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Tasteful and sensible love scenes


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#276
cindercatz

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Nrieh wrote...



I don't see what's so awkward about the animation, honestly. Animation is animation.

You know, DAO original "intim scenes" (I mean...by the fireplace...not in a tent...Oghren was happy) and tender any-time-kisses in full plated armor gloves are MUCH more immersion-breaking for me, than any sort of black screen. Same as ME3 rolling around the bed with a "quick drink" intro.

Your point is "show us whatever, but show it so that we will know it's there" My point is "if you can't show it right - don't show it, but give me a good emotional link to that black screen".

I can't see how can we agree with each other about the matter, honestly. And I also can't see how any non-rendered cut can do any better.

And to those who remember Withcer all the time. I don't think that witcher was that good.
First - witcher did not have a variety of protagonists. Second - even witcher has clipping issues and with all its "naturality" looks not half as good as short Yenne's romance scene from an old film (where not much of nudity is shown, and where marvelous Grzegorz Ciechowski music is performed). And last one (about "natural" witcher that had nudity): if you take away Geralt's endless love to women from pan Andrzej's books - there still will be something to see and to read. If you take away romance scenes from DAO,DA2 and MEs (replacing them with black screens) -not much will change. If you take away all those scenes from witcher....no one would ever buy that game.


I'm not really saying "show me anything". I'm saying "show me something moving, one way or another". My point about the animation is that it's up to snuff now, and it has been for a lot of years. If you have minor clipping, that's not an issue any more than it is if you have minor clipping in any other interaction. You try to avoid that, but it's not the end of the world if a few pixels here and there cross.

What they can do now, what's really come along in the most amazing way, is minor details. Used to be, the more real a character looked on screen, the more unreal that character seemed. There was a real uncanny valley that was problematic, where the animation made that character seem like a lifeless automaton. The solution was just to animate things in more of a 2D animation sort of way, taking a little stylistic license and animating with a little extra flourish to get around the stiff motion. Now, you have things like Heavy Rain and Beyond: Two Souls, Witcher 2, Yakuza 3 and 4, and Uncharted (whole series) and Mass Effect 3, where characters' eyes dart in realistic fashion and the models are capable of more and more expression, and we've got iterations on iterations of mocap work. Even Dragon Age (both games, excluding the warden's silent stare). Even going back to MGS3 or even FF7, the uncanny valley effect doesn't typically pop up unless you try to make your characters look *completely* human, as close as you can, and then overstep your ability to express those characters through animation. Of course, you still have things like the Thane make out session in ME3 (not the kiss, the jumping his bones thing you can do after if you romanced him) that's just.. it hurts the eyes.. but that's a question of effort, not capability.

If the animation is crafted with care, there is no issue there that I can see. They don't have to look real. They just have to come alive and communicate real emotion, which is done all the time now. 2D characters never even had that problem of course, because there was no technical limit to the animation. They don't need to be realistic to come alive. That's what I mean by "Animation is animation." Sorry for the length, but I actually studied animation, so I felt the need to clarify a bit.

About the Witcher:
I've never played the first game, but I haven't really liked the character dialogues I've seen on YouTube, which is a writing issue. Seems much, much improved in Witcher 2 (I'm not through the third area yet, so still early). What I really don't like are the combat mechanics (dodge and strike and bomb, like old NES games), but I really didn't like the combat in DA2 either. The character himself I don't like as much as my wardens, but I do find him to be a full rounded character that I can approach much better than most action game protagonists, and that's really what you have to compare him to. He's not a player created character with extra pathos we define in part.

Where I have an issue is where you suggest nothing is lost if you take away his bed hopping, or if you remove love scenes and romance scenes from the DA and ME games. His writer created him to be a certain character, to have certain flaws and certain attitudes and to reflect his world. If you sanitize him, which is what you suggest by removing his sexual attitudes and story threads, the whole quality of his character changes, drastically. That's an entirely different man in an entirely different world at that point. If you remove the nudity, all of those scenes become lifeless artifacts of what they should have been, which is what happens every time you censor anything. So you lose a lot, and you gain nothing.

In DA:O, if you remove love scenes, you have no culmination to that subplot, and that's half the game's characterization, then what do you do about the dark ritual? How does that have any impact if you just talk about it second-hand? And what about all the banter and innuendo? You'd just leave that be like sophmore humor?
DA2 is sanitized moreso, which is a major strike against it, and yet you've got endless innuendo, more than any other BioWare game, for what? That stuff gets tiresome after about two lines when you know it's going nowhere. It's like they decided not to actually do anything with the scenes they had, so they made up for it with dirty talk, which just comes across as raunchy humor. And Mass Effect, all of them, aren't even half the games they are without the romance plots, the major part of all of them being the resolution love scenes (and the keeping faithful scene included) and the build-up around that. The Liara romance in particular, through all three games, is my singular favorite part of that series. You remove that, and you've left me with half the reason I played.

You can't make things better simply by chopping off parts you find uncomfortable or offensive (not saying you do, but that's what someone that felt that way would typically do). You just have an absense, which serves nothing, a void. If you fill that with other things (not sure what you'd replace it with that would be half as engrossing), you have a completely different property. That's exactly what censorship does. It callowly cuts out the soul of its target and leaves it empty.

It's like an arguement that came up recently in my state to censor the works of Mark Twain (Huckleberry Finn) to remove all racist words and references, replacing them with neutral role descriptors. You end up left without context for the world in which the story is taking place or the relationship and developement of the primary characters. The result might be more comfortable for some people, but it's never good. There is never a net gain.

edit: typo again Posted Image

Modifié par cindercatz, 05 octobre 2012 - 06:46 .


#277
rpmfla

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In Dragon Age, my favorite "romance" moment was when Leliana sang. She melted my heart in that scene. I guess when it comes down to it, I am more into romance and all of its trappings (talking, flirting, affection, and making a connection with the person). If the game brings two characters together and they bond in a significant way then I don't see the "culmination" as necessary. But, if they are going to try to show the love scenes they should do it in a natural way and not create obvious censorship (such as wearing clothes in the bath).

Nudity, as a separate issue from sex, should be used if it fits the plot and situation and not treated like something dirty.

Slice someone's leg off and use it as a weapon to bludgeon someone to death...fine.

Show someone's breasts or genitals...that's disgusting!

#278
Guest_EntropicAngel_*

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Sylvius the Mad wrote...

I have argued that very thing.


I should have figured, heh.

It was awfully weird to have a mage charge forward with a greatsword.  Particulary since he didn't meet the strength requirements to use it.


I agree.

This is a danger of gameplay/story segregation, and that's why I oppose gameplay/story segregation.  Moreover, since I count roleplaying as gameplay, the story then needs to be subservient not just to the game's mechanics, but also to my character design.

I don't see how to do that with cinematics.  Rather than having a cutscene showing the death of the archdemon, they should have us do it ourselves as part of the gameplay.


Fair point.

BioWare wants to write tight emotional stories, and that alone is incompatible with a roleplaying game.  BioWare is only contributing part of the story.  The protagonist is under the player's control, not BioWare's.  As such, any storytelling needs to be collaborative.

BioWare cannot simply write the story they want and hand it to us.  I'm happy to read a book or watch a movie, but books and movies don't cost me $60.  BioWare can do better.  BioWare has done better.


Again, a fair point, but I'd be inclined to disagree somewhat myself, and it is indeed subjective how much each person is willing to sacrifice...eh, player agency, for the sake of a tighter story.

One such recent example of ME3. There's a lot of stuff we could talk about, but I'll only mention a couple. First, I recall before ME3 came out there was a little talk, not a lot but some, about making Shepard more emotional. I was a supporter of this, even though I knew it would inhibit player agency. I felt the increased emotional impact was worth the decreased player agency.

