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Let's list the 'surprise' features from the patch!


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#76
Nitrocuban

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Just played a round with melee speced Krogan Sentinel vs. Geth and it felt like he was not stunned at all, even direct plasma shots and rockets to the face. Almost too tanky.
But I can´t tell if I ever got hit by a Drone´s Incinerate.

#77
Sable Dove

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Sync-kills now play their full animation, rather than killing you pretty much instantly.

#78
Bryan Johnson

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Sable Dove wrote...

Sync-kills now play their full animation, rather than killing you pretty much instantly.

Was in the patch notes :)

- Fixed player death camera beginning before a sync kill is complete

#79
Beerfish

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Sable Dove wrote...

Sync-kills now play their full animation, rather than killing you pretty much instantly.


Does that give team mates more time to rocket and save a person?

#80
Barneyk

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I feel sure that the opponents are slightly more aggressive now post patch, they seem to walk toward you faster and smoother.

Maybe it is just a tweak of the AI or something but I feel pretty sure that something is different when it comes to how they approach you.

And I am usually skeptical to those kind of claims unless confirmed by a dev, and it never is.
But not it seems like some AI tweak, bug fix or something have made Cerberus and Geth slightly more offensive when it comes to seeking you out.

I think it is a good balance, games seem a little faster and smoother.

I really hope it is just not my imagination. :)

#81
Unfair_Banana

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Well, my game has been freezing a whole hell of a lot more often.
Like...every game. I'm a wee bit pissed.

#82
Barneyk

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Oh, and another thing, I don't know if it is just the camera work when you go down that makes me feel like this but it feels like the delay that is built into the shield gate and health gate mechanic is shorter now for players.

Maybe I have just been unlucky, but I seem to really feel that difference in a few situations since the patch.

#83
Bwnci

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buthane22 wrote...


[*]20 seconds timer when 3/4 people are ready


So that's what that was... ****ing annoying if you ask me. Never really minded when the randoms I played with didn't use equipment. However now they're stopping me from using my own by readying up instantly.

#84
meesterevans

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Does anyone else maybe notice that colors seem to be more intense? Like omni tools, and character skins seem to be so much brighter... Could be just me being aware of the patch and paying more attention to things. Was just curious as to what you all thought.

#85
Khranitel

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My Kroguard died by stunlock. First time ever.
That was nasty surprise for me I must said.

Modifié par Khranitel, 05 octobre 2012 - 12:32 .


#86
BlackDahlia424

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Happy Shepard wrote...

Geth Prime haz moar stunlock.

Edit: Might be subjective, but the game feels faster. Enemies were all over the place.


I agree with the game feeling faster. I noticed that it's easier to get swarmed. Maybe that's just in our heads.

#87
jaydubs67

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I'm not sure if this is standard, but... at least when I was hosting, Incinerate was coming from my camera view rather than from my character.  This means I could use the "shoot from the right side of cover" technique without having incinerate crash into the cover in front of me.  

#88
Clayless

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Is reviving faster?

#89
IBPROFEN

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Gunburgh wrote...

Cerberus was insane on a gold match. Killer accuracy, everything was WAY faster, they swarmed us more. It was way more fast paced and almost not fun. I'll have to play a few more rounds to see if this is the norm, but it was so fast paced I was not really enjoying it.


 And Here it is. I thought they would have a SURPRISE for week-end event. Make enemy tougher. I see alot of bronze matches.

#90
Dunvi

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I've noticed people mentioning that the frame rates seem smoother - I can't tell, since my computer is a beast anyway, but remember that ridiculous thread a few weeks ago about the game possibly being easier on better computers? Makes me wonder if there was some small fix that improved performance for lower end computers, and that's why people are thinking it suddenly harder...

Either that, or people just got used to the game prepatch and WHOAOMGWTFBBQ IT'S SUDDENLY DIFFERENT.

Modifié par Dunvi, 05 octobre 2012 - 01:40 .


#91
Eelectrica

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I've also noticed that kroguard can have rage activated by charge.
It seem kill around 5 enemies with BC and rage gets activated?

But on the flip side, whats with increase in disable device objectives? Or is my luck just real bad with them at the moment?

#92
andre0590

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platinum now feels way too hard

#93
Constant Motion

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I've found reviving eeeeever so slightly more temperamental than it used to be. Smoother deathcam. Much prettier, almost enjoying getting smooshed by cannibals. And there's a very weird situation, whereby if you're struck down when a husk is grabbing you, rather than sink to the ground you keep fighting the husk. Very weird.

Also, the quarian's sentry turret now has a health ring around it. Very welcome change. Like it a lot. I'm finding a lot of little details like that. Small changes that make a big difference.

#94
SavagelyEpic

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Can someone confirm whether or not the Turian Veteran stability bonuses work off-host now?

Half the games I played today it sorta did, the other half it sorta doesn't. I'm thinking the issue is technically with being off-host as it is something else in the lobby.

#95
Titus Thongger

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cerberus felt the same. no change to them imo. reapers felt easier with boss headshots. my kroguard could down a brute in 2 shots of my wraith X

#96
realgundam

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did they change the HML flight pathing at all?

#97
Mindlog

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I know that Tactical Scan's iconography got adjusted, but the health/shield status on turrets is really small.

#98
ErrorTagUnknown

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is it just me, or does the camera pan out in a different manner when you go down? i can't put my finger on what it was before, but it seemed like a much smoother transition - like the camera pans out smoothly into the bleedout screen instead of a more jerky transition? i'm not imagining it, something genuinely different about it.

#99
ParatrooperSean

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I'm glad some people are saying they had a harder time with the enemy factions. I felt like it was easier after the patch, but maybe that's because I was playing with 3 friends, instead of my typical one or two friends plus randoms.

#100
ParatrooperSean

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realgundam wrote...

did they change the HML flight pathing at all?


I spec'd out of missiles and back into multi-frag for a change of pace. I would like to know this as well, particularly for the Cobra missile. The pathing for Hydras was adequate before.