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Is EAWare up for IIIWW? I doubt it. Unfortunately. Twould be epic.


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#26
Shadow Fox

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*OP thinks DAO was realistic*

...BWAHAHAHAHA!

I always find it funny when Origins fanboys bash people who liked DA2 as if it validates their argument instead of making them look like the tools they are

#27
TsaiMeLemoni

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Grovermancer wrote...

That would have been fine if that's how the DA universe were introduced... But they made DAO with more realistic human movement animations. 

So I'm not sure the reason (beyond appealing to a different sensibility) to have changed it.

------------------------------------------------------------------------


Here's the thing about using strategic cinematics:  would it have hurt?






Honestly, I think they changed it because it needed to be upgraded. I'll concede that it perhaps didn't need to move to being as fast paced as it was in DA2, but (imo of course) combat in DA:O is for the most part routinely boring. The combat is just too slow, in a way that doesn't make me feel like it's the weapons that have weight, but that my character is just a tank. I'm not going to pretend to be a combat expert but I have the feeling that daggers can be swung faster than in DA:O.

As for your second point, you're absolutely right. It wouldn't have hurt, and that's why I only partially disagreed with it. For me, the cinematics and codex and everything else was enough. I didn't need anything else, but I wouldn't have complained if they'd added more either.

#28
RazorrX

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Two handed combat in da:o was horribly slow. It was like start to swing - go make a sammich. Finish swing and start next one - eat sammich.

Da2 did a little better but still way slower than the arma guys I met, or some martial artists I know, etc. greatswords are not that heavy and ponderous. Now me - my Kung fu uses small blades, as does the Kali I know. I only did a little kendo, But the higher ranked guys were pretty fast.

#29
Grovermancer

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RazorrX wrote...

Maria Caliban wrote...

Grovermancer wrote...

Maclimes wrote...

Man, I don't even understand your title. What the heck is "IIIWW"?


WWIII is World War Three.

Yes, WW III is World War Three. What is IIIWW?


i am thinking = three world wars


You are thinking correctly!  :D

#30
Sanunes

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Foolsfolly wrote...

Well... the demonstratable performance of DA2 and TOR both point to something, don't they? What about the founders of BW leaving? And a 200 mil game going F2P in 6 months? A game that doesn't even ship with stuff their old RPG had? (swoop racing) Doesn't all this stuff kinda form a disturbing pattern?


I have no idea why the doctors left. Yeah, you tend to think quiting your job means you either got a better offer somewhere else or you're just sick of your job. And since they didn't become the heads of some other larger company and went into brewing and whatever the other not-answer was... signs for concern I can understand.

As for TOR I have no idea what the game was like. I don't like MMO's. But MMOs fail way more than they work. WoW's king for a few reasons and one of those reasons is the fact that you have a community. People have been playing with (and even hooking up with) the same group of people for a decade there. They know the game, they have their guilds, they're friends with their guildmates.

Any new MMO cannot immediately offer that. That has to be built up over time. And on top of everything there's the giant bit of cancer attached to TOR called 'Star Wars.' Galaxies got shut down because of TOR but it was a flagging and dying animal for years. It made sense "MMO in the Star Wars Universe? Take my money!" But the game was garbage.

And like it or not Star Wars as a brand is everywhere in games and the vast majority of them (read every single Star Wars game that isn't KOTOR or X-Wing vs TIE Fighter) are garbage. Knowing that Star Wars games are garbage and knowing that Star Wars MMOs are garbage you have a large group of MMO fans and Star Wars fans who would look at TOR and scoff.

It had to prove itself against low expectations for the brand while taking on and competing against a juggernaut in WoW. Other MMOs have tried over the decade including ones based on wildly popular universes like the DC Universe or those set in previously successful MMOs like EverQuest.

None can fight WoW.

Even though WoW itself is starting to die. Mists of Pandaria's sells are down 60% from Cataclysm. Likely because they're taking their panda easter egg from WarCraft 3 way too seriously by making them an actual Chinese cultured anthropomorphized panda race.... which screams jump the shark.


My feeling is that the Doctor's retired because they were tired of working on games and wanted to try something new, especially if they are financially covered.  I know I would be more willing to leave my job if I could be certain I wouldn't starve.

The problems with MMOs is the fact they are MMOs and require a rabid fanbase to become hopelessly attached to the game.  I really think BioWare would have been better off building a new IP to make into a MMO for Star Wars has its baggage from Star Wars Galaxies and their approach.  If TOR could have been designed as a F2P MMO all along I would have had more interest in it for it felt like a single player game that I had to pay a monthly fee to experience.

With my personal experience the only thing that will kill WoW is Blizzard or age and age right now is ending the game for a lot of people I know who have played or playing WoW are constantly mentioning the game is showing its age, but don't want to move on to another game because of the community they have.  With that said they have no plans to even buy "Titan" when Blizzard launches it.

#31
Grovermancer

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Arcane Warrior Mage Hawke wrote...

*OP thinks DAO was realistic*

...BWAHAHAHAHA!

I always find it funny when Origins fanboys bash people who liked DA2 as if it validates their argument instead of making them look like the tools they are


Which is why you offered something other than name-calling to prove your point?  B)


(and yeah, DAO was more realistic to human kinesthetics than DA2 was) 



Note the intellectually false argument about this being fantasy that I already foresaw and addressed.

#32
Grovermancer

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TsaiMeLemoni wrote...

Grovermancer wrote...

That would have been fine if that's how the DA universe were introduced... But they made DAO with more realistic human movement animations. 

So I'm not sure the reason (beyond appealing to a different sensibility) to have changed it.

------------------------------------------------------------------------


Here's the thing about using strategic cinematics:  would it have hurt?






