Hazards (general)
Q: How do I get the hazard levels?
A: The hazard levels are part of the Retaliation DLC. Install the DLC and the hazard levels should show up in level selection.
Q: How do I select a hazard level?
A: Hazard levels will show up as new level selections at the end of the level selection list.
Q: What are the level hazards?
A: You will see/learn the details of what it means when the levels come up in rotation, but as follows:
Dagger: Sandstorm.
Reactor: Core venting.
Ghost: Rain.
Giant: Nighttime.
Glacier: Seeker Swarm.
White: Whiteout.
[/list]Q: I can only see 2 hazard levels in level selection, where are the others?
A: Currently there will be 2 active hazard levels a week, rotating to a new set every week.
Q: Will all 6 hazard levels become available at the same time at some point?
A: Currently it is set up on a 2 level rotation basis, but we are and will be monitoring all the feedback we get on this topic.
Q: Are hazard levels part of the Unknown map rotation?
A: Yes, they are.
Q: Does every level have a hazard variant?
A: The original 6 levels have a hazard variant. (White, Ghost, Dagger, Reactor, Glacier, Giant)
Q: What bonus(es) are there for playing a hazard level over a regular one?
A: The hazard levels have a modifier that gives a 15% experience bonus for playing in a hazard level.
Q: Do hazards affect single-player?
A: Hazards do not affect single-player.
Q: What was the decision making process to include hazards?
A:
There has been requests for environmental/weather/nighttime versions of
existing levels, and the addition of hazards give existing levels a
different feel and hopefully also play a little differently.
Q: Will there be unique hazards for weekend events?
A:
The hazards are limited to the ones that exist in the 6 original
levels, though there is a possibility weekend challenges tie back to
hazard levels.
Q: Will there be more hazard versions of levels, like for the DLC levels?
A:
Currently not planned, but let us know! We always want feedback,
because we like giving our players what they want. There are no
guarantees either way, but demand informs supply.

Firebase Reactor hazard
Q: Will the reactor be able to vent while the core hacking objective is active?
A:
Yes. Luckily, there is a delay when it gets triggered paired with
audio/visual cues so that players can vacate the area to prevent getting
downed by the venting.
Q: The reactor hazard is player triggered, which makes it open to abuse. What about griefing?
A: Luckily,
there is a delay when it gets triggered paired with audio/visual cues
so that players can vacate the area to prevent getting downed by the
venting.
Q: Do I get points for killing enemies by triggering the core venting?
A:
Yes! You will receive points (some even get killstreaks this way!) but
there may not be a message that indicates you killed an enemy using the
reactor core hazard.
Q: Can enemies trigger the core venting?
A: They cannot. (If you see them do it though, be very afraid, as they may have become sentient)
Firebase Dagger hazard
Q: Does the sandstorm impact enemies and why?
A:
The sandstorm does not affect enemies in the sense that they become
less accurate or have reduced visibility. This is because we have some
technical limitations.
Modifié par schwarzweiss, 13 octobre 2012 - 11:39 .