EntropicAngel wrote...
cindercatz wrote...
I've been through some life. I want something that's going to evoke some of that. It's not the intellectual exercise of "Oh, they kissed" *giggly smile* and then "Aw, they're cute together" afterwards. It's spikes and troughs and impact and aftertaste I want, the kind of thing that's impossible to properly verbalise. Kiss and fade to black doesn't even remotely give me that. I literally feel nothing.
You DO realize this is utterly subjective, right? Just because you feel this way doesn't mean others do. Hence it's virtually impossible to put into a...commercial media, shall I say.To me, the character interaction is the most important thing in the series, then the overall non-linear narrative, branching story and all that. Combat and customization, while core to what I want from the series, are down in third place. So saying nudity is less important in an appropriate scene than violence in an action scene is topsy turvy to how I experience the game.
Again, your view, not an objective fact. We can't expect them to act merely on what WE want, but on what the majority wants.
For what it's worth, I agree with you on the character interaction (though disagreeing on number two). But I don't think Bioware is going off of individual people, but on the largest group.
I do realize that both of those quotes are subjective, yes. Hence why I referred to my experience in the first person throughout.
I think, based on purely anecdotal evidence, me not being even remotely alone on this, that "the largest group" is kind of subjective at this point, until a larger pool is studied, if it ever is.
I also think BioWare at least tries to make art, not just toys, so when making dramatic art, one should be attempting to achieve the most evocative, resonant quality of work one is able to accomplish. They shouldn't be concerned about what the mores of the largest part of the audience (or potential audience) are, just striving to make the best interactive narrative work they can. This is not like a question of what the most fun game mechanic is; it's storytelling and presentation.
And I've brought up examples before, Heavy Rain I mentioned, and various movies and tv shows, and other people have brought up other games, of better examples of how to do this one thing right. It's not like I'm asking for the impossible at all. I'm not asking for them to jump into my soul and wrench it by hand. That would be troubling. I am asking for a little bit of extra resources to go towards the narrative and presentation and the will to step outside their self-imposed boundaries. To me, that's very, very important. Yes I realize that's subjective on my part and ymmv. I also want a higher budget in general and a lot more branching in the main storyline and more import .. import. I realize I may not get everything I want, but I'm still going to make those things that I do clear for them to see, and hopefully the arguement can keep gaining steam in general for the next decade if it has to.




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