Let's list the 'surprise' features from the patch!
#76
Posté 04 octobre 2012 - 09:12
But I can´t tell if I ever got hit by a Drone´s Incinerate.
#77
Posté 04 octobre 2012 - 09:13
#78
Posté 04 octobre 2012 - 09:14
Was in the patch notesSable Dove wrote...
Sync-kills now play their full animation, rather than killing you pretty much instantly.
- Fixed player death camera beginning before a sync kill is complete
#79
Posté 04 octobre 2012 - 09:14
Sable Dove wrote...
Sync-kills now play their full animation, rather than killing you pretty much instantly.
Does that give team mates more time to rocket and save a person?
#80
Posté 04 octobre 2012 - 11:34
Maybe it is just a tweak of the AI or something but I feel pretty sure that something is different when it comes to how they approach you.
And I am usually skeptical to those kind of claims unless confirmed by a dev, and it never is.
But not it seems like some AI tweak, bug fix or something have made Cerberus and Geth slightly more offensive when it comes to seeking you out.
I think it is a good balance, games seem a little faster and smoother.
I really hope it is just not my imagination.
#81
Posté 04 octobre 2012 - 11:37
Like...every game. I'm a wee bit pissed.
#82
Posté 04 octobre 2012 - 11:37
Maybe I have just been unlucky, but I seem to really feel that difference in a few situations since the patch.
#83
Posté 05 octobre 2012 - 12:16
buthane22 wrote...
[*]20 seconds timer when 3/4 people are ready
So that's what that was... ****ing annoying if you ask me. Never really minded when the randoms I played with didn't use equipment. However now they're stopping me from using my own by readying up instantly.
#84
Posté 05 octobre 2012 - 12:30
#85
Posté 05 octobre 2012 - 12:31
That was nasty surprise for me I must said.
Modifié par Khranitel, 05 octobre 2012 - 12:32 .
#86
Posté 05 octobre 2012 - 12:33
Happy Shepard wrote...
Geth Prime haz moar stunlock.
Edit: Might be subjective, but the game feels faster. Enemies were all over the place.
I agree with the game feeling faster. I noticed that it's easier to get swarmed. Maybe that's just in our heads.
#87
Posté 05 octobre 2012 - 12:37
#88
Posté 05 octobre 2012 - 01:09
#89
Posté 05 octobre 2012 - 01:24
Gunburgh wrote...
Cerberus was insane on a gold match. Killer accuracy, everything was WAY faster, they swarmed us more. It was way more fast paced and almost not fun. I'll have to play a few more rounds to see if this is the norm, but it was so fast paced I was not really enjoying it.
And Here it is. I thought they would have a SURPRISE for week-end event. Make enemy tougher. I see alot of bronze matches.
#90
Posté 05 octobre 2012 - 01:39
Either that, or people just got used to the game prepatch and WHOAOMGWTFBBQ IT'S SUDDENLY DIFFERENT.
Modifié par Dunvi, 05 octobre 2012 - 01:40 .
#91
Posté 05 octobre 2012 - 01:43
It seem kill around 5 enemies with BC and rage gets activated?
But on the flip side, whats with increase in disable device objectives? Or is my luck just real bad with them at the moment?
#92
Posté 05 octobre 2012 - 01:50
#93
Posté 05 octobre 2012 - 02:41
Also, the quarian's sentry turret now has a health ring around it. Very welcome change. Like it a lot. I'm finding a lot of little details like that. Small changes that make a big difference.
#94
Posté 05 octobre 2012 - 02:43
Half the games I played today it sorta did, the other half it sorta doesn't. I'm thinking the issue is technically with being off-host as it is something else in the lobby.
#95
Posté 05 octobre 2012 - 02:48
#96
Posté 05 octobre 2012 - 02:53
#97
Posté 05 octobre 2012 - 02:59
#98
Posté 05 octobre 2012 - 03:09
#99
Posté 05 octobre 2012 - 03:32
#100
Posté 05 octobre 2012 - 03:34
realgundam wrote...
did they change the HML flight pathing at all?
I spec'd out of missiles and back into multi-frag for a change of pace. I would like to know this as well, particularly for the Cobra missile. The pathing for Hydras was adequate before.





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