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How to determine the vector?


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#1
TreDawn

TreDawn
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Just for practice I want to spawn a companion in the elf alienage origin. In toolset I've made new module 'test', and used hierarchy single player. Is there a way to tell in actual gameplay vector locations? I just need to find an empty spot in elvin alienage area to place companion. Thanks.  

#2
TreDawn

TreDawn
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 Never mind, found it :whistle:  social.bioware.com/wiki/datoolset/index.php/How-tos#Insert_content_into_an_existing_area
Sorry, I need to look a little harder before I ask.:crying: