Proof that BW hates Campers (Update: tell BW what new alien classes you want)
#101
Posté 04 octobre 2012 - 12:26
#102
Posté 04 octobre 2012 - 12:27
*engaging nerd mode*
I want Male Quarian Soldier, Female Quarian Sentinel, Asari Sentinel, Batarian Vanguard, Turian Adept, Turian Infiltrator aaand Prothean Adept/Vanguard.
Modifié par Happy Shepard, 04 octobre 2012 - 12:33 .
#103
Posté 04 octobre 2012 - 12:28
Krogan Adept
Turian Infiltrator
Modifié par ZigarrAlo, 04 octobre 2012 - 12:29 .
#104
Posté 04 octobre 2012 - 12:30
Shields/ health: 750/500
melee: an palonium omni-buzzsaw slashes though target enemy. tap melee to hit, hold and release melee to launch the blade. leaves them with palonium sickness
Powers:
cryo grenade
palonium blast: An explosion of radioactivity enshrouds an enemy and they get reduced movement speed and increased power damage to them and their nearby allies, their shields are also removed/weakened.
Improvised Hunter Mode: geth hunter mode with reduced range, no annyoing whited screen, no movement speed bonus, bigger power or weapon bonus.
The usual kind of passive with an assault rifle and shotgun weight reduction at rank6
(instead of fitness)Ultimate Saboteur: rank4- palonium blast gets chance of no cooldown or omnisaw gains slight tracking ability when launched, rank5- Improv hunter mode consumes less shields or can carry 2 extra cryonades, rank6- omnisaw can launch 2 blades at once or blades will lodge themselves in walls/cover, sickening nearby enemies for a short amount of time.
Quarian haz-mat femal infiltrator.
same melee
Improvised hunter mode
Tactical cloak
Plaonium mine. (like proxy mine but with radioactivity effects and a slightly lower debuff.)
Modifié par Epique Phael767, 04 octobre 2012 - 12:33 .
#105
Posté 04 octobre 2012 - 12:32
Bryan Johnson wrote...
k1ngl1ves wrote...
Bryan Johnson wrote...
I suppose we hate all non human races based on Operation Patriot
Prove your love by giving us more classes for our existing aliens...
What would you want?
Krogan Scout (infiltrator)
Migrant Fleet Marine (Quarian Soldier)
Geth Soldier
Those are the big ones for me.
other cool stuff would be:
Turian Infiltrator
Batarian Vanguard
Asari Sentinel
Vorcha Engineer
Batarian Engineer
#106
Posté 04 octobre 2012 - 12:35
Bryan Johnson wrote...
k1ngl1ves wrote...
Bryan Johnson wrote...
I suppose we hate all non human races based on Operation Patriot
Prove your love by giving us more classes for our existing aliens...
What would you want?
More cross-over classes... maybe some platform exclusives?
Locust from Gears of War on Xbox, and maybe Ratchet & Clank on PS3 and something for PC players.
#107
Guest_Guest12345_*
Posté 04 octobre 2012 - 12:36
Guest_Guest12345_*
Bryan Johnson wrote...
What would you want?
Please give me a turian infiltrator and a turian engineer. I really want both of those. I also would like more salarians, like a soldier and sentinel.
I would really like the turian engineer to have energy drain and/or overload.
#108
Posté 04 octobre 2012 - 12:39
#109
Posté 04 octobre 2012 - 12:43
Bryan Johnson wrote...
k1ngl1ves wrote...
Bryan Johnson wrote...
I suppose we hate all non human races based on Operation Patriot
Prove your love by giving us more classes for our existing aliens...
What would you want?
Asari Assasin(inifiltrator).
Geth Soldier.
Turian Engineer.
Maybe some based off a Mercenary type character, could be any race.
Quarian Marine.
Batarian Pirate, not really sure what class, but it sounds cool.
Modifié par ClockworkSpectre, 04 octobre 2012 - 12:56 .
#110
Posté 04 octobre 2012 - 12:46
Geth Soldier
Asari Engineer
Salarian Sentinel
Drell Infiltrator
Batarian Vanguard
#111
Posté 04 octobre 2012 - 12:49
DragonRacer wrote...
dstrawberrygirl wrote...
Geth stalker - you know, the ones from ME1 that leapt from wall to ceiling to floor, had a zappy red laser, could hide from tactical radar
Also I cast my vote for a Turian Infiltrator and a Drell Infiltrator, plus Batarian Engineer, Asari Sentinel, etc. all great suggestions, would love some female Turians, Drell, etc. just to mix things up a bit.
The geth hopper is what I believe you are remembering.
I'll have to dig up the codex entry but I think "hopper" was the name for 2-3 geth units that appeared in that game.
Edit: Found the entry...
Geth Hopper
Hm. Stalker, Sapper and Ghost subtypes.
Modifié par Sinapus, 04 octobre 2012 - 12:54 .
#112
Posté 04 octobre 2012 - 12:50
But at the core? I want some new Turians, Salarians and Drell. They've all been present at launch and haven't gotten any new shiny stuff since then. Asari, Krogan and Quarians got shiny new stuff to play with. I could build you a DLC pack out of just them:
-Turian Cabal Adept
-Turian (something) Soldier (Turian Soldier is a great offensive unit, this one could be more defensive)
-Salarian Sentinel (Basing this off of seeing a Salarian or two in ME2 using Tech Armor)
-Salarian Specialist Engineer (a close quarters style Engineer, possibly using Defense Drone)
-Drell Infiltrator (NO BIOTICS, just a standard Infiltrator with a new trick or two.)
-Drell (something) Vanguard (not sure what to do here honestly, but I needed a Vanguard and Drell made the most sense.)
#113
Posté 04 octobre 2012 - 12:52
Pretty sure there was a geth hopper, a geth stalker, and a geth ghost.DragonRacer wrote...
dstrawberrygirl wrote...
Geth stalker - you know, the ones from ME1 that leapt from wall to ceiling to floor, had a zappy red laser, could hide from tactical radar
Also I cast my vote for a Turian Infiltrator and a Drell Infiltrator, plus Batarian Engineer, Asari Sentinel, etc. all great suggestions, would love some female Turians, Drell, etc. just to mix things up a bit.
The geth hopper is what I believe you are remembering.
#114
Posté 04 octobre 2012 - 12:58
Seriously, Turians supposedly have the biggest military in the galaxy. They are supposedly as flexible in Combat classes as humans. And if Garrus and the Codex are anything to go by, they should be common in the military. And what do we have? Two male Turians, arguably outclassed by most characters.
Female Turians powersets would be easier to design than a drell infiltrator, and far less lore-stretching than Protheans. Honestly, there is no reason that we can't have them.
And think of how FLEXIBLE they would be!
#115
Posté 04 octobre 2012 - 01:11
Bryan Johnson wrote...
k1ngl1ves wrote...
Bryan Johnson wrote...
I suppose we hate all non human races based on Operation Patriot
Prove your love by giving us more classes for our existing aliens...
What would you want?
Male Turian Adept/Vanguard. That's all I need.
#116
Posté 04 octobre 2012 - 01:13
Soldier - Salarian or Geth (Juggernaut) or Asari
Infiltrator - Drell or Turian (Garrus) or Batarian
Engineer - Turian or Krogan or Batarian
Sentinel - Quarian or Asari or Geth
Adept - F.Krogan or Vorcha or Turian
Vanguard - Geth or Vorcha or Turian
or Rachni
That's a lot of DLC laid out for you, and would retain a lot of community interest.
P.S. novelty: Maps with Elcor milling about!
Modifié par Simbacca, 04 octobre 2012 - 01:21 .
#117
Posté 04 octobre 2012 - 01:14
#118
Posté 04 octobre 2012 - 01:16
Bryan Johnson wrote...
k1ngl1ves wrote...
Bryan Johnson wrote...
I suppose we hate all non human races based on Operation Patriot
Prove your love by giving us more classes for our existing aliens...
What would you want?
Female turian (perhaps an engineer or infiltrator).
#119
Posté 04 octobre 2012 - 01:16
Bryan Johnson wrote...
k1ngl1ves wrote...
Bryan Johnson wrote...
I suppose we hate all non human races based on Operation Patriot
Prove your love by giving us more classes for our existing aliens...
What would you want?
