"That still equals to liquid needing a massive ammount of speed to have a massive impact.
What's fired form the reaper's cannons would not have an explosive impact."
2 Dean_the_Young
Now you see? He doesn't even understand what he talking about.
Until you changed the subject, he was talking about the Protheans exploding a star as a weapon. And he was correct in that.
You can go onto as many tangeants as you want about his other failures, but it's irrelevant to whether he's correct in this matter.
It is relevant. I'm talking to you, or anyone else who has at least finished 7 class school. He is no opponent, and i'm not taking him seriously. Why are you so petty about that?
Why are you being petty about this? The fact remain that you bringing up an issue that a type of fire from one cannon and says a cannon that works differnently on another ship should work the same.
The Thanix's core is a liquid alloy of iron, uranium, and tungsten suspended in an electromagnetic field powered by element zero. The molten metal, accelerated to a significant fraction of the speed of light,solidifies into a projectile as it is fired, hitting targets with enough force to pierce any known shield or armor.[i] The gun can fire reliably every five seconds. The weapon's relatively small size allows it to be mounted on most fighters or frigates, including the Normandy SR-2, and gives them firepower rivaling cruisers
"That still equals to liquid needing a massive ammount of speed to have a massive impact.
What's fired form the reaper's cannons would not have an explosive impact."
2 Dean_the_Young
Now you see? He doesn't even understand what he talking about.
Until you changed the subject, he was talking about the Protheans exploding a star as a weapon. And he was correct in that.
You can go onto as many tangeants as you want about his other failures, but it's irrelevant to whether he's correct in this matter.
It is relevant. I'm talking to you, or anyone else who has at least finished 7 class school. He is no opponent, and i'm not taking him seriously. Why are you so petty about that?
Why are you being petty about this? The fact remain that you bringing up an issue that a type of fire from one cannon and says a cannon that works differnently on another ship should work the same.
The Thanix's core is a liquid alloy of iron, uranium, and tungsten suspended in an electromagnetic field powered by element zero. The molten metal, accelerated to a significant fraction of the speed of light,solidifies into a projectile as it is fired, hitting targets with enough force to pierce any known shield or armor. The gun can fire reliably every five seconds. The weapon's relatively small size allows it to be mounted on most fighters or frigates, including the Normandy SR-2, and gives them firepower rivaling cruisers
"[b]hitting targets with enough force to pierce any known shield or armor"
The cannon fire also burns through objects...... You missing the fact here that its a molton metal gun.
It not the same as a drednought that fire regular slugs.
"Even if the target is hardened, as in the case of a surface-based missile silo, the gun can instead bury the target beneath molten metal."
This is why the Thanix cannon has to be fire in close range.
"The kinetic barriers on a Reaper capital ship can shrug off the firepower of a small fleet. Weapons specifically designed to overcome shields, such as the Javelin, GARDIAN lasers, or the Thanix series, can bypass the barriers to some degree. The difficulty is getting close enough to use them"
Well, reapers could easily evade and bombard planets anyway. Why they ever need to destroy suns?
Because with sufficient fleets and kinetic barriers (keys of an industrial base capable of beating the Reapers), a sustained bombardment campaign may not be possible.
Attrition war? Is that even close for reapers to act like that? Compared to what we see in all games. Isn't just easier to ftl-jump around the planet and bomb? You jump, volley, you jump away, repeat. It is just impossible to defend against that on every planet of civilization.
There needs to be an eye-pinch smile for moments like these.
We were talking about a context in which the galaxy could have a conventional victory over the Reapers. In such a hypothetical context, which is not the canon in the games, the Reapers would be beatable if they stuck solely to conventional tactics. Hence why I pointed out they could bypass a losing battle and escalate.
If a defending conventional force can match the Reapers, it would have defenses and infrastructure capable of surviving a conventional seige. Kinetic barriers for cities already exists, while conventional fleets would screen any sustained bombardment attempt.
In such a case of near-peer capabilities, where a conventional seige is not applicable, escalating to a harder-to-stop but overkill form of attack that would not otherwise be used (ie, sun-bursting) can be a means to work around a conventional barrier.
No, I just expected a resolution to the conflict that didn't involve the face of a dead child being worn by the main villain and being forced into a no win scenario where a choice of one of their resolutions to their imaginary problem would be forced on Shepard, with the additional costs of his morality and his life.
Really, I expected anything less bitter than that.
"Even if the target is hardened, as in the case of a surface-based missile silo, the gun can instead bury the target beneath molten metal."
The fire from amolton metal cannon is not going to have the same impact as a cannon that shoots slugs.
Go to school, kid. There you will learn to read, mathematics, history, maybe even physics.
Now i'll read this again word by word. Just for you. In caps.
The Thanix's core is a liquid alloy of iron, uranium, and tungsten SUSPENDED IN AN ELECTROMAGNETIC FIELD powered by element zero. The molten metal, ACCELERATED TO A SIGNIFICANT FRACTION OF THE SPEED OF LIGHT, SOLIDIFIES INTO A PROJECTILE AS IT IS FIRED, hitting targets with enough force to pierce any known shield or armor. The gun can fire reliably every five seconds. The weapon's relatively small size allows it to be mounted on most fighters or frigates, including the Normandy SR-2, and gives them firepower rivaling cruisers
Weapons: Mass Accelerators
MASS ACCELERATORS PROPEL SOLID METAL SLUGS VIA ELECTROMAGNETIC ATTRACTION AND REPULSION.
A SLUG LIGHTENED BY A MASS EFFECT FIELD CAN BE ACCELERATED TO EXTREMELY HIGH SPEEDS, permitting previously unattainable projectile velocities.
THE PRIMARY DETERMINANT OF A MASS ACCELERATOR'S DESTRUCTIVE POWER IS LENGTH.
THE LONGER THE BARREL, THE LONGER THE SLUG CAN BE ACCELERATED, THE HIGHER THE SLUG'S FINAL VELOCITY, AND THEREFORE THE GREATER ITS KINETIC IMPACT.
SLUGS ARE DESIGNED TO SQUASH OR SHATTER ON IMPACT, INCREASING THE ENERGYTHEY TRANSFER TO ITS TARGET. WITHOUT COLLAPSIBILITY, SLUGS WOULD PUNCH THROUGH THEIR TARGETS WHILE INFLICTING MINIMAL DAMAGE.
Rather than being mounted on the exterior, starship guns are housed inside hulls and visible only as gun portholes from outside.
