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[Updated: August 9, 2013] What We Know: Collected "Dragon Age: Inquisition" Information


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#76
Zeleen

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and Maclimes... I may have forgotten to tell you..... GREAT JOB!!!!!! thank you

#77
Maclimes

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Zeleen wrote...

and Maclimes... I may have forgotten to tell you..... GREAT JOB!!!!!! thank you


Hey, no problem! I'm having fun with it.

And if this thing can stay near the top (cough sticky cough), then maybe it will actually inform some people who may otherwise have been confused or posting redudant threads.

#78
Terrorize69

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David Gaider wrote...

Terrorize69 wrote...
Will the PC stay vocal in banters in DA:I?


Yes. In fact, we're testing out a way for the player to chime in occasionally-- not with an automatic line, but with a chosen response. It'll also be an opt-in system, so you can choose to chime in on the banter or remain silent and let them talk. We'll see if that ends up working as we expect, but I consider it the ideal evolution of the system.


Not sure if you want this added to the OP but, this is taken from a topic I asked regarding the PC talking more in party banter, or at least when he or she is talked about.

#79
ReallyRue

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Have to play as a human? *Sigh* I really did like playing a non-human. Oh well. I still liked Hawke.

Great thread, anyway.

#80
Guest_SilverMoonDragon_*

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Awesome! :) Thanks for putting all that info together, 'tis very helpful :)^_^

#81
VTSC

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Terrorize69 wrote...

David Gaider wrote...

Terrorize69 wrote...
Will the PC stay vocal in banters in DA:I?


Yes. In fact, we're testing out a way for the player to chime in occasionally-- not with an automatic line, but with a chosen response. It'll also be an opt-in system, so you can choose to chime in on the banter or remain silent and let them talk. We'll see if that ends up working as we expect, but I consider it the ideal evolution of the system.


Not sure if you want this added to the OP but, this is taken from a topic I asked regarding the PC talking more in party banter, or at least when he or she is talked about.


Link

#82
Maclimes

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Terrorize69 wrote...

David Gaider wrote...

Terrorize69 wrote...
Will the PC stay vocal in banters in DA:I?


Yes. In fact, we're testing out a way for the player to chime in occasionally-- not with an automatic line, but with a chosen response. It'll also be an opt-in system, so you can choose to chime in on the banter or remain silent and let them talk. We'll see if that ends up working as we expect, but I consider it the ideal evolution of the system.


Not sure if you want this added to the OP but, this is taken from a topic I asked regarding the PC talking more in party banter, or at least when he or she is talked about.


Thanks! Added it to the original post.

#83
pace675

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You good sir just earned a bookmark!

#84
Bondari the Reloader

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Thanks for this thread, it's awesome! :)

#85
Anny78

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This might be interesting too .  :)
social.bioware.com/forum/1/topic/371/index/14783512&lf=8

#86
Swagger7

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Maclimes wrote...

AND... done. Thanks guys! I made the requested alterations. Good ideas.


Yay!  You're the best Maclimes!

#87
Maclimes

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 Added the news about us not receiving any new news. :mellow:

#88
Maclimes

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Release date from MCM Expo.

#89
FrostyLazer

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Maclimes wrote...

Release Date: In an interview at the MCM Expo in London (http://www.bigredbar...ders-interview/), Chris Priestly mentioned a release date for Dragon Age 3 as Fall of 2013. Not a confirmed or promised street date, obviously, but it does give us a much more general idea of the timeframe.


That was already stated in an ea press release

www.ea.com/uk/news/dragon-age-3-inquisition

Modifié par FrostyLazer, 07 novembre 2012 - 05:50 .


#90
nightscrawl

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Here is a DG post addressing save imports, and their continued use in the DA franchise.

#91
nightscrawl

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About the dialogue wheel and icons. Whole post is here.

Relevant quote...

David Gaider wrote...

