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#251
Fingolfin001

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Ashiyawolf wrote...

Graphics on 360 are awful. I have many stunning games on this console, dating back to Oblivion, one of the first, that made me marvel at its beauty to Mass Effect which I just finished this morning for the third time and loved. I played DOA tonight and was amazed at how awful it looks. I am at the area with the tents and when you look out over the vista the trees look like little cardboard cutouts, I don't think I have ever seen anything that bad on this system. Fable 2 and Oblivion make this game look 10 years old. Is this really a Bioware game?


I hate to say this but I have to agree.  Loving this game but the graphics are just not very good on the 360,  The PC vesion (which I also have) is much better - but still nothing that will blow you away.  I look down from a ledge on the 360 version and the trees look like card board cut outs. 

The strange thing is I remember when Jade Empire came out it was one the better looking games I had ever seen on the XBox.  Perhaps Bioware needs to grab the unreal engine or something for the next buildout.  I played a little bit of LOTRO and there where many times where you just sort of stop and think - man these vistas and views are amazing.  

But I should say this - if I were to choose between story or graphics the story is going to win out every time.

Modifié par Fingolfin001, 04 novembre 2009 - 04:51 .


#252
edo1946

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try it in stereo 3d (PC only- sorry) and the graphics look amazing. I use Nvidia 3d glasses. This game provides one of the best stereo 3d experiences out there. 3d tend to cover up texture and other issues. your eyes compensate and the experience is so lifelike you dont notice the little stuff..good depth, stuff flying over your head.. hard to complain about anything except not enough time to play all the character options.

#253
DrawnArrow

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I can't see anything wrong with the textures in game, I play pretty zoomed in and it all looks great to me. Then again, I can't see the difference between high definition and standard definition televisions either so, take that as you will.

#254
Kunikos

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I'm playing 1024x768 with Low detail and High textures (thinking about lowering to Medium) and it looks pretty crummy, even worse than NWN2, which I can play at 1280x1024 with high textures (low shadows though).

#255
Miashi

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I think that the graphics are fine... However I've noticed a glitch with my character's face that I had imported from the character generator... she had all her facial traits wrong... I had to play with the character menu a couple of times to get the character's face right and start the game.

#256
Lord Yardley

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they are ok.

#257
RougeElf420

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I agree the story is stunning and involved great thought. Right down to the character response. When ur and elf ppl respond to u based on that sometimes. It's very good. I like the graphics and they seem fine to me. Not stunning like Oblivion.

#258
walkerjonas

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you will be hellbend on following the story instead of watching the graphics in this game they made sure all the story related graphics are good like the characters,i don't give a crap about a game looking real because even if it has a beatiful story it stil isn't real,as long as i can watch facial expressions change and my char's armor and blade flying around cutting into darkspawn ill be so high i can fly.

-peace walker

#259
Valmy

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I thought Oblivion looked terrible and I think Dragon Age looks wonderful...except sometimes when I look straight down on ground from high above...then it really looks bad and I am not sure why.



Fortunately I just avoid doing that.

#260
LegendaryIII

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So what you're saying is...I don't need to rush out, build a $1500.00 computer? (Canada)



Alright, you modders have 6 months make some badazz content...Maybe it'll save me a few hundred bucks too...


#261
Zewks

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This whole thread is a perfect example of people taking things out of context and out of perspective. Both from those who are saying "the game looks horrible" to those saying "the game doesnt look bad, it looks great"

It really comes down to this:

1. Some players are fine with the graphics, even if it means some little things here and there are blurry/low texture.

2. Some players, despite being mostly ok with the visuals, are just bothered enough by those things that stick out like a sore thumb.

This thread SHOULD be a thread designed to help Bioware possibly improve upon or fix those "sore thumbs"

This thread SHOULDNT be a place for people who are perfectly fine with the visuals (ie: #1) coming here to tell others that they should be too. If you are happy with the game, why the heck are you here in a thread designed to help bioware improve upon things that you dont have an issue with?

In the meantime, the best thing that players who are bothered by the graphics can do is to continue to post clear, easy to notice screenshots of the texture problems they are having so that there is no confusion on biowares part as to what they are refering to. In a post about graphics, im amazed at how few screenshots have actually been posted after 11 pages of posts.

Modifié par Dcapit8, 04 novembre 2009 - 06:56 .


