Bryan Johnson wrote...
k1ngl1ves wrote...
Bryan Johnson wrote...
I suppose we hate all non human races based on Operation Patriot 
Prove your love by giving us more classes for our existing aliens...
What would you want?
Posted this a few times, but a well-balanced six, all sensible but all brand new, without too many aliens we've seen a lot of already could be along the lines of...
ADEPT - Blood Pack Krogan
ENGINEER - Blood Pack Vorcha
SOLDIER - Eclipse Salarian
SENTINEL - Eclipse Asari
INFILTRATOR - Blue Suns Turian
VANGUARD - Blue Suns Batarian
Blood Pack's tricky, cos it's all krogan and vorcha, and there aren't many other classes available that fit both characters withour repeats... but vorcha would be excellent at dismantling machinery (and even the soldiers carry some tech into battle) and krogan adepts exist. Give them really strong powers, unprecedentedly strong, but with really long cooldowns - so they can either carry heavy weapons and risk only being able to use a power once per wave (if that!), or they can carry light weapons and use them significantly more often, but still be left prone for at least a full minute. Lifting armored targets kind of thing.
Eclipse - mostly salarians and asari. Asari are always biotic, they're innately biotic, so sentinel's the only remaining class they could fill, whereas salarians are very rarely biotic, leaving just soldiers. Asari works nicely defensively, too - she could have a big justicar sphere for heavy melee, which makes herself and any allies within the bubble impervious, but drains her barriers like a geth heavy melee, so she's making herself more vulnerable for when her bubble eventually collapses. The salarian could be a tactical soldier. Less firepower, more wit. New for the class.
As for the Blue Suns? Either could fit into either class, but while vanguard's a pretty nice fit for the naturally scrappy batarian, the deal's sealed by the fact that we're 7 months into multiplayer and still haven't met a turian infiltrator! I thought flexibility might be a good USP for a turian infiltrator. Asset to any squad, with good powers and good weapons. Speed, agility, dodge, good health. Flashbang grenades for a long distance stun-'n'-debuff (they'll scorch your allies' screens, too, so they're very definitely for far-away mobs), flash fire (like snap-freeze) for a close-range armor-scorching debuff, the obligatory tactical cloak plus innate bonuses to sniper damage, to help put the snipers back into the infiltrator class.
Also! The running totals for each alien species, by this point, would be...
Asari 4 / Krogan 4 / Quarian 4 / Batarian 3 / Salarian 3 / Turian 3 / Vorcha 3 / Drell 2 / Geth 2
...which looks about right, to me. Drell are rare, so they should be rare on the battlefield, and friendly geth are very recent additions to the galactic community.
Modifié par Constant Motion, 04 octobre 2012 - 12:29 .