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Is the ending unfair to players who are inclined towards paragon?


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#1
RadicalDisconnect

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Honestly, full renegade Shepard gets a perfect ending an ending that more closesly aligns with the renegade options presented throughout the series. He removes all synthetics and even survives. Unfortunatey, paragon Shepard can't make an ending decision without making a violation of morals, from genocide, to forced change, to totalitarian order. Isn't this kinda unfair towards most paragon Shepards?

Modifié par RadicalDisconnect, 04 octobre 2012 - 12:49 .


#2
David7204

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I think that's a bit of an oversimplification of...Renegade-ness...

#3
Guest_Cthulhu42_*

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"Perfect ending"? I wouldn't call it that.

#4
RadicalDisconnect

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Cthulhu42 wrote...

"Perfect ending"? I wouldn't call it that.


How about "an ending that better aligns with the renegade options presented throughout the series?" Is that more palatable?

#5
Aaleel

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My Personal canon Shep was about 80/20 Paragon and I didn't feels slighted at all, and I picked Destroy. It's war, it wasn't going to be clean, I would have been upset if there would have been an unrealistic, perfect rainbows and bunnies ending.

I really didn't see any of the choices as Paragon or Renegade anyway.

#6
Guest_Cthulhu42_*

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Yeah, that works better.

Anyway, I think that Synthesis was intended to be the perfect Paragon ending. Most players seem to not have the same opinion as Bioware about that one, though.

#7
CaIIisto

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My paragon Shepard frowns upon magic, so synthesis went straight out of the window.....

#8
Aaleel

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They're 3 endings, well now 4 endings, and only two alignments.

What alignment went with what ending?

#9
The Twilight God

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RadicalDisconnect wrote...

Honestly, full renegade Shepard gets a perfect ending an ending that more closesly aligns with the renegade options presented throughout the series. He removes all synthetics and even survives. Unfortunatey, paragon Shepard can't make an ending decision without making a violation of morals, from genocide, to forced change, to totalitarian order. Isn't this kinda unfair towards most paragon Shepards?


The only genocide options are control, synthesis(sorta) and refuse.

Destroy is the only paragon or renegade choice. The rest are just...

Modifié par The Twilight God, 04 octobre 2012 - 01:05 .


#10
megamacka

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Wait what?.....
Destroy isn't renegade just because the color happens to be red. It also has anderson shooting the tube. Is he renegade?

Red shirt guy, is he renegade too?

#11
Hanako Ikezawa

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All the endings had both Paragon and Renegade elements in them. that's why they're harder choices to make than most others.

#12
Hanako Ikezawa

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The Twilight God wrote...

RadicalDisconnect wrote...

Honestly, full renegade Shepard gets a perfect ending an ending that more closesly aligns with the renegade options presented throughout the series. He removes all synthetics and even survives. Unfortunatey, paragon Shepard can't make an ending decision without making a violation of morals, from genocide, to forced change, to totalitarian order. Isn't this kinda unfair towards most paragon Shepards?


The only genocide options are control, synthesis(sorta) and refuse.

Destroy is the only paragon or renegade choice. The rest are just...

You didn't use genocide right. In Control and Synthesis nobody but Shepard dies, in Destroy synthetic life dies, and in Refuse everyone dies.

#13
CaIIisto

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Not really. Only for those who play pure paragon or pure renegade.

My Shepard was 'predominantly' paragon but had no hesitation in choosing destroy.

#14
grey_wind

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It's obvious Synthesis was meant to be the perfect peaceful resolution, the Paragon ending.

Unfortunately for him, the fans thought about it more than Hudson.

#15
Getorex

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Cthulhu42 wrote...

Yeah, that works better.

Anyway, I think that Synthesis was intended to be the perfect Paragon ending. Most players seem to not have the same opinion as Bioware about that one, though.


Taking away evolution for any other organism in the galaxy so no new sentients come along to join the "galactic brotherhood" is pretty ****ty.  Making everyone pretty generic copies of each other is pretty ****ty.  Making such a decision for EVERYONE and taking away their autonomy is worst of all. 

Turning the galaxy into a bland "we're all green" sameness just plain sucks. 

The biggest suck in the entire game is it is unwinnable no matter what you did in the previous games.  No matter how you acted, who you killed, who you saved.  No matter what alliances you gain, you cannot win the game.  That sucks worse then the tricolor ending.  You cannot win because you have NO say at all in the outcome.  You were dictated to by the brat.  No back-and-forth.  No negotiation.  No give-and-take.  The victor dictated the terms and conditions of ending the war and all you were allowed to do was choose the color of losing.  Even if you go with the EC provided "none of the above" choice YOU STILL LOSE.  The reaping continues as if you never existed.  As if you didn't do anything at all in the series.  

In fact, I played ME3 ONE time about 7 months ago.  I ended my playing about 1/4 through the final battle on the ground of earth.  By that point I knew the tricolor ending fail and refused to continue.  Didn't WANT to continue.  I held out completing the game at the time with the expectation that the fan rebellion would actually bear fruit and give the game a REAL ending.  It was unprecedented, the outcry and bad press.  Surely it would produce a real result.  Nope.  It merely led to EC.  No fix, no redeeming the game.  So I never went back to the game.  Until today.

