Armour in DAIII - My hopes and fears.
#1
Posté 04 octobre 2012 - 11:16
1. Variety. Now I mean REAL variety, not just the same armour in four different colours, that's very boring and you kind of get disappointed when you get this super awesome armour stat-wise but it looks the same as any other. I'm talking armours that actually look different. Games that have done armour incredibly well include Dark Souls and Dragon's Dogma. The DA-games have been rather poor in this regard and we're talking about an RPG here.
Before moving on, I'd like to say that the different armour and weapon material thing in DA:O was actually pretty cool in some aspects, but then again, just having the same armour in different colours wasn't. DA2 very little variety in armour except for certain one of a kind sets, but they were few and far between.
2. Armour upgrading. Armour upgrading is fun. DA:O and DA:2 had the rune systems, and quite frankly, I think that both did this rather well, but I'd like to see a system where you can upgrade a set of armour you get early to the point where it can keep up with later armours.
3. Armour layering. Armour layering is something Dragon's Dogma did. It meant that you could put on a breastplate, but underneath that breastplate you could choose to either wear mail or fabric padding. It made for some very cool mix and match armor and you could adjust it according to you situation. It's not something I expect from DA3, but it's worth mentioning.
Lastly, I'd like to point out that what BioWare said at, I think it was PAX? About your companions putting their on twist to the armor you give them, in the example I think it was a breastplate, is a VERY cool idea. BUT, the thing is, designing and creating lots of armours take time and resources, so I'm actually worried that because of this system, we'll end up with far less variety in amour design, and instead go back to only having a few armours that come in couple of different colours.
What are your thoughts? Your hopes and dreams? And I'd love to have a developer from BioWare weigh in on this, explain their motivations for various design choices and such.
#2
Posté 04 octobre 2012 - 11:31
I would like a option to add a cloak or wear robes over armor.
#3
Posté 04 octobre 2012 - 11:36
#4
Posté 04 octobre 2012 - 01:04
The only option in DAO consisted of stealing Morrigan's robes, basically, and most of the options in DA2 were head-to-toe coveralls. They looked cool most of the time - certainly an improvement upon DAO's wardrobe - but I'd like (the option) to flaunt a little decolletage or thigh dependent upon my PC's taste.
#5
Posté 04 octobre 2012 - 02:03
henkez3 wrote...
May I say, and no offence, that making armour one item would be the worst thing that could possibly happen! In my own humble opinion of course. But to each, his own.
Vary true DA2 companion armour was like that and we hated it. I want a veriety sets of armour that I can share.
#6
Posté 04 octobre 2012 - 02:11
Tootles FTW wrote...
I know femininity being forced onto the PC is a touchy subject (for example, I liked female!Hawke's walking & running animation, but I know a lot of other players didn't) but I'd like a couple wardrobe options that allowed my character to look sexy.
The only option in DAO consisted of stealing Morrigan's robes, basically, and most of the options in DA2 were head-to-toe coveralls. They looked cool most of the time - certainly an improvement upon DAO's wardrobe - but I'd like (the option) to flaunt a little decolletage or thigh dependent upon my PC's taste.
I would be somewhat okay with this, as long as they don't go overboard with the "sexy" aspect of the armor and still maintain the fact that it's armor.
It's extremely rare for there to be a fantasy RPG that doesn't do the usual method of giving men full-body armor and giving women armored bikinis.
I'd hate to see Dragon Age devolve into something like that.
#7
Guest_Nizaris1_*
Posté 04 octobre 2012 - 02:17
Guest_Nizaris1_*
Just make it simple with no exaggerations. No spikes here and there, no kamen rider, power ranger and robocop armor, no sexy exposing body for female armor and such thing
#8
Posté 04 octobre 2012 - 02:19
For example, a runic silver breastplate. On the the PC, it would have a default appearance. On Fenris, it would look very similar to his standard armor, but silver in color and surrounded by runes. On Aveline, it would maintain the look of a guardsman's armor, but have silver color and runes.
Read more about it here: http://blog.bioware....acustomization/
Modifié par Maclimes, 04 octobre 2012 - 02:19 .
#9
Posté 04 octobre 2012 - 02:23
No offence taking. I just never understand the need to split armour into four items. Especially when its only the torso piece that does anything usefull.henkez3 wrote...
May I say, and no offence, that making armour one item would be the worst thing that could possibly happen! In my own humble opinion of course. But to each, his own.
#10
Posté 04 octobre 2012 - 02:31
OrganizedChaos826 wrote...
I would be somewhat okay with this, as long as they don't go overboard with the "sexy" aspect of the armor and still maintain the fact that it's armor.
It's extremely rare for there to be a fantasy RPG that doesn't do the usual method of giving men full-body armor and giving women armored bikinis.
I'd hate to see Dragon Age devolve into something like that.
Hehe, I played World of Warcraft for years - I know about female plate armor in fantasy games.
