[Updated: August 9, 2013] What We Know: Collected "Dragon Age: Inquisition" Information
#26
Posté 06 octobre 2012 - 01:38
#27
Posté 06 octobre 2012 - 02:56
#28
Posté 06 octobre 2012 - 04:04
There are indeed certain things that would be made much easier, story-wise, by simply establishing canon and proceeding from there. No doubt about that. It's the reason the vast majority of games don't have such continuuity between games, and arrange matters so that such continuuity wouldn't even be relevant.
Thing is, you'd lose something too. Yes, perhaps we'll never be able to take this to the ultimate point everyone imagines this to be-- where all those decisions branch out until they create a player's own personal storyline, completely divergent from everyone's else's and where every decision has complete relevance between games... but is that really necessary? Even if there are only select points of influence, that's really no different than in a single game itself. It's a question of maintaining the illusion.
Maybe someone feels that illusion hasn't been kept, and can't be kept unless their every decision is kept sacrosanct. And they feel that, if we can't do it, we shouldn't even try. I get that, and there are certainly days when I feel exactly the same myself. But there are also those for whom the illusion makes the world and the story so much more theirs, and that's not something they're apt to get anywhere else. They don't necessarily want to be told a story so much as they want to be part of it. Isn't that the ideal, here?
Ultimately, regardless of the arguments, it's a trigger that Dragon Age has already pulled. I suppose one could argue we could un-pull it, as we've done with some other pretty fundamental points of design... but I'd say this goes beyond game mechanics and is more of a promise which would be pretty hard to unmake now.
There are plans for how we're going to do the import thing, which I'm not at liberty to discuss. All I'll say is that the goal is to do it better... not to scrap it.
http://social.biowar...x/14370204&lf=8
Modifié par Quicksilver26, 06 octobre 2012 - 04:06 .
#29
Posté 19 octobre 2012 - 09:20
#30
Posté 20 octobre 2012 - 09:26
It is confirmed you will be human
However they seem to be discussing the possibility of origin stories (a.la. Mass Effect) that will have an impact on your play through.
#31
Posté 20 octobre 2012 - 09:28
I doubt even a single line of programming code has been written for this game yet.
#32
Guest_FemaleMageFan_*
Posté 20 octobre 2012 - 09:31
Guest_FemaleMageFan_*
They are using AGILE development that means they are implementing little parts of one big product. Much better than a waterfall model where they finish one huge part then continue to the next phase of the huge part.MushroomMagic wrote...
Didn't Bioware say this game has been in the works since 2010? I find that a bit dubious. If the game has been in development that long you'd think they'd at least have been finished with the planning phase. Yet here were hearing about how they still don't even know how they're going to incorporate the protagonist. Will there be origin stories? Will it be like Mass Effect? We don't know because not even Bioware knows yet.
I doubt even a single line of programming code has been written for this game yet.
#33
Posté 20 octobre 2012 - 09:37
FemaleMageFan wrote...
They are using AGILE development that means they are implementing little parts of one big product. Much better than a waterfall model where they finish one huge part then continue to the next phase of the huge part.MushroomMagic wrote...
Didn't Bioware say this game has been in the works since 2010? I find that a bit dubious. If the game has been in development that long you'd think they'd at least have been finished with the planning phase. Yet here were hearing about how they still don't even know how they're going to incorporate the protagonist. Will there be origin stories? Will it be like Mass Effect? We don't know because not even Bioware knows yet.
I doubt even a single line of programming code has been written for this game yet.
Sounds like a bunch of spin. They're probably playing World of Warcraft and will probably only start officially working on the game in March when they realize they only have 8 months to complete it.
#34
Posté 20 octobre 2012 - 09:42
MushroomMagic wrote...
Didn't Bioware say this game has been in the works since 2010? I find that a bit dubious. If the game has been in development that long you'd think they'd at least have been finished with the planning phase.
- At the EE they said that DA3 has been in development longer than (nearly?) any other Bioware game. But the development stage is now done.
Yet here were hearing about how they still don't even know how they're going to incorporate the protagonist. Will there be origin stories? Will it be like Mass Effect? We don't know because not even Bioware knows yet.
- They know. At the expo they mentioned there will be multiple backgrounds (that will affect the story) but unfortunately they won't be playable.
#35
Posté 20 octobre 2012 - 09:44
#36
Posté 20 octobre 2012 - 09:55
This is just a PR stunt, Bioware realizes they have nothing and that they've got to throw something together quickly and it's not going to be pretty.
#37
Posté 20 octobre 2012 - 10:06
katiebour wrote...
Don't troll, MushroomMagic. Obviously Bioware folks get paid to work, and they've given us a slew of awesome games over the years, and are hard at work on the next game. Agile development means that you get a single small piece to work, and then you iterate, iterate, iterate, slowly adding new features and bug-testing as you go. Do they have a full, working game yet? Probably not. Are they getting characters, plots, dialogue trees, the switch to the new engine (read: new toolset for devs to learn), character models, armor, codex entries, items, relationships, etc. in the works? Most definitely.
MushroomMagic wrote...
Sounds like BS to me. It's been in development longer than any other Bioware game? So if that were the case that would mean Dragon Age III has been in development years before even Dragon Age:Origins came out since Dragon Age:Origins took 5 years to make. The game was borderline vaporware for a good period of time.
This is just a PR stunt, Bioware realizes they have nothing and that they've got to throw something together quickly and it's not going to be pretty.
Do not feed the trolls. <_<
Modifié par Palipride47, 20 octobre 2012 - 10:07 .
#38
Posté 20 octobre 2012 - 10:18
#39
Posté 20 octobre 2012 - 10:21
Hrungr wrote...
- At the EE they said that DA3 has been in development longer than (nearly?) any other Bioware game. But the development stage is now done.
