The Reapers were NEVER portrayed as strong as they are in ME3
#201
Posté 03 octobre 2012 - 10:48
This cycle killed Soverign and delayed the harvest. We acquired the Thanix cannon, by the way it isn't the only one, turian developers copied and produced it, so its safe to assume its on most if not all turian dreadnoughts now. And since it was on the Normandy, a freighter, its possible its on many ships. Thats a massive blow to the reapers, who dominate space combat to be almost matched.
Also, in the codex, "miracle of palaven" resistance members snuck bombs aboard the reapers who were indoctrinating leaders and blew them up in the combined blast. Thats brilliant and effective and I wish I could have seen it.
The destroyer on Rannoch had the entire fleet hammering down on him. Now, in most Sci-fi, the "invincible factor" is usually the shield. "We can't bypass the shields! they're too strong" Until Jeff Goldblum and Will Smith send enough farmville requests to distract the processing power therefore lowering the shields so they can sneak in and... you get the idea. In ME3 its less believable because the reaper metal or whatever is so strong against everything shot at it. Bad news, everything breaks. Having a "near-invincible" hull for your ship is just bad writing. Everything has a weakness.
Even in the cutscenes the reapers don't evade the shots, they just wade into them, and thats just irritating. Even in the final battle that massive opening salvo, that would likely char earth, blows the leg off a reaper, doesn't kill it. You know what? Too bad, that many thanix cannons and other prototype tech would kill at least 10 full soverign class reapers in the opening wave along. And they don't try and dodge, thanks for making it easier. It was just the plot point of needing the crucible that we got this plot hole of an explination.
#202
Posté 03 octobre 2012 - 10:48
Modifié par AlanC9, 03 octobre 2012 - 10:49 .
#203
Posté 03 octobre 2012 - 10:48
I'm just saying, that direction eaware decided to take for ME3 plot, is their decision only. There is nothing could stop them from making coherent and not lore-butchering plot for ME3, they just decided it to be that way, that we have now.AlanC9 wrote...
SNascimento wrote...
.Maxster_ wrote...
Died because lack of energy needed to reach galaxy. Or killed by other reapers to get energy needed to reach the galaxy.
You want me to write entire new plot just for you? I'm no writer.
Huh? Where is this in the game?
He's making stuff up for an alternative plot.
And that backfired badly.
#204
Posté 03 octobre 2012 - 10:50
You're not getting that your just saying what you want to happen. You not pointing out how they were shown to be stoppable before.Maxster_ wrote...
Died because lack of energy needed to reach galaxy. Or killed by other reapers to get energy needed to reach the galaxy.SNascimento wrote...
.Maxster_ wrote...
Nah, they had no original plan. And ME1 and ME2 games demonstrates that they are quite stoppable individually and ME3 demonstrated that they are stoppable in small groups.dreman9999 wrote...
I'm not using logic? You basic arguement is that bw should make the stoppable just because with no reason or previous stated reason given.Maxster_ wrote...
So, you completely missed my point.
Comrade, take some basic logic courses. It could help.
You just want them to be stoppable. The fact you missing is that the reapers started as being unstoppable. BW not deciding on making them stoppable via convetional means after they said the reaper are unstoppable does not mean they sudden made them unstoppable. That just means they are following the orignal plan.
Stop say they sudenly are unstoppable...
They said it from ME1.
Also, there is no information on how many reapers are out there, before ME3. And, no information about how long it will take them to get to a galaxy from a dark space prior to ME3.
Yeah, they are shown as invulnerable and unstoppable in ME3.
After ME1 and ME2, they could just stay trapped in dark space, with no means of returning.
Or their return could take 100-200 years.
Or they returned in half a year after ME2, but lost like 2/3 of their numbers, and in weakened state.
So, there are many ways, in which ME3 could progress. But instead, because of the failure of eaware authors, we got nonsensical retarded mess.
How the reapers lost 2/3 of their numbers exactly?
You want me to write entire new plot just for you? I'm no writer.
#205
Posté 03 octobre 2012 - 10:50
Take some time to read the codex.AlanC9 wrote...
Bio ain't big on the science, Maxster. You never noticed?
#206
Posté 03 octobre 2012 - 10:51
#207
Posté 03 octobre 2012 - 10:52
They are now also very bad at plot coherence, characters believeability, and with their own lore.AlanC9 wrote...