A ship's main gun is a large spinal-mount weapon running 90% of the hull's length. While possessing destructive power equal to that of tactical nuclear weapons, main guns are difficult to aim. Because ships must be able to point their bows almost directly at their targets, main guns are best used for long-range "bombardment" fire.
Approximately 40% of the hull's width, broadside guns inflict less damage and can be mounted with greater numbers and more flexibility. The modern human Kilimanjaro-class dreadnoughts mount three decks with 26 broadside accelerators apiece for a total salvo weight of 78 slugs per side, firing once every two seconds.
However, mass accelerators produce recoil equal to their impact energy. While the mass effect fields suspending the rounds mitigate the recoil, recoil shock can still rattle crews and damage systems.
Well, reapers could easily evade and bombard planets anyway. Why they ever need to destroy suns?
Because with sufficient fleets and kinetic barriers (keys of an industrial base capable of beating the Reapers), a sustained bombardment campaign may not be possible.
Attrition war? Is that even close for reapers to act like that? Compared to what we see in all games. Isn't just easier to ftl-jump around the planet and bomb? You jump, volley, you jump away, repeat. It is just impossible to defend against that on every planet of civilization.
There needs to be an eye-pinch smile for moments like these.
We were talking about a context in which the galaxy could have a conventional victory over the Reapers. In such a hypothetical context, which is not the canon in the games, the Reapers would be beatable if they stuck solely to conventional tactics. Hence why I pointed out they could bypass a losing battle and escalate.
If a defending conventional force can match the Reapers, it would have defenses and infrastructure capable of surviving a conventional seige. Kinetic barriers for cities already exists, while conventional fleets would screen any sustained bombardment attempt.
In such a case of near-peer capabilities, where a conventional seige is not applicable, escalating to a harder-to-stop but overkill form of attack that would not otherwise be used (ie, sun-bursting) can be a means to work around a conventional barrier.
Hm. In that scenario, you can just heavily guard relays. And it won't help because you can't guard the relays - too much drift and thus range of guarding(hundreds of thousands km - unrealistic). Well, unless you get some powerful direct energy weapons.
Also, making kinetic shields for every city, base of factory on every planet is just impossible. Economics collapse. And you can only catch them in a trap.
I think reapers would not go that way. They somehow need organics to create new reapers.
"Even if the target is hardened, as in the case of a surface-based missile silo, the gun can instead bury the target beneath molten metal."
The fire from amolton metal cannon is not going to have the same impact as a cannon that shoots slugs.
Go to school, kid. There you will learn to read, mathematics, history, maybe even physics.
Now i'll read this again word by word. Just for you. In caps.
The Thanix's core is a liquid alloy of iron, uranium, and tungsten SUSPENDED IN AN ELECTROMAGNETIC FIELD powered by element zero. The molten metal, ACCELERATED TO A SIGNIFICANT FRACTION OF THE SPEED OF LIGHT, SOLIDIFIES INTO A PROJECTILE AS IT IS FIRED, hitting targets with enough force to pierce any known shield or armor. The gun can fire reliably every five seconds. The weapon's relatively small size allows it to be mounted on most fighters or frigates, including the Normandy SR-2, and gives them firepower rivaling cruisers
Weapons: Mass Accelerators
MASS ACCELERATORS PROPEL SOLID METAL SLUGS VIA ELECTROMAGNETIC ATTRACTION AND REPULSION.
A SLUG LIGHTENED BY A MASS EFFECT FIELD CAN BE ACCELERATED TO EXTREMELY HIGH SPEEDS, permitting previously unattainable projectile velocities.
THE PRIMARY DETERMINANT OF A MASS ACCELERATOR'S DESTRUCTIVE POWER IS LENGTH.
THE LONGER THE BARREL, THE LONGER THE SLUG CAN BE ACCELERATED, THE HIGHER THE SLUG'S FINAL VELOCITY, AND THEREFORE THE GREATER ITS KINETIC IMPACT.
SLUGS ARE DESIGNED TO SQUASH OR SHATTER ON IMPACT, INCREASING THE ENERGYTHEY TRANSFER TO ITS TARGET. WITHOUT COLLAPSIBILITY, SLUGS WOULD PUNCH THROUGH THEIR TARGETS WHILE INFLICTING MINIMAL DAMAGE.
Rather than being mounted on the exterior, starship guns are housed inside hulls and visible only as gun portholes from outside.
A ship's main gun is a large spinal-mount weapon running 90% of the hull's length. While possessing destructive power equal to that of tactical nuclear weapons, main guns are difficult to aim. Because ships must be able to point their bows almost directly at their targets, main guns are best used for long-range "bombardment" fire.
Approximately 40% of the hull's width, broadside guns inflict less damage and can be mounted with greater numbers and more flexibility. The modern human Kilimanjaro-class dreadnoughts mount three decks with 26 broadside accelerators apiece for a total salvo weight of 78 slugs per side, firing once every two seconds.
However, mass accelerators produce recoil equal to their impact energy. While the mass effect fields suspending the rounds mitigate the recoil, recoil shock can still rattle crews and damage systems.
"Even if the target is hardened, as in the case of a surface-based missile silo, the gun can instead bury the target beneath molten metal."
The reaper canons shoots molten metal as the lore states it.
The collector ship uses the same tech, yet if you don't get the armor plating on the sr-2 , the collector fire does not blow up the ship. You're missing the fact what's in question is what is fired not how it's fired. The impact of an object is dictated by the density and speed of the object and the density of the object being hit.
That fact remains that
Added a thanix cannon is not exactly the same a reaper cannon. Thanix cannon need to be close to make damage, reaper cannons don't.
Well, reapers could easily evade and bombard planets anyway. Why they ever need to destroy suns?
Because with sufficient fleets and kinetic barriers (keys of an industrial base capable of beating the Reapers), a sustained bombardment campaign may not be possible.
Attrition war? Is that even close for reapers to act like that? Compared to what we see in all games. Isn't just easier to ftl-jump around the planet and bomb? You jump, volley, you jump away, repeat. It is just impossible to defend against that on every planet of civilization.
There needs to be an eye-pinch smile for moments like these.
We were talking about a context in which the galaxy could have a conventional victory over the Reapers. In such a hypothetical context, which is not the canon in the games, the Reapers would be beatable if they stuck solely to conventional tactics. Hence why I pointed out they could bypass a losing battle and escalate.
If a defending conventional force can match the Reapers, it would have defenses and infrastructure capable of surviving a conventional seige. Kinetic barriers for cities already exists, while conventional fleets would screen any sustained bombardment attempt.
In such a case of near-peer capabilities, where a conventional seige is not applicable, escalating to a harder-to-stop but overkill form of attack that would not otherwise be used (ie, sun-bursting) can be a means to work around a conventional barrier.
