Aller au contenu

Photo

Let's list the 'surprise' features from the patch!


136 réponses à ce sujet

#51
Warden Kuril

Warden Kuril
  • Members
  • 68 messages

Sgt SuperWae wrote...

So this is pretty big.

I'm pretty sure I kept the credits I earned after being disconnected after wave 3.

Could be going crazy because I don't remember exactly how many credits I had before, but I'm fairly certain it wasn't what I currently have.

Can anyone confirm?


Seems like that to me too. I had the connection fail after completing the Wave 10 objective (the "You have lost connection to the game" thing, not a freeze or anything that required me to turn the system off), and when I returned to the main screen, I still had the credits from the match.

#52
TenmaTaro

TenmaTaro
  • Members
  • 835 messages
So, I'm currently playing KroSent, and my lift grenades seem to be priming shielded targets. Has it always been like this, or is this a new feature?

#53
Trontor

Trontor
  • Members
  • 542 messages

BleedingUranium wrote...
Slicing and Atlas with a sword was never very useful anyway, at least it's not something important Image IPB


Speak for yourself. Shadow Strike followed by e.g. a by clip from the N7 Piranha is a very good way to take down an Atlas, even on Gold.

Modifié par JustAnotherVanguard, 04 octobre 2012 - 07:34 .


#54
MercenaryNo

MercenaryNo
  • Members
  • 597 messages
So did they change it back to wave 10 objective wave 11 extract then?

#55
Nitrocuban

Nitrocuban
  • Members
  • 5 767 messages

Cdr. Pwn wrote...

Geth Prime incinerate staggers.


My Krogan does not give s*** about that tbh.

#56
sc_ajk29

sc_ajk29
  • Members
  • 342 messages
The camera seems to pan differently when you go down, although that's just a visual surprise change.

#57
buthane22

buthane22
  • Members
  • 350 messages

Bryan Johnson wrote...

Alright ill comment on a few of these (I have in some places already)

Promoting doesn't reset customization - This is a new feature not tied to a bug fix thus why it wasnt in the patch notes
20 second last man timer - New feature as well, not listed for same reason
Geth drone - Lost in the shuffle for patch notes
Missile Launcher - Lost in shuffle
Challenge Leaderboard - Read about them more on the blog

2min auto kick - Has been in since patch 3
Atlas walk over cover more - Not really a thing, just thinking that it happened before
Banshee warp through walls - Existed before the patch and only in the spot shown in the video
Atlas can not be hit with the shadow strike ability - (bug) Was infact introduced by the patch

Thank you for your answers Bryan! Much appreciated!

#58
Anders028

Anders028
  • Members
  • 866 messages
 Anyone able to get confirmation that the Warp and incendiary ammo combo is toned down/fixed?  Not sure if it is even a bug but I have used that combo.  Its insane at how fast the bars of armor tick down

#59
JigOS

JigOS
  • Members
  • 77 messages
Forgive the possible ridiculousness of the question, but where exactly, are the patch notes?

#60
Beerfish

Beerfish
  • Members
  • 23 870 messages

sc_ajk29 wrote...

The camera seems to pan differently when you go down, although that's just a visual surprise change.


Did they tilt it upwards a bit so you can see what is around you perhaps?  That was a wish I had previously.

#61
Mindlog

Mindlog
  • Members
  • 1 911 messages

JigOS wrote...

Forgive the possible ridiculousness of the question, but where exactly, are the patch notes?

Not a ridiculous request at all. The original patch notes are available - Here.

#62
el_emeff

el_emeff
  • Members
  • 35 messages

Edit: Might be subjective, but the game feels faster. Enemies were all over the place.


I think I felt it too playing gold. Whenever I ran into a room I saw 3 enemies, I'd do a 180° and see 3 other enemies behind me and 3 more in the other room. Thrilling.

#63
DBL_ZA

DBL_ZA
  • Members
  • 27 messages
Something that has hit so bad I've stopped playing since the patch dropped:
(I'm on PC)

- Constant disconnections for anyone who isn't hosting. Bare in mind this was not an issue in the least pre-patch
- After firing a clip and reloading (QMI, harrier), my ammo started running down by itself without me firing. No bullets exiting the weapon, just constant and unyielding ammo depletion. At least my grenades didn't start "throwing" themselves
- Random jumping across the map, moreso than pre-patch.
- Being killed by enemies that don't even have line-of-sight

Anyone else experiencing similar issues? This has me very annoyed because i was supposed to start saving up for Retaliation.... But I can't get through one rounf without disconnection. Tried multiple internet connections from different service providers too. Always the same issues.

Reeeeaaallllyyyy hope these are isolated incidents, but if not, please fix this!!!