Bio ain't big on the science, Maxster. You never noticed?
I don't see that as good thing.
And they certainly were better with science in ME1. Where my full sealed suits for hostile environments?
#208
Posté 03 octobre 2012 - 10:54
Punisher cork wrote...
Having a "near-invincible" hull for your ship is just bad writing. Everything has a weakness.
It's only bad writing if you need the thing to have a weakness
Even in the cutscenes the reapers don't evade the shots, they just wade into them, and thats just irritating. Even in the final battle that massive opening salvo, that would likely char earth, blows the leg off a reaper, doesn't kill it. You know what? Too bad, that many thanix cannons and other prototype tech would kill at least 10 full soverign class reapers in the opening wave along.
So the problem with the cutscene is that it doesn't show the Reapers getting their asses handed to them? You do realize that thecutscene is not there to show a conventional victory, right? OK, they could then show a few dozen Citadel ships getting blown up so the loss ratio makes sense. But then the battle would be over in ten minutes and Priority: Earth wouldn't work
Or is is just that the Reapers don't zip around dodging all the shots? Wouldn't that look .... silly?
#209
Posté 03 octobre 2012 - 10:54
1. What in ME1 AND me2 showed we can stop a fleet of reapers?Maxster_ wrote...
Nah, they had no original plan. And ME1 and ME2 games demonstrates that they are quite stoppable individually and ME3 demonstrated that they are stoppable in small groups.dreman9999 wrote...
I'm not using logic? You basic arguement is that bw should make the stoppable just because with no reason or previous stated reason given.Maxster_ wrote...
So, you completely missed my point.
Comrade, take some basic logic courses. It could help.
You just want them to be stoppable. The fact you missing is that the reapers started as being unstoppable. BW not deciding on making them stoppable via convetional means after they said the reaper are unstoppable does not mean they sudden made them unstoppable. That just means they are following the orignal plan.
Stop say they sudenly are unstoppable...
They said it from ME1.
Also, there is no information on how many reapers are out there, before ME3. And, no information about how long it will take them to get to a galaxy from a dark space prior to ME3.
Yeah, they are shown as invulnerable and unstoppable in ME3.
After ME1 and ME2, they could just stay trapped in dark space, with no means of returning.
Or their return could take 100-200 years.
Or they returned in half a year after ME2, but lost like 2/3 of their numbers, and in weakened state.
So, there are many ways, in which ME3 could progress. But instead, because of the failure of eaware authors, we got nonsensical retarded mess.
2. Taking down one reaper and killing a baby reaper does not mean we suddenly can take on a fleet.
3.Look up the orginal dark energy plot hat was planned by the first head writer. It was always the plan to have the reapers be unstoppable.
#210
Posté 03 octobre 2012 - 10:55
Maxster_ wrote...
And they certainly were better with science in ME1. Where my full sealed suits for hostile environments?
You mean the game where they invented the incredibly silly asari? Or couldn't remember their own lore on biotics? Or came up with Tali's magic voice recording?
#211
Posté 03 octobre 2012 - 10:56
In ME1, if Sovereign were so unstoppable he would just crush citadel fleet and take citadel on his own. Instead he planned and acted for thousands of years, and took big fleet of geth with him.dreman9999 wrote...
You're not getting that your just saying what you want to happen. You not pointing out how they were shown to be stoppable before.Maxster_ wrote...
Died because lack of energy needed to reach galaxy. Or killed by other reapers to get energy needed to reach the galaxy.SNascimento wrote...
.Maxster_ wrote...
Nah, they had no original plan. And ME1 and ME2 games demonstrates that they are quite stoppable individually and ME3 demonstrated that they are stoppable in small groups.dreman9999 wrote...
I'm not using logic? You basic arguement is that bw should make the stoppable just because with no reason or previous stated reason given.Maxster_ wrote...
So, you completely missed my point.
Comrade, take some basic logic courses. It could help.
You just want them to be stoppable. The fact you missing is that the reapers started as being unstoppable. BW not deciding on making them stoppable via convetional means after they said the reaper are unstoppable does not mean they sudden made them unstoppable. That just means they are following the orignal plan.
Stop say they sudenly are unstoppable...
They said it from ME1.
Also, there is no information on how many reapers are out there, before ME3. And, no information about how long it will take them to get to a galaxy from a dark space prior to ME3.
