Proof that BW hates Campers (Update: tell BW what new alien classes you want)
#126
Posté 04 octobre 2012 - 01:35
#127
Posté 04 octobre 2012 - 02:01
#128
Posté 04 octobre 2012 - 02:15
That Female Quarian Sentinel with Defense Matrix seems pretty sweet, though.
#129
Posté 04 octobre 2012 - 02:17
Vortex13 wrote...
Bryan Johnson wrote...
k1ngl1ves wrote...
Bryan Johnson wrote...
I suppose we hate all non human races based on Operation Patriot
Prove your love by giving us more classes for our existing aliens...
What would you want?
Geth Hopper
These mobile platforms are a second generation scouting and reconnaissance unit of the Alliance dubbed "Hopper". Experts at cyberwarfare and guerrilla tactics, the Geth Hopper specializes at disrupting enemy formations with crippling strikes from it's ARC Laser or Dampining Field before retreating from return fire.
Health: 200
Shields: 750
Melee: Pounce (3x Vorcha's heavy melee distance)
Powers
ARC Laser: This powerful laser cripples enemy defenses, leaving them open to follow up attacks.
* Level 1: Damage - 500
Recharge Speed - 5 seconds
* Level 2: Increase damage by 15%
* Level 3: Reduce cooldown by 20%
* Level 4A: Increase damage by 25%
* Level 4B: Reduce cooldown by an additional 20%
* Level 5A: Increase laser effectivness against shields by 150%
* Level 5B: Increase laser effectivness against armor by 75%
* Level 6A: Modify laser damage type based on equipped ammo power (cryo, incindiary, disrupter, warp, ect.)
* Level 6B: ARC Laser will now slow enemy shield regeneration by 50%.
Dampening Field: By utilizing numerous electronic interference generators and cyberwarfare suites, the Geth Hopper is able to generate an unstable area of effect that recks havoc on enemy biotic and tech abilities.
* Level 1: Increase enemy power recharge rates of all special attacks* within power raduis by 35%.
Radius: 5 meters
Duration: 5 seconds
Cooldown: 2 seconds
* Level 2: Increase enemy power recharge rates of all special attacks by an additional 15%.
* Level 3: Increase duration and radius of Dampening Field by 50%.
* Level 4A: Increase enemy power recharge rates by an additional 50%.
* Level 4B: Increase duration and radius of Dampening Field by an additional 25%.
* Level 5A: Enemies within area of effect are highlighted (Tactical Scan) for the rest of the team to see.
* Level 5B: Enemies within area of effect have their movement speed reduced by 30%.
* Level 6A: Enemies within radius are 100% more vulnerable to tech and biotic powers.
* Level 6B: Enemy weapons will not fire within Dampening Field.
Evasive Protocols: To avoid enemy fire the Geth Hopper gets on all fours and crawls across the ground with increased movement speed.
* Level 1: Movement speed increased by 200%.
Duration: 5 seconds
* Level 2: Increase movement by an additional 50%.
* Level 3: Increase duration by an additional 50%.
* Level 4A: Increase movement speed by an additional 50%.
* Level 4B: Increase duration by an additional 50%.
* Level 5A: Decrease shield recharge delay by 15%.
* Level 5B: Increase weapon damage by 15% for 5 seconds after Evasive Protocols ends.
* Level 6A: Increase maximum shields by 200% for duration of Evasive Protocols.
* Level 6B: Geth Hopper damages any nearby enemies for duration of Evasive Protocols.
Damage: 100 per second
Radius: 2.5 meters
Prototype Platform: Same as Networked AI so far might change it later.
Advanced Hardware: Same as other Geth classes.
(* Enemy special attacks include any attack that it not a weapon attack such as: Nemisis Snipe, Assualt Trooper/Centerion/Canibal Grenades, Banshee Warp, Geth Hunter Cloaking, ect.)
What do you think?
WOW!
#130
Posté 04 octobre 2012 - 02:24
#131
Posté 04 octobre 2012 - 02:31
Asari Inflitrator
And more turians
#132
Posté 04 octobre 2012 - 02:31
Propulsion Charge (same as Biotic charge but can hit more than 1 enemy when enemy on the row)
Hunter Mode
Plasma Discharger
NEtworked AI
Advanced Hardware
Melee: Geth Plasma knife
Heavy Melee: Reactive Armor (Cannot be sync killed except from larger enemy such as Atlas, Phantom and banshee)
this is more like Vanguard-Engineer hybrid
Modifié par 4ut0b4hn5child27, 04 octobre 2012 - 02:36 .