Hm. In that scenario, you can just heavily guard relays. And it won't help because you can't guard the relays - too much drift and thus range of guarding(hundreds of thousands km - unrealistic). Well, unless you get some powerful direct energy weapons.
Also, making kinetic shields for every city, base of factory on every planet is just impossible. Economics collapse. And you can only catch them in a trap.
I think reapers would not go that way. They somehow need organics to create new reapers.
The reapers have other means to attack organics like indoctrination and viruses like the omega virus. They woul also aim the organics resorces.
Hm. In that scenario, you can just heavily guard relays. And it won't help because you can't guard the relays - too much drift and thus range of guarding(hundreds of thousands km - unrealistic). Well, unless you get some powerful direct energy weapons.
You don't need to stop every bullet from being fired. A conventional defense would focus on disrupting the lanes of bombardment and preventing sustained bombardment.
Also, making kinetic shields for every city, base of factory on every planet is just impossible. Economics collapse.
Who made such a claim?
I think reapers would not go that way. They somehow need organics to create new reapers.
They don't need every planet of organics for new reapers. Nor do they need to destroy all worlds: only those key in maintaining the conventional defense.
Once the defender's war-critical infrastructure is destroyed, the insurmountable defense ceases to be insurmountable. Once the organic civlization's power base has been broken, the rest of the civilization can be conquered and harvested as desired.
"Even if the target is hardened, as in the case of a surface-based missile silo, the gun can instead bury the target beneath molten metal."
The fire from amolton metal cannon is not going to have the same impact as a cannon that shoots slugs.
Go to school, kid. There you will learn to read, mathematics, history, maybe even physics.
Now i'll read this again word by word. Just for you. In caps.
The Thanix's core is a liquid alloy of iron, uranium, and tungsten SUSPENDED IN AN ELECTROMAGNETIC FIELD powered by element zero. The molten metal, ACCELERATED TO A SIGNIFICANT FRACTION OF THE SPEED OF LIGHT, SOLIDIFIES INTO A PROJECTILE AS IT IS FIRED, hitting targets with enough force to pierce any known shield or armor. The gun can fire reliably every five seconds. The weapon's relatively small size allows it to be mounted on most fighters or frigates, including the Normandy SR-2, and gives them firepower rivaling cruisers
Weapons: Mass Accelerators
MASS ACCELERATORS PROPEL SOLID METAL SLUGS VIA ELECTROMAGNETIC ATTRACTION AND REPULSION.
A SLUG LIGHTENED BY A MASS EFFECT FIELD CAN BE ACCELERATED TO EXTREMELY HIGH SPEEDS, permitting previously unattainable projectile velocities.
THE PRIMARY DETERMINANT OF A MASS ACCELERATOR'S DESTRUCTIVE POWER IS LENGTH.
THE LONGER THE BARREL, THE LONGER THE SLUG CAN BE ACCELERATED, THE HIGHER THE SLUG'S FINAL VELOCITY, AND THEREFORE THE GREATER ITS KINETIC IMPACT.
SLUGS ARE DESIGNED TO SQUASH OR SHATTER ON IMPACT, INCREASING THE ENERGYTHEY TRANSFER TO ITS TARGET. WITHOUT COLLAPSIBILITY, SLUGS WOULD PUNCH THROUGH THEIR TARGETS WHILE INFLICTING MINIMAL DAMAGE.
Rather than being mounted on the exterior, starship guns are housed inside hulls and visible only as gun portholes from outside.
A ship's main gun is a large spinal-mount weapon running 90% of the hull's length. While possessing destructive power equal to that of tactical nuclear weapons, main guns are difficult to aim. Because ships must be able to point their bows almost directly at their targets, main guns are best used for long-range "bombardment" fire.
Approximately 40% of the hull's width, broadside guns inflict less damage and can be mounted with greater numbers and more flexibility. The modern human Kilimanjaro-class dreadnoughts mount three decks with 26 broadside accelerators apiece for a total salvo weight of 78 slugs per side, firing once every two seconds.
However, mass accelerators produce recoil equal to their impact energy. While the mass effect fields suspending the rounds mitigate the recoil, recoil shock can still rattle crews and damage systems.
"Even if the target is hardened, as in the case of a surface-based missile silo, the gun can instead bury the target beneath molten metal."
The reaper canons shot molten metal as the lore states it.
The collector ship uses the same tech, yet if you don't get the armor plating on the sr-2 , the collector fire does not blow up the ship. You missing the fact what in question is what is fired not how it's fired. The impact of an object is dictated by the density and speed of the object and the density of the object being hit.
That fact remains that
Added a thanix cannon is not exactly the same a reaper cannon. Thanix cannon need to be close to make damage, reaper cannons don't.
You DO NOT KNOW PHYSICS AT ALL. You have no basic READING ABILITIES. You have no BASIC LOGIC COMPREHENSION. I really feel sorry for you.
You just really do not understand what are you copy-pasting. You can't comprehend even basic things like classic mechanics, thus you have no idea what KINETIC WEAPON IS.
Hm. In that scenario, you can just heavily guard relays. And it won't help because you can't guard the relays - too much drift and thus range of guarding(hundreds of thousands km - unrealistic). Well, unless you get some powerful direct energy weapons.
You don't need to stop every bullet from being fired. A conventional defense would focus on disrupting the lanes of bombardment and preventing sustained bombardment.
You know, dreadnoughts main gun minimum estimated power is twice the 38kt impact power of the Earth Alliance dreadnought. That means 80kt explosion. And that means, that you need only a several reapers, to completely level a megapolis in one volley. And then they can just jump away in a few minutes. How can you defend against that? Only by defending everything valuable on the surface.
I think reapers would not go that way. They somehow need organics to create new reapers.
They don't need every planet of organics for new reapers. Nor do they need to destroy all worlds: only those key in maintaining the conventional defense.
Once the defender's war-critical infrastructure is destroyed, the insurmountable defense ceases to be insurmountable. Once the organic civlization's power base has been broken, the rest of the civilization can be conquered and harvested as desired.
Real danger for reapers(as from any other fleet) is only fleets. You can't defend from them with ground forces. So they need to spread fleets thin and destroy by parts, not thicken fleets by destroying points those fleets defend.
"Even if the target is hardened, as in the case of a surface-based missile silo, the gun can instead bury the target beneath molten metal."
The fire from amolton metal cannon is not going to have the same impact as a cannon that shoots slugs.
Go to school, kid. There you will learn to read, mathematics, history, maybe even physics.
Now i'll read this again word by word. Just for you. In caps.
The Thanix's core is a liquid alloy of iron, uranium, and tungsten SUSPENDED IN AN ELECTROMAGNETIC FIELD powered by element zero. The molten metal, ACCELERATED TO A SIGNIFICANT FRACTION OF THE SPEED OF LIGHT, SOLIDIFIES INTO A PROJECTILE AS IT IS FIRED, hitting targets with enough force to pierce any known shield or armor. The gun can fire reliably every five seconds. The weapon's relatively small size allows it to be mounted on most fighters or frigates, including the Normandy SR-2, and gives them firepower rivaling cruisers
Weapons: Mass Accelerators
MASS ACCELERATORS PROPEL SOLID METAL SLUGS VIA ELECTROMAGNETIC ATTRACTION AND REPULSION.
A SLUG LIGHTENED BY A MASS EFFECT FIELD CAN BE ACCELERATED TO EXTREMELY HIGH SPEEDS, permitting previously unattainable projectile velocities.
THE PRIMARY DETERMINANT OF A MASS ACCELERATOR'S DESTRUCTIVE POWER IS LENGTH.
THE LONGER THE BARREL, THE LONGER THE SLUG CAN BE ACCELERATED, THE HIGHER THE SLUG'S FINAL VELOCITY, AND THEREFORE THE GREATER ITS KINETIC IMPACT.
SLUGS ARE DESIGNED TO SQUASH OR SHATTER ON IMPACT, INCREASING THE ENERGYTHEY TRANSFER TO ITS TARGET. WITHOUT COLLAPSIBILITY, SLUGS WOULD PUNCH THROUGH THEIR TARGETS WHILE INFLICTING MINIMAL DAMAGE.
Rather than being mounted on the exterior, starship guns are housed inside hulls and visible only as gun portholes from outside.
A ship's main gun is a large spinal-mount weapon running 90% of the hull's length. While possessing destructive power equal to that of tactical nuclear weapons, main guns are difficult to aim. Because ships must be able to point their bows almost directly at their targets, main guns are best used for long-range "bombardment" fire.
Approximately 40% of the hull's width, broadside guns inflict less damage and can be mounted with greater numbers and more flexibility. The modern human Kilimanjaro-class dreadnoughts mount three decks with 26 broadside accelerators apiece for a total salvo weight of 78 slugs per side, firing once every two seconds.
However, mass accelerators produce recoil equal to their impact energy. While the mass effect fields suspending the rounds mitigate the recoil, recoil shock can still rattle crews and damage systems.
"Even if the target is hardened, as in the case of a surface-based missile silo, the gun can instead bury the target beneath molten metal."
The reaper canons shot molten metal as the lore states it.
The collector ship uses the same tech, yet if you don't get the armor plating on the sr-2 , the collector fire does not blow up the ship. You missing the fact what in question is what is fired not how it's fired. The impact of an object is dictated by the density and speed of the object and the density of the object being hit.
That fact remains that
Added a thanix cannon is not exactly the same a reaper cannon. Thanix cannon need to be close to make damage, reaper cannons don't.
You DO NOT KNOW PHYSICS AT ALL. You no basic READING ABILITIES. You have no BASIC LOGIC COMPREHENSION. I really feel sorry for you.
You just really do not understand what are you copy-pasting. You can't comprehend even basic things like classic mechanics, thus you have no idea what KINETIC WEAPON IS.
Thus, you are no opponent, and not even amusing
I understand the concept of kinetic weopons. And the impact of it is based on the object being fired. That's why armor peircing bullets , hallow point bullets amd round point bullets have differnt impacts... Case in point....
My point here is that you're basicly saying armor peircing bullets work like hollow points....Which they don't.
Drednought regular fire is like hollow points....Thanix cannons are like armor peircing points.
"Even if the target is hardened, as in the case of a surface-based missile silo, the gun can instead bury the target beneath molten metal."
The fire from amolton metal cannon is not going to have the same impact as a cannon that shoots slugs.
Go to school, kid. There you will learn to read, mathematics, history, maybe even physics.
Now i'll read this again word by word. Just for you. In caps.
The Thanix's core is a liquid alloy of iron, uranium, and tungsten SUSPENDED IN AN ELECTROMAGNETIC FIELD powered by element zero. The molten metal, ACCELERATED TO A SIGNIFICANT FRACTION OF THE SPEED OF LIGHT, SOLIDIFIES INTO A PROJECTILE AS IT IS FIRED, hitting targets with enough force to pierce any known shield or armor. The gun can fire reliably every five seconds. The weapon's relatively small size allows it to be mounted on most fighters or frigates, including the Normandy SR-2, and gives them firepower rivaling cruisers
Weapons: Mass Accelerators
MASS ACCELERATORS PROPEL SOLID METAL SLUGS VIA ELECTROMAGNETIC ATTRACTION AND REPULSION.
A SLUG LIGHTENED BY A MASS EFFECT FIELD CAN BE ACCELERATED TO EXTREMELY HIGH SPEEDS, permitting previously unattainable projectile velocities.
THE PRIMARY DETERMINANT OF A MASS ACCELERATOR'S DESTRUCTIVE POWER IS LENGTH.
THE LONGER THE BARREL, THE LONGER THE SLUG CAN BE ACCELERATED, THE HIGHER THE SLUG'S FINAL VELOCITY, AND THEREFORE THE GREATER ITS KINETIC IMPACT.
SLUGS ARE DESIGNED TO SQUASH OR SHATTER ON IMPACT, INCREASING THE ENERGYTHEY TRANSFER TO ITS TARGET. WITHOUT COLLAPSIBILITY, SLUGS WOULD PUNCH THROUGH THEIR TARGETS WHILE INFLICTING MINIMAL DAMAGE.
Rather than being mounted on the exterior, starship guns are housed inside hulls and visible only as gun portholes from outside.
A ship's main gun is a large spinal-mount weapon running 90% of the hull's length. While possessing destructive power equal to that of tactical nuclear weapons, main guns are difficult to aim. Because ships must be able to point their bows almost directly at their targets, main guns are best used for long-range "bombardment" fire.
Approximately 40% of the hull's width, broadside guns inflict less damage and can be mounted with greater numbers and more flexibility. The modern human Kilimanjaro-class dreadnoughts mount three decks with 26 broadside accelerators apiece for a total salvo weight of 78 slugs per side, firing once every two seconds.
However, mass accelerators produce recoil equal to their impact energy. While the mass effect fields suspending the rounds mitigate the recoil, recoil shock can still rattle crews and damage systems.
