To have a base of operation is certainly a great idea.
I felt that the camp in DA:O was already pretty good in that regard. Strangely it had a "home sweet home" feeling.
It just lacked a chest to store the party equipment.
On the other hand, I have rarely seen this idea implemented in a way which didn't frustrated me. (The DA:O camp is one of the few I liked, actually...)
I didn't like Vigil's Keep in DA:A as much, and I almost hated Crossroad Keep in NWN2.
The permanent presence of a steward, or a lieutenant, which were here to spell everything out for me gave me quickly the impression I was just a guest in their home.
Beside, those places were a bit lifeless for such big wastes of space...
I think it may be related to how the mean of interaction, customization and improvement relative to the HQ are given through the game.
If same specific permanent NPCs are repeatidely required to interact with it (such as an architect and/or a steward), more than personal adventuring, skills and knowledge, I feel like if those NPCs are the real masters around here, since I'm a more occasional and less knowledgeable dweller of the place than them.
I think that in order to work for me, the "home feel" has to reside on a very personal connection between my character and the place. Something which comes through adventuring only and which cannot be given by a liege lord, nor shared with a steward.
This is maybe why I'm not too much a "castle person" : Too much strangers for my dream of a hobbit hole...
(In DA:O's camp, those people are friends, and the Feddick family share a personal connection with the warden since Lothering.)
The best "home feel" I had in a CRPG was in "Shadewood", an very brilliant mod made by Fester Pot for NWN1, where is given the opportunity to inhabit the former lab of a witch, in a cave network buried below a haunted forest.
I like the idea of a "non-castle" HQ : Be it an underground dwelling, a log perched on a giant tree, a high tower, a magical extra-dimensional garden found behind a portal, a boat docked along the bank of a river... or an inconspicuous room inside a collective building...
EDIT : A running, demon-possessed, two-chicken-legged log?
Modifié par Dintonta, 03 octobre 2012 - 11:17 .