Geth Hopper
These mobile platforms are a second generation scouting and reconnaissance unit of the Alliance dubbed "Hopper". Experts at cyberwarfare and guerrilla tactics, the Geth Hopper specializes at disrupting enemy formations with crippling strikes from it's ARC Laser or Dampining Field before retreating from return fire.
Health: 200
Shields: 750
Melee: Pounce (3x Vorcha's heavy melee distance)
Powers
ARC Laser: This powerful laser cripples enemy defenses, leaving them open to follow up attacks.
* Level 1: Damage - 500
Recharge Speed - 5 seconds
* Level 2: Increase damage by 15%
* Level 3: Reduce cooldown by 20%
* Level 4A: Increase damage by 25%
* Level 4B: Reduce cooldown by an additional 20%
* Level 5A: Increase laser effectivness against shields by 150%
* Level 5B: Increase laser effectivness against armor by 75%
* Level 6A: Modify laser damage type based on equipped ammo power (cryo, incindiary, disrupter, warp, ect.)
* Level 6B: ARC Laser will now slow enemy shield regeneration by 50%.
Dampening Field: By utilizing numerous electronic interference generators and cyberwarfare suites, the Geth Hopper is able to generate an unstable area of effect that recks havoc on enemy biotic and tech abilities.
* Level 1: Increase enemy power recharge rates of all special attacks* within power raduis by 35%.
Radius: 5 meters
Duration: 5 seconds
Cooldown: 2 seconds
* Level 2: Increase enemy power recharge rates of all special attacks by an additional 15%.
* Level 3: Increase duration and radius of Dampening Field by 50%.
* Level 4A: Increase enemy power recharge rates by an additional 50%.
* Level 4B: Increase duration and radius of Dampening Field by an additional 25%.
* Level 5A: Enemies within area of effect are highlighted (Tactical Scan) for the rest of the team to see.
* Level 5B: Enemies within area of effect have their movement speed reduced by 30%.
* Level 6A: Enemies within radius are 100% more vulnerable to tech and biotic powers.
* Level 6B: Enemy weapons will not fire within Dampening Field.
Evasive Protocols: To avoid enemy fire the Geth Hopper gets on all fours and crawls across the ground with increased movement speed.
* Level 1: Movement speed increased by 200%.
Duration: 5 seconds
* Level 2: Increase movement by an additional 50%.
* Level 3: Increase duration by an additional 50%.
* Level 4A: Increase movement speed by an additional 50%.
* Level 4B: Increase duration by an additional 50%.
* Level 5A: Decrease shield recharge delay by 15%.
* Level 5B: Increase weapon damage by 15% for 5 seconds after Evasive Protocols ends.
* Level 6A: Increase maximum shields by 200% for duration of Evasive Protocols.
* Level 6B: Geth Hopper damages any nearby enemies for duration of Evasive Protocols.
Damage: 100 per second
Radius: 2.5 meters
Prototype Platform: Same as Networked AI so far might change it later.
Advanced Hardware: Same as other Geth classes.
(* Enemy special attacks include any attack that it not a weapon attack such as: Nemisis Snipe, Assualt Trooper/Centerion/Canibal Grenades, Banshee Warp, Geth Hunter Cloaking, ect.)
What do you think?
#120
Posté 04 octobre 2012 - 01:17
No, just...No...Drummernate wrote...
Bryan Johnson wrote...
k1ngl1ves wrote...
Bryan Johnson wrote...
I suppose we hate all non human races based on Operation Patriot
Prove your love by giving us more classes for our existing aliens...
What would you want?
More cross-over classes... maybe some platform exclusives?
Locust from Gears of War on Xbox, and maybe Ratchet & Clank on PS3 and something for PC players.
#121
Posté 04 octobre 2012 - 01:17
#122
Posté 04 octobre 2012 - 01:26
Vortex13 wrote...
Bryan Johnson wrote...
What would you want?
Geth Hopper
These mobile platforms are a second generation scouting and reconnaissance unit of the Alliance dubbed "Hopper". Experts at cyberwarfare and guerrilla tactics, the Geth Hopper specializes at disrupting enemy formations with crippling strikes from it's ARC Laser or Dampining Field before retreating from return fire.