I'm not talking about stripper-gear, just the option to show a reasonable amount of skin dependent upon the amor piece. Take the neckline of Bethany's starter outfit, for example - something like that softens the look.
I wouldn't even mind if this was reserved to casual looks at your home base. That Hugh Hefner ensemble that Hawke gets in DA2 was pretty unflattering.
#11
Posté 04 octobre 2012 - 02:35
I suppose perhaps it could work for mage armour, or something? It's not something I want myself, so I'd rather not see resources put into that venture. If it needs to be there though, I think mage armour would indeed be the way to do it.Tootles FTW wrote...
I know femininity being forced onto the PC is a touchy subject (for example, I liked female!Hawke's walking & running animation, but I know a lot of other players didn't) but I'd like a couple wardrobe options that allowed my character to look sexy.
The only option in DAO consisted of stealing Morrigan's robes, basically, and most of the options in DA2 were head-to-toe coveralls. They looked cool most of the time - certainly an improvement upon DAO's wardrobe - but I'd like (the option) to flaunt a little decolletage or thigh dependent upon my PC's taste.
btw, sorry, I told myself I wasn't going to post this but I have to. Can you call it "sexy armour" or something? Feels more appropriate. The wording "femininity" seems to refer to the female gender, which in turn implies I should change how I dress and act just because of my genitals. People can be sexy if they want to, just please don't equate it with womanness
#12
Posté 04 octobre 2012 - 02:49
MichaelStuart wrote...
No offence taking. I just never understand the need to split armour into four items. Especially when its only the torso piece that does anything usefull.
Not all players care exclusively about stats. Some of us care about the appearance of the pieces. I know Morrowind's system was seen by many as a bit overly complicated with breaking things into left pauldron and right pauldron and so on and so forth, but I rather liked the layered affect and the options for customization. I would love to see BioWare consider a layered approach. It would add more variety to appearance. I'm the sort of player who cares more about how it looks than what the stats are, so for me that system would be great. For others, though, not so much.
And since it came up, please no overly sexy female outfits. It's ridiculous and impractical. I see those catsuits and such on the Nexus and they always make me roll my eyes. It doesn't fit with the lore, the setting, or the reality of being assailed with swords, arrows, and fireballs on a constant basis. It turns female characters into fetish objects. Practical armor is a good thing. It can still look good, but there's no reason to turn a character into a pin up. Enough games have women walking around in chainmail bikinis already.<_<
#13
Posté 04 octobre 2012 - 02:53
KiddDaBeauty wrote...
I suppose perhaps it could work for mage armour, or something? It's not something I want myself, so I'd rather not see resources put into that venture. If it needs to be there though, I think mage armour would indeed be the way to do it.
btw, sorry, I told myself I wasn't going to post this but I have to. Can you call it "sexy armour" or something? Feels more appropriate. The wording "femininity" seems to refer to the female gender, which in turn implies I should change how I dress and act just because of my genitals. People can be sexy if they want to, just please don't equate it with womanness
Sorry, didn't mean to associate the clothing with the desired effect (letting me/my PC feel feminine - or whatever 'feminine' means to me, anyways).
I don't mind being completely covered if the shape is there - take ME armor, for example, which I generally find flattering on femShep. Some of the Chest-slot armor for female!Hawke (and 9/10 I play a mage) seemed like she was wearing a bulletproof vest underneath...it gave a sort of barrel-chested silhouette.
#14
Posté 04 octobre 2012 - 03:39
#15
Posté 04 octobre 2012 - 03:55


I think this is an awesome idea with a lot of potential. It preserves the unique silhouette of the companion while allowing a lot more variety in their appearance than we got with DA2.
Armour upgrading could be part of the crafting system, we don't really know much about that yet. The thread asking for feedback on crafting did mention (among a thousand other ideas) upgradable weapons and armour, so... who knows. I, for one, would love a system where we can find an armour that fits thematically with a character (giving that Grey Warden some powerful old Warden armour, say) and then ensuring it's still reasonably effective by the end of the game.
(Equally with weapons: I'd have loved to use the Highever shield and Cousland sword for the entirety of Origins, if only we could've kept it upgraded.)
On customisation and altering the appearance, PAX did hint at being able to mess with material and colour - it looks amazing in the concept art:


My one concern with all this - given that it seems to have a level of complexity and detail far beyond even Origins - is that it's going to be crazily expensive, and it'd be really unfortunate if we get a rich system of customisation but a tiny variety of armour sets. There seem to be at least three or four in that concept art above, which is a fantastic start - I hope they can match the depth of the system with the breadth of options.
#16
Posté 05 octobre 2012 - 12:02





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