The icons are being revamped, but they will still exist. We are also getting a "reaction wheel" for use when an emotional reaction to events is being called for-- I've mentioned this before, and it's useful in very specific circumstances, but it's not something I'll go into in full until we can show what we mean by it.



#92
Maclimes

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nightscrawl wrote...

About the dialogue wheel and icons. Whole post is here.

Relevant quote...

David Gaider wrote...

The icons are being revamped, but they will still exist. We are also getting a "reaction wheel" for use when an emotional reaction to events is being called for-- I've mentioned this before, and it's useful in very specific circumstances, but it's not something I'll go into in full until we can show what we mean by it.


Added. Thanks!

#93
Kail Ashton

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i'm not going to lie; the reaction wheel has serious potential

on the one hand this is bioware so chances are they'll screw it up by not using it to it's fullest potential because "programing is like, hard and stuff you guys!" on the otherhand if rejects like oblivion can get a system like that to work in their god awfully made spy rpg (whose name i forget given how unmemorible it was beyond being crap) then bioware "shooouuuuuld" be able to compitently use this

Just make sure there's a "murder knife" option and kissy kissy option cause flying sphagetti monster knows the forums will never here the end of it from these creatures who dwell here (optional ass slap option would be apreciated though :P)

#94
DreGregoire

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Thanks for this thread and keeping it up. :)

#95
Maclimes

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I know very little information is being released at this point, but I updated the OP with a few very minor comments from devs.

#96
ReD BaKen9

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Nice! Loving this thread :)

#97
AwakenxBenihime

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First I wanted to say thanks for this great thread!  ^____^

I also wanted to share a couple links from voice actors pages on wikipedia - all of these actors have Dragon Age III: Inquisition listed under their roles section

Yuri Lowenthal - Dragon Age III: Inquisition - Sandal

http://en.wikipedia..../Yuri_Lowenthal

Greg Ellis - Dragon Age III: Inquisition: Knight Captain Cullen

http://en.wikipedia....g_Ellis_(actor)

Simon Templeman - Dragon Age III: Inquisition - Teyrn Loghain Mac Tir

http://en.wikipedia....Simon_Templeman

Mark Hildreth - Dragon Age III: Inquisition (2013) — Sten/Arishok (voice)
(this one I found the most interesting)

http://en.wikipedia....ildreth_(actor)

I realize this is all on Wikipedia and you may decide not to include it in your list of known info.. but I thought I'd add it to the thread either way  :)

Modifié par AwakenxBenihime, 02 décembre 2012 - 07:13 .


#98
Eshiaya

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Posted this in another forum but might seem more appropriate for this... Not sure if this has already been mentioned but Mike Laidlaw recently tweeted that DA3 will be set after DA Asunder. I haven't read the novel but from my understanding, Asunder is set one year after Act 3 from DA2, but before Varrics interrogation by Cassandra..could we see some overlap like we did with the start of DA2 which took place while the blight was going on? We won't know of course for a while but just throwing it out there,

#99
Rpgfantasyplayer

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jaywaddy wrote...

Posted this in another forum but might seem more appropriate for this... Not sure if this has already been mentioned but Mike Laidlaw recently tweeted that DA3 will be set after DA Asunder. I haven't read the novel but from my understanding, Asunder is set one year after Act 3 from DA2, but before Varrics interrogation by Cassandra..could we see some overlap like we did with the start of DA2 which took place while the blight was going on? We won't know of course for a while but just throwing it out there,



It is in this thread and the OP has the link to the twitter info. http://social.biowar.../index/15147625

#100
Maclimes

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Yup! I already talked about that one, jaywaddy, as Rpgfantasyplayer mentioned.

In regards to the wiki stuff... I highly suspect it is accurate. However, it's not from a confirmed source, so I'm hesitant to include it. I already mentioned that info on both Greg Ellis and Yuri Lowenthal, however, because both actors themselves mentioned it on their own twitter pages (because NDAs are apparently too complicated?).