Yeah, they are shown as invulnerable and unstoppable in ME3.
After ME1 and ME2, they could just stay trapped in dark space, with no means of returning.
Or their return could take 100-200 years.
Or they returned in half a year after ME2, but lost like 2/3 of their numbers, and in weakened state.
So, there are many ways, in which ME3 could progress. But instead, because of the failure of eaware authors, we got nonsensical retarded mess.
How the reapers lost 2/3 of their numbers exactly?
You want me to write entire new plot just for you? I'm no writer.
He was retarded, or just doing that for lulz?
Actually, they were shown stoppable in ME3 also. Palaven, Coronati.
#212
Posté 03 octobre 2012 - 10:59
Silly not meant unscientific. Blue girls ftwAlanC9 wrote...
Maxster_ wrote...
And they certainly were better with science in ME1. Where my full sealed suits for hostile environments?
You mean the game where they invented the incredibly silly asari? Or couldn't remember their own lore on biotics? Or came up with Tali's magic voice recording?
Those small failures are not rendering ME1 as nonscifi. And ME1 was never a hard scifi.
ME3 retardness and magnitude of anti-scientific bull**** is a whole other level.
#213
Posté 03 octobre 2012 - 11:01
1. Killing one reaper, that took on a fleet , does not mean we can take on the entire reaper fleet conventionally when that fleet vastly out number us.Punisher cork wrote...
OP, I agree completely with you. The reapers are strong. But even when they had the advantage they wanted in the Prothean cycle, they still hit the citadel first, acquired info, shut down relays, wiped them out piece by piece. They used organics as cannon fodder, both for reasons of fear and they don't want to take massive losses. All their tools involve corrupting and indoctrinating. The prothean's had a great disadvantage because they had one set of tactics, according to Javik, that made them predictable. But STILL, still the protheans managed to create a small mass relay after freezing themselves, sneak in and alter the signal to deny them the next visit to the current cycle. They did that without the advantages of this cycle.
This cycle killed Soverign and delayed the harvest. We acquired the Thanix cannon, by the way it isn't the only one, turian developers copied and produced it, so its safe to assume its on most if not all turian dreadnoughts now. And since it was on the Normandy, a freighter, its possible its on many ships. Thats a massive blow to the reapers, who dominate space combat to be almost matched.
Also, in the codex, "miracle of palaven" resistance members snuck bombs aboard the reapers who were indoctrinating leaders and blew them up in the combined blast. Thats brilliant and effective and I wish I could have seen it.
The destroyer on Rannoch had the entire fleet hammering down on him. Now, in most Sci-fi, the "invincible factor" is usually the shield. "We can't bypass the shields! they're too strong" Until Jeff Goldblum and Will Smith send enough farmville requests to distract the processing power therefore lowering the shields so they can sneak in and... you get the idea. In ME3 its less believable because the reaper metal or whatever is so strong against everything shot at it. Bad news, everything breaks. Having a "near-invincible" hull for your ship is just bad writing. Everything has a weakness.
Even in the cutscenes the reapers don't evade the shots, they just wade into them, and thats just irritating. Even in the final battle that massive opening salvo, that would likely char earth, blows the leg off a reaper, doesn't kill it. You know what? Too bad, that many thanix cannons and other prototype tech would kill at least 10 full soverign class reapers in the opening wave along. And they don't try and dodge, thanks for making it easier. It was just the plot point of needing the crucible that we got this plot hole of an explination.
2.Thanix cannon need to be close to be effective ageints reapers.
3.Delay the reaper doesnot mean convetional victory being that this cycle did nothin gto prepare for them.
4.miracle of palaven does not mean we can defeat the reaper fleet, we lost massive amount of people for that victory.
5.The reaper metal was shown to be strong ageinst everything form ME1.
6.Thanix cannons need to close to be used.
#214
Posté 03 octobre 2012 - 11:02
1. Ever syfi story has something like the asari.AlanC9 wrote...
Maxster_ wrote...
And they certainly were better with science in ME1. Where my full sealed suits for hostile environments?
You mean the game where they invented the incredibly silly asari? Or couldn't remember their own lore on biotics? Or came up with Tali's magic voice recording?
