Another suggestion to curb credit farming
#26
Posté 04 octobre 2012 - 02:08
#27
Posté 04 octobre 2012 - 02:20
Level 20 players don't really care about the xp bonus.
#28
Posté 04 octobre 2012 - 02:23
#29
Posté 04 octobre 2012 - 02:37
It is the players, you can take the players away and have a game, or take the game away and have no players. Or they will just move to the next game.
I have farmed, and I'm not against farming. It's just the human element that always succeeds in situations like this.
#30
Posté 04 octobre 2012 - 02:45
Having the ability to search for anything BUT a specific map or enemy is
1. ultimately dissuasive to players as they won't get the full experience of the game, and
2. kinda pointless anyway, 'cause most games I find when searching U/U/G that aren't FBW/G/G get set almost immediately to FBW/G/G anyway.
I think the only resolution is for more Unknown/Unknown incentive, 'cause it would be unfair to
So, what aboot:
U/U/Bronze - 10% XP bonus when player is extracted and 10% Credit bonus with full extraction.
U/U/Silver - 15% XP bonus when player is extracted and 15% Credit bonus with full extraction.
U/U/Gold - 15% XP bonus when player is extracted and 15% Credit bonus with full extraction.
U/U/Platinum - 15% XP bonus when player is extracted and 20% Credit bonus with full extraction.
Does that sound good, eh?
(I really have nothing against farmers, the act of farming or the benefits of dedication to farming - I'm just that sick of not being able to find a game otherwise.)
Modifié par AtR Sheepdog, 04 octobre 2012 - 02:49 .
#31
Posté 04 octobre 2012 - 02:54
"Oh cool, this way I can earn more with less effort".
In real life we call this efficiency.
If I manage to beat cerberus gold in 22 minutes 35 seconds, am I a farmer for beating them quickly?
Are all those Platinum speedruns farming?
If it takes me 40 minutes to beat FBW/G/G, is it farming when I could have played 2 U/C/G games in that time instead?
#32
Posté 04 octobre 2012 - 02:56
#33
Posté 04 octobre 2012 - 03:01
Installation17 wrote...
Why do you find farming a problem to begin with?
"Oh cool, this way I can earn more with less effort".
In real life we call this efficiency.
If I manage to beat cerberus gold in 22 minutes 35 seconds, am I a farmer for beating them quickly?
Are all those Platinum speedruns farming?
If it takes me 40 minutes to beat FBW/G/G, is it farming when I could have played 2 U/C/G games in that time instead?
Farming itself doesn't upset me. I don't personally "farm" because I don't like doing the same thing over and over. Repitition bores me. What DOES upset me is my inability to find a game that ISN'T set up for farming. It sometimes takes hours (literally) to find something other than FBW/G/G when I'm searching Gold. I usually give up and search Silver, but the Credit/XP turnover isn't enough and there's not enough of a challenge so I again get bored. I don't search Platinum because I usually can't find competent-enough teammates to complete it, so again, the Credit/XP turnover isn't worth it. It's not the fault of farmers. It's that there simply isn't enough incentive for a majority of players to do anything else.
Gold is perfect for me, but then it takes forever to find a game without doing the same thing over and over and over and over and over and over and over and over... get my point, yet?
You go do your thing and farm. More power to you. That's how you enjoy the game and I'm not here to tell you to do anything otherwise, nor would I, or anyone else, have the right to do so. But it's not my cup of tea.
#34
Posté 04 octobre 2012 - 03:03
hawgwild5757 wrote...
I'd suggest setting up a special farming server, let those people go do their thing and let those of us that don't want to do it avoid it entirely.
Or, we could just have another beer and forget about it.
I'm voting for the beer. Who's with me?
I'm with ya!
#35
Posté 04 octobre 2012 - 03:03
The Elite Elite wrote...
What needs to be done is to make a little change to the game search feature. When you do an Unknown search, make that mean you really want the lobby option to have the map/enemy set at unknown, rather than taking any old lobby no matter if it's an unknown map/enemy or if it's a game of Cerberus on Glacier. That way, people who aren't looking for a farming match won't be put into a FBW/G/G lobby when they aren't looking for one.