And that's really why ME3 was such a huge hit for me. It tugged on my strings emotionally. The very downcast feeling of it, especially the ending, all the while completing the goal, tugged at my emotions in ways ME never has. I don't like shooters at all, so the story (along with character interaction) was one of the principal things holding my attention in ME. I was willing to sacrifice player agency for "more emotional" story.

It's a choice every player has to make, and more importantly a choice that Bioware has to make, based on their anticipated player base.

#279
cindercatz

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rpmfla wrote...

In Dragon Age, my favorite "romance" moment was when Leliana sang. She melted my heart in that scene. I guess when it comes down to it, I am more into romance and all of its trappings (talking, flirting, affection, and making a connection with the person). If the game brings two characters together and they bond in a significant way then I don't see the "culmination" as necessary. 


Leliana's song's not even a romance scene though, right? I never thought of it as one. I love that scene too, though. Seriously, though, how much of the romance dialogue revolves around sex and then after that, if you're cheating on someone, if you have to make a decision, how Leliana and Morrigan will go at each other, etc. What about Leli's bardship and Morrigan's sexual weaponization and Zevran's jaded slaveship and Alistair's chaste upbringing? That's a huge part of the character interaction in DA:O. Remove the love scenes altogether and you may as well not have the rest of everything that hinges on them.

It should never just be about the sex, and in DA:O it wasn't, and that's my point. When it's done well, there's a whole rubric around it, and if you remove the lynchpin of that storyline, you have nothing to build the rest of it on. It just circles a void that the player has no connection to.

#280
Sylvius the Mad

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ME2 killed any interest I had in that series, so I neither followed ME3's development nor played the game.

BioWare's games used to support a wider variety of playstyles. Now they seem to be trying to refine one of those, and are willing to jettison all of the rest to get there.

#281
Guest_EntropicAngel_*

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Sylvius the Mad wrote...

ME2 killed any interest I had in that series, so I neither followed ME3's development nor played the game.

BioWare's games used to support a wider variety of playstyles. Now they seem to be trying to refine one of those, and are willing to jettison all of the rest to get there.


That's a fair point, but I have to say they've been at it for practically ten years. KotOR has one of the more static stories in any BW game I've played, excepting SC:SatDB. Not to mention the Big Bad plot twist...

Not saying it's okay, but saying they've been at it for a while.


But we appear to be digressing.

Modifié par EntropicAngel, 05 octobre 2012 - 07:12 .


#282
placentiatao

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All I have to say is I really enjoyed DAII and ME2's love scenes, they didn't feel weird, I think a little kissing an touching and then fading to black is the best touch, it leaves the rest to the imagination of the player. If you want full nudity and sex then go watch a porno. I think that the scenes in which sex is heavily implied and shown (in example: ME3 and DA:O)-The scenes look strange and don't flow well. Perhaps if they were done as nicely as a movie scene I might think differently. But for now, I think DA2 and ME2 did it best in my opinion.
I look forward to more scenes between the lovers- more important emotional scenes, more silly comedic scenes between companions. That is what I believe will really make the story more interesting and inviting!

#283
rpmfla

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cindercatz wrote...

Leliana's song's not even a romance scene though, right? I never thought of it as one. I love that scene too, though. Seriously, though, how much of the romance dialogue revolves around sex and then after that, if you're cheating on someone, if you have to make a decision, how Leliana and Morrigan will go at each other, etc. What about Leli's bardship and Morrigan's sexual weaponization and Zevran's jaded slaveship and Alistair's chaste upbringing? That's a huge part of the character interaction in DA:O. Remove the love scenes altogether and you may as well not have the rest of everything that hinges on them.

It should never just be about the sex, and in DA:O it wasn't, and that's my point. When it's done well, there's a whole rubric around it, and if you remove the lynchpin of that storyline, you have nothing to build the rest of it on. It just circles a void that the player has no connection to.



