because of that he survives.
M: But Shepard well be completely annihilated along with everyone else, by much smaller scale explosions, direct hit or not.
D: There is no such explosions shown in game, because of that Harbringer used his main gun and Shepard survives.
M: Dafuq?! [/quote]
Comrade, you sound just like catalyst. And you know, how i am describing catalyst.
As for lore
read this A dreadnought's power lies in the length of its main gun. Dreadnoughts range from 800 meters to one kilometer long, with a main gun of commensurate length. An 800-meter mass accelerator is capable of accelerating one 20 kg. slug to a velocity of 4025 km/s every two seconds. Each slug has the kinetic energy of 38 kilotons1 of TNT, three times the energy released by the fission weapon that destroyed Hiroshima.
When used to bombard planets, some of this kinetic energy is lost due to atmospheric re-entry friction. As a rule of thumb, each Earth-atmosphere of air pressure saps approximately 20% of a projectile's impact energy.
The turian fleet presently has 37 dreadnoughts; the asari, 21; and the salarians, 16. Humanity has six with an additional hull under construction at Arcturus Station. Alliance battleships are named for the mountains of Earth
Sovereign is the flagship of the rogue SpectreSaren. An enormous dreadnought larger than any other ship in any known fleet, Sovereign is crewed with both geth and krogan. At two kilometers long, its spinal-mounted main gun is likely capable of penetrating another dreadnought's kinetic barriers with a single shot.
[quote] 2.The blast ws shot down it blast chamber. They were not direct hits on it stronger point, just on a hard to hit weak point.
[/quote] It is irrelevant. Fact is, that shooting was from 3-4 frigates or a cruiser maximum.
[/quote]
Still it took 3-4 frigates, shooting a landbound destroyer class reaper, with pinpoint targeting on aw eak spot, and several volleys to take it down.
Even then it STILL seems pretty strong for a lesser class ship that i'm sure they have MANY of.
If anything that's still testament to the strength of even the lesser classed reapers not to mention the full on 2 km long ones.
[/quote] I'm not arguing that reapers is very strong. Just using as an example of reapers invulnerability Rannoch - is not good at all. Better use ME1, well, it never happened anyways Actually a lot more compelling argument is Sovereign battle, not Rannoch. Rannoch is where Shepard gone full retard for a moment.
Also, how you like idea of surving an indirect hit of 80kt impact projectile? I find it amusing [/quote] Accrding to what you post... " liquid alloy of iron, uranium, and tungsten suspended in an electromagnetic field powered by element zero. The molten metal, accelerated to a significant fraction of the speed of light, solidifies into a projectile as it is fired, hitting targets with enough force to pierce any known shield or armor.'
It says its a piercing weapon , not a gun the shoot exploding projectiles.
Ok max, would it be better if I said, it took an orbital bombardment from several Fleet ships to destroy it instead?
You are right though enough ships to hold 17 million WOULD do a lot of damage, but dont forget the vast majority of their ships aren;t exactly new and up to snuff either, they just have a LOT.
and yes Dreadnaughts have a LOT of firepower..., but how many dreadnaughts do the fleets have? 50 at most? and It still takes concentrated fire from 4 of them to really break through a capital ships shields if I recall the codex?
Still doesnt really help us if all of our big ships have to focus one at time while being one shotted does it>[/quote] I'm saying that Shepard is dead on Rannoch along with part of his crew. If you use that kind of excuse about "entire quarian fleet". It is like 3-4 frigates or a cruiser using only secondary weapons. Because otherwise, Shepard is certainly and instantly annihilated. And that's all.
[/quote]Your still missing the point that destoryer are lesser class from capital ships. Even the lore says theycan take fire from an entire fleet. [/quote] Your credibility is zero now. After your laughable excuse of "indirect" hit of Harbringer main gun, that allowed Shepard to survive. Go to school, kid.
[/quote]1. It is an indirect hit. 2.The destroyer can take distance fire form a small fleet.
[/quote] And you are deliberately ignoring my points, and proof. I know, you want to enrage me to a point of name calling. And then report to the moderators. But you will fail at that. 1. 15kt explosion 19-30kt various explosions(test). And you are telling me, that indirect impact of 80kt shot saved Shepard's life? You are really deluded. And haven't even finished school. By the end class of my school 15 years ago, i knew a lot about nuclear fusion and nuclear fission. Not on university level, of course, but knew.
