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Let's list the 'surprise' features from the patch!


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#101
ParatrooperSean

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andre0590 wrote...

platinum now feels way too hard


I really only farm Platinum, but we were able to do that a couple times with no problem at all. 

2 Demolishers
1 Destroyer
1 Geth Engineer with full healing spec turret. 

#102
ParatrooperSean

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Something I just tested and confirmed (incase anyone is curious), the problem Destroyer + Hurricane has with not auto-reloading has not been fixed.

#103
JustinSonic

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I can Biotic Charge/Backflip a Banshee all I want with no grab worries. Played MULTIPLE Golds and never got grabbed (well, actually once, but that was simply because it was a hack and I had no idea she was behind me).

I do love how it doesn't reset your name or anything. It's SO convenient!

#104
kil_edward93

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ParatrooperSean wrote...

Something I just tested and confirmed (incase anyone is curious), the problem Destroyer + Hurricane has with not auto-reloading has not been fixed.


That seriously bugs me.
If it "jams" enough times it doesn't want to manually reload<_<

#105
Valmar

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Noticed the weapon mod screen has changed to show you why you can't use such-and-such mod. Like before you equipped the barrel mod and then tried to equip the headshot mod, you wouldn't be able to find it. Now its there but its 'blocked out' telling you the slot isn't available.

#106
Daihannya

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Banshees can grab you on ramps now. FQE got grabbed from behind on the ramp on glacier. My sound wasn't working. It came back after quit and restarted mass effect though.

#107
SNascimento

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Fire explosions can be triggered without killing the enemy now?

Modifié par SNascimento, 05 octobre 2012 - 04:10 .


#108
Havok1369

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ULM for SMGs now works properly as best I can tell. That is nice.
Have not noticed any of this AI get better over last two weeks.
I do have a theory....2 weeks ago another game with MP was released, quite possible that people are experiencing a phenomenon similar to getting off the highway after doing 65 for a hour...velocitation. (real word, look it up)  Happens when you take breaks from games then jump back in.
Also, the promotion not affecting you loadout etc. is much appreciated. Thank you BW.

Modifié par Havok1369, 05 octobre 2012 - 04:13 .


#109
VintageUtti

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meesterevans wrote...

Does anyone else maybe notice that colors seem to be more intense? Like omni tools, and character skins seem to be so much brighter... Could be just me being aware of the patch and paying more attention to things. Was just curious as to what you all thought.

Yeah I was looking at my FQE against wall cover and it seemed like the skin was more detailed than it used to be.

I also thought enemies seemed harder... or maybe it's because I'm trying completely different builds that finally work with the patch, but even so on silver things seemed a lot more hectic than before.

Have we confirmed what a melee enemy is? Phantoms still seemed distracted by my turrets but Banshees and Brutes didn't give a damn.

#110
djspectre

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EDIT: NEVERMIND

Modifié par djspectre, 05 octobre 2012 - 04:32 .


#111
WolfWyrm

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ErrorTagUnknown wrote...

is it just me, or does the camera pan out in a different manner when you go down? i can't put my finger on what it was before, but it seemed like a much smoother transition - like the camera pans out smoothly into the bleedout screen instead of a more jerky transition? i'm not imagining it, something genuinely different about it.


I'm not quite sure yet but it looks like when you're downed by the enemy, you're rooted at that exact spot and don't fall and slide a little as before. This is possibly how the Vanguard glitch was fixed.

#112
Mindlog

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It was plainly stated, but seeing it in action is nice.
Shadows can one-shot Phantoms on Gold with SS.

#113
Hantaksk

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The dying camera got tweaked somehow, seems you overlook your bleeding body from a different angle, kinda awkard to get used to it.

Also i think there was a change on the AI for cerberus troopers and canibals, they seem uncommonly relentless on emptying entire clips on the same target. It has taken me a while to get used to it.

#114
ParatrooperSean

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Mindlog wrote...

It was plainly stated, but seeing it in action is nice.
Shadows can one-shot Phantoms on Gold with SS.


Spec'd the right way she could do that before, just not when the biotic bubble is up. She still can't when the biotic bubble is up. Still, what amounts to a damage buff is always welcome.

#115
ParatrooperSean

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Has anyone noticed tech bursts being easier to trigger and with more dramatic animations??