"Even if the target is hardened, as in the case of a surface-based missile silo, the gun can instead bury the target beneath molten metal."
The reaper canons shot molten metal as the lore states it.
The collector ship uses the same tech, yet if you don't get the armor plating on the sr-2 , the collector fire does not blow up the ship. You missing the fact what in question is what is fired not how it's fired. The impact of an object is dictated by the density and speed of the object and the density of the object being hit.
That fact remains that
Added a thanix cannon is not exactly the same a reaper cannon. Thanix cannon need to be close to make damage, reaper cannons don't.
You DO NOT KNOW PHYSICS AT ALL. You no basic READING ABILITIES. You have no BASIC LOGIC COMPREHENSION. I really feel sorry for you.
You just really do not understand what are you copy-pasting. You can't comprehend even basic things like classic mechanics, thus you have no idea what KINETIC WEAPON IS.
Thus, you are no opponent, and not even amusing
I understand the concept of kinetic weopons. And the impact of it is based on the object fire. That why armor peircing bullets , hallow point bullets amd round point bullets have differnt impacts... Case in point....
My point here is that you basicly saying armor peircing bullets work like hollow points....Which they don't.
Drednought regular fire is like hollow points....Thanix cannons are like armor peircing points.
Yeah, sure you understand By saying this
Drednought regular fire is like hollow points....Thanix cannons are like armor peircing points.
You are telling me, that chunk of metal is less piercing than a LIQUID?
"Even if the target is hardened, as in the case of a surface-based missile silo, the gun can instead bury the target beneath molten metal."
The fire from amolton metal cannon is not going to have the same impact as a cannon that shoots slugs.
Go to school, kid. There you will learn to read, mathematics, history, maybe even physics.
Now i'll read this again word by word. Just for you. In caps.
The Thanix's core is a liquid alloy of iron, uranium, and tungsten SUSPENDED IN AN ELECTROMAGNETIC FIELD powered by element zero. The molten metal, ACCELERATED TO A SIGNIFICANT FRACTION OF THE SPEED OF LIGHT, SOLIDIFIES INTO A PROJECTILE AS IT IS FIRED, hitting targets with enough force to pierce any known shield or armor. The gun can fire reliably every five seconds. The weapon's relatively small size allows it to be mounted on most fighters or frigates, including the Normandy SR-2, and gives them firepower rivaling cruisers
Weapons: Mass Accelerators
MASS ACCELERATORS PROPEL SOLID METAL SLUGS VIA ELECTROMAGNETIC ATTRACTION AND REPULSION.
A SLUG LIGHTENED BY A MASS EFFECT FIELD CAN BE ACCELERATED TO EXTREMELY HIGH SPEEDS, permitting previously unattainable projectile velocities.
THE PRIMARY DETERMINANT OF A MASS ACCELERATOR'S DESTRUCTIVE POWER IS LENGTH.
THE LONGER THE BARREL, THE LONGER THE SLUG CAN BE ACCELERATED, THE HIGHER THE SLUG'S FINAL VELOCITY, AND THEREFORE THE GREATER ITS KINETIC IMPACT.
SLUGS ARE DESIGNED TO SQUASH OR SHATTER ON IMPACT, INCREASING THE ENERGYTHEY TRANSFER TO ITS TARGET. WITHOUT COLLAPSIBILITY, SLUGS WOULD PUNCH THROUGH THEIR TARGETS WHILE INFLICTING MINIMAL DAMAGE.
Rather than being mounted on the exterior, starship guns are housed inside hulls and visible only as gun portholes from outside.
A ship's main gun is a large spinal-mount weapon running 90% of the hull's length. While possessing destructive power equal to that of tactical nuclear weapons, main guns are difficult to aim. Because ships must be able to point their bows almost directly at their targets, main guns are best used for long-range "bombardment" fire.
Approximately 40% of the hull's width, broadside guns inflict less damage and can be mounted with greater numbers and more flexibility. The modern human Kilimanjaro-class dreadnoughts mount three decks with 26 broadside accelerators apiece for a total salvo weight of 78 slugs per side, firing once every two seconds.
However, mass accelerators produce recoil equal to their impact energy. While the mass effect fields suspending the rounds mitigate the recoil, recoil shock can still rattle crews and damage systems.
"Even if the target is hardened, as in the case of a surface-based missile silo, the gun can instead bury the target beneath molten metal."
The reaper canons shot molten metal as the lore states it.
The collector ship uses the same tech, yet if you don't get the armor plating on the sr-2 , the collector fire does not blow up the ship. You missing the fact what in question is what is fired not how it's fired. The impact of an object is dictated by the density and speed of the object and the density of the object being hit.
That fact remains that
Added a thanix cannon is not exactly the same a reaper cannon. Thanix cannon need to be close to make damage, reaper cannons don't.
You DO NOT KNOW PHYSICS AT ALL. You no basic READING ABILITIES. You have no BASIC LOGIC COMPREHENSION. I really feel sorry for you.
You just really do not understand what are you copy-pasting. You can't comprehend even basic things like classic mechanics, thus you have no idea what KINETIC WEAPON IS.
Thus, you are no opponent, and not even amusing
I understand the concept of kinetic weopons. And the impact of it is based on the object fire. That why armor peircing bullets , hallow point bullets amd round point bullets have differnt impacts... Case in point....
My point here is that you basicly saying armor peircing bullets work like hollow points....Which they don't.
Drednought regular fire is like hollow points....Thanix cannons are like armor peircing points.
Yeah, sure you understand By saying this
Drednought regular fire is like hollow points....Thanix cannons are like armor peircing points.
You are telling me, that chunk of metal is less piercing than a LIQUID?
I just can't... :D:D:D:D
.....Read whatit says in the codex for your special thanix...
The Thanix's core is a liquid alloy of iron, uranium, and tungsten suspended in an electromagnetic field powered by element zero. The molten metal, accelerated to a significant fraction of the speed of light, solidifies into a projectile as it is fired, hitting targets with enough force to pierce any known shield or armor.
"hitting targets with enough force to pierce any known shield or armor."
Also, liquids need a massive ammout of speeds to make an explosive impact. Density of the object fired is counted for impact.
"Even if the target is hardened, as in the case of a surface-based missile silo, the gun can instead bury the target beneath molten metal."
The fire from amolton metal cannon is not going to have the same impact as a cannon that shoots slugs.
Go to school, kid. There you will learn to read, mathematics, history, maybe even physics.
Now i'll read this again word by word. Just for you. In caps.
