I actually expected an unconventional victory, but I frankly expected it to be set up before the Reapers even got into the galaxy. It was heavily implied that if the entire Reaper force actually made it inside the Milky Way, we were totally screwed, so we had to be ready
before they got here. Sadly Mass Effect 2 threw that all out the window with the Lazarus Project and its fundamentally pointless Collector subplot, and, in my belief, pre-determined the ultimate failure of the storyline and its resolution.
What I expected was that Mass Effect 2 would be more exploration and politicking, both in finding the tools necessary to defeat the Reapers (like the Leviathan of Dys as one example... DLC that came a game late, in my opinion), as well as working through the myriad racial tensions and diplomatic pitfalls necessary to unite the galaxy. Then Mass Effect 3 would be us employing all of these things to stop the Reapers cold as soon as they got into the galaxy so that we would actually have a chance to fight back against them and eventually destroy them. I also expected the destruction or defeat of the Reapers to involve something other than military might, despite the work we had done on the conventional warfighting.
Actually, after Mass Effect 2, the only way I could see that the story would be redeemed was if Shepard was the Illusive Man's Trojan horse, meant to take over the Reapers, or at least
a Reaper (presumably Harbinger), and defeat them from the inside. I expected the climactic showdown to be not a massive physical battle (although that was a given as the setpiece where it would take place), but inside the minds of Shepard and the Reapers. I figured that was the ultimate objective, narratively speaking, of the Lazarus Project... to convert Shepard into a hybrid lifeform, with enough of her now being synthetic that she could employ that unique stubbornness and determination to confront the Reapers on their home turf. The Reapers' shells may have been nearly invulnerable, but on the inside...
Sadly, we got nothing of the sort, and Mass Effect 2 was revealed to be almost completely pointless from a story perspective. It's depressing, in hindsight, to realize that the stories of two entire games were destroyed in the opening twenty minutes of the first.
Modifié par Sable Phoenix, 04 octobre 2012 - 07:52 .