Technically no, it isn't a "romance scene". As my character at the time was more inclined toward Morrigan, Leliana's beautiful singing voice just caused me to consider her more. The light, sweet, kind Leliana showed an intensity I hadn't really felt before that scene.

I agree with you completely about all of the tangential behaviours which happen because of the romance. That does really make the game much more enjoyable. While the writing in Bioware games can be a bit silly (perfect example being Benezia's death scene dialogue in ME) it can often be quite clever or even moving.

#284
Chromie

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Wulfram wrote...

slimgrin wrote...

Indeed, which is why I'm baffled by folks on this site who think Bioware is leading the way in equal representation for women or mature romances. 


Dragon Age is not Mass Effect.


And neither do a good at it.

#285
rpmfla

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placentiatao wrote...

If you want full nudity and sex then go watch a porno.

I look forward to more scenes between the lovers- more important emotional scenes, more silly comedic scenes between companions. That is what I believe will really make the story more interesting and inviting!


Wow. I could not disagree more with your first statemtent I have included above but totally agree with your second statement (also included above).

To say nudity and sex only belong in porn? I seldom enjoy just T&A in games (or any media...heck, in real life too) without an emotional connection. Sex and nudity doesn't always have to be about hearts and flowers, but it is always better if you feel it is within the story and you feel an attachment to the characters. But to equate nudity and sex ONLY with porno is just really limiting that aspect of what it is to be human and have desires. To each his/her own, but I find the porn industry to be extraordinately unerotic, unsensual, and unarousing, whereas some of the love scenes (with nudity) in some Bioware games were fulfilling and seemed a natural aspect of the lives of the game characters.

I would say that I enjoy the banter and other aspects of the relationships a great deal...probably my favorite aspect of games in general, and Bioware often does a very good job with these.

Modifié par rpmfla, 05 octobre 2012 - 07:33 .


#286
Sidney

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cindercatz wrote...

edit: just saw that.
Thanks! Appreciate the compliment. Posted Image Same to you.

jillabender wrote...

 In DA2, my character had only had a few in-depth conversations with his or her love interest when I reached the sex scene in Act II, and that left me wondering "Wait, how did they get to this point?"


That's kind of a problem I had, too. The relationships were too sparsely spread over the course of the game. I'd rather the individual dialogue change to suit what stage the relationship is at during all relevant scenes, and change the basic physicality between the characters throughout to reflect their changing relationship. ME3 is the best I've seen them do this so far. I know they don't plan to invest more romance content into the pie, but they can surely move some things around. I don't know how much they're going to rework it, but that's the start of what I'm hoping for.


Not so much sparse because you could blow through a lot of them in one sitting if you waited, got the proper gifts you could go from 0 to 100 in nothing flat. The whole game mechanic of the relationships was not good unless you matagame to not have all the relationship conversations spill out all at once - Morrigan is highly prone to this especially if you go to the tower first.

#287
Sidney

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rpmfla wrote...

placentiatao wrote...

If you want full nudity and sex then go watch a porno.

I look forward to more scenes between the lovers- more important emotional scenes, more silly comedic scenes between companions. That is what I believe will really make the story more interesting and inviting!


Wow. I could not disagree more with your first statemtent I have included above but totally agree with your second statement (also included above).

To say nudity and sex only belong in porn? I seldom enjoy just T&A in games (or any media...heck, in real life too) without an emotional connection. Sex and nudity doesn't always have to be about hearts and flowers, but it is always better if you feel it is within the story and you feel an attachment to the characters. But to equate nudity and sex ONLY with porno is just really limiting that aspect of what it is to be human and have desires. To each his/her own, but I find the porn industry to be extraordinately unerotic, unsensual, and unarousing, whereas some of the love scenes (with nudity) in some Bioware games were fulfilling and seemed a natural aspect of the lives of the game characters.


