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Another suggestion to curb credit farming


63 réponses à ce sujet

#1
Doni

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Before I begin:  I don't mind people who farm.  If you want to play the exact same thing over and over for hours, that's up to you.  I do mind, however, when it (at times) makes it difficult to find games that aren't doing Firebase White (or some other farmig map) over and over.

Also, I apologize if this idea has been suggested before, and I'm sure Bioware has already looked into it during their internal testing, but I thought I'd put it out and see what people think anyways.

The idea: why not make it so there is a credit penalty for playing the same map and enemy multiple times consecutively?  This would mean that if you play the same map and enemy again, you get rewarded less credits.  If you keep going, you receive less and less credits at the end of each match.

This gives you incentive to try at least something different for your next match.  Even if it's another farming map, it'll at least encourage some variety and reduce grind.

These penalties should also be tracked by player, so exiting the lobby and finding another with the same map and enemy won't remove your penalty total.

Obviously this means that random/random games should be made so the previous match's map and enemy combination is blacklisted for the next random draw.

So, in conclusion, this idea would encourage farmers to be less grindy (without severely cutting into their profit speed), while also maybe appealing to non-farmers who might stay if they know that at least something will be different each match.

What do you guys think?  It'd also be awesome if a Bioware dev could give feedback too.

Modifié par Scruffaluphagus, 03 octobre 2012 - 11:44 .


#2
Grumpy Old Wizard

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Scruffaluphagus wrote...

The idea: why not make it so there is a credit penalty for playing the same map and enemy multiple times consecutively?  This would mean that if you play the same map and enemy again, you get rewarded less credits.  If you keep going, you receive less and less credits at the end of each match.


Sure, it is wonderful when developers control how players play the game instead of the player playing in a way that is fun for him.  :wizard:

Here are more ideas for stopping the evils of farming. The game could randomly select a class for the player, randomly randomly assign skill points, randomly assign weapons, gear, and mods, and place the player character on a random map with random players in a random difficulty. At various times during gameplay ME3 could randomly take control of a random player character and use random powers/shoot random weapons at random targets for some random length of time.  And random events could happen, like a random weapon on the player character blowing up or powers just randomly fizzling and randm enemies becoming totally immune to attacks at random times.

After all, players should not be allowed to always play in way they deems fun, including selecting their own class, map, loadout, character build or targets. That would be abusive. :devil:

Modifié par Grumpy Old Wizard, 03 octobre 2012 - 11:58 .


#3
Bryan Johnson

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I can understand where you are coming from, but there are certain times where we encourage people to play the same faction and/or map over and over.

Think about operation olympia, if this punishment was in place people would not have worked on the community goal.

#4
Rokayt

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It needs to be an incentive, not a penalty.

Perhaps having a "X of the hour" would help.

Matches started on the map, difficulty, or faction of the hour will give bonus credits.
The Whatever of the hour would be random.

#5
najzere

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For public games, remove the option to choose faction and map and allow map veto votes. Much simpler.

#6
BetrayerOfNihil

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I made a post like this in another thread.

http://social.biowar...2106/5#14339605 

Although I do kind of like how your suggestion is cumulative, I'd still want it to be more significant.

Bryan Johnson wrote...
I can understand where you are coming from, but there are certain times where we encourage people to play the same faction and/or map over and over.

Think about operation olympia, if this punishment was in place people would not have worked on the community goal.


I'd suggest temporarily diabling or diminishing the penalty for the duration of such an Operation.

Modifié par BetrayerOfNihil, 04 octobre 2012 - 12:11 .


#7
NOME

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Oh, those glacier "speedrunners" would cry. LOL

Btw, there are giant farmers as well.

#8
Charmile

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Mission mode would create some new interest, if we're interested in that

I know I am and I have an idea

Mission: Sabotage the Base

Part One
N7 Team works to secure the landing site, they have 5 min to do so before Mission Failure

Part 2a
Team fights there way to the Front door and has a choice to make: Either they leave a man to secure the flank from reinforcements, or they having a more difficult time during the exfil. Codename "Guardian" will hold the line against varying Grunt and Commander enemies to secure the flank. They will fight at the Landing zone area from Part one.

Part 2:
Regardless of your previous choice, the team, Bravo, that goes into the base will have to accomplish varying objectives and corridor shooting, with wide areas mixed in, such as those in the regular MP, but also capturing pieces of data and artifacts and bringing them back to be collected either by Guardian or to be gotten at exfil. They will then have to either recover a major piece of data or plant a bomb. It requires one person and the other two will cover him. This will take about as long as a 4-player hack to complete the pickup or bomb plant. Bravo's death will force Guardian to complete the objective

Part 3
After this is completed, N7 will have to get back to the extraction circle and hold it down in 7 mins, levels will be long enough to accommodate this time. Bravo will either have an easy time getting through due to Guardian's efforts or a more difficult time if all four operatives went in.

Credits are awarded after each phase, depending on difficulty
Theorized Totals
Bronze: 40,000
Silver: 60,000
Gold: 100,000
Platinum: 250,000


And yes I may be being generous with my credit handout  :lol:

#9
Rokayt

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NOME wrote...

Oh, those glacier "speedrunners" would cry. LOL

Btw, there are giant farmers as well.


Well, People who occasionally speedrun glacier once every few days, no.
For farmers, YEAH.

#10
Guest_Flaming Snake_*

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NOME wrote...

Oh, those glacier "speedrunners" would cry. LOL

Btw, there are giant farmers as well.


Just speedrun a different map inbetween...

It's really not that hard...