#133
Posté 04 octobre 2012 - 02:42
#134
Posté 04 octobre 2012 - 02:47
#135
Posté 04 octobre 2012 - 02:49
#136
Posté 04 octobre 2012 - 02:49
Bryan Johnson wrote...
k1ngl1ves wrote...
Bryan Johnson wrote...
I suppose we hate all non human races based on Operation Patriot
Prove your love by giving us more classes for our existing aliens...
What would you want?
MORE GETH
#137
Posté 04 octobre 2012 - 02:50
rootvigo wrote...
Ever watch any of the devs play? They camp also.
The devs are noobs.
#138
Posté 04 octobre 2012 - 02:51
Bryan Johnson wrote...
k1ngl1ves wrote...
Bryan Johnson wrote...
I suppose we hate all non human races based on Operation Patriot
Prove your love by giving us more classes for our existing aliens...
What would you want?
Krogan Adept!
#139
Posté 04 octobre 2012 - 02:58
edit: typo
Modifié par RowanSane, 04 octobre 2012 - 02:58 .
#140
Posté 04 octobre 2012 - 03:11
Bryan Johnson wrote...
k1ngl1ves wrote...
Bryan Johnson wrote...
I suppose we hate all non human races based on Operation Patriot
Prove your love by giving us more classes for our existing aliens...
What would you want?
I'd like to see something like an Ardat-Yakshi Sentinel with abilities like perhaps:
- Dominate (Balanced to be similar to Sabotage.)
- Slam
- Some kind of tech ability or armour.
(Also, I can't resist. What is up with the beginning of the title? Proof? What proof? Any concrete facts to back this up?)
#141
Posté 04 octobre 2012 - 03:16
#142
Posté 04 octobre 2012 - 03:16
...das racistBryan Johnson wrote...
I suppose we hate all non human races based on Operation Patriot
#143
Posté 04 octobre 2012 - 03:44
#144
Posté 04 octobre 2012 - 03:46
Bryan Johnson wrote...
k1ngl1ves wrote...
Bryan Johnson wrote...
I suppose we hate all non human races based on Operation Patriot
Prove your love by giving us more classes for our existing aliens...
What would you want?
I know its not the existing, but I'd kinda like to see the bird race that went into hiding. A few classes with them.
#145
Posté 04 octobre 2012 - 03:52
Drell Infiltrator (with a CC biotic move that can affect shields/barriers or armor in someway (so not pull.)
Turian Engineer
Geth Vanguard (but not with Hunter Mode)
About that Geth, I always thought it was cool that the Geth ship in ME1 could launch them from the air into the surface like meteorites. Makes me think about the Geth itself being a projectile i.e. Vanguard style.
Edit: Oh yes, and Salarian Soldier for sure now that I saw someone else bring it up. How is there not one already when Salarian Soldiers were the bulk of likely ME1's grandest mission.
Modifié par ElementDuck, 04 octobre 2012 - 04:01 .
#146
Posté 04 octobre 2012 - 03:52
#147
Posté 04 octobre 2012 - 03:55
Bryan Johnson wrote...
k1ngl1ves wrote...
Bryan Johnson wrote...
I suppose we hate all non human races based on Operation Patriot
Prove your love by giving us more classes for our existing aliens...
What would you want?
Hanar adept, Elcor soldier/sentinel, Volus engineer.
Oh you said exisiting races:whistle: well Vorcha Adept, Drell infiltrator/sentinel, Salarian soldier.
#148
Posté 04 octobre 2012 - 03:56
THIS.Sharkey00 wrote...
Asari Infiltrator
#149
Posté 04 octobre 2012 - 03:57
Turian Adept w/ roll or Asari Soldier
-New Singularity or Reave (or new AoE Biotic Primer)
-Throw
-Cluster Grenade
#150
Posté 04 octobre 2012 - 04:01
Female turian since they have flexibility. Can probably roll and side hop at the same time.





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