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Player housing [maybe not quite what you first might think!]


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#26
King Cousland

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Knight of Dane wrote...

Not really. I actually enjoy playing games where I can customize houses and stuff, but I consider that simulation materian not RPG.

Rpg is about playing a role, and while building a home could certainly be part of that, I still prefer to have Dragon Age focus on story and characters.

The Hawke mansion was ultra boring for it wasn't really anything but a humor platform and a place for you to get mail.

I loved the camp in DA:O where everyone came together for a unified pupose and you got to know one another.

I hope, assumin that we are going to be inquisitors, that we are given a barracks kind of home that we share with our companions.


I think that it qualifies as RPing if the character has logical, story-related reasons to own and customise a building. For example, the Warden had reasons to be in Vigil's Keep and also had reasons to upgrade it. 

If we're playing as the head of the Inquisition for DA III, I can think of plenty of reasons why the base should be expanded and made customisable, especially if we are building up the Inquisition personally. 

#27
Xewaka

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Crossroads Fortress (name might be wrong, I'm back-translating) in Neverwinter Nights 2 was fun to manage.
Considering they want to have the party travel across several countries in DA 3, however, I doubt we'll get a state to manage. It wouldn't fit.

#28
Guest_Puddi III_*

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I believe we're going to be on-the-move in Inquisition (if that map they laid out in the panel a while ago is anything to go by), so I can only support your request if the castle, in fact, floats on an inverted mountain.

#29
Knight of Dane

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King Cousland wrote...

Knight of Dane wrote...

Not really. I actually enjoy playing games where I can customize houses and stuff, but I consider that simulation materian not RPG.

Rpg is about playing a role, and while building a home could certainly be part of that, I still prefer to have Dragon Age focus on story and characters.

The Hawke mansion was ultra boring for it wasn't really anything but a humor platform and a place for you to get mail.

I loved the camp in DA:O where everyone came together for a unified pupose and you got to know one another.

I hope, assumin that we are going to be inquisitors, that we are given a barracks kind of home that we share with our companions.


I think that it qualifies as RPing if the character has logical, story-related reasons to own and customise a building. For example, the Warden had reasons to be in Vigil's Keep and also had reasons to upgrade it. 

If we're playing as the head of the Inquisition for DA III, I can think of plenty of reasons why the base should be expanded and made customisable, especially if we are building up the Inquisition personally. 

I never said otherwise, just that I do not care for it. =]

#30
Icinix

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Yes. Yes. Yes.

I have been crying out for this since I was awed by NWN2 - loved it in Awakenings too.

Having to make decisions and actions that would affect the later game - recruiting everyone or just good citizens, armour or whatever they can scrounge up, dealing with the issues of the land around.

Both DA:A and NWN2 were stronger games. It really gave a sense of being in a position of authority and power.

I would love this to take a role in DA3.

#31
Maria Caliban

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Sainna wrote...
Player housing [maybe not quite what you first might think!]


I think we should have a castle! (again)
Before people start calling this idea silly/nuts and that the development team has better things to focus on, hear me out!


People have asked for this for years.

#32
Todd23

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I think we should be able to access companions while they're off on there own lives. Solution: Eluvians.

#33
BouncyFrag

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I'd like something dependent on your class and how you play. Noble warrior can discover and clear a nice old fort. Crazy evil blood mage can clear out a tower of all the do gooder templars/chatry/mages and summon up some demonbros to run the place and a lovely love demon to handle any and all 'affairs.' I could go on.....

#34
FINE HERE

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I'm not really interested in getting a house in game...

#35
Dintonta

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To have a base of operation is certainly a great idea.
I felt that the camp in DA:O was already pretty good in that regard. Strangely it had a "home sweet home" feeling.
It just lacked a chest to store the party equipment.

On the other hand, I have rarely seen this idea implemented in a way which didn't frustrated me. (The DA:O camp is one of the few I liked, actually...)

I didn't like Vigil's Keep in DA:A as much, and I almost hated Crossroad Keep in NWN2. 
The permanent presence of a steward, or a lieutenant, which were here to spell everything out for me gave me quickly the impression I was just a guest in their home.
Beside, those places were a bit lifeless for such big wastes of space...
 
I think it may be related to how the mean of interaction, customization and improvement relative to the HQ are given through the game.
If same specific permanent NPCs are repeatidely required to interact with it (such as an architect and/or a steward), more than personal adventuring, skills and knowledge, I feel like if those NPCs are the real masters around here, since I'm a more occasional and less knowledgeable dweller of the place than them.

I think that in order to work for me, the "home feel" has to reside on a very personal connection between my character and the place. Something which comes through adventuring only and which cannot be given by a liege lord, nor shared with a steward.

This is maybe why I'm not too much a "castle person" : Too much strangers for my dream of a hobbit hole...
(In DA:O's camp, those people are friends, and the Feddick family share a personal connection with the warden since Lothering.)

The best "home feel" I had in a CRPG was in "Shadewood", an very brilliant mod made by Fester Pot for NWN1, where is given the opportunity to inhabit the former lab of a witch, in a cave network buried below a haunted forest.

I like the idea of a "non-castle" HQ : Be it an underground dwelling, a log perched on a giant tree, a high tower, a magical extra-dimensional garden found behind a portal, a boat docked along the bank of a river... or an inconspicuous room inside a collective building...

EDIT : A running, demon-possessed, two-chicken-legged log?
   

Modifié par Dintonta, 03 octobre 2012 - 11:17 .


