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#276
Mummy699

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Garvieloken wrote...

Mummy699 your specs are very similar to mine, so you find the game runs fine with settings all on high? That is great news for me ;D

Also these texture packs, when they come out how do we find out about them/dl them?



Well sometime texture pack take sometime to make I would give it about a month. Just got to do a google search for texture packs to find them. Thats what i did for Oblivion. I use to hate Oblivion tell I got some geart mods for it! when i find them i post links here for as texture packs go for the PC:devil:

#277
Akuntakenta

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PS3 HD graphics look great... the only downside is the loading screens.... it took me a while to get used to the battle system, I would prefer different combat play, however I can cope with it. The storyline is great, the characters have good humor, and it is quite challenging overall. My character is a level 9 rogue, maxed out in combat and uses his dual wield. I do like the fact that I can switch over to my party mage and heal other members, u cannot do that in MMO's unless you are dual boxing. I believe Bioware did a great job, and I am looking forward to completing the game.

#278
Ashiyawolf

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Modifié par Ashiyawolf, 04 novembre 2009 - 10:32 .


#279
Ashiyawolf

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Example of DAO I found that is similar to what I'm reporting:
DAO Screenshot for 360 at Gamespot

Example of Oblivion for comparision:
Oblivion Screenshot

Mass Effect in-game screenshot for comparison:
Mass Effect Screenshot

That is not worst-case, but a general idea of how it looks.

Modifié par Ashiyawolf, 04 novembre 2009 - 10:40 .


#280
AngeloBurton

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Just to remember you: http://www.elitistsn...08-38-25-15.jpg

#281
syklonis01

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Andrew thank you for dropping in and replying! I am glad you are seeing what we are all seeing as well on your copy. Please pass on this info to the ones in charge if you haven't already. It's not a huge issue that needs immediate fixing but an acknowledgment that its happening and hopefully something will be done to correct it in the future :)


#282
Ashiyawolf

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That is still on par with or better than anything I'm seeing.

#283
Derick357

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The biggest thing that gets me is that the character faces are superb, especially in certain lighting. But if you look at some of the clothing you will find that the artists either tried to take shortcuts or were too concearned with getting the game to run on older machines by trying to do things with textures that should have been done with meshes, i.e. ties on garb and certain things that should be 3d but appear flat because a 3d effect cannot be properly emulated using only textures. Maybe some bump mapping or something may have helped in this area. I can't say.



Again, I love the facial models and many of the meshes are superb. Also, standing on the bridge overlooking the wilderness below is a very nice view. Some great 3d models all around. Too many of the textures are drab though, and they should have modeled some things rather then emulating them with textures (like the damn ties on the vestments. They keep nagging at me). I blame these issues with devs trying to reach people with lower end systems whose computers can't render a crap-ton of 3d on screen at once.



Also, Story and VO = Fantastic! I do not regret buying the game. It's great.

#284
Andrew Eric Knight

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Oh I will for sure be jotting down anything i see wrong when I will be playing it on my PS3.(fiancee' has barred me from playing games at home on the computer... something to do with looking at the back of my head for hours).

I agree it does seem like a bug that a few certain objects are looking extremely fuzzy, I hope that doesn't distract to much from your playing experience. My guess is, is that it was simply a matter of human error, as there is no way you would have pixel density vary so greatly from prop to prop right next to each other. Each model does have a LOD version attached to it, that greatly reduced the texture of the object. It might be simply that the wrong prefix was used.

There is some really great areas in the game, and some that could use work. Such is the fact of a development cycle of a game this large. QA can't find everything, and there is no such thing as a bug free game ( I think I had 3 game stopping bugs in Uncharted2 in my play through).

Though if a few fuzzy models are one of the biggest complaints people have of the game, I don't think that is too bad! ;)


Oh and yes, I woudl play the game with frame buffer off! much more moody!

Modifié par Andrew Eric Knight, 04 novembre 2009 - 11:07 .


#285
RomperStomper

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by all means, if you note there are issues with certain textures or quests or any thing, report them, with information pertaining to the issue. the worst place you you could post details/specifics on certain textures not loading correctly is in a thread titled "Bad Graphics" where the OP and first page has no objective material or concrete examples and just deals in generalities.



you do understand that the majority of posts after the first page are more often than not only responding to that first page. not a lot of people are going to read a multi-page forum topic all the way through unless they have been following it.

#286
Jamull

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ITSSEXYTIME wrote...

Graphics are fine. If you're really hellbent on getting the best visual quality you can change your AA filter in the catalyst control center to "edge-detect", force 16x AF and maybe turn on adaptive AA.


