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Let's list the 'surprise' features from the patch!


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#126
Rem_NL

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Cerberus assault troopers seem to have a faster aim at you, fire more rapidly then before. Nemesis seem to shoot more often (faster), and i think the health pool of geth got buffed especially pyro's.

And one I am absolutely sure about: The Reager Carbine does not fire anymore when being fired at by "stun fire" gps, primes pulse rifle, etc..

#127
ParatrooperSean

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parico wrote...

Bwnci wrote...

buthane22 wrote...


[*]20 seconds timer when 3/4 people are ready


So that's what that was... ****ing annoying if you ask me. Never really minded when the randoms I played with didn't use equipment. However now they're stopping me from using my own by readying up instantly.

[*]I dont like that feature at all.  I had 3 randoms ready up right away for gold when I wanted to kick one whose n7 was only 22.  I couldnt even exit the lobby in time.  I hope that timer gets removed.  It takes a minute sometimes to re equip up after a match.  This feature allows people to avoid kicks by forcing the match to start.   A kick vote should stop the timer at least.   


And yet, others scoff when I bring up issues like that.

http://social.biowar.../index/14360029

#128
aarnold1

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Rio didn't replenish ammo from the crates the whole game I was in it (till we all died due to running out of ammo). Silver game.

#129
Smikerama

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One thing I've noticed that seems like a worsened bug is the wrong thing showing up on the kill feed or nothing coming up on the kill feed. This used to happen maybe once or twice every other match, but it's happening more often than not now.

Some examples:
Stasis -> Pistol -> Shockwave (BE) -> Pistol while the enemy is floating (via lifting shockwave) shows up as Me [Stasis] Enemy. I'm not even sure how that makes sense, the stasis was 3 "hits" ago. (I've also had more "Stasis" kills today than I remember ever having..)

The same happened quite a few times during this match and many after it, including Stasis -> Warp (BE) -> Pistol shot while the enemy was on the ground showig as Me [Enemy] Biotic Explosion, despite the BE happening quite a while ago and the pistol shot taking off the final 3-4 health bars.

Another example: While playing a Salarian Infiltrator, I had Energy Drain -> Headshot show up as an Energy Drain kill, or nothing at all. This, too, would happen multiple times per match. I would get the "Kill +###" on my screen, but the kill feed showed nothing. I know that's an issue with engineers and turrets, but this was happening against all enemies.

Anyone else noticing this happen more often today?

#130
Guest_death_for_sale_*

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ParatrooperSean wrote...

Something I just tested and confirmed (incase anyone is curious), the problem Destroyer + Hurricane has with not auto-reloading has not been fixed.


Use the workaround.

#131
Lima54

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About that video of a Banshee sending a warp through a wall on Dagger, I think it's a problem with the scenario. I saw a Rocket Trooper firing through that wall.

#132
Madeline Lightning

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BleedingUranium wrote...

Bryan Johnson wrote...

JustAnotherVanguard wrote...

Bryan Johnson wrote...
Atlas can not be hit with the shadow strike ability - (bug) Was infact introduced by the patch


Can that be fixed in the upcoming DLC or we have to wait for patch 1.06?


We havent nailed down the issue, so cant comment




Slicing and Atlas with a sword was never very useful anyway, at least it's not something important Image IPB


yeah speak for yourself is right. It always worked fine for me. Hopefully it get fixed in the next patch.  It's like the devs didn't even play the shadow when they were testing the patch to notice it. really sad.

#133
ZiRK

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Rem_NL wrote...

Cerberus assault troopers seem to have a faster aim at you, fire more rapidly then before. Nemesis seem to shoot more often (faster), and i think the health pool of geth got buffed especially pyro's.

And one I am absolutely sure about: The Reager Carbine does not fire anymore when being fired at by "stun fire" gps, primes pulse rifle, etc..


There is definitley something up with my Reegar, if I have to take cover, ill lean out, fire and itll sputter for about 10 "rounds" and stop firing. Also the stagger thing.

#134
Arppis

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Endless surprises! :wizard:

...uh and swearing.

#135
mybudgee

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Glacier smells even MORE like stinky feet!

#136
sc_ajk29

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Smikerama wrote...

One thing I've noticed that seems like a worsened bug is the wrong thing showing up on the kill feed or nothing coming up on the kill feed. This used to happen maybe once or twice every other match, but it's happening more often than not now.

Some examples:
Stasis -> Pistol -> Shockwave (BE) -> Pistol while the enemy is floating (via lifting shockwave) shows up as Me [Stasis] Enemy. I'm not even sure how that makes sense, the stasis was 3 "hits" ago. (I've also had more "Stasis" kills today than I remember ever having..)

The same happened quite a few times during this match and many after it, including Stasis -> Warp (BE) -> Pistol shot while the enemy was on the ground showig as Me [Enemy] Biotic Explosion, despite the BE happening quite a while ago and the pistol shot taking off the final 3-4 health bars.

Another example: While playing a Salarian Infiltrator, I had Energy Drain -> Headshot show up as an Energy Drain kill, or nothing at all. This, too, would happen multiple times per match. I would get the "Kill +###" on my screen, but the kill feed showed nothing. I know that's an issue with engineers and turrets, but this was happening against all enemies.

Anyone else noticing this happen more often today?


I got a "Shield Mastery" kill after I meleed a Nemesis off the map with the cryo shield Paladin. Only weird one I can think of.

#137
Viryu

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Uhm... the 1.06 patch just went live for EU PS3 today and I can't find the patch notes anywhere. Where are you guys getting those notes from anyway?