2. What did they do withbioticthat is ageinst the lore?
3. Tali's magic voice recording?
#215
Posté 03 octobre 2012 - 11:10
1. We are shown we can stop one reaper ship....That does not mean we can take the fleet convetinally.Added,the only reason sovergin lost is because Virgil gave us a virus that stopped him ftom controling the citadel.Maxster_ wrote...
In ME1, if Sovereign were so unstoppable he would just crush citadel fleet and take citadel on his own. Instead he planned and acted for thousands of years, and took big fleet of geth with him.dreman9999 wrote...
You're not getting that your just saying what you want to happen. You not pointing out how they were shown to be stoppable before.Maxster_ wrote...
Died because lack of energy needed to reach galaxy. Or killed by other reapers to get energy needed to reach the galaxy.SNascimento wrote...
.Maxster_ wrote...
Nah, they had no original plan. And ME1 and ME2 games demonstrates that they are quite stoppable individually and ME3 demonstrated that they are stoppable in small groups.dreman9999 wrote...
I'm not using logic? You basic arguement is that bw should make the stoppable just because with no reason or previous stated reason given.Maxster_ wrote...
So, you completely missed my point.
Comrade, take some basic logic courses. It could help.
You just want them to be stoppable. The fact you missing is that the reapers started as being unstoppable. BW not deciding on making them stoppable via convetional means after they said the reaper are unstoppable does not mean they sudden made them unstoppable. That just means they are following the orignal plan.
Stop say they sudenly are unstoppable...
They said it from ME1.
Also, there is no information on how many reapers are out there, before ME3. And, no information about how long it will take them to get to a galaxy from a dark space prior to ME3.
Yeah, they are shown as invulnerable and unstoppable in ME3.
After ME1 and ME2, they could just stay trapped in dark space, with no means of returning.
Or their return could take 100-200 years.
Or they returned in half a year after ME2, but lost like 2/3 of their numbers, and in weakened state.
So, there are many ways, in which ME3 could progress. But instead, because of the failure of eaware authors, we got nonsensical retarded mess.
How the reapers lost 2/3 of their numbers exactly?
You want me to write entire new plot just for you? I'm no writer.
He was retarded, or just doing that for lulz?
Actually, they were shown stoppable in ME3 also. Palaven, Coronati.
2.You do know the the reapers took palven in the end of the game? Coronati was also soon overwhelmed and lost that battle he was so called stated to "stop the reapers".You missed this part of the codex...
http://masseffect.wi...ttle_of_Palaven
The Reapers countered instantly. Their destroyers performed a jump of their own to the skies above Palaven, beginning orbital strikes of turian cities. The turians, forced to defend the planet, found themselves in a pitched battle far from the relay, from which emerged a seemingly endless line of Reaper ships. After massive casualties, Coronati ordered retreat.
That's stopping?
They are shown to be able to be slowed down with convetional means, but not stopped.
Modifié par dreman9999, 03 octobre 2012 - 11:11 .
#216
Posté 03 octobre 2012 - 11:12
That means that they are pretty easily destroyed individually or in small groups. Using something that looks like tactic, instead of retarded Hackett fails(arcturus station, priority:earth).dreman9999 wrote...
1. We are shown we can stop one reaper ship....That does not mean we can take the fleet convetinally.Added,the only reason sovergin lost is because Virgil gave us a virus that stopped him ftom controling the citadel.Maxster_ wrote...
In ME1, if Sovereign were so unstoppable he would just crush citadel fleet and take citadel on his own. Instead he planned and acted for thousands of years, and took big fleet of geth with him.dreman9999 wrote...
You're not getting that your just saying what you want to happen. You not pointing out how they were shown to be stoppable before.Maxster_ wrote...
Died because lack of energy needed to reach galaxy. Or killed by other reapers to get energy needed to reach the galaxy.SNascimento wrote...
.Maxster_ wrote...
Nah, they had no original plan. And ME1 and ME2 games demonstrates that they are quite stoppable individually and ME3 demonstrated that they are stoppable in small groups.dreman9999 wrote...
I'm not using logic? You basic arguement is that bw should make the stoppable just because with no reason or previous stated reason given.Maxster_ wrote...
So, you completely missed my point.
Comrade, take some basic logic courses. It could help.
You just want them to be stoppable. The fact you missing is that the reapers started as being unstoppable. BW not deciding on making them stoppable via convetional means after they said the reaper are unstoppable does not mean they sudden made them unstoppable. That just means they are following the orignal plan.