The Thanix's core is a liquid alloy of iron, uranium, and tungsten SUSPENDED IN AN ELECTROMAGNETIC FIELD powered by element zero. The molten metal, ACCELERATED TO A SIGNIFICANT FRACTION OF THE SPEED OF LIGHT, SOLIDIFIES INTO A PROJECTILE AS IT IS FIRED, hitting targets with enough force to pierce any known shield or armor. The gun can fire reliably every five seconds. The weapon's relatively small size allows it to be mounted on most fighters or frigates, including the Normandy SR-2, and gives them firepower rivaling cruisers
Weapons: Mass Accelerators
MASS ACCELERATORS PROPEL SOLID METAL SLUGS VIA ELECTROMAGNETIC ATTRACTION AND REPULSION.
A SLUG LIGHTENED BY A MASS EFFECT FIELD CAN BE ACCELERATED TO EXTREMELY HIGH SPEEDS, permitting previously unattainable projectile velocities.
THE PRIMARY DETERMINANT OF A MASS ACCELERATOR'S DESTRUCTIVE POWER IS LENGTH.
THE LONGER THE BARREL, THE LONGER THE SLUG CAN BE ACCELERATED, THE HIGHER THE SLUG'S FINAL VELOCITY, AND THEREFORE THE GREATER ITS KINETIC IMPACT.
SLUGS ARE DESIGNED TO SQUASH OR SHATTER ON IMPACT, INCREASING THE ENERGYTHEY TRANSFER TO ITS TARGET. WITHOUT COLLAPSIBILITY, SLUGS WOULD PUNCH THROUGH THEIR TARGETS WHILE INFLICTING MINIMAL DAMAGE.
Rather than being mounted on the exterior, starship guns are housed inside hulls and visible only as gun portholes from outside.
A ship's main gun is a large spinal-mount weapon running 90% of the hull's length. While possessing destructive power equal to that of tactical nuclear weapons, main guns are difficult to aim. Because ships must be able to point their bows almost directly at their targets, main guns are best used for long-range "bombardment" fire.
Approximately 40% of the hull's width, broadside guns inflict less damage and can be mounted with greater numbers and more flexibility. The modern human Kilimanjaro-class dreadnoughts mount three decks with 26 broadside accelerators apiece for a total salvo weight of 78 slugs per side, firing once every two seconds.
However, mass accelerators produce recoil equal to their impact energy. While the mass effect fields suspending the rounds mitigate the recoil, recoil shock can still rattle crews and damage systems.
"Even if the target is hardened, as in the case of a surface-based missile silo, the gun can instead bury the target beneath molten metal."
The reaper canons shot molten metal as the lore states it.
The collector ship uses the same tech, yet if you don't get the armor plating on the sr-2 , the collector fire does not blow up the ship. You missing the fact what in question is what is fired not how it's fired. The impact of an object is dictated by the density and speed of the object and the density of the object being hit.
That fact remains that
Added a thanix cannon is not exactly the same a reaper cannon. Thanix cannon need to be close to make damage, reaper cannons don't.
You DO NOT KNOW PHYSICS AT ALL. You no basic READING ABILITIES. You have no BASIC LOGIC COMPREHENSION. I really feel sorry for you.
You just really do not understand what are you copy-pasting. You can't comprehend even basic things like classic mechanics, thus you have no idea what KINETIC WEAPON IS.
Thus, you are no opponent, and not even amusing
I understand the concept of kinetic weopons. And the impact of it is based on the object fire. That why armor peircing bullets , hallow point bullets amd round point bullets have differnt impacts... Case in point....
My point here is that you basicly saying armor peircing bullets work like hollow points....Which they don't.
Drednought regular fire is like hollow points....Thanix cannons are like armor peircing points.
Yeah, sure you understand By saying this
Drednought regular fire is like hollow points....Thanix cannons are like armor peircing points.
You are telling me, that chunk of metal is less piercing than a LIQUID?
I just can't... :D:D:D:D
.....Read whatit says in the codex for your special thanix...
The Thanix's core is a liquid alloy of iron, uranium, and tungsten suspended in an electromagnetic field powered by element zero. The molten metal, accelerated to a significant fraction of the speed of light, solidifies into a projectile as it is fired, hitting targets with enough force to pierce any known shield or armor.
"hitting targets with enough force to pierce any known shield or armor."
Also, liquids need a massive ammout of speeds to make an explosive impact. Density of the object fired is counted for impact.
Fast moving liquid cuts through objects....
Watch Sovereign death scene, and stop your uneducated laughable assumptions already. You've already disgraced yourself enough.
"Even if the target is hardened, as in the case of a surface-based missile silo, the gun can instead bury the target beneath molten metal."
The fire from amolton metal cannon is not going to have the same impact as a cannon that shoots slugs.
Go to school, kid. There you will learn to read, mathematics, history, maybe even physics.
Now i'll read this again word by word. Just for you. In caps.
The Thanix's core is a liquid alloy of iron, uranium, and tungsten SUSPENDED IN AN ELECTROMAGNETIC FIELD powered by element zero. The molten metal, ACCELERATED TO A SIGNIFICANT FRACTION OF THE SPEED OF LIGHT, SOLIDIFIES INTO A PROJECTILE AS IT IS FIRED, hitting targets with enough force to pierce any known shield or armor. The gun can fire reliably every five seconds. The weapon's relatively small size allows it to be mounted on most fighters or frigates, including the Normandy SR-2, and gives them firepower rivaling cruisers
Weapons: Mass Accelerators
MASS ACCELERATORS PROPEL SOLID METAL SLUGS VIA ELECTROMAGNETIC ATTRACTION AND REPULSION.
A SLUG LIGHTENED BY A MASS EFFECT FIELD CAN BE ACCELERATED TO EXTREMELY HIGH SPEEDS, permitting previously unattainable projectile velocities.
THE PRIMARY DETERMINANT OF A MASS ACCELERATOR'S DESTRUCTIVE POWER IS LENGTH.
THE LONGER THE BARREL, THE LONGER THE SLUG CAN BE ACCELERATED, THE HIGHER THE SLUG'S FINAL VELOCITY, AND THEREFORE THE GREATER ITS KINETIC IMPACT.
SLUGS ARE DESIGNED TO SQUASH OR SHATTER ON IMPACT, INCREASING THE ENERGYTHEY TRANSFER TO ITS TARGET. WITHOUT COLLAPSIBILITY, SLUGS WOULD PUNCH THROUGH THEIR TARGETS WHILE INFLICTING MINIMAL DAMAGE.
Rather than being mounted on the exterior, starship guns are housed inside hulls and visible only as gun portholes from outside.