#262
fearan1

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The 360 graphics Are horrible I still play and enjoy Mass effect and Jade empire and Prefer there graphics, this will be my first Bioware game that I sell to EB after 2 hours of playing I will get the computer version and hope not to be burnt twice by the same game. Makes me a little worried about mass effect 2.

#263
Griminald

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I don't know, the word "terrible" isn't what I'd call the graphics. But you know, beauty is in the eye of the beholder, and we're all creatures of habit.



So if you've been playing Crysis and other games that push your system's graphical limit, then switch to this game... sure, the graphics will probably look noticeably bad to you. Of course they will.



However, especially for those of us who are RPG enthusiasts, for us the immersion comes primarily from the story and voice acting, and not from graphics.



Heck, you want to play a great RPG that looks "horrible", go play Tales of Vesperia on the X360. ;)

#264
NewYears1978

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Dcapit8 wrote...

This whole thread is a perfect example of people taking things out of context and out of perspective. Both from those who are saying "the game looks horrible" to those saying "the game doesnt look bad, it looks great"

It really comes down to this:

1. Some players are fine with the graphics, even if it means some little things here and there are blurry/low texture.

2. Some players, despite being mostly ok with the visuals, are just bothered enough by those things that stick out like a sore thumb.

This thread SHOULD be a thread designed to help Bioware possibly improve upon or fix those "sore thumbs"

This thread SHOULDNT be a place for people who are perfectly fine with the visuals (ie: #1) coming here to tell others that they should be too. If you are happy with the game, why the heck are you here in a thread designed to help bioware improve upon things that you dont have an issue with?

In the meantime, the best thing that players who are bothered by the graphics can do is to continue to post clear, easy to notice screenshots of the texture problems they are having so that there is no confusion on biowares part as to what they are refering to. In a post about graphics, im amazed at how few screenshots have actually been posted after 11 pages of posts.


Exactly,  my intentions for posting have been so that Devs can look into this, or at least tell us if there is a problem or if this is just the way they intended it to be.

I know I keep posting over and over, sometimes heated..but it's just because I love BioWare so much and I love this game so much, that it fristrates and disappoints me to see some of the weird issues that can taint this game and can and probably will push some people away.

I really don't think, as you said, the posts saying "Game looks fine for me" posts are helping.

There are some clear issues:

1. Very poor textures or possibly not loading textures, as you can see from screenshots posted particlarly the wagon..

2. Frame-Buffer either just doesn't work well, or isn't working as intended.  Thinking that Frame-Buffer was supposed to be a good thing, I turned this on from the beginning..after playing for hours in dismay about poor looking graphics, I turned it off and notice things look WAY better, things that were not even showing with it on now showed (such as the sun, clouds, lighting)

So I hope we can get some answers and fix the issues.

#265
Ginggis Khan

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I don't know what people are talking about. Maybe resolution has to do a lot here? I play 1920x1200, everything is smooth and looks very good. AAs makes it all better. Add some AFs on a driver level - another improvement on surfaces. But saying that graphics are terrible? I think only Crysis Warhead fan can say that. DAO is made on example of Baldur's gate, there are a lot of elements in DAO from BG. I guess people just never think, they just need a trigger to press and be happy.



If you compare this game to Mass Effect - Mass Effect is FPS with RPG elements. This game is a pure RPG, the world dynamics are different, size of available area is different. Explorable/Accessible landscape is bigger. FPS are so smooth and have so nice graphics because they are created in a different set up. Areas are smaller, mostly surrounded by mountains, if you step into a town - its a separate instance. DAO - is like a small size MMO. Single player MMO if you wish. World may not be as big but the game design and coding is very close to MMO one.



Think of Vanguard - there was a lot of complaints about game performance after it was released, even though it had top notch graphics - that is on PCs who could actually pull maxed graphics off. You can't make a game of this scale (DAO) by sacrificing some landscape elements quality. Put on some decent armor and you see that it looks much better. DAO graphics are not the 10, I still give it 9.5 though. Art and realism have a good balance in this game. This game is not so much cartoonish as it is realistic and not so much realistic as it has artistic touch. I am gonna make a lot of screenshots on my second playthrough to just show how spectacular are the graphics in this game.



Also playing this game on 1024x768 against 1920x1200 - it is a big difference even though you'd max AAs, your picture still wouldn't be as good as mine.

#266
bzombo

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Wissenschaft wrote...

Graphics terrible? Not even close. This in no way looks 10 years old. You know what looks over a decade old, Baldurs gate 2. Shsss, kids these days.....all spoiled brats *rollseyes*


and the baldur's gate series is still the best thing i've ever played!

#267
nimzar

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Davidma22 wrote...

I have to agree with the consensus on the graphics.


I've obviously missed something here. A consensus really hasn't been reached. Unless you count the "I don't really see a problem with the graphics" people saying that the graphics are not crysis level a consensus (it's not a consensus; it is merely a statement of fact)

I've looked at a ton of the screens said to showcase this issue so I put myself in the "no problem w/the graphics group"

Though this discussion seems to complecated by the wieght that different people are putting on the importance of the graphics--and by the fact that the topic is somewhat subjective anyway.

It seems we have something of DnD style alignment grid going on

On one axis we have how people are judging the actual graphics and on the other axis we have how much weight people are giving the graphics. Imagine Good/Evil axis maps to GoodGraphics/BadGraphics and Law/Chaos axis maps to GraphicsImportant/GraphicsUnimportant.

I'd say I'm an DA:O has okay graphics and graphics are really not important person with leanings toward DA:O has good graphics, and graphics are slightly more important. So in DnD terms I'm Chaotic Neutral with leaning toward Neutral Good :D

:whistle: (Also I mapped Good alignment to GoodGraphics cause it would be confusing if BadGraphics mapped to Good--not because I think people who complain about the graphics are evil, lol)

This thread SHOULDNT be a place for people who are perfectly fine with
the visuals (ie: #1) coming here to tell others that they should be
too. If you are happy with the game, why the heck are you here in a
thread designed to help bioware improve upon things that you dont have
an issue with?

Bacause if there is only one side of the argument it gives the false impression that everyone has a problem with the graphics. And if that is the case more zots might be spent (in the future) on the graphics resulting in potential loses in other areas. By voicing that we are fine with how the graphics look, we are stating that when it comes down to it we think zots could be better spent elsewhere. My view is if they have EXTRA time and resources after they've polished everything else then they can turn their attentions to graphics, but I'd rather limited zots be spent elsewhere. 

Modifié par nimzar, 04 novembre 2009 - 09:21 .


#268
syklonis01

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Can we get a bump and a developer to please respond to this thread again? We had a response last night but I'd like an update please. I'd like to know if this objects are low res on purpose or are they not loading in correctly. There are plenty of screenshots in the thread that show low res texturing. But not a single screenshot to backup others who say they have no issues? This isn't a flame, the game is absolutely great and having a great time! Just need some clarification Bioware,thanks!!

#269
Serenity84

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Ginggis Khan wrote...
If you compare this game to Mass Effect - Mass Effect is FPS with RPG elements. This game is a pure RPG, the world dynamics are different, size of available area is different. Explorable/Accessible landscape is bigger. FPS are so smooth and have so nice graphics because they are created in a different set up. Areas are smaller, mostly surrounded by mountains, if you step into a town - its a separate instance.

That depends on the game. There are FPS that have very large outdoor areas. Just another generalization.

The comparison to ME is valid. But again, not in general. Mass Effect also has some glitches with low resolution textures here and there. And some areas have very simple geometry. But where it really shines is the character animations. The bodies also, but especially facial animation. DAO does a pretty good job, but the characters aren't as expressive as in ME. Or Half-Life 2 to compare it to one of those aweful, primitive FPSs.

#270
RomperStomper

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how dare they not spend massive amounts of resources on creating massive high-rez environmental textures. how dare they reallocate those resources to voice acting, cut-scene scripting or even worse, character development mechanics. /sarcasm.



are there low rez textures out there? yes. most notably when you are in a conversation. out side of that i dont see a problem with the graphics. ill not be losing any sleep over a little pixelation on low priority game art resources.

#271
Ashiyawolf

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@Mordaedil: I agree with you on the LOD issue, I am beginning to think it is not the maps, but a programming issue. On Mass Effect, when a level would load, sometimes the level would come in looking bad, then you would see about 3 levels of textures load in, each looking better, until the last loaded and it looked great. It is as if DAO stops at the first stage and never loads those additional levels of textures in.