I doubt anyone really wants full one nudity - ok someone does - but the ME1 presentation of the sex scenes was pretty "classy". I mean that is good wholesome PG-13 level "love" scenes. I feel silly watching the scenes in ME2/3 and DAO/DA2 where everyone is wearing their designer undies. The game is an M...roll with that target audience.

#288
Sylvius the Mad

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EntropicAngel wrote...

Sylvius the Mad wrote...

ME2 killed any interest I had in that series, so I neither followed ME3's development nor played the game.

BioWare's games used to support a wider variety of playstyles. Now they seem to be trying to refine one of those, and are willing to jettison all of the rest to get there.


That's a fair point, but I have to say they've been at it for practically ten years. KotOR has one of the more static stories in any BW game I've played, excepting SC:SatDB. Not to mention the Big Bad plot twist...

Not saying it's okay, but saying they've been at it for a while.

The first indication (aside from ME) that I got that they were starting to remove our roleplaying freedom was actually the origins in DAO.  That was the first time since BG that they'd written our backstory for us.

I think KotOR was wonderfully open in its design.  It was just a small game, so there was less space in which to work, but within that space we were unconstrained.  The PC's background was totally open, the main quest was only gated in setting-relevant ways, and the big twist allowed the player to have his character react in almost any way.

#289
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Sylvius the Mad wrote...

The first indication (aside from ME) that I got that they were starting to remove our roleplaying freedom was actually the origins in DAO.  That was the first time since BG that they'd written our backstory for us.

I think KotOR was wonderfully open in its design.  It was just a small game, so there was less space in which to work, but within that space we were unconstrained.  The PC's background was totally open, the main quest was only gated in setting-relevant ways, and the big twist allowed the player to have his character react in almost any way.


But your background WASN'T open. You were told in the game what it was. At least, your background since you became a Jedi. That was all set in stone. Jedi, war hero, Sith, nearly dead--isn't that your background? And if you say no, it's before that--well, you could make that argument for DA:O too--or any Bioware game, really. Or any game period.

I have to go, so perhaps we can continue this later.

#290
Han Shot First

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I don't see nudity as a necessity, and the inclusion of it doesn't necessarily make a game more 'mature.' In fact depending on how that nudity is handled, it can even make the game seem more juvenile.

If nudity is included it shouldn't feel gratuitous. If it isn't included, the sex scene should still seem natural. That means implied nudity or clever camera angles rather than characters being fully clothed in situations that they shouldn't be.

#291
Sylvius the Mad

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EntropicAngel wrote...

But your background WASN'T open. You were told in the game what it was. At least, your background since you became a Jedi. That was all set in stone. Jedi, war hero, Sith, nearly dead--isn't that your background?

But none of that matters to the character.  Since the PC has no memories of his true background at the start of the game, no aspect of his personality needs to be consistent with that background.  You can start KotOR as a slaver on the run from the Republic who disguised himself as a smuggler and convinced the Endar Spire to carry him somewhere.  You can literally imagine any background at all for the PC in KotOR and the game lets you run with it.

KotOR did the best job of any BioWare game of allowing free and open background design.

NWN is a close second.

#292
Wifflebottom

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They don't have to do full on porn, the ME1 scenes were pretty tasteful I thought? Whoever says: the sex makes them uncomfortable. That's fine but the brutal murdering parts don't bother you? Stupid double standards, I hate my country sometimes...

#293
Zeleen

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I think that the seduction / foreplay - not necessarily completely nude - prelude to a sex scene is actually sexier than the "sex scene" - if any one saw "Dirty Dancing" you know what I mean.
so lets have more intimacy rather than sex, more love-making rather than raw lust..
just my thoughts on what is actualy sexy romance. and lets have more shirtless armor for the guys :)

#294
placentiatao

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I was only offering my opinion, and like I said if they made a sex scene like maybe a movie seen like Final Fantasy is known for I might enjoy it more. But the last few sex scenes in ME or DA have been clunky and weird looking. Also Zeleen-I loved your whole post! lol

#295
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Why do these threads always reach so many pages? I cannot understand it.