#64
kaileena_sands

kaileena_sands
  • Members
  • 1 489 messages

OhPa2 wrote...

Happy Shepard wrote...

Gunburgh wrote...

Cerberus was insane on a gold match. Killer accuracy, everything was WAY faster, they swarmed us more. It was way more fast paced and almost not fun. I'll have to play a few more rounds to see if this is the norm, but it was so fast paced I was not really enjoying it.


This.

Gold PUG against Geth was horrible. They were everywhere. Image IPB


So it's not just the farmers that Bioware wants to punish?


I am not sure. I played Cerberus/Ghost today and we wiped... I haven't wiped on Gold for a long time, but then again it may have just been a bad team, and bad luck (though my teammates were good enough... idk). **** happens from time to time.

I did read the PS topics users writing about this, so I may have just foreshadowed for me that the enemies would be tougher. We need data people, definite proof! :wizard:


JustAnotherVanguard wrote...

BleedingUranium wrote...
Slicing and Atlas with a sword was never very useful anyway, at least it's not something important Image IPB


Speak for yourself. Shadow Strike followed by e.g. a by clip from the N7 Piranha is a very good way to take down an Atlas, even on Gold.


Exactly. In many situation, especially for armored units/boss type units, SS is more about tactical repositioning rather than insane damage. E.g. SS an Atlas, then shoot the hell out of that exhaust port afterward. Oh well... I am kind of sad. :mellow:

Modifié par kaileena_sands, 04 octobre 2012 - 08:05 .


#65
ParthianShotX

ParthianShotX
  • Members
  • 2 242 messages

BleedingUranium wrote...

Bryan Johnson wrote...

JustAnotherVanguard wrote...

Bryan Johnson wrote...
Atlas can not be hit with the shadow strike ability - (bug) Was infact introduced by the patch


Can that be fixed in the upcoming DLC or we have to wait for patch 1.06?


We havent nailed down the issue, so cant comment


But it was FUN and after working on him long enough to lower the shield, the strike was such a satisfying way to deliver the killing blow.
Slicing and Atlas with a sword was never very useful anyway, at least it's not something important Image IPB



#66
JigOS

JigOS
  • Members
  • 77 messages

Mindlog wrote...

JigOS wrote...

Forgive the possible ridiculousness of the question, but where exactly, are the patch notes?

Not a ridiculous request at all. The original patch notes are available - Here.


Thank you! :)

Well, this is quite a welcome patch indeed; fixes a lot of issues that have been plaguing us for a long time. I'm excited!

#67
Nitrocuban

Nitrocuban
  • Members
  • 5 767 messages
Had some asyncs (only 10s and then everything was fine again) but never got kicked out of the game, actually I feel like the connection to the servers is better now.
Maybe the EA servers are on heavy duty with delivering patch and hosting very much players at the same time?

#68
Ziegrif

Ziegrif
  • Members
  • 10 095 messages
During host migration I lost my consumables.
Went from Speed demon to sloooooooow.
Dunno if it was just me. Seemed odd though.

#69
CapShep

CapShep
  • Members
  • 343 messages
Hidden patch note, missile glitch can only be done with gpsmg. I kid, just still really hyped after the trailer

#70
BioticMarauder

BioticMarauder
  • Members
  • 325 messages

Gunburgh wrote...

Cerberus was insane on a gold match. Killer accuracy, everything was WAY faster, they swarmed us more. It was way more fast paced and almost not fun. I'll have to play a few more rounds to see if this is the norm, but it was so fast paced I was not really enjoying it.


Soo true.
Gold used to be so enjoyable for me. Now its just really annoying :ph34r:

#71
Bryan Johnson

Bryan Johnson
  • BioWare Employees
  • 4 045 messages
The "hidden" ai buff has been something people have thought they have seen for months, simply put it hasnt happened.

#72
silencekills

silencekills
  • Members
  • 1 207 messages

Bryan Johnson wrote...


Atlas walk over cover more - Not really a thing, just thinking that it happened before


Oh god...they are adapting!

#73
bd2eazy

bd2eazy
  • Members
  • 572 messages
Acolyte animation changes.

the bullet looks different and is a more noticeably purple color.

also when enemies get hit by it they glow purple.

#74
Nitrocuban

Nitrocuban
  • Members
  • 5 767 messages
Lift nades seem to prime BEs now? Read that in an other thread, unconfirmed.

#75
eltdown

eltdown
  • Members
  • 210 messages

Nitrocuban wrote...

Cdr. Pwn wrote...

Geth Prime incinerate staggers.


My Krogan does not give s*** about that tbh.


My Kroguard seems to care - he's moving sideways in an uncontrolled manner every time incinerate hits him. He believes it is called... staggering?