2. He died from those few shots anyway. [/quote] 1.Replay the ending agian...Did you see any explotion that large off of any of the harbinger blast? Added, reaper weapons a lazer weapon. The majority of it's damage is concentrated burning [/quote] I love that kind of circular logic. And complete ignorance of ME Lore.
[quote]M: Harbringer is not using his main gun, because it is shown in game, that there was no explosion of that magnitude. Reaper main gun shot impact is 80kt explosion.
D: No, he used his main gun.
M: Look, there is videos of much smaller explosion, 15-20kt. Even those explosions will completely annihilate everyone in that offensive.
D: He just hit indirectly, and because of that he survives.
M: But Shepard well be completely annihilated along with everyone else, by much smaller scale explosions, direct hit or not.
D: There is no such explosions shown in game, because of that Harbringer used his main gun and Shepard survives.
M: Dafuq?! [/quote]
Comrade, you sound just like catalyst. And you know, how i am describing catalyst.
As for lore
read this A dreadnought's power lies in the length of its main gun. Dreadnoughts range from 800 meters to one kilometer long, with a main gun of commensurate length. An 800-meter mass accelerator is capable of accelerating one 20 kg. slug to a velocity of 4025 km/s every two seconds. Each slug has the kinetic energy of 38 kilotons1 of TNT, three times the energy released by the fission weapon that destroyed Hiroshima.
When used to bombard planets, some of this kinetic energy is lost due to atmospheric re-entry friction. As a rule of thumb, each Earth-atmosphere of air pressure saps approximately 20% of a projectile's impact energy.
The turian fleet presently has 37 dreadnoughts; the asari, 21; and the salarians, 16. Humanity has six with an additional hull under construction at Arcturus Station. Alliance battleships are named for the mountains of Earth
Sovereign is the flagship of the rogue SpectreSaren. An enormous dreadnought larger than any other ship in any known fleet, Sovereign is crewed with both geth and krogan. At two kilometers long, its spinal-mounted main gun is likely capable of penetrating another dreadnought's kinetic barriers with a single shot.
[quote] 2.The blast ws shot down it blast chamber. They were not direct hits on it stronger point, just on a hard to hit weak point.
[/quote] It is irrelevant. Fact is, that shooting was from 3-4 frigates or a cruiser maximum.
[/quote]
Still it took 3-4 frigates, shooting a landbound destroyer class reaper, with pinpoint targeting on aw eak spot, and several volleys to take it down.
Even then it STILL seems pretty strong for a lesser class ship that i'm sure they have MANY of.
If anything that's still testament to the strength of even the lesser classed reapers not to mention the full on 2 km long ones.
[/quote] I'm not arguing that reapers is very strong. Just using as an example of reapers invulnerability Rannoch - is not good at all. Better use ME1, well, it never happened anyways Actually a lot more compelling argument is Sovereign battle, not Rannoch. Rannoch is where Shepard gone full retard for a moment.
Also, how you like idea of surving an indirect hit of 80kt impact projectile? I find it amusing [/quote]If your using ME1...The reaper would be stronger not weaker. We did not kill Sovergin with only direct fire like the rennoch reaper.....We had to stun it first. That would mean the rennoch reaper would have to be stunned first to kill.
Ok max, would it be better if I said, it took an orbital bombardment from several Fleet ships to destroy it instead?
You are right though enough ships to hold 17 million WOULD do a lot of damage, but dont forget the vast majority of their ships aren;t exactly new and up to snuff either, they just have a LOT.
and yes Dreadnaughts have a LOT of firepower..., but how many dreadnaughts do the fleets have? 50 at most? and It still takes concentrated fire from 4 of them to really break through a capital ships shields if I recall the codex?
Still doesnt really help us if all of our big ships have to focus one at time while being one shotted does it>[/quote] I'm saying that Shepard is dead on Rannoch along with part of his crew. If you use that kind of excuse about "entire quarian fleet". It is like 3-4 frigates or a cruiser using only secondary weapons. Because otherwise, Shepard is certainly and instantly annihilated. And that's all.