#116
NorthWestDork

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My whole team died on round 7 on a match on gold, including me, I was dead halfway through the round. I died holding my missile launcher. When the round ended and said "We are returning to base" we all came back to life and I decided to see if I could launch a missile for the hell of it (before it went to game over screen). It killed all the last enemies and we ended up going to round 8 instead of 'game over'.

#117
d_nought

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Hantaksk wrote...

The dying camera got tweaked somehow, seems you overlook your bleeding body from a different angle, kinda awkard to get used to it.

Also i think there was a change on the AI for cerberus troopers and canibals, they seem uncommonly relentless on emptying entire clips on the same target. It has taken me a while to get used to it.


The dying camera thing is how they fixed the vanguard glitch.

#118
mackfactor

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OhPa2 wrote...

Happy Shepard wrote...

Gunburgh wrote...

Cerberus was insane on a gold match. Killer accuracy, everything was WAY faster, they swarmed us more. It was way more fast paced and almost not fun. I'll have to play a few more rounds to see if this is the norm, but it was so fast paced I was not really enjoying it.


This.

Gold PUG against Geth was horrible. They were everywhere. Image IPB


So it's not just the farmers that Bioware wants to punish?


EVERYONE MUST SUFFER

#119
Anders028

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Daihannya wrote...

Banshees can grab you on ramps now. FQE got grabbed from behind on the ramp on glacier. My sound wasn't working. It came back after quit and restarted mass effect though.


Not true.  Banshees still can't handle ramps.  Tested by myself and 3 others in Platinum Glacier.  She was just on the same level of step as you if you got grabbed.

#120
mackfactor

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BleedingUranium wrote...

Bryan Johnson wrote...

JustAnotherVanguard wrote...

Bryan Johnson wrote...
Atlas can not be hit with the shadow strike ability - (bug) Was infact introduced by the patch


Can that be fixed in the upcoming DLC or we have to wait for patch 1.06?


We havent nailed down the issue, so cant comment


Slicing and Atlas with a sword was never very useful anyway, at least it's not something important Image IPB


if a lightsaber attack can be effective against an AT-AT, then a mono-molecular blade should be effective against an Atlas.

Right?

#121
Yakko77

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BurningLiquor wrote...

Well at least people will stop yelling at me because I shoot down the drone any time it appears. Seriously, people were yelling at me to stop wasting ammo on a Prime's drones. Guess they will shut up now.

Luckily, the drone seems to die if anything even gives it a mean look. It's really fragile, so I don't think it will be a problem. Just shoot it the moment it appears. :D


Are you kidding me?  If a Geth Prime drone and a Geth Hunter are in front of me, I'll shoot the drone first.  Those things are ridiculous accurate and hit hard too.

#122
Shia Luck

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Mindlog wrote...

It was plainly stated, but seeing it in action is nice.
Shadows can one-shot Phantoms on Gold with SS.


They always could
 
*confused*

Have fun :)

#123
theTman

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I think that this "SS not working on the atlas" "bug" is not a bug. They just added a weak point at the atlas's exhaust port, and SS takes you right behind the enemy so it would be too easy.

On another note, does anyone else start thinking "USE THE FORCE LUKE" when trying to shoot the exhaust port on the atlas lol!

#124
ParatrooperSean

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theTman wrote...

I think that this "SS not working on the atlas" "bug" is not a bug. They just added a weak point at the atlas's exhaust port, and SS takes you right behind the enemy so it would be too easy.

On another note, does anyone else start thinking "USE THE FORCE LUKE" when trying to shoot the exhaust port on the atlas lol!


Bryan Johnson confirmed it's a bug.

#125
parico

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Bwnci wrote...

buthane22 wrote...


[*]20 seconds timer when 3/4 people are ready


So that's what that was... ****ing annoying if you ask me. Never really minded when the randoms I played with didn't use equipment. However now they're stopping me from using my own by readying up instantly.

[*]I dont like that feature at all.  I had 3 randoms ready up right away for gold when I wanted to kick one whose n7 was only 22.  I couldnt even exit the lobby in time.  I hope that timer gets removed.  It takes a minute sometimes to re equip up after a match.  This feature allows people to avoid kicks by forcing the match to start.   A kick vote should stop the timer at least.