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Announcing the next ME3 Multiplay DLC - Retaliation


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#1476
Tinned Bread

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Sarah Knight wrote...

Blarty wrote...

Sarah Knight wrote...


Yea spoken True  i'll try to cool the raging then but i don't see them clarifying the Mass relays  and it would  also destroy the logic for the Arrival DLC as well. idk .... just  what i think about it  and  yea their are allot more companies than  EA and BW  doing things like this.

but yea im just saying  that to  and sorry  forgot to add this >_<


to be honest, there is little to be clarified about the Alpha relay in Arrival, and the destruction of the relay network in ME3.... The Alpha Relay is hit with a huge asteroid while it it still functioning,whereas  the relay network at Me3 is essentially overloaded, forwards the beam to the network and then stops turning before breaking apart, essentially self-destructing. These two scenarios aren't the same, and thus shouldnt be treated as such, plus the debris and atomic matter merged into the Alpha relay explosion would be as much of a fuel to the explosion as the relay itself.


Practically it is the Same thing   You  choice one of the three options "destroy  Synthesis control"
in doing so Causes the first Wave to hit everything in the Sol system  "2nd wave was a beam of light shot at the relays" the energy   from the beam destroys the citadel  "along with shepard depending on the ending you chose"
this Beam Travels through the Relay "in the cut scene you watch the relay   Tear itself apart" each relay does the same thing after it fires the energy fired from the  Citadel till it can't travel no more.

in comparision the two are "alike" both  Cause the Relay to overload  and self destruct which is why i said that.

sure its Not like the Asteroid  but both of them have the same effect and the same consequences  and without forclosure the ending on ME3 is very aweful but not as bad as it was without the "EC"  that was released  a while back. Regardless what bw and Ea says without clarifcation they need  to release  more closure on this  otherwise  every one might as well  assume that all  life as we know it is destroyed.

also  if you read the CODEX entries it clearly states "if a mass relay is destroyed All Life in that system DIES"
Yet they had 3 different  writers  for each game "this Writer being the worst"  but yea  thats why i said that  and "linked" two n two together well technically  2-1 together  "Me2 + Me3"


*SPOILER*

Just to clarify: in the Extended Cut DLC, Hackett says the Mass Relays were badly damaged, not destroyed. The Arrival Mass Relay was destroyed.  So the ending(s) for ME3 wouldn't have resulted in destruction for every race, everywhere. 

Modifié par Tinned Bread, 12 octobre 2012 - 11:48 .


#1477
SapientesGladio

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Volus

But no prothean

...eh recon mine will suffice

#1478
knteply

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Tried out the volus engineer last night.  It was pretty interesting.  I don't like the fact that you can't take cover.  I got hit and died a lot on silver with him.  The powers are pretty interesting though.  Shield boost is a must with how vulnerable  you are, but it's useful for your whole team as well.  Recon mine is awesome!.  I started using him on bronze with some noobs and I think that power startled them a little bit.  It makes a big explosion and I think some of them thought it was enemy fire at first.  It sure packs a punch though.

#1479
Sarah Knight

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okay this is really bugging me... Whats the Deal with the Challenge Rewards? because i went to the N7 HQ thing to Put my Sniper reward on and its not even doing anything is it bugged or something?

Nvm figured it out  forgot to set it in game  Via MP Menu >_<

Modifié par Sarah Knight, 12 octobre 2012 - 06:50 .


#1480
Sarah Knight

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Tinned Bread wrote...

Sarah Knight wrote...

Blarty wrote...

Sarah Knight wrote...


Yea spoken True  i'll try to cool the raging then but i don't see them clarifying the Mass relays  and it would  also destroy the logic for the Arrival DLC as well. idk .... just  what i think about it  and  yea their are allot more companies than  EA and BW  doing things like this.

but yea im just saying  that to  and sorry  forgot to add this >_<


to be honest, there is little to be clarified about the Alpha relay in Arrival, and the destruction of the relay network in ME3.... The Alpha Relay is hit with a huge asteroid while it it still functioning,whereas  the relay network at Me3 is essentially overloaded, forwards the beam to the network and then stops turning before breaking apart, essentially self-destructing. These two scenarios aren't the same, and thus shouldnt be treated as such, plus the debris and atomic matter merged into the Alpha relay explosion would be as much of a fuel to the explosion as the relay itself.


Practically it is the Same thing   You  choice one of the three options "destroy  Synthesis control"
in doing so Causes the first Wave to hit everything in the Sol system  "2nd wave was a beam of light shot at the relays" the energy   from the beam destroys the citadel  "along with shepard depending on the ending you chose"
this Beam Travels through the Relay "in the cut scene you watch the relay   Tear itself apart" each relay does the same thing after it fires the energy fired from the  Citadel till it can't travel no more.

in comparision the two are "alike" both  Cause the Relay to overload  and self destruct which is why i said that.

sure its Not like the Asteroid  but both of them have the same effect and the same consequences  and without forclosure the ending on ME3 is very aweful but not as bad as it was without the "EC"  that was released  a while back. Regardless what bw and Ea says without clarifcation they need  to release  more closure on this  otherwise  every one might as well  assume that all  life as we know it is destroyed.

also  if you read the CODEX entries it clearly states "if a mass relay is destroyed All Life in that system DIES"
Yet they had 3 different  writers  for each game "this Writer being the worst"  but yea  thats why i said that  and "linked" two n two together well technically  2-1 together  "Me2 + Me3"


*SPOILER*

Just to clarify: in the Extended Cut DLC, Hackett says the Mass Relays were badly damaged, not destroyed. The Arrival Mass Relay was destroyed.  So the ending(s) for ME3 wouldn't have resulted in destruction for every race, everywhere. 


i've played The EC  Kid  i don't Buy that  one bit  it Still Throws out all Logic  that the entire Series Stands for.
Keep Defending BW and EA  i know their Logic is Misplaced  in the storyline with "Multiple different  Writers" the first one being the original Story  Writer. his Logic was allot better than the other "TWO"  and probably could talk some sense into BW and EA for the Disrespect  that they did.

#1481
KaiserKevin

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My days of platinum/geth camping seem to have come to an end, guess its time to play for reals.

Have yet to play a new platinum and even finish wave 3, enjoy challenge but think a lot is needed to compete now.

Hoping completing challenges might eventually unlock bonuses, or get access to additional credits by completion or something. Been sitting on level 20 characters for several weeks now and see no reason to promote, even for fancy title badge thingy.

Waiting patiently for a Volus to show up now.

#1482
Alfonsedode

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KaiserKevin wrote...

My days of platinum/geth camping seem to have come to an end, guess its time to play for reals.

Have yet to play a new platinum and even finish wave 3, enjoy challenge but think a lot is needed to compete now.

Hoping completing challenges might eventually unlock bonuses, or get access to additional credits by completion or something. Been sitting on level 20 characters for several weeks now and see no reason to promote, even for fancy title badge thingy.

Waiting patiently for a Volus to show up now.


What has changed with the geth ? The new unit ?

#1483
Datdude1970

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alfonsedode wrote...

KaiserKevin wrote...

My days of platinum/geth camping seem to have come to an end, guess its time to play for reals.

Have yet to play a new platinum and even finish wave 3, enjoy challenge but think a lot is needed to compete now.

Hoping completing challenges might eventually unlock bonuses, or get access to additional credits by completion or something. Been sitting on level 20 characters for several weeks now and see no reason to promote, even for fancy title badge thingy.

Waiting patiently for a Volus to show up now.


What has changed with the geth ? The new unit ?


Pyros can stomp
The Bombers are new
Oh yeah and, anecdotally everything has been buffed a bit...to me anyway

#1484
Sesquipedalian4

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Ummm, it's Friday and there isn't a new challenge or four more characters. Anyone got any idea what's going on?

