Bad Graphics
#351
Posté 05 novembre 2009 - 08:55
#352
Posté 05 novembre 2009 - 09:13
Stiler wrote...
It depends one the scenes. In some area's the bland textures and the shoddy lighting/shadows are very apparant and in your face. In other scenes the lighting and ambient details make it actually look quite good.
IE - THe Ogre battle, the huge glass window with the light beaming through it I thought made teh area look very nice.
Just because you READ reviews, doesn't mean you're qualified to write them.
#353
Posté 05 novembre 2009 - 09:15
#354
Posté 05 novembre 2009 - 09:33
#355
Posté 05 novembre 2009 - 10:10
For all the others, I suggest everyone calms down, and post pictures from the game. The more references BioWare have to go on with fixing this bug so everyone can enjoy the game with great graphics AND great story. It's not a matter of "either or" here.
As for Crysis, very nice screenshots on the last page there. The only part of Crysis that was bland and grey was the beginning where you are jumping from the plane at night time, and well... Honestly everything after the alien ship looked kinda... Lame. I gave up after that.
I'd play the first half of the game a million times over though. It was vibrant and awesome.
#356
Posté 05 novembre 2009 - 11:01
Reviewers said the graphics were good not great.
this game looks TERRIBLE.
This is where you lost me. I agree graphics matter, but the game does not look "terrible" by any means. It has some great art design in a lot of areas and it all looks smooth and polished to me. I think in a lot of ways it was designed for isometric view, because it looks stunning from a distance really... only when zoomed all the way in do the poor textures and pop-in rear their heads.
Anyway, I agree it could look better, I do not agree it looks terrible. One day I can supersample it, which will get rid of the shimmering, and perhaps an ini tweak can be found to increase the draw distance.
#357
Posté 05 novembre 2009 - 11:19
#358
Posté 05 novembre 2009 - 12:34
#359
Posté 05 novembre 2009 - 02:48
#360
Guest_MogwaiX_*
Posté 05 novembre 2009 - 03:12
Guest_MogwaiX_*
The graphics are mediocre, but nothing to groan about. So far zero framerate problems on XBOX360. Installed the game on hard drive.
#361
Guest_MogwaiX_*
Posté 05 novembre 2009 - 03:16
Guest_MogwaiX_*
NewYears1978 wrote...
Stiler wrote...
It depends one the scenes. In some area's the bland textures and the shoddy lighting/shadows are very apparant and in your face. In other scenes the lighting and ambient details make it actually look quite good.
IE - THe Ogre battle, the huge glass window with the light beaming through it I thought made teh area look very nice.
This I agree with..The Kocari wilds do not look that great...but then you enter the ruins and things loko pretty darn good...
Hey! I like the Kocari Wilds. They make me feel at home.
Modifié par MogwaiX, 05 novembre 2009 - 03:16 .
#362
Guest_MogwaiX_*
Posté 05 novembre 2009 - 03:21
Guest_MogwaiX_*
hannahb wrote...
finc.loki hilarious post there lol
What was hilarious about it?
#363
Posté 05 novembre 2009 - 03:43
#364
Posté 05 novembre 2009 - 03:49
The Dead Milkman wrote...
Stiler wrote...
It depends one the scenes. In some area's the bland textures and the shoddy lighting/shadows are very apparant and in your face. In other scenes the lighting and ambient details make it actually look quite good.
IE - THe Ogre battle, the huge glass window with the light beaming through it I thought made teh area look very nice.
Just because you READ reviews, doesn't mean you're qualified to write them.
Umm, what the hell do you mean? It wasn't a review just my Opinon on the graphics of the game from actually playing it. Unless it was just a jab at some misspellings that I had, whoopie freaking do.
#365
Posté 05 novembre 2009 - 03:52
#366
Posté 05 novembre 2009 - 04:01
Remember folks: BioWare has made a living off PC games, if you think the console version looks bad, invest in a good pc that will run it and your opinion should change.
Modifié par CalamityRanger, 06 novembre 2009 - 03:30 .
#367
Posté 05 novembre 2009 - 04:06
er blood or whatever it is that oozes out onto the floor when you kill something.
#368
Posté 05 novembre 2009 - 04:07
#369
Posté 05 novembre 2009 - 04:09
#370
Posté 05 novembre 2009 - 04:12
#371
Posté 05 novembre 2009 - 04:12
hannahb wrote...
I havent been everywhere in the game yet, obviously, but there is definite inconsistency. Their indoor areas seem to be much better than their outdoor areas for the most part. I still dont like the pudding..
er blood or whatever it is that oozes out onto the floor when you kill something.
I think you hit it pretty good with what you said, inconsistent.
One minute you will be wowed by the scenery (and yes it is almost ALWAYS indoors) and the next you will be scratching your head thinking an area was unfinished. Especially outdoors..detail is severely lacking.
#372
Posté 05 novembre 2009 - 06:07
for example, every time my character stops to talk you have this hideous sword over his shoulder that looks like its made out of a cardboard box that almost entirely distracts from what's going on.
moving into the very first quest area now (as a human), and some of the textures are almost painful to look at. It's thankfully balanced out by the game being lots of fun, but man - absolutely hideous to look at in places. can't quite work out why half the graphics look good and the rest looks awful.
not a game breaker by any means, but VERY noticeable and rather baffling.
#373
Posté 05 novembre 2009 - 06:34
#374
Posté 05 novembre 2009 - 06:35
the only thing that was a bit weird is people's hands - is it just me or do they look a bit too large?
#375
Posté 05 novembre 2009 - 06:40
hireuin wrote...
i don't have the game yet, but watched plenty of in-game footage on youtube - it looks fine - and it looks better than obloomion for sure. it's just a little cartoony in art style, but that's definately a positive for me - i love the look of it.
the only thing that was a bit weird is people's hands - is it just me or do they look a bit too large?
That's Oblowvion in my neck of the woods, and yeah they need the big hands to hold onto those treetrunks that go for greatsword pommels..lol .. ok so it's only the kings sword that's that big... looks like a scaled up boot knife.





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