#36
Wulfram

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NWN2's fortress management really desperately needed a proper system for tracking the progress of time

#37
Dintonta

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Filament wrote...

I believe we're going to be on-the-move in Inquisition (if that map they laid out in the panel a while ago is anything to go by), so I can only support your request if the castle, in fact, floats on an inverted mountain.


A two-chicken-legged castle perched on top of a giant tree, growing on top of a floating inverted mountain, so everybody happy?

#38
muy_thaiguy

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Some combo of Awakening's fortress and the customization options of Skyrim would be pretty cool. I liked the aspect of building up Vigil's Keep to hold up against the Darkspawn hordes, but I would also like to actually control how it looks like you do in Skyrim. Adding decorations, building and adding rooms, creating a family (though, it would be better if they had more personality), and so on. In other words, I would be all for it.

#39
Patchwork

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Something like Skyrim's Dawnguard bases would be nice. Faction based, defences which improve once you recruit the right people, npcs going about their routines and it's run by someone else so the PC is free of day to day responsibility.

#40
Zanallen

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Filament wrote...

I believe we're going to be on-the-move in Inquisition (if that map they laid out in the panel a while ago is anything to go by), so I can only support your request if the castle, in fact, floats on an inverted mountain.


I want Castle Figaro from FFVI. A burrowing castle would be awesome!

#41
Dintonta

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Ser Bard wrote...

Something like Skyrim's Dawnguard bases would be nice. Faction based, defences which improve once you recruit the right people, npcs going about their routines and it's run by someone else so the PC is free of day to day responsibility.


It would be interesting if those people weren't usual workers like in NWN2, whose rather abstract existence seemed only about taking the hard earned gold from the main protagonist in exchange for rather abstract repairs and improvements to the castle.
I would really love to see more original stone-masons, a bit like those goblins in Jack Vance's "Lyonesse", who could achieve a house in a day as long as they were offered some cheeses as payement for their effort...
(Of course, they tried to cheat the mage by creating first an illusion of the house, but he answered by lowering the reward to the smell only, leaving them with no choice but finishing the job in a more material manner.)
In DA:O there was a giant spirit-possessed rhyming tree... Why not giant spirit-possessed cheese-loving stone-masons?

#42
Eveangaline

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Sejborg wrote...

It would be cool with a castle. But give the player some incentive as to why it would be wise to costumize it.

For instance. Higher walls, stronger walls, better smithy, better barracks and all kinds of stuff that can enhance your performance against an attack.


Or better stuff for sale. Talk a dalish into being your castle merchent and you get certain armor designs for sale, hire a tal-vashoth you get different ones, hire a human merchent you get a different set

Modifié par Eveangaline, 04 octobre 2012 - 12:17 .


#43
TCBC_Freak

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I'm hoping for a more customizable "Normandy" type place, like you have a warship or something.

#44
marshalleck

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It would be pretty cool to get an airship like in FF, that's always my favorite part of those games

#45
CuriousArtemis

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Eveangaline wrote...

I'd love a castle, especially if you could go out and recruit npcs to work in it. "Oh you hate being a barmaid here? Come be the cook at my castle"


Maybe you get stat bonuses or deductions if you hire the right or wrong people, too. Like, better meals = better stamina or something.

#46
LeoKrios

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Unless the game is an MMO, I honestly couldn't care less about my house. Usless it would be actually useful towards making my character better.

#47
Vitlen

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Yes and Yes. Leader of Great and Holy Inquisition mast have a Castle with dungeon and torture chamber (for getting information from heretics)Plus some stakes to burn enemies of your order.
Rooms for companions, guards and servants(slaves)And great hall for meetings.
Otherwise it won`t be real Inquisition!

#48
Inprea

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I loved my cribs in saints row the third, I loved my fortress in kingdoms of amalur, I loved my various homes in morrowind obliviun and the elder scrolls. I liked decking out my ship in star wars the old republic. So yeah I'm a fan of my character having a house especially whenever I can build it up. It was great seeing some of your trophies appear at Vigils keep in dragon age awakening.

Heck, I even insisted on gathering up all the fish, all the model ships and all but one of the interactive items in Shepard's cabin. With the one exception being the robotic dog. It was kind of funny that Shepard reacted poorly to a 5,000 credit tooth brush that uses tiny mass effect fields to message the gums when she has a 10,000 credit fish.

So I am very much for player housing. Especially if it comes with some mini games. Oh! Perhaps we could get a torture room! Then if we manage to capture a prisoner there could be a mini game to torture them for information. If you succeed you gain some bit of information that could help your cause and if you fail they die without revealing anything. I've only played one game where I got to torture someone and that was limited to your own crew mates whenever they became lazy. Of course, torturing your own guards for slacking on the job or looking traitors would be fun to.

#49
laylei

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I would love player housing. One of my favorite aspects of one of my favorite games, Suikoden II, was watching your castle/base build up as you played the game. I loved collecting seeds and animals for the base, which would then be used in the restaurant to make stat-boosting food (you could also play a fishing mini-game to catch fish for the restaurant). And the Iron Chef-style restaurant mini-game was so, so fun. And recruiting people to come work and live at the base was also great.

Even though it was mostly cosmetic, I love running through my base, talking to NPCs and seeing how things have changed every time it grew. I'd love something similar in DA3.

#50
Vitlen

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In Skyrim after finishing Dark Brotherhood line you can buy torture chamber with prisoners.
And if you torture them they will tell you about hidden treasure so you just need to go and pick it.
Really nice!