#1485
TheKevinShow

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It's nice to see that not only has BioWare failed to address how overpowered the Geth are, since every enemy except the Trooper stuns every time it attacks, but they've made it even more difficult by making Pyros un-grabable. That's just awesome.

#1486
TuringPoint

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They release 2 characters each week; I was wondering if they were going to skip this week though. It seems logical they would release them on Tuesday. I dunno.

They are waiting a week before doing the weekly weekend challenges.

#1487
Nicksta92

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TheKevinShow wrote...

It's nice to see that not only has BioWare failed to address how overpowered the Geth are, since every enemy except the Trooper stuns every time it attacks, but they've made it even more difficult by making Pyros un-grabable. That's just awesome.


Calm down.  

#1488
Sesquipedalian4

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Alocormin wrote...

They release 2 characters each week; I was wondering if they were going to skip this week though. It seems logical they would release them on Tuesday. I dunno.

They are waiting a week before doing the weekly weekend challenges.


Not that I doubt u but I was just wondering if this is official. I was really looking forward to a new weekly challenge and characters to complete them :(

#1489
Kinom001

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FYI, Bioware, I'm enjoying the hell out of this MP DLC. Good job.

#1490
Datdude1970

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Kinom001 wrote...

FYI, Bioware, I'm enjoying the hell out of this MP DLC. Good job.


Agreed, everything is a little more challenging and the new enemy types, while sometimes frustrating, challenge the way I have been playing. Great stuff!

#1491
Kroguard Blitzkrieg

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Personally, I enjoy the fact that the multiplayer is more chanllenging.

Although I will admit, I have to be a lot more cautious now because against the Geth because the Geth Bomber is an opportunistic enemy who while lacking the offensive capability to take you out one on one, has an annoying tendancy to sneak in that last hit to take you out. Arsenal wise, the Geth are the most well equipped in terms of ranged combat, but have been balanced out by being unable to "1 hit kill" the players. However, it stands to be said that the Geth Pyro's flamethrower needs to stop piercing cover because it is unfair. If this issue remains unfixed, it is just a matter relocating yourself to a safer cover position or destroying the threat; it is that simple. I sincerely hope that Bioware/EA will rectify this issue on the next patch.

In terms of Cerberus, the Dragoon is definitely a welcome addition to their squad and to me they are the equivalent of a brawler, a barbarian to be more specific; whereas the Phantom is more of an assassin despite the fact that she specializes in close quarters combat. Their armor makes them formidable opponents and are more on par with the Centurians as far as disposing of them is concerned.

The Reapers haven't changed at all, so there really isn't much that I can add to this that most seasoned players already know.

The Collectors require players to constantly stay in cover and be on the look out for Collector Captains who spawn Seeker Swarms. Seeker Swarms disrupt the player's ability to use their powers (unless of course that power is already activated, like Tech Armor or other damage reduction abilities) and you have to be ready to run for the hills to avoid those exploding Abominations,

This DLC is so awesome! :)

#1492
Kroguard Blitzkrieg

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What is the maximum number of "Reset Power" cards you can store?

#1493
Tinned Bread

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Kroguard Blitzkrieg wrote...

What is the maximum number of "Reset Power" cards you can store?


I've had 5 before, but after using 3 of them, (so, 2 left), I can't seem to get more than 3. My guess is 3 at once maximum. Could be wrong though. :)

#1494
Tinned Bread

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Sarah Knight wrote...

Tinned Bread wrote...

Sarah Knight wrote...

Blarty wrote...

Sarah Knight wrote...


