The narrative ends by introducing you to the representative of the Reapers, who outlines his thesis ('Synthetics will destroy Organics') and who tasks you with solving his utterly imaginary issue. As a Reaper with completely amoral programming, he has sought to stop this 'problem' by using mass genocide, mind control and hybridisation of species, all in service of his ultimate agenda.Xilizhra wrote...
I suspect your definition of "Reaper" is rather liberal here. Can you define it?
He then asks you to do his work for him - literally to prove that he is not necessary anymore - by chosing one of his solutions, all of which are just extreme versions of his orginal three weapons: genocide (proving that you have the power to do it, and will do so again if need be); mind-control (which turns you into the Catalyst, a creature that whether benign of malicious now rules the universe and will stop any such conflicts in future); or Synthesis (mutate everyone against their will and stop the imaginary problem by stripping everyone of any distinction anyway).
Any choice validates his world view, solves his problem, and reduces Shepard to a creature willing to inflict the tactics, ideology and brutality of the Reapers upon the universe.
You are therefore, by definition, a Reaper.
If this were a choice between sacrificing untold billions; devastating whole worlds; compromising yourself; then yes, I could embrace - indeed, probably even celebrate the morality and gravitas of the endings. But this is not that. This is: the only way to win is to pick one of three attrocities. It's not random people who die - it is a race that is targetted. It is not just sacrificing yourself to kill the Reaper mind - it's deciding you should take its power over for yourself.HYR 2.0 wrote...
I'm not exactly sure what you're arguing here. It isn't a difficult decision/action, because the immorality at hand is just semantics?
Unless you are truly comfortable with making that kind of decision and/or taking such an action, then I don't see how it isn't difficult. And it's clear as day from the fan reaction - across the internet - that many people are not completely comfortable with what the ending throws at them. And THAT is the crux of the controversy at hand here...
Leaving aside that just by putting it in that context Bioware is endorsing the idea that not only are war-crimes necessary, but they are the only way to win a war, what this reduces the final decision to is a tri-polar semantic debate about which horror is more acceptable.
I've said this elsewhere, but to me this is just the videogame equivalent of those tedious hypotheticals people sometimes like to play:
'Okay, so a psychopath breaks into your house with a gun, and he says he's going to slowly kill you and your family unless you agree to do one of three things. Do you (a) kill another family so that he'll spare yours? Do you (
No.
The answer is you tell whoever wants you to play such a horrible game to f**k off.
Modifié par drayfish, 05 octobre 2012 - 06:05 .





Retour en haut