[/quote]Your still missing the point that destoryer are lesser class from capital ships. Even the lore says theycan take fire from an entire fleet. [/quote] Your credibility is zero now. After your laughable excuse of "indirect" hit of Harbringer main gun, that allowed Shepard to survive. Go to school, kid.
[/quote]1. It is an indirect hit. 2.The destroyer can take distance fire form a small fleet.
[/quote] And you are deliberately ignoring my points, and proof. I know, you want to enrage me to a point of name calling. And then report to the moderators. But you will fail at that. 1. 15kt explosion 19-30kt various explosions(test). And you are telling me, that indirect impact of 80kt shot saved Shepard's life? You are really deluded. And haven't even finished school. By the end class of my school 15 years ago, i knew a lot about nuclear fusion and nuclear fission. Not on university level, of course, but knew.
2. He died from those few shots anyway. [/quote] 1.Replay the ending agian...Did you see any explotion that large off of any of the harbinger blast? Added, reaper weapons a lazer weapon. The majority of it's damage is concentrated burning [/quote] I love that kind of circular logic. And complete ignorance of ME Lore.
[quote]M: Harbringer is not using his main gun, because it is shown in game, that there was no explosion of that magnitude. Reaper main gun shot impact is 80kt explosion.
D: No, he used his main gun.
M: Look, there is videos of much smaller explosion, 15-20kt. Even those explosions will completely annihilate everyone in that offensive.
D: He just hit indirectly, and because of that he survives.
M: But Shepard well be completely annihilated along with everyone else, by much smaller scale explosions, direct hit or not.
D: There is no such explosions shown in game, because of that Harbringer used his main gun and Shepard survives.
M: Dafuq?! [/quote]
Comrade, you sound just like catalyst. And you know, how i am describing catalyst.
As for lore
read this A dreadnought's power lies in the length of its main gun. Dreadnoughts range from 800 meters to one kilometer long, with a main gun of commensurate length. An 800-meter mass accelerator is capable of accelerating one 20 kg. slug to a velocity of 4025 km/s every two seconds. Each slug has the kinetic energy of 38 kilotons1 of TNT, three times the energy released by the fission weapon that destroyed Hiroshima.
When used to bombard planets, some of this kinetic energy is lost due to atmospheric re-entry friction. As a rule of thumb, each Earth-atmosphere of air pressure saps approximately 20% of a projectile's impact energy.
The turian fleet presently has 37 dreadnoughts; the asari, 21; and the salarians, 16. Humanity has six with an additional hull under construction at Arcturus Station. Alliance battleships are named for the mountains of Earth
Sovereign is the flagship of the rogue SpectreSaren. An enormous dreadnought larger than any other ship in any known fleet, Sovereign is crewed with both geth and krogan. At two kilometers long, its spinal-mounted main gun is likely capable of penetrating another dreadnought's kinetic barriers with a single shot.
Sovereign is the flagship of the rogue SpectreSaren. An enormous dreadnought larger than any other ship in any known fleet, Sovereign is crewed with both geth and krogan. At two kilometers long, its spinal-mounted main gun is likely capable of penetrating another dreadnought's kinetic barriers with a single shot.How Saren acquired this incredible warship is unknown. The prevailing opinion is that Sovereign is a geth construct, while others believe it is a Prothean relic. Its design, however, hints at a more alien and mysterious origin. The attack on Eden Prime demonstrated Sovereign's ability to generate mass effect fields powerful enough to land on a planetary surface. This implies it has a massive element zero core, and the ability to generate staggering amounts of power.
Also, by saying that reapers don't use projectiles, you just said that conventional victory is possible and very easy.
Well, i'm not even asking about lasers. It's clear that you have no idea what laser is.
After the Battle of the Citadel in 2183, human and turian volunteers spent three months clearing the station's orbit of debris. During the cleanup, the turians secretly salvaged Sovereign's powerful main gun along with much of the weapon's element zero core. Eleven months later, the turians introduced the Thanix, a scaled-down version of the weapon.
Design data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3DEdit The Thanix's core is a liquid alloy of iron, uranium, and tungsten suspended in an electromagnetic field powered by element zero. The molten metal, accelerated to a significant fraction of the speed of light, solidifies into a projectile as it is fired, hitting targets with enough force to pierce any known shield or armor. The gun can fire reliably every five seconds. The weapon's relatively small size allows it to be mounted on most fighters or frigates, including the Normandy SR-2, and gives them firepower rivaling cruisers.