After 7 months I decided, "What he hell, let's see if I can get through this mess once more" with every intention of terminating the play-through on earth just after speaking to everyone again.  I have no interest or desire to do any fighting towards that silly magic beam.  Thing is, as I play I find that I really don't care about the characters very much anymore.  I'm slogging along but so what? I also find that I keep talking to the game at key points.  I JUST got he Turian Primarch on the Normandy but so what?  I'm thinking (and saying), "what's the point? This in-game worry about whether or not you will get the Krogans onboard or the Salerians or the Asari, blah blah...so what?  It doesn't DO anything to get them."  The developers set it up to make it SEEM that all the negotiation, all the helping and coaxing and coddling of various races would maybe LEAD somewhere.  But it doesn't.  At the end of the game, no matter how well or how crappy you play, you lose because the terms and conditions of ending the conflict are DICTATED to you and you have NO input, no negotiation on those terms.  That means you lost.  That is true in the real world and it is objectively true in fantasy or scifi or just plain fiction.  If the enemy dictates the terms, you lost.  Period.  If all you can do is choose among options given by your enemy, YOU LOST.

That kind of takes he life out of the game and makes it, for me, feel like just some generic shooter game (one you can't, ultimately, win though).  ALL other shooters, ALL FPS games.  ALL of them give you a way to win if you play it solid and strong.  Just not this game.  That is the biggest fail of them all.<_<

Modifié par Getorex, 04 octobre 2012 - 01:32 .


#16
AlanC9

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Getorex wrote...

At the end of the game, no matter how well or how crappy you play, you lose because the terms and conditions of ending the conflict are DICTATED to you and you have NO input, no negotiation on those terms.  That means you lost.  That is true in the real world and it is objectively true in fantasy or scifi or just plain fiction.  If the enemy dictates the terms, you lost.  Period.  If all you can do is choose among options given by your enemy, YOU LOST.


This is extremely silly. The Catalyst didn't build the Crucible, and has no control over the options. If he did, he wouldn't let you pick Destroy.

Unless you want to sign on with The Twilight God's fantasy ending, that is.

Modifié par AlanC9, 04 octobre 2012 - 01:39 .


#17
movieguyabw

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David7204 wrote...

I think that's a bit of an oversimplification of...Renegade-ness...


This.


My Renegade Shep is the one I can't find a decent ending for, perfectly.  Refuse would work, if you could survive it.  Destroy actually seems too Paragon for my Shep.  *shrug*

#18
AlanC9

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I always thought Control was the Paragon choice. Everyone goes on the way they were (except Shep). There's risk if the Sheplyst goes nuts, but half the Paragon choices n the game are about doing the riskier thing rather than accepting certain losses.

#19
RadicalDisconnect

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David7204 wrote...

I think that's a bit of an oversimplification of...Renegade-ness...


Yes, I supposed I oversimplified the issue. However, I still stand by my statement that renegade Shepard gets an ending that more closesly aligns with the renegade options presented throughout the series than what paragon Shepards can get.

#20
movieguyabw

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I'd agree with Alan. Control felt like the most Paragon choice there. You can argue that it's just giving in to the Reapers - if you're looking at the end through the Indoctrination Theory lens, and I can see that. It all depends on how you interpret the end (which is a failure with the ending, IMO) but personally, I like Paragon Control.

#21
chadesh

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Actually all of the endings are failures. Either way shepard loses or some other race loses,

I would of preferred a rainbow and bunny ending. As long as my shepard would of be able to at the very least see his/her team and LI. It would of been nice, but I know it will never happen.

#22
Maxster_

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RadicalDisconnect wrote...

David7204 wrote...

I think that's a bit of an oversimplification of...Renegade-ness...


Yes, I supposed I oversimplified the issue. However, I still stand by my statement that renegade Shepard gets an ending that more closesly aligns with the renegade options presented throughout the series than what paragon Shepards can get.

No he does not.
Unconditionally surrendering to an enemy whim is as unrenegadeish as it could ever be.

Modifié par Maxster_, 04 octobre 2012 - 02:30 .


#23
Maxster_

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AlanC9 wrote...

Getorex wrote...

At the end of the game, no matter how well or how crappy you play, you lose because the terms and conditions of ending the conflict are DICTATED to you and you have NO input, no negotiation on those terms.  That means you lost.  That is true in the real world and it is objectively true in fantasy or scifi or just plain fiction.  If the enemy dictates the terms, you lost.  Period.  If all you can do is choose among options given by your enemy, YOU LOST.


This is extremely silly. The Catalyst didn't build the Crucible, and has no control over the options. If he did, he wouldn't let you pick Destroy.

Unless you want to sign on with The Twilight God's fantasy ending, that is.

Giant battery is just a giant battery.
Please enlighten me, how that could possibly happen, that all functionality and interface to use the giant battery, was built-in into the citadel from the very beginning?

#24
tvman099

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Genocide against computer software? I don't think there's such a thing.

Of the options available, I don't see destroy as a problem for paragon Shepard, or at least mine.

#25
silentassassin264

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No. Synthesis was incredibly Paragon. Sacrifice yourself, save everyone and make life for everyone better. Paragon Control is also obviously Paragon. Paragon Shepard gets to become the guardian of the galaxy a be a selfless protector forever.