I find myself wandering in redcliffe with no idea how to leave, I have killed all the walking corpses above the windmill. The green fog is still up there but no more corpses are spawning and I cant continue up the path anymore or exit from anywhere any insight would be helpful, thanks.
Stuck in redcliffe
Débuté par
grobslug
, nov. 04 2009 03:15
#1
Posté 04 novembre 2009 - 03:15
#2
Posté 04 novembre 2009 - 08:19
Did you repelled the invasion outside chantry? The Windmill part of the invasion is finished when an archer fro the village comes to get you down to the chantry, walking corpses invading from the lake.
#3
Posté 04 novembre 2009 - 09:18
Fought at windmill, then at the chantry, and then had to go back up the hill to the Windmill and fight some more. I finally decided to take a break as I got tired of standing there waiting for them to spawn...How long does this last? Approximate time anyone? Or am I missing something?
#4
Posté 04 novembre 2009 - 10:19
I also ran into this problem. Dunno if is a trigger bug or something else. I have searched every inch of the village and the only thing that happens are the 2 that spawn out of the mist repeatadly
#5
Posté 04 novembre 2009 - 10:43
This happen to me also. I reloaded the scene and worked fine the second time around.
#6
Posté 04 novembre 2009 - 12:20
I too have this problems,in my case the mobs were stuck behind buildings and I had to go to them for them to attack me.
#7
Posté 04 novembre 2009 - 04:22
Nice to know I'm not the only one......
#8
Posté 04 novembre 2009 - 04:41
This happened to me too. I finally found the missing undead down on the dock. He was the last one and when I killed him it triggered the event to end. This was after I finished the chantry fight. If your back is to the chantry building, I went left down the docks to find him (sorry, I'm at work and don't know if that was N, E, S, or W). If you don't see him there, you might want to walk around all the docks in each direction they attack from. Hope this helps!
This whole event was buggy for me and they should really take a look at it when they update. (On the upside, I played for 10 hours yesterday and this was the only "bug" I came across so far).
I had to pull the undead down in groups during the fight by the windwill - they never came down to attack. I sent my rouge up (with the rest of my party on hold) to pull the pops down so the knights would help in the fight. They got stuck on that hill multiple times, running in place or stuck behind one of the undead that wasn't moving yet. The fight by the chantry was much smoother (as far as the undead attacking went), but then you have the issue with the last dude being stuck.
This whole event was buggy for me and they should really take a look at it when they update. (On the upside, I played for 10 hours yesterday and this was the only "bug" I came across so far).
I had to pull the undead down in groups during the fight by the windwill - they never came down to attack. I sent my rouge up (with the rest of my party on hold) to pull the pops down so the knights would help in the fight. They got stuck on that hill multiple times, running in place or stuck behind one of the undead that wasn't moving yet. The fight by the chantry was much smoother (as far as the undead attacking went), but then you have the issue with the last dude being stuck.
#9
Posté 04 novembre 2009 - 05:05
Ok. How many waves are there in this? I've been through it several times now, where I'm at the Chantry and face a good 45 minutes of endless spawns of the things, each time. That seems to be my cut off. At 45 minutes, I'm out of poultices and such, so everyone just dies.
#10
Posté 05 novembre 2009 - 03:31
As I can remember I only encounter 3 waves on the hill and 3 waves on the middle town,but I had to go kill the last guy that was stuck behind a building to finish it.
#11
Posté 05 novembre 2009 - 03:59
All of my scripted triggers worked fine, but the last battle took forever as they trickled in 2-3 at a time. Kill 3 and by then 2-3 more have wandered in. I lost the whole militia.
#12
Posté 05 novembre 2009 - 04:34
When you do everything you can do before the fight then the fight itself may not be too difficult. Start was slow as the undead kept trickling down that path not too fast, so I just waited, let them waltz through the fire and then smacked them. With my party there, knights and the "volunteering allies" it was not too difficult, people on the hill had the gear and the skills.
Then I got the call to come down and there were undead already everywhere. Whole plaza before chantry was loaded with them. Despite all the armor and weapons the militia had on they still got their as... er.. behinds kicked eventually. But several of them lasted for a while. I started to wonder at one point whether these dang undeads will ever stop coming at us. So at some point it was just my party alive down there, all of the militia was dead. Ah well. And then it just ended. Maybe I should try that fight again, to see how many, if any at all, from the militia I can save. At times the games have it scripted that the NPC's will die and I hate this so much, especially when I've worked my.. behind off to equip them as well as possible and have given to them my full assistance. Nothing worse then when after the big fight when you've done a huge work and saved people around you, they just drop dead because it says so in the dang script. I hope that this is not the case in that fight, maybe I'll see it soon.
Then I got the call to come down and there were undead already everywhere. Whole plaza before chantry was loaded with them. Despite all the armor and weapons the militia had on they still got their as... er.. behinds kicked eventually. But several of them lasted for a while. I started to wonder at one point whether these dang undeads will ever stop coming at us. So at some point it was just my party alive down there, all of the militia was dead. Ah well. And then it just ended. Maybe I should try that fight again, to see how many, if any at all, from the militia I can save. At times the games have it scripted that the NPC's will die and I hate this so much, especially when I've worked my.. behind off to equip them as well as possible and have given to them my full assistance. Nothing worse then when after the big fight when you've done a huge work and saved people around you, they just drop dead because it says so in the dang script. I hope that this is not the case in that fight, maybe I'll see it soon.
#13
Posté 27 novembre 2009 - 06:13
I don't have any problem killing all the undead and still have most of the militia alive.
The problem is they're all gone and they keep spawning one at a time out of the green mist at the top of the hill in an endless loop.
I'll try searching the docks to see if I can find a hidden trigger creature.
This encounter is BUGGED! Very frustrating.
The problem is they're all gone and they keep spawning one at a time out of the green mist at the top of the hill in an endless loop.
I'll try searching the docks to see if I can find a hidden trigger creature.
This encounter is BUGGED! Very frustrating.
#14
Posté 27 novembre 2009 - 06:26
During the first part of the night fight, I go up to the green mist and let a dozen or so spawn then bring them all back down to be slaughtered. About three waves of this before part 2 starts; sometimes there's an extra standing around at the spawn point, but I've never had either part last longer than a few? maybe five minutes tops (including tactical pausing).
#15
Posté 28 novembre 2009 - 02:40
I just had the OP's problem. I asked the same question, on this forum. I was told that there is probably one or more walking corpses still in the village, somewhere. That turned out to be the exact problem. I wandered a bit and one more undead came out of the woodwork. I killed him, and the battle was finally finished. Your problem is probably the same.





Retour en haut