Pre-production. Inquisition has been in pre-production longer than any other Bioware game. That is not the same as development.
#40
Posté 20 octobre 2012 - 10:22
Mary Kirby wrote...
Hrungr wrote...
- At the EE they said that DA3 has been in development longer than (nearly?) any other Bioware game. But the development stage is now done.
Pre-production. Inquisition has been in pre-production longer than any other Bioware game. That is not the same as development.
And DAO took so long because the company (and production) hit some trouble, not solely because they wanted to wait 5 years to craft the bestest game ever (that is a lot of money)
#41
Posté 20 octobre 2012 - 10:31
Ahh... thanks for the clarification.Mary Kirby wrote...
Hrungr wrote...
- At the EE they said that DA3 has been in development longer than (nearly?) any other Bioware game. But the development stage is now done.
Pre-production. Inquisition has been in pre-production longer than any other Bioware game. That is not the same as development.
#42
Posté 20 octobre 2012 - 10:39
Its funny how a simple misphrasing or a misintepreted word can cause a ruckus.Mary Kirby wrote...
Hrungr wrote...
- At the EE they said that DA3 has been in development longer than (nearly?) any other Bioware game. But the development stage is now done.
Pre-production. Inquisition has been in pre-production longer than any other Bioware game. That is not the same as development.
Edit: Thanks for pointing out the little information on elves art style OP. This is very good to know since people with elf wardens like myself were slightly worried still am but not as much now that I have read this.
Modifié par Genshie, 20 octobre 2012 - 10:43 .
#43
Posté 20 octobre 2012 - 10:43
Maclimes wrote...
Combat
There was talk at this panel () about combat becoming far more strategic, placing emphasis on elements such as positioning, elevation, chokepoints, and preparation, with a strong focus on teamwork.
By far more strategic, I hope they mean far more tactical. But otherwise, horray!!!
Also, I hope they make the camera management less of a nuisance than it was in DA:2. Perhaps the system can learn from how the player tends to keep setting the camera (over and over and over and over again)?
#44
Posté 20 octobre 2012 - 11:17
Mary Kirby wrote...
Hrungr wrote...
- At the EE they said that DA3 has been in development longer than (nearly?) any other Bioware game. But the development stage is now done.
Pre-production. Inquisition has been in pre-production longer than any other Bioware game. That is not the same as development.
oh snap you got Mary Kirby out to play lucky you!
Modifié par Quicksilver26, 20 octobre 2012 - 11:19 .
#45
Posté 20 octobre 2012 - 11:58
http://gamingbolt.co...tle-and-flemeth
It seems as though they're keeping the human only main character.
#46
Posté 21 octobre 2012 - 03:01
Maclimes wrote...
Ausstig wrote...
Rule of thumb, if you never see them die, don't belive they are dead.
Sometimes, even seeing them die is not enough.
I always assumed it was because of the talent "feign death."
#47
Posté 21 octobre 2012 - 03:09
Mary Kirby wrote...
Hrungr wrote...
- At the EE they said that DA3 has been in development longer than (nearly?) any other Bioware game. But the development stage is now done.
Pre-production. Inquisition has been in pre-production longer than any other Bioware game. That is not the same as development.
I'd be interested in knowing what pre-production entails, as opposed to development.
I assume it is during development that character models are done, environments are created, the new game engine is tooled for the specific game.
What is done during pre-production other than budget talks and hiring people?
#48
Posté 21 octobre 2012 - 03:39
Kileyan wrote...
I'd be interested in knowing what pre-production entails, as opposed to development.
I assume it is during development that character models are done, environments are created, the new game engine is tooled for the specific game.
What is done during pre-production other than budget talks and hiring people?
"Development," would be the entire period of time between a game being pitched ("Hey, we want to make another Dragon Age game!") and when it goes gold. In pre-production, we do most of the planning and prototyping. We actually do make environments and models during this time, and some of them may wind up in the shipped game, but many of them will be replaced during full production as we get better tools and more experience with the engine and its limitations. Incidentally, we try to figure out exactly what our shiny new game engine can do. How many creatures can it manage to render on the screen at one time? How does it handle streaming? What's the biggest area we can build? We test out ideas to see if we can make them work. We build all the tools. We create and try to stabilize the pipelines that allow us to add files to the game, change them, and pass them around between the different departments (like Writing, Level design, Editing, and VO) so that everyone has access to the things they need to work.
Once we hit full production, we start making all the final assets: Levels, models, all the conversation files, etc. We will inevitably still find things that need concepted from scratch and figured out, but hopefully the major game systems and plot elements can just be built, tested, and refined.
#49
Posté 21 octobre 2012 - 03:45
Mary Kirby wrote...
Once we hit full production, we start making all the final assets: Levels, models, all the conversation files, etc. We will inevitably still find things that need concepted from scratch and figured out, but hopefully the major game systems and plot elements can just be built, tested, and refined.
Thanks Mary, I've heard pre-production and development talked about, nice to see a bit of a breakdown. I'm surprise at how much is done during the pre-production time. I always pictured it as just writers, brainstorming meetings and concept art........not actually testing game engine limits and doing programming and hardware stuff.
#50
Posté 21 octobre 2012 - 05:15
Kileyan wrote...
Mary Kirby wrote...
Once we hit full production, we start making all the final assets: Levels, models, all the conversation files, etc. We will inevitably still find things that need concepted from scratch and figured out, but hopefully the major game systems and plot elements can just be built, tested, and refined.
Thanks Mary, I've heard pre-production and development talked about, nice to see a bit of a breakdown. I'm surprise at how much is done during the pre-production time. I always pictured it as just writers, brainstorming meetings and concept art........not actually testing game engine limits and doing programming and hardware stuff.
That was very enlightening, thank you Mary!





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