Yea spoken True  i'll try to cool the raging then but i don't see them clarifying the Mass relays  and it would  also destroy the logic for the Arrival DLC as well. idk .... just  what i think about it  and  yea their are allot more companies than  EA and BW  doing things like this.

but yea im just saying  that to  and sorry  forgot to add this >_<


to be honest, there is little to be clarified about the Alpha relay in Arrival, and the destruction of the relay network in ME3.... The Alpha Relay is hit with a huge asteroid while it it still functioning,whereas  the relay network at Me3 is essentially overloaded, forwards the beam to the network and then stops turning before breaking apart, essentially self-destructing. These two scenarios aren't the same, and thus shouldnt be treated as such, plus the debris and atomic matter merged into the Alpha relay explosion would be as much of a fuel to the explosion as the relay itself.


Practically it is the Same thing   You  choice one of the three options "destroy  Synthesis control"
in doing so Causes the first Wave to hit everything in the Sol system  "2nd wave was a beam of light shot at the relays" the energy   from the beam destroys the citadel  "along with shepard depending on the ending you chose"
this Beam Travels through the Relay "in the cut scene you watch the relay   Tear itself apart" each relay does the same thing after it fires the energy fired from the  Citadel till it can't travel no more.

in comparision the two are "alike" both  Cause the Relay to overload  and self destruct which is why i said that.

sure its Not like the Asteroid  but both of them have the same effect and the same consequences  and without forclosure the ending on ME3 is very aweful but not as bad as it was without the "EC"  that was released  a while back. Regardless what bw and Ea says without clarifcation they need  to release  more closure on this  otherwise  every one might as well  assume that all  life as we know it is destroyed.

also  if you read the CODEX entries it clearly states "if a mass relay is destroyed All Life in that system DIES"
Yet they had 3 different  writers  for each game "this Writer being the worst"  but yea  thats why i said that  and "linked" two n two together well technically  2-1 together  "Me2 + Me3"


*SPOILER*

Just to clarify: in the Extended Cut DLC, Hackett says the Mass Relays were badly damaged, not destroyed. The Arrival Mass Relay was destroyed.  So the ending(s) for ME3 wouldn't have resulted in destruction for every race, everywhere. 


i've played The EC  Kid  i don't Buy that  one bit  it Still Throws out all Logic  that the entire Series Stands for.
Keep Defending BW and EA  i know their Logic is Misplaced  in the storyline with "Multiple different  Writers" the first one being the original Story  Writer. his Logic was allot better than the other "TWO"  and probably could talk some sense into BW and EA for the Disrespect  that they did.


What do you mean you don't buy it? Play the EC again. It's in writing. If you can't accept things the way they are, then that's your problem. Sure, Bioware has messed up along the lines a few times, but if you hold that much of a grudge why are you even here? I'm pretty sure a lot of people are getting annoyed, me included, with people like you constantly whining day in day out.

If you don't like the game, don't play it. Simple as that. :)

#1495
DStyles516

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Kroguard Blitzkrieg wrote...

What is the maximum number of "Reset Power" cards you can store?


9

#1496
Kroguard Blitzkrieg

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Thank you very much for your responses "Tinned Bread" and "Dstyles516", I really appreciate them. The most I have gotten was 3 and I basically never use any of them; I haven't got anymore since then.

#1497
Thrak Balzak

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There's definitely some things that need to be fixed after this DLC. I don't mind it being a bit more challenging, but the last game I played was a bronze match and I got insta-killed by a scion twice while I had full health and shields. That's just not something that should be happening on bronze.

And yeah, the geth just suck now with the addition of the bomber-bots and not being able to grab pyros. Not sure why that was changed.

#1498
Sarah Knight

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Tinned Bread wrote...

Sarah Knight wrote...

Tinned Bread wrote...

Sarah Knight wrote...

Blarty wrote...

Sarah Knight wrote...


