Anyhow, I’m not gonna waste my time rehashing the (obvious-to-honest-humans) deficits of DA2…
Actually, yeah I will revisit the main ones:
1. Combat: weapons should actually weigh something, people should move like real people, and I should respect how everyone functions: humans do not strike instantly with weightless weapons and leap around herky-jerky faster than you can see (you all reading this? You look more like the ‘StarWarsKid’ than you do the anime dude you think you look like – stop thinking DA2 combat kinesthetics are realistic; all you do is reveal you play with nerf weapons and you’ve never snatched a kettlebell or fought in a cage – don’t worry, neither have most of current BW employees)
2. Re: the DA mythos and lore: you need to create this for newcomers: cut-scenes that convey the overall meta-themes that are being affected; the stuff taking place in Kirkwall is influenced by/is influencing the whole damned world of Thedas! (but as a player, you wouldn’t know it, visually. Codex entries and novels don’t cut it for newcomers!) “What is the ‘blight?’ Who are the Qunari, and what have they done/why are they feared? Why the antagonism between Mages/Templars? (and why is Kirkwall so mess’d up? – Corypheus)?”
3. Re-used scenery is nothing less than copout horishness. Everyone knows that the hero’s journey
involves newfound geographic locations that are representative of inward, archetypal states and realizations.
DAO had this. All legit hero’s journey tales have this. DA2 did not. PUT IT BACK INTO DA3. (DA2 actually could have had this, despite largely being in a single location)
4. I don’t expect a virtual-reality device, but your false choices with Merideth/Orisino is just tacked-on. At least in DAO, ‘smaller’ choices carried more in-world weight and had actual impact, on both the world at large, and on your own character development. Werewolves vs elves, templars vs mages, interactionsw/ party, etc.
I’m guessing the majority of what’s left on the DA forums are DA2 fanatics, sycophants, and apologists. Pretending DA2 was awesome, and there were no real problems. Maybe not, maybe I’m being cynical. Maybe the same mentality didn’t jackup TOR. Whatever.
All I will say is this: we now have the stuff of 3 world wars:
1. Corypheus via Lareus could start the blight-of-all-blights.
2. The Qunari. They’ve never been beaten in battle. They’ve never retreated due to defeat in combat, even when the whole of Thedas led a Crusade against them (sources differ on that, actually). Now, they may go all out war.
3. Mage vs Chantry holy war.
So we have the stuff of 3 world wars, which will span all of Thedas, and include every friggen sentient being. Personally, I wish they’d kept the feel, awareness, and sensibility of DAO, tweaked and improved it, and made at least 5 games. But it’s down to 3, I guess. So it’s all down to this last one. And with the failure of DA2 and TOR, this is it.
And unfortunately, I don’t think they have it in them.
How can they possibly put all this potential into one gaming experience? Especially with EA running things?
What a shame.
Modifié par Grovermancer, 04 octobre 2012 - 02:56 .




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