Stop say they sudenly are unstoppable...
They said it from ME1.
Also, there is no information on how many reapers are out there, before ME3. And, no information about how long it will take them to get to a galaxy from a dark space prior to ME3.
Yeah, they are shown as invulnerable and unstoppable in ME3.
After ME1 and ME2, they could just stay trapped in dark space, with no means of returning.
Or their return could take 100-200 years.
Or they returned in half a year after ME2, but lost like 2/3 of their numbers, and in weakened state.
So, there are many ways, in which ME3 could progress. But instead, because of the failure of eaware authors, we got nonsensical retarded mess.
How the reapers lost 2/3 of their numbers exactly?
You want me to write entire new plot just for you? I'm no writer.
He was retarded, or just doing that for lulz?
Actually, they were shown stoppable in ME3 also. Palaven, Coronati.
2.You do know the the reapers took palven in the end of the game? Coronati was also soon overwhelmed and lost that battle he was so called stated to "stop the reapers".You missed this part of the codex...
The Reapers countered instantly. Their destroyers performed a jump of their own to the skies above Palaven, beginning orbital strikes of turian cities. The turians, forced to defend the planet, found themselves in a pitched battle far from the relay, from which emerged a seemingly endless line of Reaper ships. After massive casualties, Coronati ordered retreat.
That's stopping?
They are shown to be able to be slowed down with convetional means, but not stopped.
#217
Posté 03 octobre 2012 - 11:28
Those kind of tactics aren't going to work. You need multiple Dreadnoughts, or the equivilant of so to destroy a single Reaper. Reapers don't travel alone. They don't have supply lines to destroy. They never get tired. They have superior offenses and defenses. They are not easily destroyed. It's as simple as that.Maxster_ wrote...
That means that they are pretty easily destroyed individually or in small groups. Using something that looks like tactic, instead of retarded Hackett fails(arcturus station, priority:earth).
#218
Posté 03 octobre 2012 - 11:29
When is it ever show the reaper are in small groups in any momet in the game but tuchancka and Rennock?Maxster_ wrote...
That means that they are pretty easily destroyed individually or in small groups. Using something that looks like tactic, instead of retarded Hackett fails(arcturus station, priority:earth).dreman9999 wrote...
1. We are shown we can stop one reaper ship....That does not mean we can take the fleet convetinally.Added,the only reason sovergin lost is because Virgil gave us a virus that stopped him ftom controling the citadel.Maxster_ wrote...
In ME1, if Sovereign were so unstoppable he would just crush citadel fleet and take citadel on his own. Instead he planned and acted for thousands of years, and took big fleet of geth with him.dreman9999 wrote...
You're not getting that your just saying what you want to happen. You not pointing out how they were shown to be stoppable before.Maxster_ wrote...
Died because lack of energy needed to reach galaxy. Or killed by other reapers to get energy needed to reach the galaxy.SNascimento wrote...
.Maxster_ wrote...
Nah, they had no original plan. And ME1 and ME2 games demonstrates that they are quite stoppable individually and ME3 demonstrated that they are stoppable in small groups.dreman9999 wrote...
I'm not using logic? You basic arguement is that bw should make the stoppable just because with no reason or previous stated reason given.Maxster_ wrote...
So, you completely missed my point.
Comrade, take some basic logic courses. It could help.
You just want them to be stoppable. The fact you missing is that the reapers started as being unstoppable. BW not deciding on making them stoppable via convetional means after they said the reaper are unstoppable does not mean they sudden made them unstoppable. That just means they are following the orignal plan.
Stop say they sudenly are unstoppable...
They said it from ME1.
Also, there is no information on how many reapers are out there, before ME3. And, no information about how long it will take them to get to a galaxy from a dark space prior to ME3.
Yeah, they are shown as invulnerable and unstoppable in ME3.
After ME1 and ME2, they could just stay trapped in dark space, with no means of returning.
Or their return could take 100-200 years.
Or they returned in half a year after ME2, but lost like 2/3 of their numbers, and in weakened state.
So, there are many ways, in which ME3 could progress. But instead, because of the failure of eaware authors, we got nonsensical retarded mess.
How the reapers lost 2/3 of their numbers exactly?
You want me to write entire new plot just for you? I'm no writer.