Comrade, your credibility is now negative. [/quote] The weapon are not shell based mass assilerated weapon. They main job is peirce. You know ...Like this...
Direct fire peices and the heat burns up the ship. It still works like a laser.
As you posted...
"liquid alloy of iron, uranium, and tungsten suspended in an electromagnetic field powered by element zero. The molten metal, accelerated to a significant fraction of the speed of light, solidifies into a projectile as it is fired, hitting targets with enough force to pierce any known shield or armor"
Show it does peicing damage and uses no slug. [/quote] Comrade, you have no idea of physics, and weapons in general. And i won't lecture you, that is a waste of time. Also, you have no idea of ME lore. link link
A mass accelerator propels a solid metal slug using precisely-controlled electromagnetic attraction and repulsion. The slug is designed to squash or shatter on impact, increasing the energy it transfers to the target. If this were not the case, it would simply punch a hole right through, doing minimal damage. Accelerator design was revolutionized by element zero. A slug lightened by a mass effect field can be accelerated to greater speeds, permitting projectile velocities that were previously unattainable. If accelerated to a high enough velocity, a simple paint chip can impact with the same destructive force as a nuclear weapon. However, mass accelerators produce recoil equal to their impact energy. This is mitigated somewhat by the mass effect fields that rounds are suspended within, but weapon recoil is still the prime limiting factor on slug velocity.
And also, small chunk of liquid metal, at say 5000km/s will produce a massive explosion. Learn physics, kid. Energy don't just vanish.
Comrade, you have no idea of physics, and weapons in general. And i won't lecture you, that is a waste of time. Also, you have no idea of ME lore. link link
A mass accelerator propels a solid metal slug using precisely-controlled electromagnetic attraction and repulsion. The slug is designed to squash or shatter on impact, increasing the energy it transfers to the target. If this were not the case, it would simply punch a hole right through, doing minimal damage. Accelerator design was revolutionized by element zero. A slug lightened by a mass effect field can be accelerated to greater speeds, permitting projectile velocities that were previously unattainable. If accelerated to a high enough velocity, a simple paint chip can impact with the same destructive force as a nuclear weapon. However, mass accelerators produce recoil equal to their impact energy. This is mitigated somewhat by the mass effect fields that rounds are suspended within, but weapon recoil is still the prime limiting factor on slug velocity.
And also, small chunk of liquid metal, at say 5000km/s will produce a massive explosion. Learn physics, kid. Energy don't just vanish.
It all depends. You want to have your projectile designed such that upon impact, it converts its pure kinetic energy into the more destructive thermal energy. This may depend on the geometry of the projectile, but it's possible to reduce the impact of KE-based weapons by using materials that may prevent the absorbtion of the projectile's KE and allow the slug or stream of metal to pass right through (so long as a vital component isn't in the projectile's path). It's possible that Reaper hulls are designed with this in mind.
Modifié par RadicalDisconnect, 05 octobre 2012 - 01:04 .
Comrade, you have no idea of physics, and weapons in general. And i won't lecture you, that is a waste of time. Also, you have no idea of ME lore. link link
A mass accelerator propels a solid metal slug using precisely-controlled electromagnetic attraction and repulsion. The slug is designed to squash or shatter on impact, increasing the energy it transfers to the target. If this were not the case, it would simply punch a hole right through, doing minimal damage. Accelerator design was revolutionized by element zero. A slug lightened by a mass effect field can be accelerated to greater speeds, permitting projectile velocities that were previously unattainable. If accelerated to a high enough velocity, a simple paint chip can impact with the same destructive force as a nuclear weapon. However, mass accelerators produce recoil equal to their impact energy. This is mitigated somewhat by the mass effect fields that rounds are suspended within, but weapon recoil is still the prime limiting factor on slug velocity.
And also, small chunk of liquid metal, at say 5000km/s will produce a massive explosion. Learn physics, kid. Energy don't just vanish.