The issue with that (and I've experienced this quite a bit) is that players sometimes delay changing it to FBW/G. Being able to specifically search for a game set up for U/U won't hinder the fact that 90% (give or take) of hosted Gold/Platinum games are eventually going to be FBW/G.
#36
Posté 04 octobre 2012 - 04:48
The idea aims to encourage at least some variety, so people like myself that are sometimes stuck with no other option than farm lobbies will at least get some enjoyment out of playing.
And actually, credit bonuses for random/random games make a lot more sense, but I get the feeling that Bioware would much rather decrease credits earned rather than give us the chance to earn more than normal. Recent patch notes are the first I've heard of there being an actual credit bonus.
Modifié par Scruffaluphagus, 04 octobre 2012 - 04:50 .
#37
Posté 04 octobre 2012 - 07:43
Scruffaluphagus wrote...
To clarify, I don't care if people farm. The only thing I have a problem with is the fact that there are so many of them, it can be annoying when half (or even all) the time you get put into lobbies with the same map and enemy.
The idea aims to encourage at least some variety, so people like myself that are sometimes stuck with no other option than farm lobbies will at least get some enjoyment out of playing.
And actually, credit bonuses for random/random games make a lot more sense, but I get the feeling that Bioware would much rather decrease credits earned rather than give us the chance to earn more than normal. Recent patch notes are the first I've heard of there being an actual credit bonus.
your aware that theres a dlc coming out soon and a lot of people are going ot be farming to gain credits ready for that, theres been new gear released so again a lot of people will be farming for that, most of the time i play i find it hard ot get into a farming match even if i try to host it i can just sit in the lobby for 20 mins waiting for others to join, i rather suspect all the people complaining about fbw/g/g or p are already fully equipped (theres a fair ammount of new players with zero gear who would love easy credit matches) or people who just open there wallet everytime something new comes out.
the vast majority of players clearly love farming if thats the only games your able to find, which in turn must mean farming is the way to go for most players and as useuall its the noisey few on the forum who get all the attention of the dev's and effect changes that adversly affect the majority which in turn will lead to a smaller player base, at least when theres a glut of farmers online your never waiting long for a PUG
#38
Posté 04 octobre 2012 - 07:54
Curbing Farming in general isn't an issue, if there are any problems that need to be fixed that can sometimes be blamed on others farming (for whatever reason) is matchmaking. People are tired of being matchmade into games with Firebase White with Geth on Gold or Glacier with Cerberus on Gold, whichever one, people are just tired of being matchmade into the same type of games over and over again.
Instead of credit penalties, just make matchmaking work better. Yes, this is a poor choice of words, but what I'm trying to say is, instead of making sure players get into a game, maybe have the option to filter maps and gametypes, similar to how dice does with Battlefield 3. Thats currently the only option I can think of, but I'm sure the developers sees the matchmaking component as something that could be made "better" in the future as more multiplayer content is coming out.
#39
Posté 04 octobre 2012 - 08:05
Grumpy Old Wizard wrote...
Here are more ideas for stopping the evils of farming. The game could randomly select a class for the player, randomly randomly assign skill points, randomly assign weapons, gear, and mods, and place the player character on a random map with random players in a random difficulty. At various times during gameplay ME3 could randomly take control of a random player character and use random powers/shoot random weapons at random targets for some random length of time. And random events could happen, like a random weapon on the player character blowing up or powers just randomly fizzling and randm enemies becoming totally immune to attacks at random times.
@ Bioware: Give Random Madness mode, nao!