He was retarded, or just doing that for lulz?
Actually, they were shown stoppable in ME3 also. Palaven, Coronati.
2.You do know the the reapers took palven in the end of the game? Coronati was also soon overwhelmed and lost that battle he was so called stated to "stop the reapers".You missed this part of the codex...
The Reapers countered instantly. Their destroyers performed a jump of their own to the skies above Palaven, beginning orbital strikes of turian cities. The turians, forced to defend the planet, found themselves in a pitched battle far from the relay, from which emerged a seemingly endless line of Reaper ships. After massive casualties, Coronati ordered retreat.
That's stopping?
They are shown to be able to be slowed down with convetional means, but not stopped.
The force we faced in the end of ME3 was not a smal group.
Are you missing the point we are facing a fleet of reapers?
#219
Posté 03 octobre 2012 - 11:37
That kind of tactics is actually a tactic, and not some retarded Hackett fails. Why they ever need to make every human military officer(and not only human) completely retarded?elitehunter34 wrote...
Those kind of tactics aren't going to work. You need multiple Dreadnoughts, or the equivilant of so to destroy a single Reaper. Reapers don't travel alone. They don't have supply lines to destroy. They never get tired. They have superior offenses and defenses. They are not easily destroyed. It's as simple as that.Maxster_ wrote...
That means that they are pretty easily destroyed individually or in small groups. Using something that looks like tactic, instead of retarded Hackett fails(arcturus station, priority:earth).
There is a lot of tactics to counter the reapers, that we can learn and synthesise from lore.
That makes crushing defeat, that allies get, defeat not because of the enemy efficience and strength, but because of everyone being astonishingly dumb. That cheapens reapers, cheapens everyone else, and makes them all completely retarded.
If you are making story about crushing defeat and unconditional surrender, make it believeable.
#220
Posté 03 octobre 2012 - 11:38
#221
Posté 03 octobre 2012 - 11:40
Again...When is it ever shown the reaper are in small groups in any momet in the game but tuchancka and Rennock?Maxster_ wrote...
That kind of tactics is actually a tactic, and not some retarded Hackett fails. Why they ever need to make every human military officer(and not only human) completely retarded?elitehunter34 wrote...
Those kind of tactics aren't going to work. You need multiple Dreadnoughts, or the equivilant of so to destroy a single Reaper. Reapers don't travel alone. They don't have supply lines to destroy. They never get tired. They have superior offenses and defenses. They are not easily destroyed. It's as simple as that.Maxster_ wrote...
That means that they are pretty easily destroyed individually or in small groups. Using something that looks like tactic, instead of retarded Hackett fails(arcturus station, priority:earth).
There is a lot of tactics to counter the reapers, that we can learn and synthesise from lore.
That makes crushing defeat, that allies get, defeat not because of the enemy efficience and strength, but because of everyone being astonishingly dumb. That cheapens reapers, cheapens everyone else, and makes them all completely retarded.
If you are making story about crushing defeat and unconditional surrender, make it believeable.
The force we faced in the end of ME3 was not a smal group.
Are you missing the point we are facing a fleet of reapers?
Their is never a tactic used in ME3 ageinst the work for a prologe time that did not end up with more deaths for us then the reapers.
Every tactic can hold the reapers at bay, but not stop them.
#222
Posté 03 octobre 2012 - 11:42
That was never stated and Ships, that use bombs with more impact then nukes, don't have them.MacNasty wrote...
One thing I recall hearing is that a single nuclear weapon would destroy a Reaper. Perhaps I heard this wrong, but the calculations put Dreadnought guns a lot lower than a nuke. Not to mention, didn't it say in game that the Reapers isolate and destroy, or bury, nuclear silos. Why not just ambush them with the nukes, in a situation where we could hide them and lure them into it? It wouldn't work forever, but that's only one way...
#223
Posté 03 octobre 2012 - 11:42
Are you missing the point that i'm talking not about current ME3 plot failure, but that there is many ways in which ME3 could have been made successor of ME1 and ME2, and not stand-alone story of crushing defeat, unconditional surrender and sick philosophy.dreman9999 wrote...
When is it ever show the reaper are in small groups in any momet in the game but tuchancka and Rennock?Maxster_ wrote...
That means that they are pretty easily destroyed individually or in small groups. Using something that looks like tactic, instead of retarded Hackett fails(arcturus station, priority:earth).dreman9999 wrote...
