Simple tactics made the best tactics. Bottlenecks were taught in the first mission, the importance of height was something that was taught early, flanking was equally important, and when it came to those missions where you had to hold a piece of land you learned quickly how to set up your defenses and contain the threat.
It was, and still is, an awesome game.
I have no idea how exactly tactical BioWare will want to make DA3. But one of the cooler things about Myth was the fact that archers, if left under their own control, would totally kill your own people. They'd fire at the enemy and their arrows would hit your men standing in front of the enemy. Which mean your archers (and dwarves) needed to be micro'd to be properly used.
Setting up a staggered line of archers on a ridge was devestating to the enemy below. Not only could your archers rain death on those below but ranged units below had a large chance of their arrows/spears not hitting the archers above. The physics in Myth were amazing at the time and it took rain/wind/snow/height into consideration for any ranged attack.
Dragon Age isn't about commanding large standing armies against other armies. But if there's more of a focus on positioning and general common sense tactical awareness of your surroundings than I highly suggest taking this from Myth.
Having Archers being unable to hit people behind a line of goons is a hinderence as much as a boon since it makes bottlenecking enemies more effective (their archers are useless until your melee units carve through their melee units). This also makes positioning archers/mages up above the combat far more effective since they can now pick and choose enemies all around the battlefield.
I imagine AoE abilities like that raining arrows one in DA2 would remain exceptions making these powers more useful. But at the same time stuff like Archer's Lance might need to have a clear LoS to get the best out of it.
And, of course, on the higher difficulties this should mean your archer/mages would be hitting your melee guys in the back unless you micro properly doing friendly fire damage.
Mages... I haven't figured out how they fit in here. Regular attacks might work like archers and some skills might need clean line of sight to work properly. But a lot of their AoE might go on without LoS. And I have no idea how wide open the battle grounds for DA3 might be. If we spend a lot of time in sewers, docks, houses, and mansions like in DA2 this may mean archers lose a lot of their usefulness because there's simply no high ground much of the time.
What do you guys think? Would this be a cool feature to have or would it just add to the list of petty annoyances in your gaming?
Modifié par Foolsfolly, 03 octobre 2012 - 10:39 .





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