Modifié par RadicalDisconnect, 04 octobre 2012 - 12:49 .
Is the ending unfair to players who are inclined towards paragon?
#1
Posté 04 octobre 2012 - 12:40
#2
Posté 04 octobre 2012 - 12:40
#3
Guest_Cthulhu42_*
Posté 04 octobre 2012 - 12:45
Guest_Cthulhu42_*
#4
Posté 04 octobre 2012 - 12:46
Cthulhu42 wrote...
"Perfect ending"? I wouldn't call it that.
How about "an ending that better aligns with the renegade options presented throughout the series?" Is that more palatable?
#5
Posté 04 octobre 2012 - 12:47
I really didn't see any of the choices as Paragon or Renegade anyway.
#6
Guest_Cthulhu42_*
Posté 04 octobre 2012 - 12:51
Guest_Cthulhu42_*
Anyway, I think that Synthesis was intended to be the perfect Paragon ending. Most players seem to not have the same opinion as Bioware about that one, though.
#7
Posté 04 octobre 2012 - 12:55
#8
Posté 04 octobre 2012 - 12:57
What alignment went with what ending?
#9
Posté 04 octobre 2012 - 01:03
RadicalDisconnect wrote...
Honestly, full renegade Shepard getsa perfect endingan ending that more closesly aligns with the renegade options presented throughout the series. He removes all synthetics and even survives. Unfortunatey, paragon Shepard can't make an ending decision without making a violation of morals, from genocide, to forced change, to totalitarian order. Isn't this kinda unfair towards most paragon Shepards?
The only genocide options are control, synthesis(sorta) and refuse.
Destroy is the only paragon or renegade choice. The rest are just...
Modifié par The Twilight God, 04 octobre 2012 - 01:05 .
#10
Posté 04 octobre 2012 - 01:05
Destroy isn't renegade just because the color happens to be red. It also has anderson shooting the tube. Is he renegade?
Red shirt guy, is he renegade too?
#11
Posté 04 octobre 2012 - 01:07
#12
Posté 04 octobre 2012 - 01:09
You didn't use genocide right. In Control and Synthesis nobody but Shepard dies, in Destroy synthetic life dies, and in Refuse everyone dies.The Twilight God wrote...
RadicalDisconnect wrote...
Honestly, full renegade Shepard getsa perfect endingan ending that more closesly aligns with the renegade options presented throughout the series. He removes all synthetics and even survives. Unfortunatey, paragon Shepard can't make an ending decision without making a violation of morals, from genocide, to forced change, to totalitarian order. Isn't this kinda unfair towards most paragon Shepards?
The only genocide options are control, synthesis(sorta) and refuse.
Destroy is the only paragon or renegade choice. The rest are just...
#13
Posté 04 octobre 2012 - 01:11
My Shepard was 'predominantly' paragon but had no hesitation in choosing destroy.
#14
Posté 04 octobre 2012 - 01:11
Unfortunately for him, the fans thought about it more than Hudson.
#15
Posté 04 octobre 2012 - 01:27
Cthulhu42 wrote...
Yeah, that works better.
Anyway, I think that Synthesis was intended to be the perfect Paragon ending. Most players seem to not have the same opinion as Bioware about that one, though.
Taking away evolution for any other organism in the galaxy so no new sentients come along to join the "galactic brotherhood" is pretty ****ty. Making everyone pretty generic copies of each other is pretty ****ty. Making such a decision for EVERYONE and taking away their autonomy is worst of all.
Turning the galaxy into a bland "we're all green" sameness just plain sucks.
The biggest suck in the entire game is it is unwinnable no matter what you did in the previous games. No matter how you acted, who you killed, who you saved. No matter what alliances you gain, you cannot win the game. That sucks worse then the tricolor ending. You cannot win because you have NO say at all in the outcome. You were dictated to by the brat. No back-and-forth. No negotiation. No give-and-take. The victor dictated the terms and conditions of ending the war and all you were allowed to do was choose the color of losing. Even if you go with the EC provided "none of the above" choice YOU STILL LOSE. The reaping continues as if you never existed. As if you didn't do anything at all in the series.
In fact, I played ME3 ONE time about 7 months ago. I ended my playing about 1/4 through the final battle on the ground of earth. By that point I knew the tricolor ending fail and refused to continue. Didn't WANT to continue. I held out completing the game at the time with the expectation that the fan rebellion would actually bear fruit and give the game a REAL ending. It was unprecedented, the outcry and bad press. Surely it would produce a real result. Nope. It merely led to EC. No fix, no redeeming the game. So I never went back to the game. Until today.