For nvidia graphics users, go to the NVIDIA control panel,
Manage 3D settings.
Choose daorigins.exe (if it isn't on the list, find your install folder and go into the folder called Bin_Ship. Choose the application called "daorigins.exe" to edit, not the launcher :)
To up the graphics with my GTX260, i put these settings on in addition to maxing the games' options:
Anisotropic filtering:16x
Antialiasing -Mode: Enhance the application setting
Antialiasing -Setting: 16xQ
Triple buffering : On
Vertical sync: Force on.

I have zero screen tearing and sit at 60 frames still. Also, it looks better now than the game's paltry 8x only setting.

Good luck!

#287
NewYears1978

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Andrew Eric Knight wrote...

Oh I will for sure be jotting down anything i see wrong when I will be playing it on my PS3.(fiancee' has barred me from playing games at home on the computer... something to do with looking at the back of my head for hours).

I agree it does seem like a bug that a few certain objects are looking extremely fuzzy, I hope that doesn't distract to much from your playing experience. My guess is, is that it was simply a matter of human error, as there is no way you would have pixel density vary so greatly from prop to prop right next to each other. Each model does have a LOD version attached to it, that greatly reduced the texture of the object. It might be simply that the wrong prefix was used.

There is some really great areas in the game, and some that could use work. Such is the fact of a development cycle of a game this large. QA can't find everything, and there is no such thing as a bug free game ( I think I had 3 game stopping bugs in Uncharted2 in my play through).

Though if a few fuzzy models are one of the biggest complaints people have of the game, I don't think that is too bad! ;)


Oh and yes, I woudl play the game with frame buffer off! much more moody!


Thank you so much for the reply.   I thought maybe I was going crazy.  That wagon..HORRENDOUS!
Once I turned of Frame-Buffer things got significantly better..I'd say my enjoyment went up at least 200%.   I hope, I REALLY hope that BioWare looks into the texture problems and puts out a patch.  It shouldn't be up to Modders to correct bad textures.  However I will still enjoy the game either way...some of the areas have looked very nice aside from the messed up textures.

Lady of the Forest quest was quite good.

#288
NewYears1978

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Jamull wrote...

ITSSEXYTIME wrote...

Graphics are fine. If you're really hellbent on getting the best visual quality you can change your AA filter in the catalyst control center to "edge-detect", force 16x AF and maybe turn on adaptive AA.


For nvidia graphics users, go to the NVIDIA control panel,
Manage 3D settings.
Choose daorigins.exe (if it isn't on the list, find your install folder and go into the folder called Bin_Ship. Choose the application called "daorigins.exe" to edit, not the launcher :)
To up the graphics with my GTX260, i put these settings on in addition to maxing the games' options:
Anisotropic filtering:16x
Antialiasing -Mode: Enhance the application setting
Antialiasing -Setting: 16xQ
Triple buffering : On
Vertical sync: Force on.

I have zero screen tearing and sit at 60 frames still. Also, it looks better now than the game's paltry 8x only setting.

Good luck!


My game has ran 60fps+ perfectly on my GTX260 with max settings..and no screen tearing at all. I haven't attempted to force Triple Buffering on or 16xQ AA and Anisotropic..I think I might try that..although I am pretty happy with how the game looks once turning off Frame-Buffer which I think is just flat out HORRIBLE.

(Gah double post apologies.)

Modifié par NewYears1978, 04 novembre 2009 - 11:35 .


#289
Irithil

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Just amazed at the complaints.  I think the game looks great Bioware.

More detailed summary (opinons):
- Dialogue animations are so-so for the mouth, but the eye twitch, expressions, body language, etc is brilliant.
- The detail of the armors and characters is great
- Could have used a few more hairstyle options
- The slight blur when something is out of focus on a zoom or the edges of the camera is great, and adds a more organic feel to the heads up interface.  
- Model animations during combat are very good
- the occasional over the top death blow, like a decapitation, is done extremely well, and doesn't occur too much to make it silly.
- The persistent blood might be a little silly ... if nothing else, I wish my character had the good sense to carry a towel instead of turning off the option. 

All of that adds up to great imo.  

#290
NewYears1978

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Irithil wrote...

Just amazed at the complaints.  I think the game looks great Bioware.

More detailed summary (opinons):
- Dialogue animations are so-so for the mouth, but the eye twitch, expressions, body language, etc is brilliant.
- The detail of the armors and characters is great
- Could have used a few more hairstyle options
- The slight blur when something is out of focus on a zoom or the edges of the camera is great, and adds a more organic feel to the heads up interface.  
- Model animations during combat are very good
- the occasional over the top death blow, like a decapitation, is done extremely well, and doesn't occur too much to make it silly.
- The persistent blood might be a little silly ... if nothing else, I wish my character had the good sense to carry a towel instead of turning off the option. 

All of that adds up to great imo.  