Yea spoken True  i'll try to cool the raging then but i don't see them clarifying the Mass relays  and it would  also destroy the logic for the Arrival DLC as well. idk .... just  what i think about it  and  yea their are allot more companies than  EA and BW  doing things like this.

but yea im just saying  that to  and sorry  forgot to add this >_<


to be honest, there is little to be clarified about the Alpha relay in Arrival, and the destruction of the relay network in ME3.... The Alpha Relay is hit with a huge asteroid while it it still functioning,whereas  the relay network at Me3 is essentially overloaded, forwards the beam to the network and then stops turning before breaking apart, essentially self-destructing. These two scenarios aren't the same, and thus shouldnt be treated as such, plus the debris and atomic matter merged into the Alpha relay explosion would be as much of a fuel to the explosion as the relay itself.


Practically it is the Same thing   You  choice one of the three options "destroy  Synthesis control"
in doing so Causes the first Wave to hit everything in the Sol system  "2nd wave was a beam of light shot at the relays" the energy   from the beam destroys the citadel  "along with shepard depending on the ending you chose"
this Beam Travels through the Relay "in the cut scene you watch the relay   Tear itself apart" each relay does the same thing after it fires the energy fired from the  Citadel till it can't travel no more.

in comparision the two are "alike" both  Cause the Relay to overload  and self destruct which is why i said that.

sure its Not like the Asteroid  but both of them have the same effect and the same consequences  and without forclosure the ending on ME3 is very aweful but not as bad as it was without the "EC"  that was released  a while back. Regardless what bw and Ea says without clarifcation they need  to release  more closure on this  otherwise  every one might as well  assume that all  life as we know it is destroyed.

also  if you read the CODEX entries it clearly states "if a mass relay is destroyed All Life in that system DIES"
Yet they had 3 different  writers  for each game "this Writer being the worst"  but yea  thats why i said that  and "linked" two n two together well technically  2-1 together  "Me2 + Me3"


*SPOILER*

Just to clarify: in the Extended Cut DLC, Hackett says the Mass Relays were badly damaged, not destroyed. The Arrival Mass Relay was destroyed.  So the ending(s) for ME3 wouldn't have resulted in destruction for every race, everywhere. 


i've played The EC  Kid  i don't Buy that  one bit  it Still Throws out all Logic  that the entire Series Stands for.
Keep Defending BW and EA  i know their Logic is Misplaced  in the storyline with "Multiple different  Writers" the first one being the original Story  Writer. his Logic was allot better than the other "TWO"  and probably could talk some sense into BW and EA for the Disrespect  that they did.


What do you mean you don't buy it? Play the EC again. It's in writing. If you can't accept things the way they are, then that's your problem. Sure, Bioware has messed up along the lines a few times, but if you hold that much of a grudge why are you even here? I'm pretty sure a lot of people are getting annoyed, me included, with people like you constantly whining day in day out.

If you don't like the game, don't play it. Simple as that. :)


the Logic is their to back my Statement    if you seen every Error that BW and EA  made Since  ME2 you'd be on my side  i am also not "whining"  as you claim  i'm Just stating that i'm Displeased with both the ending and them trying to "Mooch"  money off us by  prolonging the DLC characters that we downloaded and before you  say  that its "Free"  in Reality theirs a thing called "micro transactions"   BW and EA's   director or W/e  had an interview about it saying that they don't do it  i've actually Tracked the coding  its Simple to do if you know how and where to look for the right code i don't use it to trash  Games   or simply make myself invincible  or even unlimited Ammo hell its Tempting but i'm not that way  when it comes to games that aren't as bad as the "PS2   PS3  PS1 and  the old classic N64" titles   they are making money off this and the "true fans" needs to put a stop to it....

you claim to be a "loyal bioware fan" basically your just like a dog that is satisfied with the very bad ending that had  our choices  from the entire  Mass effect Series  and the logic not matter at all..

this is the real kicker   that Set the  true fans that complained to  Bioware and EA for the ending  they "Claimed"  that our choices mattered in every  part of Me3 .