Honestly, I think they changed it because it needed to be upgraded. I'll concede that it perhaps didn't need to move to being as fast paced as it was in DA2, but (imo of course) combat in DA:O is for the most part routinely boring. The combat is just too slow, in a way that doesn't make me feel like it's the weapons that have weight, but that my character is just a tank. I'm not going to pretend to be a combat expert but I have the feeling that daggers can be swung faster than in DA:O.

As for your second point, you're absolutely right. It wouldn't have hurt, and that's why I only partially disagreed with it. For me, the cinematics and codex and everything else was enough. I didn't need anything else, but I wouldn't have complained if they'd added more either.


I aint played DOA since forever (15 full playthroughs back in the day, don't think I can take any more) but I do recall mages and archers were perhaps a bit slow... don't recall dual weild rogues being bad...

...and 2-Handers should have slowly increased, as their STR increased.

#33
Arokel

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I just finished replaying DA2 for the second time. Not as bad as I remember.

#34
Shadow Fox

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Grovermancer wrote...

Arcane Warrior Mage Hawke wrote...

*OP thinks DAO was realistic*

...BWAHAHAHAHA!

I always find it funny when Origins fanboys bash people who liked DA2 as if it validates their argument instead of making them look like the tools they are


Which is why you offered something other than name-calling to prove your point?  B)


(and yeah, DAO was more realistic to human kinesthetics than DA2 was) 



Note the intellectually false argument about this being fantasy that I already foresaw and addressed.

I don't have to since you insulted people who liked DA2 to try to make a point you are already worthless to me thus your opinion matters not to me.

#35
Grovermancer

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RazorrX wrote...

Two handed combat in da:o was horribly slow. It was like start to swing - go make a sammich. Finish swing and start next one - eat sammich.

Da2 did a little better but still way slower than the arma guys I met, or some martial artists I know, etc. greatswords are not that heavy and ponderous. Now me - my Kung fu uses small blades, as does the Kali I know. I only did a little kendo, But the higher ranked guys were pretty fast.


I've always thought that the DAO 2-Handers should have incrementally increased speed as STR increased, in DAO.  There was a mod that did this, and I loved it.  But DA2 is absurdly overboard.  Laughably so.

Kali guy was probably using hollow rattan sticks.  Kung fu, like you said, smaller blades.  Arma, no offense to them, but they're 1 step away from RenFaire, and I still question that they can move like the meta-human movments my 2-Hander can in DA2.  If they could, they'd be making a million in the cage instead of dressing up.    (BTW, there's a HUUUUGE difference between the ARMA and that 'anacronysm' stuff, where they actually make full armor-denting contact and wail on one another)

Let's go lookup videos of professional MMA dudes hammering a sledgehammer on a tire... lets see how fast they move!  ;D

#36
Grovermancer

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Arcane Warrior Mage Hawke wrote...

Grovermancer wrote...

Arcane Warrior Mage Hawke wrote...

*OP thinks DAO was realistic*

...BWAHAHAHAHA!

I always find it funny when Origins fanboys bash people who liked DA2 as if it validates their argument instead of making them look like the tools they are


Which is why you offered something other than name-calling to prove your point?  B)


(and yeah, DAO was more realistic to human kinesthetics than DA2 was) 



Note the intellectually false argument about this being fantasy that I already foresaw and addressed.

I don't have to since you insulted people who liked DA2 to try to make a point you are already worthless to me thus your opinion matters not to me.


Thanks for the feedback.  :D

#37
Foolsfolly

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Sanunes wrote...


My feeling is that the Doctor's retired because they were tired of working on games and wanted to try something new, especially if they are financially covered.  I know I would be more willing to leave my job if I could be certain I wouldn't starve.

The problems with MMOs is the fact they are MMOs and require a rabid fanbase to become hopelessly attached to the game.  I really think BioWare would have been better off building a new IP to make into a MMO for Star Wars has its baggage from Star Wars Galaxies and their approach.  If TOR could have been designed as a F2P MMO all along I would have had more interest in it for it felt like a single player game that I had to pay a monthly fee to experience.

With my personal experience the only thing that will kill WoW is Blizzard or age and age right now is ending the game for a lot of people I know who have played or playing WoW are constantly mentioning the game is showing its age, but don't want to move on to another game because of the community they have.  With that said they have no plans to even buy "Titan" when Blizzard launches it.


I can see that with the Doctors. Like I said, I don't have a clue why they left.

And internet communities are always angry... well mostly angry. Just because they have no plans to buy Titan doesn't mean they will or won't. The fact they still play WoW speaks higher than complaints. Sorta... like how we're still here talking about DA.

Modifié par Foolsfolly, 04 octobre 2012 - 04:36 .


#38
RazorrX

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No the Kali I do uses either carbon fiber sticks or aluminum knives. Kung fu guys I know and trained with varied in size from butterfly swords to 9 ring darn dao to horse cutters. I was in the sca and used to fight on weekends. I fenced in college too, but that is besides the point.

That said - a sword is not the same weight nor balance as a hammer. It swings much better. I just finished da2 as a 2 hander and it was not super fast.

You seem to have an unrealistic opinion on swordplay.

#39
Shadow Fox

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RazorrX wrote...

No the Kali I do uses either carbon fiber sticks or aluminum knives. Kung fu guys I know and trained with varied in size from butterfly swords to 9 ring darn dao to horse cutters. I was in the sca and used to fight on weekends. I fenced in college too, but that is besides the point.

That said - a sword is not the same weight nor balance as a hammer. It swings much better. I just finished da2 as a 2 hander and it was not super fast.

You seem to have an unrealistic opinion on swordplay.  

Yup.

#40
Ninja Stan

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If you wish to continue this discussion without the peeing contest, name-calling, insults and off-topic musings, please start a new thread.

End of line.