A ship's main gun is a large spinal-mount weapon running 90% of the hull's length. While possessing destructive power equal to that of tactical nuclear weapons, main guns are difficult to aim. Because ships must be able to point their bows almost directly at their targets, main guns are best used for long-range "bombardment" fire.
Approximately 40% of the hull's width, broadside guns inflict less damage and can be mounted with greater numbers and more flexibility. The modern human Kilimanjaro-class dreadnoughts mount three decks with 26 broadside accelerators apiece for a total salvo weight of 78 slugs per side, firing once every two seconds.
However, mass accelerators produce recoil equal to their impact energy. While the mass effect fields suspending the rounds mitigate the recoil, recoil shock can still rattle crews and damage systems.
"Even if the target is hardened, as in the case of a surface-based missile silo, the gun can instead bury the target beneath molten metal."
The reaper canons shot molten metal as the lore states it.
The collector ship uses the same tech, yet if you don't get the armor plating on the sr-2 , the collector fire does not blow up the ship. You missing the fact what in question is what is fired not how it's fired. The impact of an object is dictated by the density and speed of the object and the density of the object being hit.
That fact remains that
Added a thanix cannon is not exactly the same a reaper cannon. Thanix cannon need to be close to make damage, reaper cannons don't.
You DO NOT KNOW PHYSICS AT ALL. You no basic READING ABILITIES. You have no BASIC LOGIC COMPREHENSION. I really feel sorry for you.
You just really do not understand what are you copy-pasting. You can't comprehend even basic things like classic mechanics, thus you have no idea what KINETIC WEAPON IS.
Thus, you are no opponent, and not even amusing
I understand the concept of kinetic weopons. And the impact of it is based on the object fire. That why armor peircing bullets , hallow point bullets amd round point bullets have differnt impacts... Case in point....
My point here is that you basicly saying armor peircing bullets work like hollow points....Which they don't.
Drednought regular fire is like hollow points....Thanix cannons are like armor peircing points.
Yeah, sure you understand By saying this
Drednought regular fire is like hollow points....Thanix cannons are like armor peircing points.
You are telling me, that chunk of metal is less piercing than a LIQUID?
I just can't... :D:D:D:D
.....Read whatit says in the codex for your special thanix...
The Thanix's core is a liquid alloy of iron, uranium, and tungsten suspended in an electromagnetic field powered by element zero. The molten metal, accelerated to a significant fraction of the speed of light, solidifies into a projectile as it is fired, hitting targets with enough force to pierce any known shield or armor.
"hitting targets with enough force to pierce any known shield or armor."
Also, liquids need a massive ammout of speeds to make an explosive impact. Density of the object fired is counted for impact.
Fast moving liquid cuts through objects....
Watch Sovereign death scene, and stop your uneducated laughable assumptions already. You've already disgraced yourself enough.
That gun peirced throw the ship. The heat of what was fired blow it up. You still not geting your calling an armor piercing bullet a hallow point. The difference is what is being fired. A Drednoughts slugs are design for heavy impacts, not reaper cannons fire.
You know, dreadnoughts main gun minimum estimated power is twice the 38kt impact power of the Earth Alliance dreadnought. That means 80kt explosion. And that means, that you need only a several reapers, to completely level a megapolis in one volley. And then they can just jump away in a few minutes. How can you defend against that? Only by defending everything valuable on the surface.
City-scale kinetic barriers, which already exist in the lore, can handle that sort of load. It's actually a viable defense against FTL-missiles as well.
Strong, rich worlds (as any civilization capable of deterring the Reapers conventionally would need to have) could build a network of these barriers to defend their key terrains. Once a planet is sufficiently guarded from bombardment, you either would have to directly land (which exposes you to the enemy's conventional forces) or attempt a seige to wear-down the kinetic barriers (which can be disrupted by the defending fleets).
Real danger for reapers(as from any other fleet) is only fleets. You can't defend from them with ground forces.
With sufficient ground-based defenses, you can. Planetary defense canons are viable anti-ship defenses (as seen on Tuchanka), while ground-based defenses can be hardened from orbital bombardment (such as Saren's base on Virmire was, which was the reason for the nuclear bomb) and forces protected.
With the ability to turtle up, ground forces can deter enemy landings. A Reaper doesn't have to land in the first place, but in order to do so it exposes itself to risk. As long as the Reapers are stuck above the planet, industry below the planet can continue on anti-Reaper production tracks (either by producing those fleets, or by producing super-weapons such as the Crucible).
So they need to spread fleets thin and destroy by parts, not thicken fleets by destroying points those fleets defend.
As long as the infrastructure to support, maintain, and replace the fleets remains intact, the fleets can not only act but also recover. Attritional warfare fails if you can not destroy the enemy at a faster rate than it can produce new units. As the Reapers primary advantage in a peer-competitor engagement would be their quality, not quantity (as the organics would have quanity of inferior vessels in order to be a peer-competitor), they can not afford to lose attritionally.
Targetting the few places the fleets can defend, besides offering the potential for a decisive naval battle if you so choose, changes the acceptable attrition rates for both sides.
*facepalm* It is completely useless. I'm feeling that i become dumbier even by speaking to him.[/quote] You missing the fact here that its a molton metal gun.
It not the same as a drednought that fire regular slugs.
"Even if the target is hardened, as in the case of a surface-based missile silo, the gun can instead bury the target beneath molten metal."
The fire from amolton metal cannon is not going to have the same impact as a cannon that shoots slugs. [/quote]
Go to school, kid. There you will learn to read, mathematics, history, maybe even physics.
Now i'll read this again word by word. Just for you. In caps.
The Thanix's core is a liquid alloy of iron, uranium, and tungsten SUSPENDED IN AN ELECTROMAGNETIC FIELD powered by element zero. The molten metal, ACCELERATED TO A SIGNIFICANT FRACTION OF THE SPEED OF LIGHT, SOLIDIFIES INTO A PROJECTILE AS IT IS FIRED, hitting targets with enough force to pierce any known shield or armor. The gun can fire reliably every five seconds. The weapon's relatively small size allows it to be mounted on most fighters or frigates, including the Normandy SR-2, and gives them firepower rivaling cruisers
Weapons: Mass Accelerators
MASS ACCELERATORS PROPEL SOLID METAL SLUGS VIA ELECTROMAGNETIC ATTRACTION AND REPULSION.
A SLUG LIGHTENED BY A MASS EFFECT FIELD CAN BE ACCELERATED TO EXTREMELY HIGH SPEEDS, permitting previously unattainable projectile velocities.