Health: 200
Shields: 750
Melee: Pounce (3x Vorcha's heavy melee distance)
Powers
ARC Laser: This powerful laser cripples enemy defenses, leaving them open to follow up attacks.
* Level 1: Damage - 500
Recharge Speed - 5 seconds
* Level 2: Increase damage by 15%
* Level 3: Reduce cooldown by 20%
* Level 4A: Increase damage by 25%
* Level 4B: Reduce cooldown by an additional 20%
* Level 5A: Increase laser effectivness against shields by 150%
* Level 5B: Increase laser effectivness against armor by 75%
* Level 6A: Modify laser damage type based on equipped ammo power (cryo, incindiary, disrupter, warp, ect.)
* Level 6B: ARC Laser will now slow enemy shield regeneration by 50%.
Dampening Field: By utilizing numerous electronic interference generators and cyberwarfare suites, the Geth Hopper is able to generate an unstable area of effect that recks havoc on enemy biotic and tech abilities.
* Level 1: Increase enemy power recharge rates of all special attacks* within power raduis by 35%.
Radius: 5 meters
Duration: 5 seconds
Cooldown: 2 seconds
* Level 2: Increase enemy power recharge rates of all special attacks by an additional 15%.
* Level 3: Increase duration and radius of Dampening Field by 50%.
* Level 4A: Increase enemy power recharge rates by an additional 50%.
* Level 4B: Increase duration and radius of Dampening Field by an additional 25%.
* Level 5A: Enemies within area of effect are highlighted (Tactical Scan) for the rest of the team to see.
* Level 5B: Enemies within area of effect have their movement speed reduced by 30%.
* Level 6A: Enemies within radius are 100% more vulnerable to tech and biotic powers.
* Level 6B: Enemy weapons will not fire within Dampening Field.
Evasive Protocols: To avoid enemy fire the Geth Hopper gets on all fours and crawls across the ground with increased movement speed.
* Level 1: Movement speed increased by 200%.
Duration: 5 seconds
* Level 2: Increase movement by an additional 50%.
* Level 3: Increase duration by an additional 50%.
* Level 4A: Increase movement speed by an additional 50%.
* Level 4B: Increase duration by an additional 50%.
* Level 5A: Decrease shield recharge delay by 15%.
* Level 5B: Increase weapon damage by 15% for 5 seconds after Evasive Protocols ends.
* Level 6A: Increase maximum shields by 200% for duration of Evasive Protocols.
* Level 6B: Geth Hopper damages any nearby enemies for duration of Evasive Protocols.
Damage: 100 per second
Radius: 2.5 meters
Prototype Platform: Same as Networked AI so far might change it later.
Advanced Hardware: Same as other Geth classes.
(* Enemy special attacks include any attack that it not a weapon attack such as: Nemisis Snipe, Assualt Trooper/Centerion/Canibal Grenades, Banshee Warp, Geth Hunter Cloaking, ect.)
What do you think?
And THIS
#123
Posté 04 octobre 2012 - 01:29
Yajuu Omoi wrote...
FixedHavok1369 wrote...
Yajuu Omoi wrote...
Average time for a Gold farm match? 30 Min.
Average time for Glacier Gold Speedrun...16 min.
Speed run = Intelligent Gameplay
Riiiiight, because any average group of players can do a Gold speedrun in 16 minutes. Obviously that's what everyone should be doing.
#124
Posté 04 octobre 2012 - 01:30
Using the heavy armor Krogan skin that isn't the battlemaster armor. Abilities would include a heavy-duty remote explosive device.
Drell Infiltrator.
Wearing drell-style battle-armor.
Turian Adept.
Female Turian. Finally.
Asari Sentinel.
With heavier armor.
I brought this up in a thread that a lot of people liked, but:
Geth Pyro Soldier
With Hunter Mode, Inferno Grenade, Flamer. Heavier Geth focusing on armor damage.
Modifié par JaimasOfRaxis, 04 octobre 2012 - 01:31 .
#125
Posté 04 octobre 2012 - 01:32
Ledgend1221 wrote...
JChaos wrote...
Three words:
Kung Fu pandas
Funny story, Pandaren existed long before Kung Fu Panda.





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