1. We are shown we can stop one reaper ship....That does not mean we can take the fleet convetinally.Added,the only reason sovergin lost is because Virgil gave us a virus that stopped him ftom controling the citadel.Maxster_ wrote...
In ME1, if Sovereign were so unstoppable he would just crush citadel fleet and take citadel on his own. Instead he planned and acted for thousands of years, and took big fleet of geth with him.dreman9999 wrote...
You're not getting that your just saying what you want to happen. You not pointing out how they were shown to be stoppable before.Maxster_ wrote...
Died because lack of energy needed to reach galaxy. Or killed by other reapers to get energy needed to reach the galaxy.SNascimento wrote...
.Maxster_ wrote...
Nah, they had no original plan. And ME1 and ME2 games demonstrates that they are quite stoppable individually and ME3 demonstrated that they are stoppable in small groups.dreman9999 wrote...
I'm not using logic? You basic arguement is that bw should make the stoppable just because with no reason or previous stated reason given.Maxster_ wrote...
So, you completely missed my point.
Comrade, take some basic logic courses. It could help.
You just want them to be stoppable. The fact you missing is that the reapers started as being unstoppable. BW not deciding on making them stoppable via convetional means after they said the reaper are unstoppable does not mean they sudden made them unstoppable. That just means they are following the orignal plan.
Stop say they sudenly are unstoppable...
They said it from ME1.
Also, there is no information on how many reapers are out there, before ME3. And, no information about how long it will take them to get to a galaxy from a dark space prior to ME3.
Yeah, they are shown as invulnerable and unstoppable in ME3.
After ME1 and ME2, they could just stay trapped in dark space, with no means of returning.
Or their return could take 100-200 years.
Or they returned in half a year after ME2, but lost like 2/3 of their numbers, and in weakened state.
So, there are many ways, in which ME3 could progress. But instead, because of the failure of eaware authors, we got nonsensical retarded mess.
How the reapers lost 2/3 of their numbers exactly?
You want me to write entire new plot just for you? I'm no writer.
He was retarded, or just doing that for lulz?
Actually, they were shown stoppable in ME3 also. Palaven, Coronati.
2.You do know the the reapers took palven in the end of the game? Coronati was also soon overwhelmed and lost that battle he was so called stated to "stop the reapers".You missed this part of the codex...
The Reapers countered instantly. Their destroyers performed a jump of their own to the skies above Palaven, beginning orbital strikes of turian cities. The turians, forced to defend the planet, found themselves in a pitched battle far from the relay, from which emerged a seemingly endless line of Reaper ships. After massive casualties, Coronati ordered retreat.
That's stopping?
They are shown to be able to be slowed down with convetional means, but not stopped.
The force we faced in the end of ME3 was not a smal group.
Are you missing the point we are facing a fleet of reapers?
#224
Posté 03 octobre 2012 - 11:43
Wasn't by Bioware, someone did all the calculations, comparing dreadnought weaponry to the nuclear weapon dropped at Hiroshima. Perhaps he was wrong. But I'm fairly sure the force that is applied by a nuclear explosion is more powerful than what ships pack...dreman9999 wrote...
That was never stated and Ships, that use bombs with more impact then nukes, don't have them.MacNasty wrote...
One thing I recall hearing is that a single nuclear weapon would destroy a Reaper. Perhaps I heard this wrong, but the calculations put Dreadnought guns a lot lower than a nuke. Not to mention, didn't it say in game that the Reapers isolate and destroy, or bury, nuclear silos. Why not just ambush them with the nukes, in a situation where we could hide them and lure them into it? It wouldn't work forever, but that's only one way...
#225
Posté 03 octobre 2012 - 11:44
Nukes are different. There is 50mt nukes, and 13kt nukes. Earth alliance dreadnought's main gun have power of 38kt trotil equivalent.MacNasty wrote...
One thing I recall hearing is that a single nuclear weapon would destroy a Reaper. Perhaps I heard this wrong, but the calculations put Dreadnought guns a lot lower than a nuke. Not to mention, didn't it say in game that the Reapers isolate and destroy, or bury, nuclear silos. Why not just ambush them with the nukes, in a situation where we could hide them and lure them into it? It wouldn't work forever, but that's only one way...





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