1. The fire form the reaper is not going fast eough to make the tip of explosion.
As it stats in the codex... "liquid alloy of iron, uranium, and tungsten suspended in an electromagnetic field powered by element zero. The molten metal, accelerated to a significant fraction of the speed of light, solidifies into a projectile as it is fired, hitting targets with enough force to pierce any known shield or armor"
Comrade, you have no idea of physics, and weapons in general. And i won't lecture you, that is a waste of time. Also, you have no idea of ME lore. link link
A mass accelerator propels a solid metal slug using precisely-controlled electromagnetic attraction and repulsion. The slug is designed to squash or shatter on impact, increasing the energy it transfers to the target. If this were not the case, it would simply punch a hole right through, doing minimal damage. Accelerator design was revolutionized by element zero. A slug lightened by a mass effect field can be accelerated to greater speeds, permitting projectile velocities that were previously unattainable. If accelerated to a high enough velocity, a simple paint chip can impact with the same destructive force as a nuclear weapon. However, mass accelerators produce recoil equal to their impact energy. This is mitigated somewhat by the mass effect fields that rounds are suspended within, but weapon recoil is still the prime limiting factor on slug velocity.
And also, small chunk of liquid metal, at say 5000km/s will produce a massive explosion. Learn physics, kid. Energy don't just vanish.
It all depends. You want to have your projectile designed such that upon impact, it converts its pure kinetic energy into the more destructive thermal energy. This may depend on the geometry of the projectile, but it's possible to reduce the impact of KE-based weapons by using materials that may prevent the absorbtion of the projectile's KE and allow the slug or stream of metal to pass right through (so long as a vital component isn't in the projectile's path). It's possible that Reaper hulls are designed with this in mind.
Well, i don't know of such materials. It is a possibility, though, but Sovereign without shields died fast when hit by a frigate. Also, at such speeds, it is just unrealistic. It is not a hand gun with low speed projectiles. Also, that ground in London(and any planetary surface for that matter) is clearly not a such material. As about shape of liquid projectile..
Comrade, you have no idea of physics, and weapons in general. And i won't lecture you, that is a waste of time. Also, you have no idea of ME lore. link link
A mass accelerator propels a solid metal slug using precisely-controlled electromagnetic attraction and repulsion. The slug is designed to squash or shatter on impact, increasing the energy it transfers to the target. If this were not the case, it would simply punch a hole right through, doing minimal damage. Accelerator design was revolutionized by element zero. A slug lightened by a mass effect field can be accelerated to greater speeds, permitting projectile velocities that were previously unattainable. If accelerated to a high enough velocity, a simple paint chip can impact with the same destructive force as a nuclear weapon. However, mass accelerators produce recoil equal to their impact energy. This is mitigated somewhat by the mass effect fields that rounds are suspended within, but weapon recoil is still the prime limiting factor on slug velocity.
And also, small chunk of liquid metal, at say 5000km/s will produce a massive explosion. Learn physics, kid. Energy don't just vanish.
1. The fire form the reaper is not going fast eough to make the tip of explosion.
As it stats in the codex... "liquid alloy of iron, uranium, and tungsten suspended in an electromagnetic field powered by element zero. The molten metal, accelerated to a significant fraction of the speed of light, solidifies into a projectile as it is fired, hitting targets with enough force to pierce any known shield or armor"
Comrade, you have no idea of physics, and weapons in general. And i won't lecture you, that is a waste of time. Also, you have no idea of ME lore. link link
A mass accelerator propels a solid metal slug using precisely-controlled electromagnetic attraction and repulsion. The slug is designed to squash or shatter on impact, increasing the energy it transfers to the target. If this were not the case, it would simply punch a hole right through, doing minimal damage. Accelerator design was revolutionized by element zero. A slug lightened by a mass effect field can be accelerated to greater speeds, permitting projectile velocities that were previously unattainable. If accelerated to a high enough velocity, a simple paint chip can impact with the same destructive force as a nuclear weapon. However, mass accelerators produce recoil equal to their impact energy. This is mitigated somewhat by the mass effect fields that rounds are suspended within, but weapon recoil is still the prime limiting factor on slug velocity.
And also, small chunk of liquid metal, at say 5000km/s will produce a massive explosion. Learn physics, kid. Energy don't just vanish.
