I have arrival and am downloading overload and thinking about doing shadow broker, but I'm remembering that arrival wasn't necessarily a post game mission. When do these missions come up? I know shadow broker is supposed to be one you go back and do after the suicide mission. It seems to me that you'd do the same with the arrival as well, but I did it twice and I'm certain once was mid ME2 but can't remember when the other was.
Anyone have an info on this? I'm mostly asking because of the layout of ME2 and how you had to do certain missions as they were given in a certain order - not a constricted order, but in sets, like mordin/garrus were a set though mordin was generally first. I think Jack and Grunt were a set as well but were they part of the four or did you have to get garrus and mordin first? So that's why I'm wondering about timing of the DLCs.
Thanks!
DLC timing within game?
Débuté par
Guest_starlitegirlx_*
, oct. 03 2012 09:59
#1
Guest_starlitegirlx_*
Posté 03 octobre 2012 - 09:59
Guest_starlitegirlx_*
#2
Posté 03 octobre 2012 - 11:07
Arrival is after the Suicide mission and Shadow broker is when you meet up with Liara
#3
Posté 03 octobre 2012 - 11:46
You can do Arrival, Overlord and Shadow Broker whenever you like. It's your Shepard's story and you can play them in whatever order makes most sense in your playthrough. Dancing as best I can around spoilers, here's some thoughts and what I'm doing with these three missions.
Story-wise, Arrival makes a certain amount of sense to do post Suicide Mission, perhaps even more so depending on certain choices. Most of all, to my mind the "other way" which Harbinger says they will find at the end of the SM right before he abandons the Collector-General.... well, that could be what's going on in Arrival. Shame the strangely very early acquisition of this mission stuffs up that idea but I blitz through the acquisition conversation with Hackett as fast as possible and pretend I don't get the email until much later. However, I have done Arrival as early as right after speaking with Hackett and also somewhere in the middle as a break from running around the galaxy helping my whiny crew out with their daddy issues (that was a renegade playthrough :-) ). I know nearly everyone says it's a bridge into ME3 or that it leads into ME3 so it should be done after the SM but that's not entirely so because ME3 doesn't even need Arrival to have been played at all. I'd say it's just that the beginning of 3 has a more convincing reason for Shepard to be stuck on Earth if Arrival has been played, but I don't think it makes any difference when Arrival was played. The dialogue at the end of the Arrival mission itself is sufficiently vague that it's plausible that Shepard could put off the ramifications of Arrival until after the Suicide Mission has been completed - or at the very least there are far more implausible things in the Arrival story than that (sorry, Arrival's not my favourite story, and as you can't take squadmates it gets very samey very quickly - I'm actually going to uninstall it now I've played it as all classes). Personally my last few playthroughs have all been before the SM just for the loot you can pick up during the mission, but there's not so much of that that it's a strong argument for a before scheduling.
Overlord really is up to you. Really, really. Acquisition of the mission consists of a "Hey, go and check this out, will you" type email from The Idiotic Man and it's pretty well a self contained story which neither affects anything else in ME2 nor depends on anything else to make story sense, with the possible exception that you just suddenly have a Hammerhead flying tank for no reason if you didn't do the first part of the Firewalker DLC first. Having Legion in the team prompts a line or two of unique dialogue and he/it can be handy for tactical reasons, so you might want to leave Overlord until late in the game when you have Legion and aren't under time pressures (unless you don't care about keeping the Normandy crew alive, of course). On the other hand there is a crashing bug with Overlord that seems particularly prone to happening when Legion is in the squad and you maybe (only maybe) could end up cursing not having done it earlier with whoever you fancied taking along. For my preference the story makes it my final mission in the game as events in Overlord convince all but my most lunatic renegade Sheps to sever all connections with Cerberus and turn The Idiotic Man's expensive shiny ship over to the Alliance. "Hey, TIM" *slowly extends arm and raises middle finger*
Shadow Broker.... my favourite. I saw someone here refer to Shadow Broker as Shepard's own loyalty mission for him/herself and I think that's a good way of putting it, especially for Shepards who romanced Liara in the first game. Put that way it makes sense to do it before the Suicide Mission for the same reason as all the other loyalty missions: clear heads able to focus solely on getting through the big fight against the Collectors. I've only done it post-Suicide Mission once and nothing about it really convinced me that there was any pressing reason to have left it until then. Role-playing it, if Shepard thinks the Suicide Mission is so urgent that it must be done at the earliest possible opportunity, even ahead of helping out an old friend and/or lover, then it's an argmuent for not doing half the loyalty missions as well and accepting whatever consequences as the price needed to be paid for beating the Collectors ASAP. To me it only makes sense to put it off if Liara was not a love interest and Shepard doesn't even think of her particularly as a friend. In that case in the short term Shepard wants little more than the info on the two prospective squadmates she can provide, and isn't really prepared to put time and effort into helping her out until after the Suicide Mission when s/he hasn't got anything better to do than go help Liara. There is also lots and lots of loot on the Shadow Broker mission - money, resources and some upgrades, some of which become available over time after you complete the mission if you return to the last location (again, dancing round spoilers here). So I tend to do this mission as soon as I can. In fact if it wasn't for a bug that can screw up the Thane and/or Samara recrutiment missions if you do Shadow Broker before doing those it'd be the first mission my Sheps who romanced her or are very friendly with her would do when they got to Ilium.
So, YMMV and your game is your game with the missions done in the order that you feel is right, but for me Arrival is meh, whenever, but after SM does make sense; Overlord was whenever but has become the very last mission in almost all my playthroughs; and Shadow Broker depends on how much Shepard thinks of Liara but is generally before, sometimes a lot before.
Story-wise, Arrival makes a certain amount of sense to do post Suicide Mission, perhaps even more so depending on certain choices. Most of all, to my mind the "other way" which Harbinger says they will find at the end of the SM right before he abandons the Collector-General.... well, that could be what's going on in Arrival. Shame the strangely very early acquisition of this mission stuffs up that idea but I blitz through the acquisition conversation with Hackett as fast as possible and pretend I don't get the email until much later. However, I have done Arrival as early as right after speaking with Hackett and also somewhere in the middle as a break from running around the galaxy helping my whiny crew out with their daddy issues (that was a renegade playthrough :-) ). I know nearly everyone says it's a bridge into ME3 or that it leads into ME3 so it should be done after the SM but that's not entirely so because ME3 doesn't even need Arrival to have been played at all. I'd say it's just that the beginning of 3 has a more convincing reason for Shepard to be stuck on Earth if Arrival has been played, but I don't think it makes any difference when Arrival was played. The dialogue at the end of the Arrival mission itself is sufficiently vague that it's plausible that Shepard could put off the ramifications of Arrival until after the Suicide Mission has been completed - or at the very least there are far more implausible things in the Arrival story than that (sorry, Arrival's not my favourite story, and as you can't take squadmates it gets very samey very quickly - I'm actually going to uninstall it now I've played it as all classes). Personally my last few playthroughs have all been before the SM just for the loot you can pick up during the mission, but there's not so much of that that it's a strong argument for a before scheduling.
Overlord really is up to you. Really, really. Acquisition of the mission consists of a "Hey, go and check this out, will you" type email from The Idiotic Man and it's pretty well a self contained story which neither affects anything else in ME2 nor depends on anything else to make story sense, with the possible exception that you just suddenly have a Hammerhead flying tank for no reason if you didn't do the first part of the Firewalker DLC first. Having Legion in the team prompts a line or two of unique dialogue and he/it can be handy for tactical reasons, so you might want to leave Overlord until late in the game when you have Legion and aren't under time pressures (unless you don't care about keeping the Normandy crew alive, of course). On the other hand there is a crashing bug with Overlord that seems particularly prone to happening when Legion is in the squad and you maybe (only maybe) could end up cursing not having done it earlier with whoever you fancied taking along. For my preference the story makes it my final mission in the game as events in Overlord convince all but my most lunatic renegade Sheps to sever all connections with Cerberus and turn The Idiotic Man's expensive shiny ship over to the Alliance. "Hey, TIM" *slowly extends arm and raises middle finger*
Shadow Broker.... my favourite. I saw someone here refer to Shadow Broker as Shepard's own loyalty mission for him/herself and I think that's a good way of putting it, especially for Shepards who romanced Liara in the first game. Put that way it makes sense to do it before the Suicide Mission for the same reason as all the other loyalty missions: clear heads able to focus solely on getting through the big fight against the Collectors. I've only done it post-Suicide Mission once and nothing about it really convinced me that there was any pressing reason to have left it until then. Role-playing it, if Shepard thinks the Suicide Mission is so urgent that it must be done at the earliest possible opportunity, even ahead of helping out an old friend and/or lover, then it's an argmuent for not doing half the loyalty missions as well and accepting whatever consequences as the price needed to be paid for beating the Collectors ASAP. To me it only makes sense to put it off if Liara was not a love interest and Shepard doesn't even think of her particularly as a friend. In that case in the short term Shepard wants little more than the info on the two prospective squadmates she can provide, and isn't really prepared to put time and effort into helping her out until after the Suicide Mission when s/he hasn't got anything better to do than go help Liara. There is also lots and lots of loot on the Shadow Broker mission - money, resources and some upgrades, some of which become available over time after you complete the mission if you return to the last location (again, dancing round spoilers here). So I tend to do this mission as soon as I can. In fact if it wasn't for a bug that can screw up the Thane and/or Samara recrutiment missions if you do Shadow Broker before doing those it'd be the first mission my Sheps who romanced her or are very friendly with her would do when they got to Ilium.
So, YMMV and your game is your game with the missions done in the order that you feel is right, but for me Arrival is meh, whenever, but after SM does make sense; Overlord was whenever but has become the very last mission in almost all my playthroughs; and Shadow Broker depends on how much Shepard thinks of Liara but is generally before, sometimes a lot before.
Modifié par PsiFive, 03 octobre 2012 - 11:56 .
#4
Guest_starlitegirlx_*
Posté 04 octobre 2012 - 12:26
Guest_starlitegirlx_*
Can I do them both after the suicide mission? I remember that I could go back into the game after SM and have been able to do stuff. So I 'd rather do both after the game then save and then import.the last saved ME2 into ME3 if possible.
#5
Posté 08 octobre 2012 - 02:39
you can do arrival,sb,and overlord after sm if you choose
#6
Posté 08 octobre 2012 - 03:27
I save most of the DLCs for after the Suicide Mission, so I can use Legion in them. Arrival doesn't matter but the conversation with Harbinger is much cooler than talking to the Collector General. Same conversation, but still...
#7
Posté 06 novembre 2012 - 10:45
so theres not really a script as when to play the DLC you can do them as you wish? cool any corners we should turn ie squad m8s die if we take a certain route, i suppose its trial an error ,,,,,
#8
Posté 07 novembre 2012 - 07:29
No. Like I said in response to the OP, you can play them in any order you wish at any point you fancy but story wise they may make more sense at a certain point in the playthrough than earlier or later. How much more and when/where is a bit subjective though. There's no effect on squadmates possibly dying with the exception of the two DLC squadmates, Zaeed and Kasumi. Skip, or in the case of Zaeed, fail their respective loyalty missions and they're more likely to die in the suicide mission. Overlord, Arrival, Shadow Broker and Firewalker have no such effect AFAIK.





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