Wheres the prothean data discs and  the other writings and  other  codex  gear  that we got in number 1?
wheres the Quarian you saved on one of the planets in me2?  or even the prothean   beacon you found on  a planet after attacking the blue suns for it?
wheres the Data that  if you chose to keep it and have EDI decrypt it for your own personal gain  wheres that data?
wheres the True Logic of the indoctrination theory?
wheres the true logic of the Dark energy?
wheres the true Logic  about the Mass Relays ? "Supposedly this due to the EC relays wer damaged badly in truth you actually Saw the Relays Tear itself  appart  from the beam fired from the citadel  which throws off bioware and ea's logic and hacket saying that they wer heavily damaged during  the citadel firing.
P.S reason why i also say this when a relay  Starts to tear itself appart either Buckling or  other  it counts  towards desctruction because  when a structure goes  into  this the weight  of it  gives the building and or Relay  the final push it needs to destroy itself  which in turn "causes the big bang that killed  the batarians along with EEZO  core  that the asteroid had which  magnified the destruction caused.

a  Small System Like Sol aka  earth  would be  annihalated   without  question  theirs no denying  the fact that EA and BW's  views and EC on the relays wer soo off based  which is why i and the true fans  aren't excepting it because our choices didn't Matter in ME3   let alone Me2

oh yea and the "Multiple  ending" Reality its  still the same ending  all of them end with the relays being gone and  BW/EA's    "Garden of EDEN"    theme at the end with your former squad .

None of our choices   that i said mattered in Me3    "data discs and the prothean beacon" should of mattered even the  Quarian you saved or even the Post DLC  you got  in Me2 and ME1   for example.

"Lost "  aka the Normandy Crash site  that should of been in it   and able to be a landable planet  and able to see where you put  the  beacon either engine room  the side of the normandy the bridge  or even the   old CIC.

Also  why i haven't left is because i Still  Slightly Believe that  Bioware can break the Grip  of EA   their the ones who are  killing the franchise  like they did with every other game that they've touched Ea in reality should just stick to   Sport or racing  games thats where their  Talents go at   but RPG  based  games  they need to do research more  listen to fans  more and maybe they can do better  without  Angering every fan that they have.

and this "hiddin money grabbing with the characters that aren't released" needs to be stopped  its obvious what their doing  theirs no need for them to hold the characters or release them one by one with the weekly  challenges  "which in turn gains them money" regardless of you guys seeing that its free its the coding you don't notice  which in turn upsets the true fanbase even more.

"its also why they have the ability to spend MSP" on every  pack that they've released.


i've spoken my mind on this and my views i'm done   going to  shoot a bunch of collectors in the face with my BW   easy way to cool off  for me that or going out  back of my  home and destroying several engines  with a 50 cal sniper  already have one that has like  nearly 200 rounds in it  

#1499
SapientesGladio

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OdanUrr wrote...

What was the point of ME2 again?:huh:


Lawson's ass. Booty. Donk. Badonkadonk. Asstasical! ME2 was centered around two cheeks of renegade and paragon.

#1500
Kroguard Blitzkrieg

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I completely agree that the Scions are difficult to contend with and I have been "1 hit killed" by them countless times by them. All of these instant deaths were my fault because either I was being reckless or I got overwhelmed, allowing it(the Scion) to move in grab me while I was busy dealing with the other enemies. Please take note that I primarily play private Bronze solo-runs, but these tactics wil help a lot, especially with 3 other people. :)

Scions are supposed to be the equivalent of Brutes, thus they have the "1 hit kill" ability. The Praetorians are the equivalent of Banshees. Thus, the same principle applies to them(Scions & Praetorians) which are...

(1) Avoid close quarters combat at all cost, even if they're on the verge of death. Unfortunately, this is a mistake that I am constantly making with my Krogan Vanguard with either a Biotic Charge or a Heavy Melee attack.

(2) Take out the other enemies first if possible, single them out with concentrated fire.

(3) Take your time. If they are lingering around the area of the enable/disable device, let them chase you for 30 seconds while you lead them as far away from your objective. You have no choice to use a Cobra Missile if they are blocking your path or are within the "Hack in Progress" zone.