It all depends. You want to have your projectile designed such that upon impact, it converts its pure kinetic energy into the more destructive thermal energy. This may depend on the geometry of the projectile, but it's possible to reduce the impact of KE-based weapons by using materials that may prevent the absorbtion of the projectile's KE and allow the slug or stream of metal to pass right through (so long as a vital component isn't in the projectile's path). It's possible that Reaper hulls are designed with this in mind.
Well, i don't know of such materials. It is a possibility, though, but Sovereign without shields died fast when hit by a frigate. Also, at such speeds, it is just unrealistic. It is not a hand gun with low speed projectiles. Also, that ground in London(and any planetary surface for that matter) is clearly not a such material. As about shape of liquid projectile..
It was not just a blast from a frigate...Itwas the combine blast of the fleet. The normandy just hit first.
Also, an assilerated liquid form would not have a concusion based explosion. Look at the Newton video you post ...Look at the slug they have...That the shape it need to be to have that explosion you think reaper guns should have. Not liquid.
Smaller object need a massive ammount of speed to have major impacts, large object need lesser speed. Liquid object need a massive ammount of speed for major inpact.
Comrade, you have no idea of physics, and weapons in general. And i won't lecture you, that is a waste of time. Also, you have no idea of ME lore. link link
A mass accelerator propels a solid metal slug using precisely-controlled electromagnetic attraction and repulsion. The slug is designed to squash or shatter on impact, increasing the energy it transfers to the target. If this were not the case, it would simply punch a hole right through, doing minimal damage. Accelerator design was revolutionized by element zero. A slug lightened by a mass effect field can be accelerated to greater speeds, permitting projectile velocities that were previously unattainable. If accelerated to a high enough velocity, a simple paint chip can impact with the same destructive force as a nuclear weapon. However, mass accelerators produce recoil equal to their impact energy. This is mitigated somewhat by the mass effect fields that rounds are suspended within, but weapon recoil is still the prime limiting factor on slug velocity.
And also, small chunk of liquid metal, at say 5000km/s will produce a massive explosion. Learn physics, kid. Energy don't just vanish.
1. The fire form the reaper is not going fast eough to make the tip of explosion.
As it stats in the codex... "liquid alloy of iron, uranium, and tungsten suspended in an electromagnetic field powered by element zero. The molten metal, accelerated to a significant fraction of the speed of light, solidifies into a projectile as it is fired, hitting targets with enough force to pierce any known shield or armor"
It's fast enough to piece a ship.
Dafuq?
The fire form the reaper is not going fast enugh to make the inmpact of a liquid explode
As it stats in the codex... "liquid alloy of iron, uranium, and tungsten suspended in an electromagnetic field powered by element zero. The molten metal, accelerated to a significant fraction of the speed of light, solidifies into a projectile as it is fired, hitting targets with enough force to pierce any known shield or armor"
Still the reaper main gun being of the type it is, is a short range weapon. Thanix weapons are short range weapons, while the main guns of a dreadnought are long range weapons.
The reapers have "spess majik" shields and calamari stupid origin.
Comrade, you have no idea of physics, and weapons in general. And i won't lecture you, that is a waste of time. Also, you have no idea of ME lore. link link
A mass accelerator propels a solid metal slug using precisely-controlled electromagnetic attraction and repulsion. The slug is designed to squash or shatter on impact, increasing the energy it transfers to the target. If this were not the case, it would simply punch a hole right through, doing minimal damage. Accelerator design was revolutionized by element zero. A slug lightened by a mass effect field can be accelerated to greater speeds, permitting projectile velocities that were previously unattainable. If accelerated to a high enough velocity, a simple paint chip can impact with the same destructive force as a nuclear weapon. However, mass accelerators produce recoil equal to their impact energy. This is mitigated somewhat by the mass effect fields that rounds are suspended within, but weapon recoil is still the prime limiting factor on slug velocity.
And also, small chunk of liquid metal, at say 5000km/s will produce a massive explosion. Learn physics, kid. Energy don't just vanish.
It all depends. You want to have your projectile designed such that upon impact, it converts its pure kinetic energy into the more destructive thermal energy. This may depend on the geometry of the projectile, but it's possible to reduce the impact of KE-based weapons by using materials that may prevent the absorbtion of the projectile's KE and allow the slug or stream of metal to pass right through (so long as a vital component isn't in the projectile's path). It's possible that Reaper hulls are designed with this in mind.