I would agree, which makes the game great :)

It however does not fix bad textures or misloading textures (as we are not sure if this is the case..although it looks like it)

#291
Grahamers

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I love the gameplay and the "not awesome, but good graphics" are not bothering me. Then again I am used to WoW and old games so I am not spoiled by anything newer.

#292
hretyc

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RomperStomper wrote...

[...] the worst place [...] you could post details/specifics on certain textures not loading correctly is in a thread titled "Bad Graphics" where the OP and first page has no objective material or concrete examples and just deals in generalities.

But those low resolution textures and broken "frame buffer" mode are apparently the main cause for complaints about "Bad Graphics" in Dragon Age. So it's absolutely appropriate to explain the issues here.

RomperStomper wrote...

you do understand that the majority of posts after the first page are more often than not only responding to that first page. not a lot of people are going to read a multi-page forum topic all the way through unless they have been following it.

OMG. What an excuse ...
I wish people not following the discussion of a topic/thread would not post there. The chances are high that their comments are improper or mistimed.

#293
NewYears1978

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Here is another sample of a bad texture. Notice the green texture in this scene at the NPC Camp Morigans tent, looks decent enough, then right next to it you see a texture stuck in low-res or just a poor texture..also a couple more that are equally blurry and bad. Not a huge deal..but thought I'd point them out.

http://rememberingel...badtexture3.jpg

Modifié par NewYears1978, 05 novembre 2009 - 12:47 .


#294
FalloutBoy

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NewYears, can you please explain what you are talking about when you say "I am pretty happy with how the game looks once turning off Frame-Buffer which I think is just flat out HORRIBLE." I know what a frame buffer is, but you must be talking about something else because without a frame buffer, you would have nothing but a black screen.


#295
FollowTheGourd

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Disabling FB effects does make things a lot better, but I'm not sure if that's even supposed to be a bug. It'd be nice to have more control over the bloom settings, since it really looks a lot better with less instead of the bloomy mess FB effects give you. Also when you do your "Harrowing" at the beginning, that haze effect just makes everything look more blurry than dreamy - and as my first impression of a non-cutscene area, it just made me think how washed out everything looked and whether I needed new glasses.



Also, I don't know if this has been mentioned yet, but all the doors I've seen so far seem to also have fairly low resolution textures on them.



For the people saying it looks fine, I'm curious what resolution they're playing at. I have the settings maxed out at 1920x1200 and my card should be able to more than handle it. I don't expect super-high resolution textures for everything, but some things like that do seem fairly low. I'm no graphics **** by any means - well, OK I am, but a /relative/ one. I'll still play old DOS games and even older, but it's distracting to see the various texture qualities in juxtaposition to one another.

#296
FollowTheGourd

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FalloutBoy, FB effects seems to just turn off some of the full-screen post-processing effects. It's just a setting you can choose in the DA:O configuration utility (and in-game if I'm not mistaken).

#297
FalloutBoy

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Frame buffer effects? That makes more sense. I hope you aren't confusing depth of field effects with "blurry textures". Though I have seen some of your screenshots and I agree they look bad. I haven't noticed any problems like that except on objects in the far distance.


#298
hannahb

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I don't really have a place to upload all the screenshots I have taken which demonstrate all the graphical issues.  I am not really sure that it wasn't meant to be the way it is.  While the gameplay is reasonable, Bioware really dropped the ball on the graphical side.  It seems obvious to me that they sent in the second string on this one. You know not good enough to run with the big dogs but still good enough to win against the average joe. 

So all in all I am happy with the gameplay its just too bad Bioware didnt consider this game important enough to warrant the best of their artists and graphics people.  Anyways, I am going to go finish the game as this thread has been usurped by all the fanbois who are in complete denial about the shoddy graphical work.

Maybe with some luck we'll get a patch that helps a little, but I have played quite a few hours now and everything I am seeing graphically screams, amatuers.

#299
NewYears1978

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FalloutBoy wrote...

Frame buffer effects? That makes more sense. I hope you aren't confusing depth of field effects with "blurry textures". Though I have seen some of your screenshots and I agree they look bad. I haven't noticed any problems like that except on objects in the far distance.


Frame Buffer Effects yes..it's in the options..and with it on there is so much bloom that it makes things too bright which makes bad textures look even worse..and hides details that it shouldnt.  There's an issuethere for sure.

Also no, stated many times before the blurry textures are NOT depth of field.  They occur where they should not..such as the wagon...they are bad from far, close, in a cutscene..etc.  DOF has nothing to do with it as the screenshots clearly show.  There is no depth of field during gameplay..it only happens during scenes.

#300
FollowTheGourd

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[Edit: Forum delay, NewYears1978 apparently just said it] For me, it's definitely not DoF I'm taking issue with. I think that's already been said by others (I read through some of the earlier posts hours ago), but might as well mention that myself too.

Modifié par FollowTheGourd, 05 novembre 2009 - 01:36 .