#40
Posté 04 octobre 2012 - 08:06
#41
Posté 04 octobre 2012 - 08:06
http://img853.images...4/nerfme3ii.jpg
#42
Posté 04 octobre 2012 - 08:17
nanotm wrote...
your aware that theres a dlc coming out soon and a lot of people are going ot be farming to gain credits ready for that, theres been new gear released so again a lot of people will be farming for that, most of the time i play i find it hard ot get into a farming match even if i try to host it i can just sit in the lobby for 20 mins waiting for others to join, i rather suspect all the people complaining about fbw/g/g or p are already fully equipped (theres a fair ammount of new players with zero gear who would love easy credit matches) or people who just open there wallet everytime something new comes out.
the vast majority of players clearly love farming if thats the only games your able to find, which in turn must mean farming is the way to go for most players and as useuall its the noisey few on the forum who get all the attention of the dev's and effect changes that adversly affect the majority which in turn will lead to a smaller player base, at least when theres a glut of farmers online your never waiting long for a PUG
The root issue is the matchmaking system being very poorly designed. It's unlikely Bioware will bother changing or improving it (probably because it'd be too much work). The only reason I posted this thread is out of curiosity for what people would think.
Regarding the common complaints about farmers, it's not because anti-farmers are a loud but small minority, it's because farmer games can't be filtered out of searches or avoided. That makes farmers and their games an annoyance to those who don't want to see or participate in them. I'm sure there would be much less complaints if non-farmers, like farmers, are given the option to avoid the opposite side's games.
Pandorrax wrote...
oh, another QQ topic about farming credits in a coop MP game, long time not see...
http://img853.images...4/nerfme3ii.jpg
Because the game being a coop game is somehow relevant to what map and enemy you choose.
Barge6000 wrote...
Now is the time for incentives, not punishments
I absolutely agree, however I remember the topic of incentives being explored already in another thread. I just thought I'd open a thread to explore the opposite.
Modifié par Scruffaluphagus, 04 octobre 2012 - 08:35 .
#43
Posté 04 octobre 2012 - 08:43
You forgot one thing.Scruffaluphagus wrote...
. I do mind, however, when it (at times) makes it difficult to find games that aren't doing Firebase White (or some other farmig map) over and over.
Full-time farmers (or pure farmers) are silver players or players who are not playing too much, you don't want to play regular gold with most of them, belive me
If farming won't be possible , ppl who want more credits will go regular gold and you (and/or other farmer haters) will be posting topics about "carrying" whole squad through gold games or how pug is bad etc etc
preventing farming is bad, some more search options is better way (like ranondom enemies except "x", random zone except "y", random difficulty except "z")
Modifié par Perlicka, 04 octobre 2012 - 08:46 .
#44
Posté 04 octobre 2012 - 09:16
Besides that most of the players not have problem with the farmers they complain about not finding other than FBW/G/G (and come up crap ideas how to "solve" the problem instead asking a better searching system).
Think about that somehow successfully destroy farming on FBW or other maps or even all of the maps then what happen? Do you people expect those farmers then go back and play on Bronze? No. They will infest the Gold and Platinum levels and leech or play miserably. So instead finding FBW/G/G lobbies you will find lobbies with a lot of player incapable to handle that level. Would it be good? There are already a lot of players out there who should play on lower level. Crap weapons, not equipped gears, ammos, and not using up consumables and not even tap the "A" button to bleed not out fast.
Let the farmers already. Everything has a consequence.
Modifié par Hoz_Hun, 04 octobre 2012 - 09:18 .
#45
Posté 04 octobre 2012 - 02:03
#46
Posté 04 octobre 2012 - 02:10
#47
Posté 04 octobre 2012 - 02:16
#48
Posté 04 octobre 2012 - 02:46
#49
Posté 04 octobre 2012 - 03:01
I like this idea- positive reinforcement instead of negative. After all, wouldn't you prefer getting a reward for trying something new rather than getting punished for not?Rokayt wrote...
It needs to be an incentive, not a penalty.
Perhaps having a "X of the hour" would help.
Matches started on the map, difficulty, or faction of the hour will give bonus credits.
The Whatever of the hour would be random.
#50
Posté 04 octobre 2012 - 03:06
Bronze and silver don't count because that's where you learn and going random does nothing for learning.
However, there needs to be some massive incentive for players to go U/U or they will do what they want. If their goal is to unlock, then farming is the easiest path to that goal. Humans will ALWAYS take the easiest path.
If the game is your thing, then the easiest path to your enjoyment is U/U. Plain and simple. You want others to change, then you have to provide some kind of carrot at the end of the stick. Beating them with the stick doesn't work for much.





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