#11
hawgwild5757

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I'd suggest setting up a special farming server, let those people go do their thing and let those of us that don't want to do it avoid it entirely.

Or, we could just have another beer and forget about it.

I'm voting for the beer. Who's with me?

#12
Doni

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Bryan Johnson wrote...

I can understand where you are coming from, but there are certain times where we encourage people to play the same faction and/or map over and over.

Think about operation olympia, if this punishment was in place people would not have worked on the community goal.


Thanks for your reply!  That's a good point that I missed.

Could the effect on operations be limited by removing restrictions specifically on enemies/maps that need to be grinded for operation goals?  Couldn't this be done similarly to the special gameplay conditions that are sometimes present during ops?

Modifié par Scruffaluphagus, 04 octobre 2012 - 12:19 .


#13
DullahansXMark

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Match 1: White
Match 2: Glacier
Match 3: White
Match 4: Glacier

Problem?

#14
jinx_60

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I think this is unnecessarily complicated when most peoples beef with farming is the difficulty in finding a non Firebase White lobby. Adding a way to exclude that map or others from a search for public games would be enough. Even that would most likely require a major reworking of the entire matchmaking system. So instead of spending valuable time addressing the various bugs in the game, they would have to rebuild the matchmaking system/menus from the ground up.
I just hope they've learned a valuable lesson from this and work to provide a much more comprehensive search function in the next multiplayer Mass Effect game.

#15
Osmethne

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Why must people try to tell others how to play.

I don't farm, and I don't care if people do.

Let them be, and host your own game.

#16
ClockworkSpectre

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Vent: People have every right to play the game how they wish, quit trying to tell others how to play.

So, yes, playing U/U is more fun. The problem is the store system in this game. So why not add an incentive to play U/U in the form of a credit bonus, the same way there is a EXP bonus.

Punishing people for playing they way they want(as long as it doesn't violate the terms of service) is just wrong. Providing an incentive is a much better option.

#17
rymajn3

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Problem isn't farming people!

It's the way the store works.

#18
capn233

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Where is my renegade interrupt?

#19
NCETRY

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At this point every game is farming for me. I have played since day one. Whether you wait for the enemy to come to you or you go after them it's the same thing over and over again. Now I still enjoy the game. I have farmed FBW for credits. Is it boring? sometimes. And most the time i play random matches to mix it up. But every game has the same end result. The only way to stop it is for Bioware to create a mode that you have to progress through a level. But until they do you will have campers. Almost every map can be farmed or camped in one location. But what I don't get is why people care. Everyone will play the game differently. Just cause you don't like it don't mean they should be punished for there play style.

#20
megabeast37215

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Let them farm... then make fun of them when they can't operate on higher difficulties because they haven't progressed in skill.

#21
Quibii

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Charmile wrote...

Mission mode would create some new interest, if we're interested in that

I know I am and I have an idea

Mission: Sabotage the Base

Part One
N7 Team works to secure the landing site, they have 5 min to do so before Mission Failure

Part 2a
Team fights there way to the Front door and has a choice to make: Either they leave a man to secure the flank from reinforcements, or they having a more difficult time during the exfil. Codename "Guardian" will hold the line against varying Grunt and Commander enemies to secure the flank. They will fight at the Landing zone area from Part one.

Part 2:
Regardless of your previous choice, the team, Bravo, that goes into the base will have to accomplish varying objectives and corridor shooting, with wide areas mixed in, such as those in the regular MP, but also capturing pieces of data and artifacts and bringing them back to be collected either by Guardian or to be gotten at exfil. They will then have to either recover a major piece of data or plant a bomb. It requires one person and the other two will cover him. This will take about as long as a 4-player hack to complete the pickup or bomb plant. Bravo's death will force Guardian to complete the objective

Part 3
After this is completed, N7 will have to get back to the extraction circle and hold it down in 7 mins, levels will be long enough to accommodate this time. Bravo will either have an easy time getting through due to Guardian's efforts or a more difficult time if all four operatives went in.

Credits are awarded after each phase, depending on difficulty
Theorized Totals
Bronze: 40,000
Silver: 60,000
Gold: 100,000
Platinum: 250,000


And yes I may be being generous with my credit handout  :lol:



I don't know about what other people would think of it, but I think that would be an awesome idea. In my opinion, it sort of brings a single player aspect into it, if that makes any sense.

#22
cuzIMgood

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People would just play white/glacier back and forth. I'd rather see a credit bonus for selecting random.

#23
AlistairsGirl

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hawgwild5757 wrote...

I'd suggest setting up a special farming server, let those people go do their thing and let those of us that don't want to do it avoid it entirely.

Or, we could just have another beer and forget about it.

I'm voting for the beer. Who's with me?


I'm with ya.  I could go on and on about how this whole thing is stupid, and farmers can play how ever the hell they want etc etc...  but I won't for the sake of my sanity.

Now.. I believe I have a beer coming???  B)

#24
Grumpy Old Wizard

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Rokayt wrote...

It needs to be an incentive, not a penalty.

Perhaps having a "X of the hour" would help.

Matches started on the map, difficulty, or faction of the hour will give bonus credits.
The Whatever of the hour would be random.


Yes, incentives for playing differernt maps rather than punishing players for playing a favorite map repeatedly would be the way to go. I'm sure Bioware could get creative with incentives if they tried.

#25
hawgwild5757

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AlistairsGirl wrote...


Now.. I believe I have a beer coming???  B)


I hope you like hops, because it's IPA night and all I've got is Hop Shock and Hopsecutioner.

Well, to be honest every night is IPA night at my house. :wizard: