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[Updated: August 9, 2013] What We Know: Collected "Dragon Age: Inquisition" Information


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#101
Eshiaya

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Apologises for repeating

#102
Maclimes

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jaywaddy wrote...

Apologises for repeating


No worries! There's so little information being released right now, I'm always happy for a bump. ;)

#103
labargegrrrl

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social.bioware.com/forum/1/topic/371/index/15243582/3#15251849 

new demons are (possibly) coming!

#104
Maclimes

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Updated with the above demon information, as well as a few other tidbits I've trawled around for.

Sorry for slow updates, but as you can tell, there's not a lot to know, just yet.

#105
Spedfrom

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That's alright, you're doing a good job. Next year you'll have your hands full!

#106
Johanna

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 I'm very glad they're tweaking the elves.  My darling Zevran looked like a goat. 

#107
frankf43

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Add this DG has stated that no previous controlled NPC will be under your control in DA:I

social.bioware.com/forum/1/topic/371/index/14839445/4#15270462

#108
Maclimes

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frankf43 wrote...

Add this DG has stated that no previous controlled NPC will be under your control in DA:I

social.bioware.com/forum/1/topic/371/index/14839445/4#15270462


No, he said that " any character that is now an NPC is definitely no longer under your control". In other words, if a character is included as an NPC in DA3 that was not an NPC previously, you will have no control over that character.

The question remains, did he mean to imply Hawke/Warden there (since all other characters, even party members, are NPCs, thus "no longer under your control" only applies to Hawke/Warden), or was he just making a more blanket statement about head-canon, and how you don't get to decide the fates of these characters in your imagination anymore?

In either case, I'm not sure that's news. I frankly can't think of any other way it could be done.

Modifié par Maclimes, 13 décembre 2012 - 09:20 .


#109
InfinitePaths

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I have to admit,it's looking awesome.I think that DA3 will be great.

#110
ConniConstipated

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HeriocGreyWarden wrote...

I have to admit,it's looking awesome.I think that DA3 will be great.




Yep. I agree.I'm always on the lookout for new information.=]
This is a great thread.Thanks Maclimes!:wizard:

#111
Maclimes

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BumInBlack wrote...

Yep. I agree.I'm always on the lookout for new information.=]
This is a great thread.Thanks Maclimes!:wizard:


No problemo! I'm glad people are finding it helpful.

#112
Jamesnew2

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Good Thread ngl

#113
nightscrawl

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Here is a quote from Chris about multiplayer.


Chris Priestly wrote...

freche wrote...

Aolbain wrote...

Have they even hinted for MP? I more got the implication that it would be some online-integration, like a place where you could show of your characters and your progress through the game.

I don't think BW has, but I think EA is currently demanding MP in all games.


Not quite. EA is asking that all games have an online component. Dragon Age Origins and Dragon Age 2 both had online components (being able to upload screenshpots to the BSN, redeem online codes, etc). Dragon Age 3 will have some form of online component as well, but nothing we can discuss yet.



:devil:



#114
Maclimes

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nightscrawl wrote...

Here is a quote from Chris about multiplayer.


Chris Priestly wrote...

Not quite. EA is asking that all games have an online component. Dragon Age Origins and Dragon Age 2 both had online components (being able to upload screenshpots to the BSN, redeem online codes, etc). Dragon Age 3 will have some form of online component as well, but nothing we can discuss yet.



:devil:


Thanks for the link, although I don't think it's any different than what we already knew.

#115
Maclimes

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Updated with a few snippets from Mr. Gaider. 

(Yes, I'm still here. There just hasn't been much new info, so I've been quiet).

Modifié par Maclimes, 25 janvier 2013 - 03:31 .


#116
BrookerT

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"At the Edmonton Expo, it was revealed that the levels would be huge and non-linear. Supposedly, one of the levels in DA3 is as big as all of the levels in DA2. (I assume this means that if you combine the three or four recycled dungeons, the combine level would still be smaller than any one of DA3's levels)."

I don't know whether this was meant as a joke, but being serious, there were at least 20 non repeated maps in Dragon Age, including the whole of hightown, lowtown, docks, sundermount, wounded coast, deep roads, gallows etc. That is one large map.

#117
daft inquisitor

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Substitute the word "all" for "any", as is commonly done, and it has a bit of a different meaning.

I still believe it was a slip-up in words, and what he was saying is that every content map will be at least as big as the biggest one in DA2.

Modifié par ShadowDragoonFTW, 25 janvier 2013 - 04:58 .


#118
Niflmine

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Thank you very much for making this summary of known fact about DA3, it's very informative and well organized. It's well done, indeed.

Modifié par Niflmine, 25 janvier 2013 - 06:24 .


#119
The Teyrn of Whatever

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Burayan_Koga wrote...

I've been hearing some complaints about the idea of having multiplayer in DAI but I'm looking forward to playing it with a bunch of my friends and showing off our character builds.


That's assuming you can use your customized Player Character from the single-player campaign in multiplayer. You couldn't use your customized Shepards as playable units in Mass Effect 3's multiplayer co-op mode.

#120
daft inquisitor

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The Teryn of Whatever wrote...

Burayan_Koga wrote...

I've been hearing some complaints about the idea of having multiplayer in DAI but I'm looking forward to playing it with a bunch of my friends and showing off our character builds.


That's assuming you can use your customized Player Character from the single-player campaign in multiplayer. You couldn't use your customized Shepards as playable units in Mass Effect 3's multiplayer co-op mode.

Indeed. If they let you do that, we'd have another Diablo II on our hands.

In that game, the entire multiplayer setting was skewed because EVERYBODY used character hacks / equipment mods / etc. to create their single-player characters, then import them into multiplayer. People that tried to play "vanilla", i.e. a non-hacked character, just got absolutely spanked. It was (from what I've been told) both brutally awful and a spectacular sight at the same time.

I mean, you had a community of uber-powered god-like avatars trying to find every way concievable to one-up each other, which is I'm sure an intriguing thing on its own, but I don't want to have to do the same thing just to participate in multiplayer.

#121
Maclimes

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Niflmine wrote...

Thank you very much for making this summary of known fact about DA3, it's very informative and well organized. It's well done, indeed.


Thanks! Once the information starts flowing out at a more rapid pace, I'm sure this well be a headache to keep updated, but I'm willing to try! :lol:

#122
Isolaede

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Fantastic post! thank you for taking the time to track all of this for us!! :)

#123
nightscrawl

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Here is an interesting bit about the dominant tone, or rather the lack thereof, in DA3.


David Gaider wrote...

There's no such thing as dominant tone any longer. Tone exists for roleplaying choices in the tone wheels-- that's it. We don't track it. As I said, options off the choice wheel are neutral-toned unless the tone is already implicit, and any auto-dialogue (I'll use that phrase, since it seems to have stuck) we need to use is also neutral-only.



#124
Bondari the Reloader

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nightscrawl wrote...

Here is an interesting bit about the dominant tone, or rather the lack thereof, in DA3.


David Gaider wrote...

There's no such thing as dominant tone any longer. Tone exists for roleplaying choices in the tone wheels-- that's it. We don't track it. As I said, options off the choice wheel are neutral-toned unless the tone is already implicit, and any auto-dialogue (I'll use that phrase, since it seems to have stuck) we need to use is also neutral-only.


Very interesting news! Hopefully this means there will be less disconnect among the different tones, as well. I personally hated the dominant tones in DAII (and I wasn't a fan of the voiced PC, either), but this seems like a good way to give the player more control while still keeping tones when appropriate. Looking forward to seeing it in action! Image IPB

#125
LolaLei

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This thread totally needs to be stickied.