#296
ObserverStatus

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Cthulhu42 wrote...

Why do these threads always reach so many pages? I cannot understand it.

Because romances are the most important part of the game, duh.  The story and gameplay are just gravy.

#297
AsheraII

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Well, let's put it REALLY simple:
If 2 people make love in the game, then a tasteful fade to black is totally fine with me. No need to see any pixel humping, so let them start to kiss etc. and fade out. That's perfectly fine.

If there's a wake-up scene after, then DON'T show either one wearing UNDERWEAR.
These are supposed to be mature games, M-rated. Not Adult rated, mind you, so that's why I'm perfectly fine with the fade to black before the vertical movements on a horizontal plane start. So yeah, if the game is supposedly mature, then the people playing it are supposedly mature as well. And yes, these mature people should be able to handle a pair of naked breasts or a nipple, or a naked butt. No need to even display our reproductive organs, that's just a matter of camera angle.
But yes, the rest of the body is basically supposed to be on display as the scene demands. Not as some guild of prude & uptight housewives demands. If it's an M-Rated game, and they complain, then that only emphasizes their stupidity, Their teenage kids are obviously not supposed to play M-rated games, just as they're not supposed to watch either Saw or Debby does Dallas. If they let them watch those movies, then shame on them.

Some things should simply make sense. And the M-rating gives the developers some space to do just that, where T-rated games could not. Use that extra room. M-rating is not about wasting resources on bloodsplatters in places where they don't even belong. The M-rating is about making things more realistic. Too realistic for teenagers, so that's why M-rated games are not meant for teenagers.

#298
Vitlen

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Yes it would be nice to have better love scenes and nudity is really not so important
i just think they need to be less ordinary and more kinky and different for each companion.

#299
Sylvius the Mad

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AsheraII wrote...

But yes, the rest of the body is basically supposed to be on display as the scene demands. Not as some guild of prude & uptight housewives demands. If it's an M-Rated game, and they complain, then that only emphasizes their stupidity, Their teenage kids are obviously not supposed to play M-rated games, just as they're not supposed to watch either Saw or Debby does Dallas. If they let them watch those movies, then shame on them.

Some things should simply make sense. And the M-rating gives the developers some space to do just that, where T-rated games could not. Use that extra room. M-rating is not about wasting resources on bloodsplatters in places where they don't even belong. The M-rating is about making things more realistic. Too realistic for teenagers, so that's why M-rated games are not meant for teenagers.

This is basically my position.  i can see why BioWare wouldn't want nudity anywhere near a love scene, because that's always going to look prurient to some people.  But, as I mentioned earlier in the thread, some nudity just makes more sense and improves some scenes.  Naked corpses, or naked refugees, or any number of other things that just plausibly should be naked some of the time.

And, again, I encourage everyone to install a nude mod and then go back to Fort Drakon to see how those piles of naked corpses change the atmosphere.  Or go retreive Cailan's body from Ostagar.  In the regular version, Cailan retains soe dignity in death.  In the modded version, he does not.  Alistair's grief seems much heavier and more real then.

#300
Blue Gloves

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Sidney wrote...


I doubt anyone really wants full one nudity - ok someone does - but the ME1 presentation of the sex scenes was pretty "classy". I mean that is good wholesome PG-13 level "love" scenes. I feel silly watching the scenes in ME2/3 and DAO/DA2 where everyone is wearing their designer undies. The game is an M...roll with that target audience.


Completely agree- DAO's scenes absolutely made me cringe, and while I wasn't totally opposed to DA2 or ME3's scenes, I think that ME1's were right on the money.  An actual natural- seeming reaction between Shep and her LI culminating  in a scene that showed just enough to set the urgent/ loving tone of the encounter, without giving me that squicked out feeling I get when I encounter cartoon-ized or animated sex.