I had recommended Mass Effect to my friend when it first came out for the PC, based on my 360 experience. He said that when he went to the volcano world where you find Liara, there were no maps for the road and he had to guess where the road was and that the mountain maps looked horrible. On his second time playing it they had updated it and fixed those issues.



On the positive side, this might be a lot easier to fix if it is programming vs. needing new textures.

#272
Zewks

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Bacause if there is only one side of the argument it gives the false impression that everyone has a problem



whoa whoa whoa... stop right there

When it comes to things "wrong" or "buggy" with a game, it should never resort to  "If everyone doesnt have the problem, then it doesnt need to be fixed".  It doesnt matter if the devs believe that its affecting everyone, or only 10% of their customers. If its affecting people, it should be looked into. Period. If I have a bug in a game, and you dont, there is no justification for an arguement. The devs shouldnt care if both of us or ALL of us had it, only that SOME of us do. Bugs rarely affect 100% of the users, but if a bug does exist, it is for certain to affect SOME of the users.

Hence, if you dont have a problem with the graphics, or they look fine to you, why are you in this forum thread? The devs arent so naive to think that because 20 people post a problem that 100% of the people have it. Be happy and content that the game looks good to you, and if you are a semi decent human being, hope the devs can find a solution for those people who are having an issue. Its not your place, or responsibility to come and set people straight, or argue with them when all they are simply doing is reporting an issue they are having with the game.

Modifié par Dcapit8, 04 novembre 2009 - 10:13 .


#273
Andrew Eric Knight

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After looking at the Wagon in the Wilds on my version it does, indeed seem to be pretty low resolution, while the barrels right next to them seem to be sharp and crisp.

The same with the wooden gate, the darker spikes are good resolution, but the gate is low.

What is interesting on the Wagon, is that the normal map seems to be pretty high on it. I am wondering if the wrong maps got compressed on certain props. Usually you compress down normals and spec, before you do it to the diffuse.

It would be interesting to note any fuzzy props you see in the game so there could be a possibility of patching higher textures for them. (I have no control over this FYI)

My guess is there was either some bad sorting in the compression of some of the textures, or it was reduced to meet min specs and then not included in the high texture pack :( Or the object didn't get a LOD flag on it...

Modifié par Andrew Eric Knight, 04 novembre 2009 - 10:16 .


#274
Astalder

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We get it guys, a lot of you think the graphics are good enough. I think the graphics are good enough too, that's why I'm here. That said, this game DOES deserve to lose points in reviews for graphics, just because the graphics are good enough for you and me doesn't mean the press can responsibly tell their readers that this game looks as good as say, Uncharted 2 on the PS3, or Crysis on PC. This thread isn't about telling people not to buy Dragon Age, it's about the fact that the graphics are its biggest weak spot.

You know what you do if you want to see improvement on this front? You talk about it, constructively, here. That's about all you can do as a fan of the franchise, the only other option is not buying the game, which as we've all established, everyone here thinks is worth buying for the story/etc alone.  So please, put the desparate desire to defend BioWare in park, and critique the product like objective adults.  If you really don't think the graphics are a weakness of DA:O, then lets make this an exercise, please tell me what YOU think the biggest flaw of DA:O is, and you don't get to say nothing.

I don't expect BioWare to make a RPG that looks as good as Uncharted 2, Uncharted 2 has the luxury of having extremely small levels, extremely, like you wouldn't believe how small they are if you really evaluate them.  That said, I do have an expectation of Bioware to match Mass Effect and Bioshock visually, which both use level designs of about the same size as what I've seen so far in Dragon Age.  This is my input for DA:O 2, because if DA:O is the modern Baldur's Gate, I'd like DA:O 2 to be the modern Baldur's Gate 2.  Also they need to work on their framerate issues, yes PCs always outperform consoles, but that's not an excuse to have a visually dated game run worse than a visually stunning masterpiece.  Those two things, and they need to re-evaluate their use of blood a little bit, they overdid that.

Modifié par Astalder, 04 novembre 2009 - 10:26 .


#275
Ashiyawolf

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As others mentioned, we really need to keep this thread focused. I am simply stating that there is an issue with the graphics, not flaming Bioware or people who like the story (how did we get to this?). There is something wrong with the graphics on the 360 version, so please stop flaming me and others for "hating storytelling" and let us post our feedback in a civilized manner so that hopefully Bioware will know how many people are affected or not affected by this. It might also help to state which system you are running on.