Well, i don't know of such materials. It is a possibility, though, but Sovereign without shields died fast when hit by a frigate. Also, at such speeds, it is just unrealistic. It is not a hand gun with low speed projectiles. Also, that ground in London(and any planetary surface for that matter) is clearly not a such material. As about shape of liquid projectile..
It was not just a blast from a frigate...Itwas the combine blast of the fleet. The normandy just hit first.
Also, an assilerated liquid form would not have a concusion based explosion. Look at the Newton video you post ...Look at the slug they have...That the shape it need to be to have that explosion you think reaper guns should have. Not liquid.
Smaller object need a massive ammount of speed to have major impacts, large object need lesser speed. Liquid object need a massive ammount of speed for major inpact.
*megaton facepalm* Learn physics, kid.
Smaller object need a massive ammount of speed to have major impacts, large object need lesser speed. Liquid object need a massive ammount of speed for major inpact.
Impact impulse have nothing to do with physical state of material. P=m*V, where P - impulse, m - mass, v - velocity.
Kinetic energy Ek=(1/2)*m*V^2, where Ek - kinetic energy, m - mass, V - velocity.
Conservation of linear momentum
In a closed system (one that does not exchange any matter with the outside and is not acted on by outside forces) the total momentum is constant. This fact, known as the law of conservation of momentum, is implied by Newton's laws of motion.[5] Suppose, for example, that two particles interact. Because of the third law, the forces between them are equal and opposite. If the particles are numbered 1 and 2, the second law states that F1 = dp1/dt and F2 = dp2/dt. ... If the velocities of the particles are u1 and u2 before the interaction, and afterwards they are v1 and v2, then
Inelastic collision
An inelastic collision, in contrast to an elastic collision, is a collision in which kinetic energy is not conserved. In collisions of macroscopic bodies, some kinetic energy is turned into vibrational energy of the atoms, causing a heating effect, and the bodies are deformed. The molecules of a gas or liquid rarely experience perfectly elastic collisions because kinetic energy is exchanged between the molecules' translational motion and their internal degrees of freedom with each collision. At any one instant, half the collisions are – to a varying extent – inelastic (the pair possesses less kinetic energy after the collision than before), and half could be described as “super-elastic” (possessing more kinetic energy after the collision than before). Averaged across an entire sample, molecular collisions are elastic.
where va is the final velocity of the first object after impact vb is the final velocity of the second object after impact ua is the initial velocity of the first object before impact ub is the initial velocity of the second object before impact ma is the mass of the first object mb is the mass of the second objec CR is the coefficient of restitution; if it is 1 we have an elastic collision; if it is 0 we have a perfectly inelastic collision.
P.S. Damn, i knew that in 7th class. Why are you so uneducated?
P.P.S. Something wrong with the formulas pictures? Or glitch?
Still the reaper main gun being of the type it is, is a short range weapon. Thanix weapons are short range weapons, while the main guns of a dreadnought are long range weapons.
Kinetic weapons, in space, short range?! You know, there is the thing, called physics. Very useful.
It all depends. You want to have your projectile designed such that upon impact, it converts its pure kinetic energy into the more destructive thermal energy. This may depend on the geometry of the projectile, but it's possible to reduce the impact of KE-based weapons by using materials that may prevent the absorbtion of the projectile's KE and allow the slug or stream of metal to pass right through (so long as a vital component isn't in the projectile's path). It's possible that Reaper hulls are designed with this in mind.
Well, i don't know of such materials. It is a possibility, though, but Sovereign without shields died fast when hit by a frigate. Also, at such speeds, it is just unrealistic. It is not a hand gun with low speed projectiles. Also, that ground in London(and any planetary surface for that matter) is clearly not a such material. As about shape of liquid projectile..
Well, think about it this way. Modern HEAT projectiles are shaped charges that produce a high-velocity stream of metal. If you look at the testing of HEAT shells, you'll see that they leave small, clean holes.
The shot that killed Sovereign likely hit some vital component, like the drive core. Notice that other than the Normandy's shot, the munitions launched by the other ships didn't seem to have a visible affect on the hull.
I remember when our Thanix Cannons cut through a Collector Ship like butter. And I know they could do the same to a Reaper. You know how? Because Garrus Vakarian spent an entire game calibrating them.