After 7 months I decided, "What he hell, let's see if I can get through this mess once more" with every intention of terminating the play-through on earth just after speaking to everyone again. I have no interest or desire to do any fighting towards that silly magic beam. Thing is, as I play I find that I really don't care about the characters very much anymore. I'm slogging along but so what? I also find that I keep talking to the game at key points. I JUST got he Turian Primarch on the Normandy but so what? I'm thinking (and saying), "what's the point? This in-game worry about whether or not you will get the Krogans onboard or the Salerians or the Asari, blah blah...so what? It doesn't DO anything to get them." The developers set it up to make it SEEM that all the negotiation, all the helping and coaxing and coddling of various races would maybe LEAD somewhere. But it doesn't. At the end of the game, no matter how well or how crappy you play, you lose because the terms and conditions of ending the conflict are DICTATED to you and you have NO input, no negotiation on those terms. That means you lost. That is true in the real world and it is objectively true in fantasy or scifi or just plain fiction. If the enemy dictates the terms, you lost. Period. If all you can do is choose among options given by your enemy, YOU LOST.
That kind of takes he life out of the game and makes it, for me, feel like just some generic shooter game (one you can't, ultimately, win though). ALL other shooters, ALL FPS games. ALL of them give you a way to win if you play it solid and strong. Just not this game. That is the biggest fail of them all.<_<
Modifié par Getorex, 04 octobre 2012 - 01:32 .
#16
Posté 04 octobre 2012 - 01:38
Getorex wrote...
At the end of the game, no matter how well or how crappy you play, you lose because the terms and conditions of ending the conflict are DICTATED to you and you have NO input, no negotiation on those terms. That means you lost. That is true in the real world and it is objectively true in fantasy or scifi or just plain fiction. If the enemy dictates the terms, you lost. Period. If all you can do is choose among options given by your enemy, YOU LOST.
This is extremely silly. The Catalyst didn't build the Crucible, and has no control over the options. If he did, he wouldn't let you pick Destroy.
Unless you want to sign on with The Twilight God's fantasy ending, that is.
Modifié par AlanC9, 04 octobre 2012 - 01:39 .
#17
Posté 04 octobre 2012 - 01:45
David7204 wrote...
I think that's a bit of an oversimplification of...Renegade-ness...
This.
My Renegade Shep is the one I can't find a decent ending for, perfectly. Refuse would work, if you could survive it. Destroy actually seems too Paragon for my Shep. *shrug*
#18
Posté 04 octobre 2012 - 01:54
#19
Posté 04 octobre 2012 - 02:00
David7204 wrote...
I think that's a bit of an oversimplification of...Renegade-ness...
Yes, I supposed I oversimplified the issue. However, I still stand by my statement that renegade Shepard gets an ending that more closesly aligns with the renegade options presented throughout the series than what paragon Shepards can get.
#20
Posté 04 octobre 2012 - 02:02
#21
Posté 04 octobre 2012 - 02:26
I would of preferred a rainbow and bunny ending. As long as my shepard would of be able to at the very least see his/her team and LI. It would of been nice, but I know it will never happen.
#22
Posté 04 octobre 2012 - 02:29
No he does not.RadicalDisconnect wrote...
David7204 wrote...
I think that's a bit of an oversimplification of...Renegade-ness...
Yes, I supposed I oversimplified the issue. However, I still stand by my statement that renegade Shepard gets an ending that more closesly aligns with the renegade options presented throughout the series than what paragon Shepards can get.
Unconditionally surrendering to an enemy whim is as unrenegadeish as it could ever be.
Modifié par Maxster_, 04 octobre 2012 - 02:30 .
#23
Posté 04 octobre 2012 - 02:32
Giant battery is just a giant battery.AlanC9 wrote...
Getorex wrote...
At the end of the game, no matter how well or how crappy you play, you lose because the terms and conditions of ending the conflict are DICTATED to you and you have NO input, no negotiation on those terms. That means you lost. That is true in the real world and it is objectively true in fantasy or scifi or just plain fiction. If the enemy dictates the terms, you lost. Period. If all you can do is choose among options given by your enemy, YOU LOST.
This is extremely silly. The Catalyst didn't build the Crucible, and has no control over the options. If he did, he wouldn't let you pick Destroy.
Unless you want to sign on with The Twilight God's fantasy ending, that is.
Please enlighten me, how that could possibly happen, that all functionality and interface to use the giant battery, was built-in into the citadel from the very beginning?
#24
Posté 04 octobre 2012 - 02:32
Of the options available, I don't see destroy as a problem for paragon Shepard, or at least mine.
#25
Posté 04 octobre 2012 - 02:33





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