THE PRIMARY DETERMINANT OF A MASS ACCELERATOR'S DESTRUCTIVE POWER IS LENGTH.
THE LONGER THE BARREL, THE LONGER THE SLUG CAN BE ACCELERATED, THE HIGHER THE SLUG'S FINAL VELOCITY, AND THEREFORE THE GREATER ITS KINETIC IMPACT.
SLUGS ARE DESIGNED TO SQUASH OR SHATTER ON IMPACT, INCREASING THE ENERGYTHEY TRANSFER TO ITS TARGET. WITHOUT COLLAPSIBILITY, SLUGS WOULD PUNCH THROUGH THEIR TARGETS WHILE INFLICTING MINIMAL DAMAGE.
Rather than being mounted on the exterior, starship guns are housed inside hulls and visible only as gun portholes from outside.
A ship's main gun is a large spinal-mount weapon running 90% of the hull's length. While possessing destructive power equal to that of tactical nuclear weapons, main guns are difficult to aim. Because ships must be able to point their bows almost directly at their targets, main guns are best used for long-range "bombardment" fire.
Approximately 40% of the hull's width, broadside guns inflict less damage and can be mounted with greater numbers and more flexibility. The modern human Kilimanjaro-class dreadnoughts mount three decks with 26 broadside accelerators apiece for a total salvo weight of 78 slugs per side, firing once every two seconds.
However, mass accelerators produce recoil equal to their impact energy. While the mass effect fields suspending the rounds mitigate the recoil, recoil shock can still rattle crews and damage systems.
"Even if the target is hardened, as in the case of a surface-based missile silo, the gun can instead bury the target beneath molten metal."
The reaper canons shot molten metal as the lore states it.
The collector ship uses the same tech, yet if you don't get the armor plating on the sr-2 , the collector fire does not blow up the ship. You missing the fact what in question is what is fired not how it's fired. The impact of an object is dictated by the density and speed of the object and the density of the object being hit.
That fact remains that
Added a thanix cannon is not exactly the same a reaper cannon. Thanix cannon need to be close to make damage, reaper cannons don't.
[/quote] You DO NOT KNOW PHYSICS AT ALL. You no basic READING ABILITIES. You have no BASIC LOGIC COMPREHENSION. I really feel sorry for you.
You just really do not understand what are you copy-pasting. You can't comprehend even basic things like classic mechanics, thus you have no idea what KINETIC WEAPON IS.
Thus, you are no opponent, and not even amusing [/quote]I understand the concept of kinetic weopons. And the impact of it is based on the object fire. That why armor peircing bullets , hallow point bullets amd round point bullets have differnt impacts... Case in point....
My point here is that you basicly saying armor peircing bullets work like hollow points....Which they don't.
Drednought regular fire is like hollow points....Thanix cannons are like armor peircing points.
[/quote] Yeah, sure you understand By saying this [quote]Drednought regular fire is like hollow points....Thanix cannons are like armor peircing points.[/quote] You are telling me, that chunk of metal is less piercing than a LIQUID?
I just can't... :D:D:D:D
[/quote].....Read whatit says in the codex for your special thanix...
The Thanix's core is a liquid alloy of iron, uranium, and tungsten suspended in an electromagnetic field powered by element zero. The molten metal, accelerated to a significant fraction of the speed of light, solidifies into a projectile as it is fired, hitting targets with enough force to pierce any known shield or armor.
"hitting targets with enough force to pierce any known shield or armor."
Also, liquids need a massive ammout of speeds to make an explosive impact. Density of the object fired is counted for impact.
Fast moving liquid cuts through objects....
[/quote] Watch Sovereign death scene, and stop your uneducated laughable assumptions already. You've already disgraced yourself enough. [/quote] That gun peirced throw the ship. The heat of what was fired blow it up. You still not getin gyour calling an armor piercing bullet a hallow point. The differnt is what is being fired. a Drednoughts slugsa are design for heavy impacts, not reaper cannons.
[/quote] Prove me, that liquid(water) of the same mass and speed is more piercing than a chunk of metal(i'll make it easier, cubic form, iron). With formulaes, of course.
Prove me, that liquid(water) of the same mass and speed is more piercing than a chunk of metal(i'll make it easier, cubic form, iron). With formulaes, of course.
Why? How do we know the mass of what a thanix gun or reaper gun shots any thing the same mass as a regular slug....Added it's shoting molton metal.
Added, I already proven that how the slug is design desides impact.
Even the codex says this...http://masseffect.wi...ss_Accelerators The slug is designed to squash or shatter on impact, increasing the energy it transfers to the target. If this were not the case, it would simply punch a hole right through, doing minimal damage.
Where in the codex does it say thanix canoons and reaper cannon are designed for heavy impact.
The molten metal, accelerated to a significant fraction of the speed of light, solidifies into a projectile as it is fired, hitting targets with enough force to pierce any known shield or armor.
The thanix cannon fire perice through what it fired on...The heat ot the slug burns it with its heat. Any explotion that happen would be from the heat of wants fired...Not the impact.
It you look at the shp that sovergin blows up...Thr cannon fire perices through ...The heat of the blast blows it up.
I thought while we were pinned down near the transport beam that we'd get the news, " BTW the crucible doesn't work!" Then we'd be forced to scramble a new plan together and ultimately use the might of our army to win against the reapers maybe shep could've used the signal trick to make the reapers all drop their shields since shep alone knows were the citadel control unit is and how to activate it you know bring back a known element from ME and send a signal that confuses the reapers so the fleets can win.
There was a point to us having to get as many forces to unit as we could it's just BW didn't see it that way and decided a fourth antagonist and a brand new plot was just what we needed in the last 10 minute of the game.
This point was made even more glaring when we got the Lev dlc because I'm sorry lev is a freaking win card! Those things should've done what the packaging implied they would kill lots of reapers in a big blood bath via shep and their crystals which they did have on the citadel at the very least. Earth also should've sustained 80% less casualties on the ground, all reapers in shep's way would have shep blank out and the Lev's would destroy them similar to how they did one their rentaworld.
Lev should've impacted and changed the outcome of the war but then as a trade forced shep to take control of any unslaughtered reapers and then you'd also get a brand new ending not ren shep saying how they're going to force the world to work as they say but it would've been a para shep saying how it wasn't their choice or a ren one saying they could understand why Lev wanted to do this but both alignments would hate how bad things got since both alignments were fighting for the preservation of the whole and Lev just wants to stomp on it and then Lev can come on and say how great they think their bloody utopia is (for them at least). But again BW proves that a huge kick as force = nothing.